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Found 2 results

  1. Recently, Square Enix released a final demo for Bravely Default 2. Unlike the previous demo (and basically all previous Bravely Default demos), it is a section of chapter one of the game rather than a self-contained side-story. You also can't save; instead you play the section for up to five hours, and any subsequent playthroughs have to start from scratch. So, here's a thread for discussing it, as well as the changes that have been made since the first demo. Right away, I can say that, as they said in their demo-feedback video, a lot of the guesswork has been taken away, which is very useful. However, I have noticed a few gameplay changes that weren't mentioned in the feedback video, and that I'm not fond of. The biggest one would be some of the changes to various abilities: Unlike the previous demo, a lot of the vanguard and monk abilities now cost HP to use, including shield bash. And it's not a small amount of HP either; shield bash costs 10% of the user's maximum HP, and that's the smallest HP cost, with some abilities costing as costing as 35% of max HP. Why? Why was this done? I guess I can kind-of understand it for a class like monk, but Vanguard is basically supposed to be a tank! Why does the tank; the unit that's supposed to soak up damage from enemies, have abilities that require sacrificing their own HP to use? That makes no sense at all. What do you think?
  2. So, Square Enix released a demo for Bravely Default 2, and they plan to hear feedback "in the near future". If you've played the demo, what did you think of it? EDIT: It's here! The survey is finally available: https://form.square-enix.com/a.p/196 If anyone's having trouble with the survey, there is a 300-character limit for each text box, so keep your answers fairly short.
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