Jump to content

Search the Community

Showing results for tags 'conquest'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 160 results

  1. Hello all... I'm wondering who everyone decided to use the Witch Seal on, because I can not decide :/ My current candidates (females widely used in the army) are Kana, Beruka, Camilla, Selena (who is underleveled), and Midori, Sophie, and Soleil are also candidates. Not necessarily looking for advice, just want to know who everyone used the Seal on
  2. Fire Emblem Fates is a game that takes place in a fantasy world, but not in a fantasy like we'd expect it to: The three “paths” Corrin can choose from are meaningless, for every one of those alleged “paths” are just merely illusions-they’ve never happened; post-chapter 2, every new character you met, every battle, every victory, every fond memories with other characters, and every relationship or marriage doesn’t exist outside of Corrin’s tragically damaged mind; however, this theory posits that they all “took place” in the same timeline. What do we really know about Corrin? Corrin is a person who is part of the Norian Royal Family who was isolated from everyone, even their own siblings, Corrin’s family. Corrin receives little to no attention or affection from other human beings at all. In fact during chapter 2, as further proof of Corrin's not only lack of affection, but domestic abuse, Corrin's big brother, Xander, even strikes Corrin with the Siegfried when Corrin refuses to carry out Garon's orders to execute some criminals. More on this later. Any human being, even those who are naturally sane, who are isolated for long periods of time have a tendency to eventually go mad. Combine this with the fact that Corrin was isolated from their Royal Siblings, which suggests that despite their healthy physical body, there was something about Corrin which was “defective” to King Garon that wasn’t do to with any their physical body’s ability: it was Corrin's mind that was defective; to be specific, schizophrenia. The player is later told that Corrin was actually born in Hoshido to Queen Mikoto, and was kidnapped as a child by King Garon, and that Corrin has dreams of their “previous siblings.” However these “dreams” are nothing more than the product of a troubled schizophrenic mind trying to escape reality. In chapter 2, King Garon tries to give his mentally defective child a chance to be like their siblings by giving Corrin a simple task to execute some troublemakers, 2 of which includes Kaze and Rinka. For all we know, they could indeed be cruel savage criminals and they rightfully deserve their executions; however, since we are playing from Corrin’s perspective, we see through Corrin’s point of view, where Kaze and Rinkah are innocent people; Corrin felt like a prisoner their whole life, so maybe felt a little of their own self in them. Kaze only said he knew Corrin because Kaze is a very intelligent and professional con man who has a lot of experience in taking advantage over others before, and he could tell by Corrin's body language that Corrin was a mentally/emotionally weak person, and tried taking them as a way for self-preservation. The last true thing to occur in Fates was Corrin’s failure to execute the prisoners. However, this is when the fantasy begins: while we see Leo step in and “save” Kaze and Rinkah, that incident was, in actuality, a shield put up by Corrin’s mentally ill mind; in truth, Leo executed both of them. What actually happened at that moment was that Corrin had a nervous breakdown and was finally isolated for good in a secure room in the Nohrian Castle. During/After this breakdown, the rest of “Fates” occurs. Now, about Corrin’s “retainers.” Throughout Fates, we are told that the role of retainers was to protect their master with their life. Every Royal is assigned two retainers. However, for apparently no reason given, Corrin is given 4 retainers. Not only that, but they were people who were not ideal for combat: an old man far past his prime, a butler, and some maids (one of which could also be a hallucination), instead of typical warriors or bodyguards. In Fates, Maids and Butlers are not just people who help clean and cook meals, but they are also healers, thus they also take the role as nurses. Retainers are again, assigned with protecting their master’s life: now consider this: what if the job of Corrin’s retainers wasn’t protecting Corrin from outside threats, but rather from Corrin's own self, such as mental breakdowns and mad episodes? Now, try to remember the first cutscene after the prologue after one of Corrin’s dreams: Corrin wakes in a bed surrounded by people taking the role of nurses; if that doesn’t say mental illness, then I don’t know what does. Back in a dark room in a castle tower where Corrin is kept for the rest of their life, Corrin descends into madness and imagines the rest of Fates. The battles Corrin wins, the people Corrin meets, the relationships Corrin and their compatriots forge, everything is just in Corrin's mind as a way to keep their own sanity and as a coping mechanism. Corrin's schizophrenic mind came up with the idea that they weren’t born in Nohr stemming from their desire that they wish they were born to their father's enemies as a resentment from being isolated their whole life. The memory of being kidnapped was created out of Corrin’s hatred for their father. Every character besides those Corrin previously met before the end of chapter two don’t exist and were made in Corrin’s mind as parts of