Search the Community
Showing results for tags 'binding blade patch'.
-
This is my rebalance patch of Fe6. REBD is an abbreviation of my username Red Eyes Black Dragon. This rebalance is mostly preferred from the author only, hence the title, I could make it even harder or any changes that I think it's cool for me. MediafireLink patches: * unlocked hard mode * enabled battle anim for berserked units * limitless trading * ai prevents healing full health units * faster unit movements * prep shop in hard mode * minimum poison damage increased to 15 character changes: none class changes: * Great Lord mov 6 ==> 7 item changes: * Elixir uses 3 ==> 1 * Angelic robe uses 1 ==> 3 & increased points 7 ==> 5 * Secret book uses 1 ==> 3 & increased points 2 ==> 1 * Dragonshield uses " " * Energy ring uses " " * Speedwings uses " " * Talisman uses " " * Body ring uses " " * Goddess icon uses 1 ==> 3 * Boots uses 1 ==> 2 weapon & stave changes: * Dragon stones range changed from 1 ==> 1-2 * Rapier, Halberd and Horseslayer are now effective to Nomads, Troubadours, Valkyries * Rapier uses 25 ==> 40 * restore staff gives 3 res * status staves usage increased from 3 ==> 5 * status staves gives 2 res * rescue staff gives 5 spd & 4 def * Aircalibur 10 crit * Thunder now effective to Dragons * Light effective to Shamans, Druids and Demon dragon * Dark effective to Paladins, Clerics, Priests, Bishops, Troubadours, Valkyries * Ballista damage 8 ==> 15 & 70 hit * Iron ballista damage 13 ==> 20 & 70 hit * Killer ballista 75 hit * Legendary weapons are now unbreakable however has +10 weight map changes: none terrain changes: * villages & houses give 10 healing * Gates & Thrones give 30 healing weapon triangle changes: * weapon advantages are increased by 20 accuracy & 3 damage * every melee weapon has disadvantage to bow by 10 accuracy & 1 damage * every melee weapon has advantage to tomes by 10 accuracy & 1 damage * staves has advantage to tomes by 10 accuracy & 1 damage
- 1 reply
-
- rebalance hack
- fe6
-
(and 1 more)
Tagged with:
-
So, I made another patch, almost exactly like my other patch for FE8, but this time it's for FE6 (working on Fe7) Same general rules apply- All maxed out and promoted characters Roy is already a Master lord Bolting, Purge, and Eclipse have 30-35 uses each All other weapons, including vulneraries and elixirs, have infinite uses REALLY lowered difficulty Short bows have 1-2 range- don't hate me The sacred weapons are incredibly overpowered, and the sealed sword is good enough to one shot zephiel with a crit(not) Bosses have upgraded weapons and stats Known Issues- Occasional small glitches Anyways, here's the patch:Improved OP Binding Blade.ups Have fun and please let me know if I can fix it! Thanks!
- 1 reply
-
- sealed sword patch
- fire emblem 6 patch
- (and 7 more)