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Found 2 results

  1. This is my rebalance patch of Fe6. REBD is an abbreviation of my username Red Eyes Black Dragon. This rebalance is mostly preferred from the author only, hence the title, I could make it even harder or any changes that I think it's cool for me. MediafireLink patches: * unlocked hard mode * enabled battle anim for berserked units * limitless trading * ai prevents healing full health units * faster unit movements * prep shop in hard mode * minimum poison damage increased to 15 character changes: none class changes: * Great Lord mov 6 ==> 7 item changes: * Elixir uses 3 ==> 1 * Angelic robe uses 1 ==> 3 & increased points 7 ==> 5 * Secret book uses 1 ==> 3 & increased points 2 ==> 1 * Dragonshield uses " " * Energy ring uses " " * Speedwings uses " " * Talisman uses " " * Body ring uses " " * Goddess icon uses 1 ==> 3 * Boots uses 1 ==> 2 weapon & stave changes: * Dragon stones range changed from 1 ==> 1-2 * Rapier, Halberd and Horseslayer are now effective to Nomads, Troubadours, Valkyries * Rapier uses 25 ==> 40 * restore staff gives 3 res * status staves usage increased from 3 ==> 5 * status staves gives 2 res * rescue staff gives 5 spd & 4 def * Aircalibur 10 crit * Thunder now effective to Dragons * Light effective to Shamans, Druids and Demon dragon * Dark effective to Paladins, Clerics, Priests, Bishops, Troubadours, Valkyries * Ballista damage 8 ==> 15 & 70 hit * Iron ballista damage 13 ==> 20 & 70 hit * Killer ballista 75 hit * Legendary weapons are now unbreakable however has +10 weight map changes: none terrain changes: * villages & houses give 10 healing * Gates & Thrones give 30 healing weapon triangle changes: * weapon advantages are increased by 20 accuracy & 3 damage * every melee weapon has disadvantage to bow by 10 accuracy & 1 damage * every melee weapon has advantage to tomes by 10 accuracy & 1 damage * staves has advantage to tomes by 10 accuracy & 1 damage
  2. So, I made another patch, almost exactly like my other patch for FE8, but this time it's for FE6 (working on Fe7) Same general rules apply- All maxed out and promoted characters Roy is already a Master lord Bolting, Purge, and Eclipse have 30-35 uses each All other weapons, including vulneraries and elixirs, have infinite uses REALLY lowered difficulty Short bows have 1-2 range- don't hate me The sacred weapons are incredibly overpowered, and the sealed sword is good enough to one shot zephiel with a crit(not) Bosses have upgraded weapons and stats Known Issues- Occasional small glitches Anyways, here's the patch:Improved OP Binding Blade.ups Have fun and please let me know if I can fix it! Thanks!
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