Corrin's own self. Corrin’s emotional turmoil is so great that Corrin actually feels as if they turn into a dragon when they have a mental/emotional breakdown. Valla does not exist, it is another fantasy created in Corrin’s mind to appease their fantasy family with Corrin’s real Nohrian family. The kindness that Corrin's siblings showed Corrin stemmed from Corrin's inner desire to be loved by their own siblings. Every battle Corrin fought in was an inner battle, a battle with their inner pain. Every character, hero, villain, and anything in between met post chapter 2 represents a separate part of Corrin’s mind. Every heroic moment and triumph was meant for Corrin to give themselves a sense of self-importance and heroism instead of their stark reality of not being a "chosen one," but the opposite; being born mentally impaired. Outside of Corrin’s damaged, mentally ill mad delusions, Corrin is all alone in a dark room with no social interactions at all aside from being fed bread and water a couple times every day. Unless you count the occasional rats that comes to eat some of the crumbs from Corrin's bread, Corrin has made no friends whatsoever. What comes after Corrin's Revelations delusion, you may ask? Quite simply, more delusions for Corrin's coping mechanism: should that fail, then without any help or any social interactions besides rats, Corrin may terminate their self from a self-inflicted injury or injuries. In short, Fire Emblem Fates (insert path here) has a profound storyline which explores the delusional world of an emotionally and mentally abused socially isolated schizophrenic who was lucky enough to be born into royalty but not lucky enough to be born into a civilization with a better understanding and treatment of mental illnesses.
  3. Greetings peoples! Today I finished (will finish) my first run of Conquest, and I decided to let the SF community decide on how my second run will play out. Here are the things that you can suggest: • Gender of Avatar • Avatar's Name? (If there are no truly creative ones I'll probably just default to Corrin or Kamui) • Units to use (Odin is non-negotiable. He didn't get the love he deserves in my last run lol) • Promotions (who into what? Has to be a unit that I'm using, see above) • Pairings (A+ and S) • This may sounds odd, but what kind of pairings in battle? Offensive (next to each other) or defensive (actually paired up)? I suppose this is just more of a general question. • How should children be handled? (Should they find a place in the used units, or should they replace their parents?) Thank you in advance to all suggestions! Now I'm going to keep trying to beat the endgame >:(
  4. Just curious. Not much else to say. EDIT: For those wondering, I'm the cunt that finished Revelation first.
  5. I gave up beating that fucking chapter, never in my life I hate a map so damn much in FE. The main bullshits is these staff fucking users, they can stack debuffs. Then there that asshole in the back cutting down my unit's health to half of it maximum amount. I tried bringing in extra staff users to silence these fuckers but Felicia is death weight on anything else. Is there easy way for me to do this? I am stuck on it for a year already. Literally any method, I don't care, I just want to be done with that.
  6. Been playing Conquest Hard/Classic today until chapter 18.... I start the chapter, position my units and end the turn. As i expected the general with the hammer walks up to my great knight corn cob and attacks her with a 53% chance to hit. He hits and kills her. Ok fair enough bad luck so i reset and start the map again. I position my units the same way and let the turn end. Once again corny gets nailed by the 53% hammer. Bad luck again so i reset and start the chapter again and position my units the same way and corn cob gets nailed by the 53% hammer again. So i reset....and reset...and reset (way too many resets later). Alright you get the problem. Ive been nailed by a 53% hammer 20 times now and this is smelling fishy. Just to clarify this is NOT a battle save im reloading from. I am reloading from the prep screen and keep getting this BS. Even tried going back to castle a couple of times to "reset" the RNG but still not working. Is there some hidden value where effective weapons get some stupid hawkeye on the first turn?? EDIT: holy shit the hammer finally missed!!!!!! I guess this topic is a bit moot now however i still think there is something up with how fates calculates rng. For the 2 chapters i have had xander he has nailed more 10-15% criticals than i can count.
  7. If you've played Conquest, I bet you remember it. This is for strategies of frustrations with it.
  8. Leave your corrin, castle address and lvl/class in this post! Corrin: Eliz Class: A fighter Special skill?: Vantage Level: 10 Best to recruit: start of the game Castle address: 13594-87419-94525-33994 Have fun guys :D
  9. So Chris Wagar, a gaming blogger I follow, recently let his friend, an old-school FE fan, answer some questions they'd received about about the differences between Awakening's and Conquest's approach to map design and difficulty. I found the post very insightful and wanted to share it here: https://critpoints.wordpress.com/2017/02/19/fire-emblem-everything/ Other topics in this particular blog from his friend include a critique on Fates' debuffs and guard stance, the usefulness of Leif vs. Roy vs. Lyn, and their favourite FE games. I'd also recommend Chris's other blog posts if you like game design analysis.
