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Found 13 results

  1. Probably barely counts as fan works but didn't know where else to post it, just a psuedo-collage using promotional materials from the series I made. Also sorry if the picture quality is bad. IMG_E5688.HEIC
  2. This is kinda dumb but there's this like types of gamers alignment chart that someone edited over with the Archanea characters, but for the life of me I can't find the Archanea version for some reason. If anyone knows what I'm talking about would you be able to help me find it?
  3. Does the Legacy of Archanea have artwork that the Archanea/Akaneia memorial book doesn't have? On the opposite end, does the Archanea memorial book have artwork not in the Legacy of Archanea such as the Artemis and Cartas picture? I own the Archanea memorial book, but not the Legacy of Archanea and want to know if I'm missing out.
  4. Hey guys, tired of the constant Edelgard, Rhea, Dimitri, Claude arguments about X and Y? Good, so am I. So let's talk about something that I think is WAY more fun, or rather, present a theory of mine that I started to make about Fodlan that ISN'T about the story and who's right and wrong. Namely, in regards to magic. How does magic in Fódlan work? Unlike most FE games, where magic is from tomes and staves, Fódlan forgoes the use of such things, and can cast them on their own. So does magic in Fodlan simply work differently? In a Fire Emblem interview, Kaga actually explains exactly how magic works in Archanea, and it's very interesting. Now, the part where I bolded is where I think holds the key to the question. I believe that the principles of magic in Fódlan works the same way as it does in Archanea, but simply done differently. Or perhaps is more advanced than Arcahnea's. In every FE game, magic at times tends to always form glyphs and magic circles at times when being used. With tomes and staves, the energy is stored inside them, and thus the chants and such releases the magic. And the energy is overall diminished from its storage, hence how tomes and staves "break" in games. I won't go into how Fates doesn't do that, cause that's something different I can explain another way. But there's also Gaiden/Echoes, which actually has similar functions to 3H's magic, which does not use tomes or staves. Instead, use of magic consumes HP, which I theorize is harnessing the energy within one's own body rather than the natural energy that surrounds them. I think Fódlan's magic is a more step up from that. I want to point people to an aesthetic that has always appeared in Fire Emblem. Whenever mages cast spells, there's generally a a circle of glyphs and symbols that surround them, or appear as magic circles in front of or underneath them. My belief is that these glyphs represent are the very thing that is storing the energy of the magic and you are now releasing that energy. So these glyphs and symbols also appear in Three Houses, and actually seem a lot more intricate and complex when you look at them. With that, I wish to point to something in Annette and Sylvain's support that caught my eye: What's interesting here is how Annette and Sylvain are talking about magic "formulas" which is very interesting. If you watch how whenever people try to explain magic, they try to "explain" it by making the magic be something that is similar to things like computer programs and such, like they do in the Dr. Strange movie. Well, this is the similar case. A formula basically means that the the symbols and characters are formed to allow the spell to do what it is meant to do. Now things start to become a bit clearer. Basically, Fódlan's magic is based on memorizing and utilizing magical formulas that for what tomes and staves do. It's more intricate and difficult overall because it's more advanced. This is because Fódlan's magical formulas has you immediately have the natural energy be drawn into the magical seal, and then immediately discharged, without the need tomes to act as the storage. However, I also theorize that the drawback is that magic formulas act as a way of limited use, because of the intricate design of the formulas. So that is why units cannot use spells only a limited amount of times per battle, unlike tomes, which can store a lot more energy. And only more advanced classes are able to attain abilities to use spells more, since the class is meant to represent that you have attained a level of knowledge that lets you adjust the formulas that allow you to use a bit more often. And Crests that let you save spell from being consumed is basically the Crests providing the energy for the magic formula that basically acts as a variable that can avoid disrupting the formula. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And that has been my theory on how magic in Fódlan works. Do you have any ideas on how it could work? Obviously I may very well be overthinking this, but it's interesting to consider how things work at times, and at least this is one of those discussions about 3H that won't have to get into the the typical kinds of arguments, so it should be more enjoyable. Hope to have a discussion that could be momentarily enjoyable if anyone is interested.
