So, in the prologue, i changed it up a bit so there is a tactician there, playable.
Here's the relevant part of the code:
//...the normal disassembled stuff
BeginningScene:
CMOF
LOU1 EnemyUnitsENM
ENUN
ASMC 0x7A939 0x7A9D5
FADUCG 2
SHOWMAP
TEXTCG 0x813 0x1
STAL 2
MUS1 0x3F
STAL 2 2 2 2
STAL 2 2 2 2
STAL 2
FADI 4
HIDEMAP
ASMC 0x7A95D
STAL 32
BACG 0x0
FADU 4
SHOWMAP
TEX1 0x815
REBU
MUEN 4
REMA
STAL 32
LOU1 AllyUnitsENM
ENUN
STAL 64
MOVE 0x3 [14,9]
ENUN
REPA 0x3
FADI 16
HIDEMAP
BACG 0x0
FADU 16
SHOWMAP
MUS1 0x32
TEX1 0x816
REMA
LOU1 AllyUnitsENM
ENUN
LOU1 label17
ENUN
ENDA
label12:
SHOWMAP
MOVE 0xCD [14,7]
ENUN
TEX1 0x817
REMA
STAL 2 2 2 2
STAL 2 2 2 2
STAL 2 2 2
STAL 2 2 2 2
STAL 2 2 2 2
ENDA
//...the normal disassembled stuff
label17:
UNIT Tactician WyvernKnight Lyn_t Level(1, Ally, 1) [14,9] [14,9] [IronSpear, Vulnerary] NoAI
UNIT
//...the normal disassembled stuff
It works fine (I havent changed anything but the name (I only typed in [Tact], notactually make it so that it uses the Tact name) and description either), except...... trying to select the wait command (in either Normal or Hard mode)... doesn't work. At all; it just lets the tact keep on moving.