  10. I just started writing for a new website, and I was lucky enough to interview the immensely talented Rena Strober. Sharing the link with everybody because I figured I'd find plenty of fellow Fates and Rena fans here! Hope you enjoy! https://comedyngaming.com/anime/interview-rena-strober-voice-azura-fire-emblem-fates
  11. I received Birthright and Conquest as separate games/cartridges for my birthday a little while ago and I've beaten Birthright and Conquest. I recently purchased Revelations through my Birthright cartridge and it really annoys me that when I check the records hall it shows my Revelation and Birthright cutscenes, but not the Conquest ones. Is there any way to somehow save my file or the cutscenes themselves from Conquest to my DS so that I can watch all three sets of cutscenes on the one cartridge?
  12. So, I recently got into a discussion with someone about Fates: Conquest, and they made the claim that the only ones who could technically be held accountable for Nohr's atrocities in that game are Garon, Hans, and Iago. They claimed that since they rule through fear and have an "infinite army of Faceless," that the heroes, and the entire Nohrian army, can't really be held accountable for only acting when they did. Now, as someone who's forgiving of a lot of the more recent games' shortcomings, I still can't really buy into this conceit, so I want to know, is there a way for Xander, Corrin and company to stage a military coup against Garon, Hans, Iago, and the Faceless while keeping civilian casualties to a minimum?
  13. After like 7 Lunatic+Hard Playthroughs of Conquest I've decided to make a Tier List for it. I'm looking to make it as accurate as possible. Being an efficient unit (high move, shelter, ability to kill at 1-2 range or bosskill, etc) makes the unit go up, not having these qualities or having them but needing more effort makes them go lower. Here we go: Rules: -Conquest Lunatic Classic Mode -Full recruitment, No Deaths. -No DLC or Bonus items. -No outside my castle visiting feature. -No cooking or capturing. -No invasion battles. -Efficiency (slower than LTC but not slow enough to where we can just casually take 10 turns in a map to grind someone up. Think of it like if chapter 12 takes 2 turns in a LTC run by bumrushing ryoma, efficiency takes a bit longer to ensure that it is reliable to do so. So like 6-7 turns. How many more Turns efficiency takes varies from map to map, but basically whatever seems reliable and fast) Axe Wyvern Waifu Tier Camilla Top Tier Corrin Azura Xander Jakob (Ch2) Leo High Tier Beruka Silas Niles Felicia (Ch2) Mid Tier Effie Kaze Elise Selena Shura Arthur Peri Gunter Low Tier Nyx Keaton Charlotte Laslow Flora Felicia (Ch16) Izana Bottom Tier Jakob (Ch16) Benny Mozu Odin [spoiler=List in Picture form] Axe Wyvern Waifu Tier Top Tier High Tier Mid Tier Low Tier Bottom Tier [spoiler=Important Commentary on v1.0 Unit Placements] First Tier belongs solely to Camilla, for obvious reasons. She joins as early as Chapter 10, with ridiculous bases in every stat with amazing growths that ensure she stays obscenely good throughout the game. She flies, has good weapon ranks, good classes and a decent personal skill. She's extremely dominant and doesn't need resources to perform at her best. Second Tier kicks off with Azura, her dancing is invaluable throughout the game and it becomes kinda broken with Shelter units around. Corrin is an amazing, reliable and versatile combat unit for the entire game. She can pull off a myriad of classes too well, with cavalier or wyvern being her best options. Xander joins kinda late and wants your Speedwing. Those are his only flaws. Godlike 1-2 range and durability make him too useful in most of the lategame maps. Also has Shelter if you weren't already satisfied with him. Jakob is an amazing unit that joins you early and can go Paladin with a Heart Seal. While this does mean he starts E rank weapons, it offers too many benefits for that measly cost. It means you get an 8 mov unit early on. It means Jakob gets elbow room with just 1 level. With another level you get another Shelter unit. He even gets Defender early to skyrocket his already good combat. He just keeps getting better and better with little cost. Silas joins early with nice bases and growths, has a really good and abusable personal skill in a high move class. High Tier kicks off with Niles, who is a really good unit that joins you early and has a ton of unique uses. He gives movement on pairup, gets mov+1 himself, has the ability to lockpick, has no trouble doubling, etc. He can even go bowknight later on and have like 10 mov. That's kind of amazing. His growths in areas other than spd means he can and often will fall off later on when enemy stats make the jump though. Then there's Effie, with her high str and good personal skill giving her clutch offense early on. She can go Great Knight and keep killing and tanking