  5. We have Phina, Norne, Nagi, and some guy who doesn't look familiar at all. Do you guys recognize him? I don't.
  6. I was thinking of this for a while. Since Ylisse and Valm are the future continent of Archanea and Valentia, I do noticed while playing Fire Emblem: Shadow Dragon and Fire Emblem Echoes: Shadows of Valentia had some classes were completely absent in Awakening. I do know that Awakening doesn't use Third Tier class promotions since Valentia had them and this game does travel to Valm. I think the Third Tier class promotions were absent because Awakening uses the Class Branch Promotion. To my knowledge that I do know that Dread Fighter and Bow Knight were the only recurring classes in Awakening that were formerly Third Tiers to become as DLC for Dread Fighter and 2nd Promotion for Archer and Mercenary class. Does anyone know kinda wondered why some of these classes from Archanea and Valm where completely absent in Awakening? I do know that some games like Judgral, Elibe, and Tellius usually keep the classes that appeared in the first part later returned in the second part. I did seen some classes from Archanea were absent in Awakening were: Hunter -> Horseman (I definitely do know that Horseman class were definitely replaced by Bow Knight class since you need an archer riding a horse) Bishop (I definitely know that they were replaced by War Monks and War Clerics) Pirates Ballitician (But, we do know they did comeback in Fates) Freelancer (I definitely do know Freelancer is Xane's Exclusive Class since Xane is no where to be seen in Awakening) Rest of the Manakete classes except Divine Dragon and what Nowi's and Nah's Manakete as far as we know of (I think they might have been killed off sometime between Marth's/Alm's and Chrom's timeline) Emperor I did seen some classes from Valentia were absent in Awakening nor in seen in Valm as well: Fighter (not the Axe version of Fighter) Priestess Princess Rest of the Third Tier class except Dread Fighter and Bow Knight Brigand Arcanist (We don't know if they have relationships with Sorcerer class) -> Cantor Witch (We definitely know Duma was the one used Women in Valentia to become Witches, but they did made comeback in Fates) Rest of the Monster classes except Revenants and Emtombeds
  7. This... came up to me just today, and not sure if anyone else noticed this, but I may have discovered evidence that there is a connection to Naga through the crests in Three Houses. Today, I took a look at this artwork of the circle that bore several crests. On it, I wanted to look at the crests and then noticed one crest, in particular, the crest just below the moon crest 90 degrees to the right, which is also next to the crest Byleth wears on him. I was shocked. So I looked over this reddit thread and found this image that has the crests and numbered to boot. Credit to @VincentASM for that. Everyone, take a look at Crest #16 on the link to the image. Recognize it? Or take a look at the circlet that Tiki wears. That crest is the mark of Naga. This cannot be a mere coincidence. Naga's mark wouldn't be used as one of the crests unless it was meant to hold a connection to the actual Naga, and therefore, to Archanea. This is getting more and more interesting for me. Could IS actually make this continent be in the planet as Archanea, Valentia, and Jugdral?
