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I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
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So, I started working on a custom animation using a fixed version of FE8's Lyon animations, you can find what I used here: https://drive.google.com/drive/folders/1CAC-wxJOkgBT3Me3fkzS3qzSdXR_8RKu. So, I did all the frames, but for some reason, the first frame messes up the shading when in game. To show what I'm talking about, you can see for yourself in the two pictures; The first is what it looks like in GIMP, the 2nd is what it looks like in game: I don't know what causes this, I've reached out to multiple people about this and so far, I've come up blank (I don't hold it against them, don't worry)… I got recommended to take this problem to a larger place, hence me posting here now. I don't know if its a problem of the animations I was using or the (probably more likely) case of me missing something about custom animations, this is my first time making a custom animation so it's not unlikely... Oh, one other thing, I only include the magic animations as I don't have the staff animation yet, I wanted to get this glitch figured out before I jumped into that. The Empress' Magic.zip
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Hey again, I made this post before, but because it was late at night, i kinda fell into the abyss or I just didn't put enough info or.... something. Anyways, I'm looking for someone to make me some custom battle animations for my FE8 ROM Hack, Fire Emblem: Legacy of the Wind. I'm not active on her in the slightest, so if you go looking for it you wont find anything. I've looked on Emblem Anims and through multiple threads, but I can't find what I'm looking for. The closest thing I could find for my main lord was the "Dragoon" animation off of Emblem Anims, but its too over-designed to be a Tier One class, and I cant find anything to serve as a tier two. I am of course willing to pay as much as is needed to get the work done, I'm just really tired of having to use Ephraim's Animations as a placeholder for my Tier One animations. So, as a summary, I am looking for: -One Tier One Spear Wielding Class animation (Preferably with a Jump-Critical animation like the dragoon) -One Tier Two Spear and Bow Wielding Class Animation (This one with a mount) -Map Sprites for both classes -And potential for more commissions based on the work. I don't really know how the messaging system works here, but if you really want to message me about this stuff, please hit me up on Discord. My tag is MorbidCuriosity#5671. I look forward to any and all applications. Thank you.
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Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
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I'm making a small personal patch for FE8 (which I would be happy to release as an ips patch at some point if people are interested!) and one thing I want to do is make the Jump Festa event items available in the main game in some fashion, along with Alacalibur, the name of which I've already corrected to the clearly-intended Aircalibur. This in mind, if Aircalibur is to be used, the glitch in its animation that cuts the music off should obviously be fixed. Based on my admittedly rather limited knowledge of ROM hacking, it is something that seems like it would likely be caused by something simple, like an incorrect byte or two in the command list for the spell animation, but I don't actually know what I'd need to change, or to what, in order to fix the issue. Is it known what the source of this issue is? Have people fixed it before? Any help is much appreciated!
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In my current hack, I created a new class called "Hexblade," which uses swords and anima. For the battle animation, I used Gabrielknight's Alt (F) Mage battle sprite and a swordmaster sprite for the map. However, since it's a mage animation and all, the enemies' hp doesn't go down in the animation after the hexblade attacks. Would it be possible to change that or even give a sword attack animation? Oh, and the game freezes if my hexblade attacks someone who has a handaxe.