things. Kaze joins later than in Birthright but is still pretty darn amazing. He has amazing spd that lets him double basically forever and has good 1-2 range offense thanks to shurikens. Very useful unit but too frail to be exposed to too much combat. Leo, much like Xander, joins late and wants your Speedwing, but has really good bases and a tome that makes him a 1-2 range nuke. He has good bulk on both sides and is just really solid at combat. Felicia (Ch2), while inferior to Jakob in every way possible, does have the ability to go Strategist and have good offense (but terrible defense) early on. She's like a better Elise without Dragon Veins to me since she can do combat to get more exp than elise and get going faster. If she doesn't go strategist she's still a nice support unit that can eventually be a flame shuriken nuke. Upper Mid Tier has Elise at the top. While Elise is really solid, I feel she's not a High Tier unit. That would mean she's just one or 2 spots below Leo and there's a very clear difference between them in performance. Elise comes early with a pony and is good at her healing job. Eventually she can be a playerphase nuke too with her amazing mag and spd growths. She can never really do EP combat thanks to her hp and def though. Beruka's bases are really solid and she flies. Her biggest downside is her Spd base being super low and her growths being on the poor side. Still, she's a flying unit with good single strikes and that makes her useful enough. Selena, much like Beruka, joins with solid bases early on. She's in a much more inferior class than Beruka though. She can pull off Bow Knight and Pegasus Knight rather well. The latter making her a flying Rescue user. She will be useful, much like Beruka but she won't be winning any mvp awards either. Shura joins late and costs you a Boots if you recruit him, but he can be useful as a Bow Knight with 10 move and has nice bases. Arthur closes Upper Mid. Being an early joining unit with a good support class and the ability to be another Shelter unit if need be. Mid Tier. I felt like these guys needed the tier gap because there's no way they're on par with the upper mids. Peri kicks off the tier. She has average bases and growths in a good class and joins decently early on. She can use Shelter right away too. Gunter provides amazing pairup bonuses to Corrin, can use Shelter, can fly and he can grab quite a few support skills like Rallies really easily. Not an amazing combat unit, but a valuable support unit. Laslow joins along with Peri in C12 and has decent bases. His spd holds him back, but he's usable. He's mediocre, but usable. His rally is neat to have for free. A lot of people will give me heck for my Charlotte placement I bet, but she doesn't give move. Her str spd pairup bonus is amazing for sure, but needs more mov. And she's terrible at combat. Low Tier: Now we get to the losers. Nyx is awful. She could maybe be early-sealed to Dark Knight and be decent in like one map but that's about it. She really is hopeless as a combat unit. She can go Bowknight and be a 10 move support unit but there are better options for that and they can do combat too. Flora joins with a B rank in staves in C19 so she can use entrap. She has good skl and mag, making her pretty accurate with staves too. She has that niche going for her. Staff rank is hard to build. Felicia C16 joins late and is extremely bad, but she can heal kinda well and maybe do decent chip with Flame Shuriken here and there. Izana joins suuuper late, but he has 2 rallies and can use staves on things. Keaton, while he does have nice bases, he joins at a time when no one wants a 5 move unit with good 1 range combat. This holds him back sooo much. Bottom Tier: These are more losers than the losers. Jakob C16 can be another Shelter bot maybe and heal for less than C16 Felicia if he stays Butler. Benny can instaseal to GK and give move and str def on pairup but that's about it. Mozu can be a decent sniper if you want to go through the hell that is training her and spend an early Heart Seal on her for some reason. Odin is the worst character in the game from what i've played. His bases are laughably bad and his spd growth cripples him even more. He will always be mediocre at best even if you do train him. He can probably do better if sealed to samurai asap, but heart seals are heavily contested resources. [spoiler=Bonus, ranking the Nohrian kids] Top Tier High Tier Mid Tier Low Tier Bottom Tier Percy and Sophie in the top as they are likely to exist because their parents are great/good. Percy has a Wyvern, with good stats everywhere and a huge defense stat that makes him actually really handy to tank things. He can get Shelter from his dad and fly, which is really good. Sophie is a Cavalier, which means she gets Shelter right away, has a good dad and often will join with good bases. She usually does well no matter who is her mom. High Tier: Nina is