  8. This is a question I've always had, and I just don't get it. Why does everyone hate Matthis in particular so much? He's just a subpar unit, other subpar units like Macellan, Dolph, and the entirety of the Wolfguard are also bad units and are much more difficult to recruit/keep alive in their join maps, yet they aren't hated nearly as much. Even in the games where he's not that bad in, people still shit on him. In FE1 he's an earlygame mount that can use Silver Lances at base. In FE3 it's the same deal, hell I would go as far and say that he's better than Cecil, Roderick, Luke, and Ryan. In FE11 he's not great, and is one of the games I would say he's legit bad in because he can no longer use silvers at base and reclassing removes his niche as a mount, but even then he starts with a D rank in lances, which is one rank away from using the most broken weapon in the game, and can already use javelins at base, which is better than what Cain can do. Though, there's not much reason to use him over Abel, Vyland, Frey, or Roshea. In FE12, like FE11 he can no longer use silvers and reclassing removes his niche. In FE12 he's just Roderick with better base stats and has growths that are more defensively oriented. Discounting growths, I'd say that Matthis is one of more mid-tier units in the game. A bad unit that joins early is better than a bad unit that joins later. Recruiting him isn't even hard because you have to go around the mountain anyway to get Bord and Julian. For his personality, he doesn't have too much of a character just like 90% of the cast. Though, the few lines he does get give him a bit of a personality which is more than I can say about Cain, Abel, Macellan , or Dolph. From what I can put together from his recruitment and his dialogue with Marth in SD, he's a pretty calm and cowardly person. He initially fights for Michalis because Lena refused to marry Michalis and naturally Michalis forces her brother to fight for his army while threatening his life because of his dislike for him. After finding out that Lena was safe and part of Marth's army, he joins Marth's army as well. His recruitment convo with Julian in FE12 is a little bit more interesting. You can see how reluctant Matthis is to have Julian be the lover of his sister and see how he doesn't trust him. From his recruitment you can tell that he is mostly the overprotective older brother type, which is understandable, considering the past Julian has as a thief and even being so competent as a thief that he's the commander of Rickard. As an older brother of a younger sister myself, I would want my sister to be safe and not to date just anyone, so I can understand Matthis's worries. Near the end of their convo Julian manipulates(?) Matthis and by telling him that Lena and he wouldn't work out and it works and calms Matthis down and they become somewhat of friends. I find Matthis's supports with Kris kind of amusing, in his C support he's mostly worried about his sister and afraid of all the things that the dark priests can be doing to her. In his B support with Kris, he decides that he doesn't want to wallow in worry for his sister and wants to rescue her himself, so he asks Kris to help him train. When I initially read this it was pretty nice to see Matthis go through some development and how he wanted to be stronger. In his A support, it reveals that he just gives up his training and entrusts his sister to Kris (because Kris is a Mary Sue). At first, I was pretty disappointed that Matthis just gives up, but then I found it kinda funny. It's in character for Matthis, he cares deeply about his sister and wants the best for her, but he is too cowardly to be able to protect her. It would be boring if he was just a typical "weak person but wants to get stronger" type of character since Julian and many other characters have that same motive, this way he's mostly still a comic relief type of character, though he's still a static character which isn't necessarily a bad thing. He's not really a major character, he's mostly a side character so being a static character makes sense and works in Matthis's case. Something I wish though is that his supports were with Julian and not Kris, as it would work better and further develop the relationship being Matthis and Julian. Something I like about Matthis is that he's not really a brave courageous knight, nor is he a weak person who wants to be strong. He's just a regular ass dude who doesn't like fighting and adores the peaceful and tranquil life. His cowardice and seemingly denseness are flaws on his part, but they also make him seem more human. When a character doesn't have any flaws they become a Mary Sue. I love characters with flaws, and Matthis, in general, is just one huge flaw, which is something I like. I can see why people would dislike a character like Matthis (seeing how Makalov is similar to him and also gets a lot of hate), but I don't understand why he seems to have so much hate aimed towards him than any Archanea character, I just don't get it.
  9. I finished this up today in Photoshop, it's based off of the Awakening and Fates rubber keychains that they were selling a while back. I used Chrom as a template, and worked from there. What do you guys think? Also, if anyone knows a reliable website where I can make a custom two-sided rubber keychain and order it, I'd love to know. I just don't know where to look!
  10. Basically, this. When I got Awakening I pronounced it "Fall-key-on", but Rey in his LP of the game pronounced it as "Fall-shee-on". In Japanese it's "Farushion", but things get adapted, so... "Fall-shee-on" feel so weird to me, but I actually believe it's the right one. I thought it had to do with birds (an adaptation of "falcon", of course), but it's probably wrong as it's linked to dragons instead.
  11. Awakening did a poor job of keeping the continuity set up by Shadow Dragon and New Mystery of the Emblem, having retconned quite a bit of the lore. Examples: Medeus' revival, Lucina's ability to use the Falchion, geography, degenerating, and so forth I want to here others' takes on it, but I'll probably still debate (not in a mean way) that there is just about no continuity.