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Hey, you! Ever thought some of the FE6 battle sprites were a little wonky looking? Ever desperately wanted to play the game with the newer, prettier ones from FE7? No? Well I was bored this evening, so now you can anyway! For example: The male Sage from FE6 was a little..... plain, wasn't it Lugh? "Yeah! ..... Am I not wearing pants?" Have no fear, Lugh. There's a new look in town! "Perfect! I'm feeling less of a draft now! Thanks FE7!" There's more where that came from, folks. Let's take a look at Wolt. Well I'll be darned! Now his hair looks like..... Wolt's hair! Let's see how the revamp is treating Ogier. Pretty nicely if I do say so myself! In all seriousness, I have no life. For something you didn't already know, this is meant to be patched over a blank, JP ROM of FE6. I tried to set it up for a pre-translated ROM, but there were some complications I can't be bothered to find the cause of, so japanese ROM it is. That means that the translation is included in the patch, so credit goes to gringe and everyone else who worked on it! https://www.dropbox.com/s/er6ghzpo66mslkw/FE6 New Sprites.ups?dl=0 Have fun gawking at the pretty sprites! (I tested every new animation but knowing me there's probably some bug I didn't catch so come yell at me when you find one)
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Howdy Serenes folks. As one of the main people working on the ultimate graphics repo now, I thought it'd be good to personally throw a thread up here on Serenes. Could a mod move this to resources, please? Apparently I can't create a topic there /shrug. Pin it if you find it valuable enough. ------------------------------------------------------------------------------------------------------------------------------------------------ 1) First of all... Emblem Anims I've made a site that allows viewing, downloading, etc. of all free to use animations. Navigation generally involves the navbar at the top but you can also use the search bar (which may become more powerful in a future update). Clicking on an image will start a gif looping through all available combat animations. For the sake of brevity, you can learn more about it at my main FEU post or check out my github/readme. ------------------------------------------------------------------------------------------------------------------------------------------------ 2) Ultimate FEGBA Resource Repository (this link also available from emblem anims) For all assets that aren't battle animations, this (or the last release by klok) is probably your best bet for finding them. I've added a few new sections since, including a "Tools" section so that new hackers can get up and running faster and with less hassle, f2u maps, and f2u unfinished animations such as stills or spritesheets (hence the rename to resource). This repo is constantly updated from my PC via drive backup, so the data contained should always be 100% up to date and may change from one day to another. If you have any free to use asset that you don't see in here or on emblem anims, please feel free to contact me or post it in the comments so that it can be added. To learn more about the graphics portion of the repo, check out the FEU thread for Ultimate Graphics Repo. ----------------------------------------------------------------------------------------------------------------------------------------------- Happy hacking!
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Okay...So, first things first: English is not my main language, so...be ready for some erros, ok? Now, to the main question: Why's my Merlinus don't getting any type of Battle Animation? I'm trying to make a hack room where he's going to be a cavalier, but I already tried everything: Changed his class to cavalier, tried to make the wager into a cavalier, put freaking cavalier animations on the wager, also tried with others classes, etc. but nothing of those worked! What's his problem anyway? I need to change a specific ''number''? By the way, I'm using FEditor.
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Hey, everyone! Recently came back after many years away and decided to see if I could (for once) learn how to properly make a hack. I'm working with a FE6 rom for this project. Got a couple questions that I hope will be simple to answer, so I'll keep it brief. 1. When moving tables to other parts of the rom for expansion, do the following areas still hold true as "free space"? (This is taken from the FEditor documentation.) If so, can I simply move and repoint tables here with no issues? What about the "auto patching system"? Is that referring to FEditor's autopatching? 2. How does FEditor WORK exactly, as far as free space goes? I've read the ultimate tutorial and scoured the FEditor documents as well as posts on this site, but I can't seem to find a straight answer. Might be there somewhere, but I sure can't find it. I've heard that it automatically seeks out free space when you insert custom animations and portraits over the normal limit that the game has? Do I need to move animation or portrait tables as well? I intend to import a number of animations that exceeds the current number of animations in the game. FEditor lets me do so, but I'm not sure if it's using free space to do it, or overwriting something else important instead. I really want to make sure I do this right and avoid mistakes in the future. 3. (P.S: I read somewhere that FEditor doesn't like FE6 and that editing with it is somewhat difficult? Is this true? If so, what issues should I expect?) Thanks a lot! EDIT: I should mention that I am using the newer FE6 translation patch as well. This one:
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I have been playing around with FE Builder and editing Fire Emblem 8. For the most part, it has been more straight forward than Nightmare, which is a win. I noticed that under patch tool there is a way to add custom character animations - similar to FE7. I would like to add a couple character specific animations into my mod. Problem: The top two patches Character Custom Animation Table Installer/Editor (shown below) will crash the game when any battle animation plays. I am also unfamiliar how to link up Event Assembler to FE Builder, so the button two Character Customer Animations are giving me lip. Anyone have any success at getting these character customer animation tables to work in FE8? Thanks much.
