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Showing results for tags 'battle palettes'.
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Presentation Current version: 2.0.0.1 This program is meant to be used with FE Recolor. This program uses parts of Nintenlord's work according to his conditions. Example 1 Example 2 In FE Recolor, export hex to clipboard. In BSPalette Assembler(the name is not definitive yet), click Import from clipboard, then you can In v2 and later only, choose a ROM (that will be considered as a ROM). Choose a palette entry to replace. Add a palette entry. Extract a palette entry. choose an output file and specify where to write the compressed palette, keep in mind that it doesn't check if the new palette is bigger than the previous one. export the compressed palette to the clipboard and insert it manually with your favorite hex editor, which allows you to check if the new palette is bigger than the previous one. store it somewhere for later use. Any index you don't set will use the default index. e.g. You insert a palette with a blue armor for the player, a palette with a red armor for the enemy and set the default index to the enemy. The NPC and link arena indexes will use the red armor version. If you only edit the player index, the new palette will be shorter than the previous one since the compression algorithm will be more efficient. It doesn't provide any way to edit colors since you're supposed to do that in FE Recolor. Downloads (latest version) v2.0.0.1 New version, built from a more modern computer Source code (Github) Downloads (v2.0) Program Alternate Download Sources (I'm a C#/.NET beginner, so any feedback about my code will be greatly appreciated) Dependencies FE Recolor, by BwdYeti .NET 4.0 or higher Credits BwdYeti, for making FE Recolor. Nintenlord, for making his ROM Hacking libraries. You, for using the tool. Me, for making it. I hope you'll use this tool and give feedback.
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