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  1. Jaffar has been a somewhat controversial unit since weapon refinery. Some have argued that he is a god while others have argued he is still garbage or LND fodder. I will say he is most certainty not LND fodder, but his uses are highly dependent on what it is you are using him for. I'm going to explain why I built him the way I did and how he is much more useful than he seems on paper. However, you may want to avoid using him if you're pursuing T20 arena because Jaffar counters are unintentionally flooding the meta right now. Level 40 Stats HP: 38/41/44 Atk: 23/26/30 Spd: 30/33/36 Def: 22/25/29 Res: 19/22/25 Total : 147~148 Default Skills: Weapon : Deathly Dagger Special : Night Sky - Glimmer Passive A : Life and Death 3 Passive C : Threaten Spd 3 No one can deny that he has one of the worst stat spreads in the entire game. With 25/22 def/res and only 33 spd, he is incapable of tanking more than one shot even if you build his speed way up (which I highly recommend). He also suffers from an extremely low atk stat. His only redeeming quality is his high(ish) HP. On the bright side, Jaffar can receive a super boon for atk which I recommend no matter what Jaffar you're building. For his (-) stat, you could go -hp, -def, or -res. Preferably, -def or -res because your goal is for him to never get doubled and in that scenario -hp is usually not great. In summary: +atk is preferable, +spd is acceptable -def/res is preferable, -hp is acceptable "Chipping" Build General Use, Arena Assault, Arena Offense* * I do NOT recommend Jaffar for T20 arena at this time. While I think he has the potential to do really well in arena, there are A LOT of Jaffar counters in T20. DC Units (especially with vantage or QR) and Brave weapon units will destroy Jaffar. Brave units will bypass his spd to secure ORKOs against him. And if you see a team in AA running 4x DC/Lightning Breath users, DO NOT deploy Jaffar. Sure he can attack them once but he's not going to ORKO any of them and then he's worthless for the rest of the map because a lot of them have vantage. But if you happen to find a team that doesnt follow the current meta (or the meta changes), you can do this: (Jaffar is amazing on the lava map) https://streamable.com/8qkda If I deploy him into ~712 arena he will get destroyed because all four units have some version of DC 90% of the time. But he can be good in AA since you can see who you're facing first. What about Windsweep? I've seen a lot of people saying that windsweep Jaffar is the ultimate chipper build. While he may be better at actually chipping I think Vantage is much more efficient. Why? Because with windsweep you are taking your Jaffar and sending him into a cluster of units (at least 2). Not only is he not going to kill the unit he's attacking (he can't double), but he's probably going to have to tank several hits from ranged units and whoever you just attacked. Vantage + LND gives him a surprisingly high chance to survive said cluster as long as at least two infantry cannot attack him during the same turn (which is unlikely). Also, windsweep is going to prevent you from securing any ORKOs and he will have the same problem he did before the update of only being capable of chipping and never kill anything. I think Windsweep is a terrible idea to be quite honest. Do not run this build in Arena Defense. Jaffar is only good when you successfully manipulate the AI. Players aren't that dumb (well, most of them).
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