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Hi there! Before I start describing stuff I'd just like to thank you for clicking my thread. After a long time of playing and watching fire emblem (and various romhacks of it), I always thought it would be so cool to be able to make a game myself. So, I decided I would, and got to work conceptualizing and toying around with FE8. Now I'd like to present the (still growing) fruit of that work, Fire Emblem: The Flame of Tomorrow! THE FEATURES: A brand new story (more info below!) Brand-new and revised classes 3 promotion tiers (May or may not be for every class, depending) Varied objectives - no rout maps Scary (powerful) monster classes New and revised items, spells, and weapons ...And more! THE STORY: Long ago, the continent of Panthia was a (mostly) peaceful and prosperous one. Until suddenly, a mysterious otherworldly power tore the earth asunder. The once prosperous capital state of Ancia now lays in ruin, and demonic creatures rise from the rift left from "the Collapse". The Ancian governmental power is unable to afford to keep things in check. Tension grows between Ancia and their neighbor Derrain, who refuse to lend aid, and have build a great wall between them to try and stop the terrors. Our protagonists, twin brothers, Sanders and Ackard, are not nobles, nor rebels - they are scholars, seeking to learn about the mystery behind the Collapse. WHAT I NEED: I'll keep this section short: artists and writers. I have very little artistic talent, and would also love any assistance with my writing. Things that need to be made: Mugs, maps Things I would like to be made: Animations (high priority), map sprites, class cards, music Note that my standards are not sky high - if you can splice convincingly I have no complaints as long as it looks good. Once again I'd like to thank you for reading, and would love any and all criticism as well!
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I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
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So I'm sure most of us are aware that attempting to give magic animations to melee axes causes the game to freeze, since there are no ranged animations for the melee axes. I haven't tried yet, but would it be possible to simply edit the script of all sprites with axe animations to include a ranged attack? For my hack I don't need anything extravagant, it'd be fine even if they stood absolutely still.
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So I grabbed the hoodless shaman animation off of the animations thread and tried to insert it into my hack. The animation inserted...but it starts glitching out during the attack animation. I don't think the issue is with my code because the other animations I've inserted thus far all work without issue. Is there an easy way to check and/or repair the spritesheet? Or could the error still be with my code in some way? Is the version on the Battle And Spell Animations thread out of date? Thanks in advance.
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In my hack I've replaced Seth with Eliwood and Franz with Roy(and made him a Mercenary). Initially I was satisfied with them, but I wanted to go further and put in their personal lord animations and classes. I had already replaced the normal hero with Raven's personal hero sprite from FE7 and have replaced several classes(such as Tent with a promoted Soldier that uses the same animations), so I know how to do it, but I didn't want to make classes that are common with enemies have their lord animations, so I figured I could replace the Journeyman with the FE6 Lord and the Recruit with Knight Lord, since I'm using neither. After going through the process of changing everything in Nightmare and inserting the animations through FEditor Adv, I test the game in VBA and while everything's good on the naming/description/map sprite end, both of them acted as if animations were disabled when I tried to attack with them. I then started to wonder if this behaviour was the same that prevents the Priests and Shamans in my hack from having animations while using Light magic/Staves, where there might be some sort of weapon lock that Nightmare can't change. I'm still not sure if that's the case or not, because replacing the female Great Knight with the Knight Lord did trigger the entering battle animation, but it freezes partway. TL;DR how do I get this to work?