  12. The 25th Anniversary of the Fire Emblem series is rapidly approaching. To commemorate this momentous occasion, I have decided to write a series of pieces which analyze or speculate about the series lore. I have a few topics in mind that I'm sure I want to write about - if there are topics that you all want addressed, let me know and I will see what I can do. I can't promise any sort of consistent schedule for these - as you can see, I tend to be a bit... verbose, and I've got other things on my plate. But I will try to have one every couple of days for the next three weeks. Maybe less, if I'm feeling really excited (for example, when I get to more speculation). ---------------------------------------------------- Before we start with the rampant lore speculation, though, we need to review several important lore events, because we'll be referencing them and speculating on them later. It's likely that for many of you, I won't be presenting any information here that you're not already aware of, but it's important to get the basics out of the way. And perhaps the best starting point is the chronologically earliest major event in the Archanea/Jugdral/Valentian timeline - The Dragon War. There is, sadly, no official name for this conflict. I have previously sometimes referred to it as the Divine Dragon / Earth Dragon War, but that's a mouthful, not entirely accurate, and honestly there aren't any other wars fought between dragons. So we'll abbreviate things for now, and call it the Dragon War. The war ended around 1,100 years before the birth of Marth of Altea, and began at a nebulous point perhaps a couple centuries before its end. At the time, humans were not a large presence on the Archanean continent. They existed in scattered and disunited tribes, without a great deal of technological sophistication. They probably were not entirely ignorant of magic (after all, it was hardly an unknown quantity in Jugdral at the same time), but there was certainly no formalized instruction in the arcane arts that could be found. No, Archanea was dominated by the dragon "tribes,"1 whose civilization was approaching the close of a long golden age. For centuries, even millennia, the dragons had flourished in Archanea. They built great temples and cities, and gained a mastery over all sorts of magic. Yet, for all of their power and majesty, they avoided contact with humanity. Why? We cannot say without resorting to speculation. But there was an unspoken agreement amongst the dragons not to interfere with the humans. Certainly, the scattered human clans knew of the dragons of Archanea, but they did not have any sort of understanding of who these godly beings were. Alas, this golden age of draconic rule over Archanea came to a slow end from perhaps an unlikely source. You see, dragons, not unsurprisingly, are creatures with a very intimate relationship with the forces of magic. Not only are they able to breath elemental energy and the discover and manipulate the secrets of even life and time itself, but they also passively require magical energy to sustain their grand and powerful forms. Dragons need magic somewhat like humans need air - they do not consciously interact with it, their utilizing of it does not have an effect on its supply, but if there isn't enough of it in the environment, there are dire consequences. Lack of magic does not kill dragons, though. It drives them mad. What precisely caused the innate background magic in the world to fall in strength is not known (And it will be speculated on further in subsequent posts). Perhaps it was some great catastrophe elsewhere, or perhaps it was something that the dragons inadvertently brought upon themselves. But the effects quickly became clear, and the first signs of mental and physical degradation began to be seen. As a result, the elders among the dragon races assembled together and deliberated. They were faced with a grim paradox - by continuing to live as they were, they faced the seemingly unavoidable doom for their people. In the end, a sobering conclusion was reached - the dragons could survive, if they discarded their draconic identity. The essence of their innate elemental power, the part of them that drew upon the fading magic and empowered them, that power could be expelled from their bodies, externalized as dragonstones. In doing so, the dragons would change form, become akin to the humans. They would become manaketes, only able to tap into their dragonstones and transform into draconic form for short periods at a time. Though it represented their salvation, support for casting off their draconic bodies and living and something similar to humans was mixed among the dragons. Certainly, it was a decision made in full knowledge of the stakes and the challenges. Yet, the dragons of Archanea had achieved incredible advancement in magic. No doubt some of the dragons trusted that some other solution would be found, that through magic they could avoid