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I recently saw someone play Fire Emblem 6 and I saw Sages have animations for Dark and Light magic.I'm currently working on a Fire Emblem 7 ROM and I want to give Sages animations with Light and Dark animations in addition to their Anima animation. Does anyone know how I can do that or is their a code I can use to give Sages the animations for Light and Dark Magic
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Heya, I notice that I don't really have a favourite class in the series. It changes depending on what game I'm playing, as certain games seem to favour certain classes and give them cooler niches and stuff. That being said, what is your favourite class from each of the games you've played? You can give reasons, although I suppose it isn't required. (Design, gameplay, animations, etc.) I've only played overseas releases so far so I can't speak for FE1-6. FE7: I'd say I really like the Nomad line because it was my first introduction to horseback bow users, and I think Rath is pretty great statistically. FE8: Something about the Cavalier line really stands out to me, you get a fair few and Seth as your Paladin makes a pretty boss impact in this game. FE9: Fighter line. Boyd oh Boyd. Need I say more. Also his design really stood out to me. FE10: Soldier line. Moreso than FE9 due to the differences that Aran and Neph present statistically, but they're both pretty useful. FE11/12: The myrmidon line looks absolutely badass here. Their animations are pretty cool imo, and the design looks regal and deadly. FE13: I really like the Wyvern Rider line here. Cherche/Gerome are both pretty cool in their base class, and I like the promotion options. Yes even Griffons. FE14: This is a hard choice between Ninja line and Archer line. On one hand I love the design and aesthetic of Ninjas, and the gameplay choices they bring with hidden weapons. On the other, Archers are f***king great in this game! So yeah, would love to hear everyone's thoughts and such ESD
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Hello everyone! I hope this is the correct place to make this post. I've written up some basic outlines for characters that will appear in my hack, and since I am no artist, I need someone else to do the art for me. I'm going to need 13 mugs and 3 animations. Before I list what I need, I feel it necessary to give some basic background of my game: NOTE: I have found someone to do the mugs. The animations section is at the bottom of this post. You might need to reference Percival's and Ingrid's entry in the character list for this. Okay, so here are the character's I need mugs for: Percival Ingrid Sonja Harold Isadora Sharlotte Rota Joachim Anne Einar Violet Richter I also need a male thief, but I haven't decided on any details yet. I'm open to suggestions. :) As for the three animations, the first one is easy; I just need a female monk, exactly like the standard monk animation just a female. Then I need an animation for Percival and Ingrid. For Ingrid I'd like her to carry a tome in her left hand which she opens in front of her, flips through a few pages, pauses on a page for a bit then extends her arm out in front of her in a swift motion. The critical animation is almost the same, except after the pause, she flips through a few more pages quickly followed by a small flash over her head signifying a bright idea, then the hand motion. For Percival, I'm not sure yet. I'll leave it up to you. As I said in the topic title this will be paid work. If you're interested send me a private message and we can discuss payment. All I ask as that these mugs and animations be original if possible, instead of modified default sprites. Many thanks and best regards, Gryphon
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So I've been testing the waters of hacking FE8, and one thing I seem to be encountering is that when I try to promote to a class to which I've assigned a custom animation, the game stops on a black screen. e.g. I've put in the FE10-style Fighter to replace the original, but I haven't overwritten the original (i.e. added it to the ROM via FEditor).I try promoting Ross and the screen goes black. Any tips or such?
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So I've been trying to add map sprites to my hack, and for some reason it's not working. I'm following this tutorial step-by-step and here's what's going on. 1. Export map sprite from FE8 (let's say I want to use Eirika Lord in place of Lyn Lord) 2. Import map sprite into an FE7 ROM (I'm using the offset 8D00000 in this case; I'm not using that for anything ATM, so I'm trying it there first) 3. Repoint the map sprite in Nightmare At this point when I try to test the map sprite, the game ends play and takes me back to the title screen. I'm kinda stumped as to what's going on, anyone have an idea?
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Hello everyone! I'm relatively new to the forum and I'm making a FE8 hack. It's not too ambitious, just basically vanilla FE8 with some new and rebalanced classes, extra weapons, extra supports, much harder difficultly, and eventually (if I can figure out how) a few more chapters. I don't want to go down in ROM history, just create a better alternative to regular FE8. Re-Balanced difficulty and class changes. AKA, the bulk of what I'm doing. Things done already are highlighted in Green New Content AKA Stuff I largely don't know how to do yet. As you can see this is a huge undertaking, and I don't expect to finish it all. I'm going to use available animations for all I can, and maybe beg help for the animations that don't exist yet. There are animations for the halbardier class I want to use, but the link in the animation resourse thread is dead. I also once saw a video of a swordwoman attacking with a mauth dog that I want to use for Velour, but I don't know what the deal is. I hope to be able to work out a deal with people who can help me. I can write smut for you perverts if you give me what I want Right now I've increased the difficulty of the presplit and about four Erika route chapters, but that part is the easiest thing I have to do. Any feedback you folks can provide is much appreciated.
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Is it possible to skip the class change animations? For some reason, the game won't let me class change fighters/warriors, and axe paladins (it's possible that there are more, but I haven't class changed every class). And I can turn the Wii on/off 10 times, before it will finally work, but I don't feel like doing it, because it takes forever.