the degradation without casting off their draconic identity. They were, sadly, mistaken. Of the dragon tribes, only the Divine Dragons, who were lead by the Dragon Queen Naga herself, were unanimous in support for this plan. Many of the other dragon tribes were divided, with some members becoming manaketes and some remaining dragons. The Earth Dragons, though, who primarily lived in the southern areas of the continent, were adamantly opposed to forsaking their draconic identity. Only a single Earth Dragon became a manakete - Medeus, Prince of the Earth Dragons. Undoubtedly, Medeus had been one of the dragons who met to discuss the crisis, and who had agreed upon the solution. Undoubtedly, his kinsmen saw him as a traitor. One wonders what the days were like on Archanea as the degradation continued to set it. For Naga, the Divine Dragons, and the rest of the Manaketes, it must have seemed a tragedy played in slow motion, to see former friends and allies slowly lose themselves. Perhaps Medeus suffered worse than they, looking at his people, whom me might have thought himself unable to save. One wonders what desperation the stubborn dragons felt, seeing their numbers dwindle every day from the madness, watching their friends degrade into something akin to beasts, trying incessantly to find some way to put a halt to the curse and failing at every turn, feeling the ever-present darkness slowly creep in at the edges of their mind. When they ultimately began to attack the scattered humans of Archanea, one wonders if it was because of bestial madness, or because they believed that it could be their salvation. Regardless, reckless violence towards the humans of Archanea put an end to the tearful peace between the Manaketes and the Dragons, and truly spelled the end of draconic rule over the continent. Seeking to prevent further slaughters, the Manaketes went to war with their cousins and former friends. It was a war that would rage on for several hundred years. We know little of the precise events of the war. We know of no specific battles, no great acts of heroism or stirring acts of sacrifice. The Manaketes learned to fight in their new forms, though, crafting weapons such as those which would one day become known by humans as the Regalia of Archanea. But if anything other than tools of war were crafted by the manaketes during this period, record of such is lost to time. When the dust of battle cleared after centuries of war, draconic civilization in Archanea was a shadow of its former self. Though the manakete armies were victorious, they had triumphed over an enemy who could no longer negotiate, could no longer surrender. Reluctant or unable to eradicate the Earth Dragons, Naga instead crafted a powerful artifact of sealing. With her power, she created - or acquired - the Five Orbs, draconic artifacts of significant power. Though each had its own abilities, when combined, they could be used as a powerful force that could effect the very spirits, the very souls, of the dragonkin. Naga crafted from a fang a pedestal for these five orbs, their combined power forming a powerful seal that imprisoned the Earth Dragons. They were locked away at the Dragon's Altar, an ancient Earth Dragon structure that laid at the heart of their territory. Perhaps the location was chosen for its significance, or perhaps the Earth Dragons had retreated to the Altar and were still resisting when they were sealed. Regardless, the sealing of the Earth Dragons ended the Dragon War, the remaining degenerated dragons scattered in the wild places of the continent. Peace was returned to Archanea, but the cost was dire. The glories of draconic civilization were forever lost. The Earth Dragons, too, were gone from the world. With them went the tribe of winged dragons who, fully lost to war and degeneration, became the famed and ferocious wyverns of Macedon. Many Fire Dragons and Ice Dragons came to dwell in the far wilderness, terrorizing or being subjugated by the barbarian clansmen who came to live in the same places. The manaketes dwindled in number, and other dragon tribes, if they existed, faded from the world, and into myth and legend. The Dragon War spelled the end of the age of the dragons. The humans, who had looked to the conflict in wonderment and awe, seeing the manaketes and the dragons as gods and demons that they scarcely understood, would slowly begin to grow and expand and develop, taming the wild continent of Archanea and learning its mysteries, piece by piece. Naga, for her part, enshrined the five orbs and their pedestal - together known as the Shield of Seals or the Pedestal of Flames - within the Fane of Raman. Along with them were placed some of the remaining treasure of the Dragon Tribe, and Naga's daughter Tiki, ensorcelled under an enchanted sleep so that she would not wake until of an age when her power could be controlled and the threat of degradation avoided. Alongside with the leaders of the remaining Manakete, Naga also ventured across the sea of Jugdral, where humanity was more advanced, and gave up her dragonstone in an event that would forever change the future of humanity and their relation with the dragonkin (we'll be hearing more about that soon). Then, her work done, Naga discarded her physical body. Like many of the dragonkin with her power, she would live on as a spirit, or something slightly more, with a limited ability to interact with the physical world, and even the ability to give of her blood and perhaps her fangs without a persistent physical form. Some of the other leading manakete followed her into the death of the body, but some remained, and would continue to live their lives or to carry out her wishes, and safeguard both humans and manaketes throughout the future. Medeus, Prince of the Earth Dragons, traitor to his people and last of his kind, remained in solitude in the ruins of their glory. In time, in his despair and his solitude, he would look upon the humans as they came to dominate the land, he would look upon how they mistreated the manaketes who fought a terrible war for their protection, how they plundered their treasures, and how, in their ignorance, they risked even ruining the peace that had been won for them. He would grow to hate the humans, and long for the past glory of the dragonkin. But that, as they say, is a story for another time. The tale of the Dragon War ends here. 1: A side note - this is an interesting quirk of translation. The "-zoku" suffix is commonly used in Japanese fantasy works to connote race/species and such, but due to real-world connotations of the same word it's often translated as "clan" or "tribe". Also, I'm basing this on something I saw on the Dark Souls 2 subreddit a good while ago, so if this is incorrect I apologize, I myself know basically nothing about Japanese. ---------------------------------------------------------------------- If you've read this whole thing, well, thanks for reading. I hope it was entertaining or educational or both. Of course, I'm not perfect, so feel free to call me out on any factual mistakes, presenting speculative material as absolute truth, or general poor writing. Also, feel free to ask questions, though I reserve the right to say "Hrmmm, interesting, wait and see". And finally, if you do have any bits of lore that you'd like me to write about, please let me know. Feedback is always appreciated.
  13. Warning - Wall of Text Follows So, in the "The Next Ylisse Game" thread, changes in landmass between the Archanea/Akaneia games and Awakening were being discussed. Someone pointed out that the dramatic shifts between the two could not be explained simply by 2000 years of continental drift. As much as I love de-railing topics, I'm gonna create my own vanity thread to discuss explanations for these shifts instead of de-railing a discussion about possibilites for the FE14. Anyways, what follows is simply speculation, and as such is intended more for people to have fun with than anything that actually matters to plot or whatever else. --- (much of what follows is cut-and-pasted from my post in the other thead) --- The Tellius games did state that everything else but Tellius was flooded - maybe the flood merely isolated an extremely large landmass into separate "continents," and floodwaters are still receding (slowly). That would also explain why Ylisse might look like Archanea/Akaneia with a lower sea-level. But then I had a different, (perhaps) better theory: Hmm, looking at the actual maps of Ylisse and Archanea, I get the impression that while sea-levels may or may not have dropped, landmasses certainly did a lot of moving around. Even more apparent looking at Valm and Valentia, IMO. (All 4 links are images of the continents in question) My best explanation is that when Grima made his first appearance during the first War of the Exalt, he ravaged the world to such an extent that the landmasses themselves were changed - what a badass, huh? This would be sort of like Middle-earth's War of Wrath, which destroyed and sunk Beleriand (basically, the entire northwestern part of Middle-earth - link is an image), or a less dramatic Golden Sun event from the eponymous series of games (which I love very much). My apologies if someone already posted this theory; if they did, I must've missed it. [spoiler=Relevant links]Archanea Ylisse Valentia Valm ----- So, what do you all think caused the shifts? Continental drift? Massive wars? Aftereffects of Ashunera's flood? Naga sneezing? Feel free to discuss any other implications/assumptions of either theory, such as the first assuming that the Tellius games (FE9, 10) take place in the same world as Fire Emblems 1, 2, 3, 4, 5, 11, 12, and 13. And please don't say "Shut up Euklyd, it's just a game" - if nobody cares, this thread will whither and die on its own, and won't need your help. inb4Shut-up-Euklyd-it's-just-a-game
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