likely to exist thanks to Niles being an amazing unit himself. She's on the very frail side but she has good offense and has the mov+1 skill to make her even better. Ophelia doesn't have a good dad, but wow her offense is really good and she can go Dark Knight. She's a nuke. Too bad about that dad of hers...Kana can inherit good stuff like Wyvern to help out. His/her stats are mediocre/average at best but he/she can be made into a useful unit more often than not. Dwyer is decent if Corrin married Jakob and inherits the good stuff, otherwise he's just a healer on a pony like Elise but worse. Mid Tier: Midori can go Mechanist, which is a good class for 1-2 range nuking things. She's decent at best though. Siegbert isnt likely to exist before the very late maps thanks to Xander's availability. He's really average I find and strictly inferior to Xander. Soleil is a late joining Laslow without his Rally but with the ability to potentially be made better through skill genetics...not very promising. Can probably go Bow Knight and do decently. Shigure...it's painful to pairup Azura in Drafts! omg she's the worst!!!!! Now that I got that out of my system, Shigure can become a Rally Speed bot later on which is probably handy if he does manage to exist. Low Tier: Forrest is a late joining healer thanks to Leo's late arrival. Velouria isn't likely to be in play and doesn't offer much. Bottom Tier: Ignatius. Yeah...his dad is bad, his paralogue I hear is impossible after a certain point (havent done it myself yet) and hes probably just a pairup bot GK like his dad. Previous versions: [spoiler=v1.0] Axe Wyvern Waifu Tier Top Tier High Tier Upper Mid Tier Mid Tier Low Tier Bottom Tier
  14. I'm feeling a bit bored, so I guess it's PMU time. The rules are as follows: The game is to be played on Hard difficulty, Classic mode. It will start from New Game. Battle and Visit bonuses are banned. DLC is banned. Path bonuses are banned. My Castle features other than the Dusk Armoury, Staff Shop, and Smithy are banned. Weapons may not be forged past +1. The endgame team will include ten first-gen units and five children. Each person may choose either 1 new unit or what will be done with Corrin (i.e gender, name, appearance, Boon/Bane, Talent, spouse, skill [see rule 8]). First in best dressed, and please give the appearance in the form the game gives you when checking if everything's correct. This rule is where my PMU differs from most others: Instead of choosing the final class for a unit, the person who chooses a unit is asked to instead choose a skill their unit can learn (bearing in mind that they can't use Rev supports and possibly not Corrin either). The unit will then be required to learn that skill as soon as practical and carry it through the entire rest of the game. I will choose a final class that I feel fits and/or uses that skill. A unit's chosen skill may not be the level 15 skill of an advanced class, or equivalent. When children are chosen, the person choosing must also select their variable parent (unless it's Corrin's kid, then it's left to the person choosing Corrin's stuff). Units who are not selected may be deployed up to and including Chapter 22, but only to either satisfy forced deployment or provide necessary support levels for a selected unit to exist and/or learn their chosen skill. Units list: GENERATION ONE: Batta (Corrin): Male, +Str - Skl, Oni Savage Talent, skill is Death Blow, and will marry Peri. Appearance: Build 2, Face 4, Hair 2, Hair Colour 24, no facial feature. Chosen by Hylian Air Force. Final class will be Blacksmith, to stay in the Oni tree and still have Yato (plus Salvage Blow can't hurt either). Luna!Arthur (chosen by eclipse, final class will be Paladin as it's both mounted [to fit Luna being learnt by a horse class] and still relates to his justice obsession). Lunge!Elise (chosen by Jeheza, final class will be Malig Knight because innate magic stat + wyvern for lunge). I must say, thank you for choosing this, I love Wyvern Elise. HP+5!Camilla (chosen by joshcja, final class will be Berserker to make best use of innate Axes and be in the skill's class tree). Lethality!Beruka (chosen by Anomalocaris, final class will be Master Ninja because it fits Lethality). By the way, another great choice, as Lethality fits Beruka's character so well. Sol!Benny (chosen by deskita, final class will be Berserker to utilise Benny's apparently high skill with innate crit). Lucky7!Odin (requested by Enemy Stand, final class of Adventurer because Pass, Staves, skill). Vantage!Leo (requested by by twistedxgrace, final class will be Swordmaster to best fit the tree and also get Swordfaire on him). SECOND GENERATION: Sol!Mozu!Ophelia (chosen by Almerson, final class will be Dark Knight to use both her innate magic and the swords/Sol from Hero). Aptitude will be inherited. Darting Blow!Selena!Soleil (chosen by Ether, final class will be Falcon Knight because it fits the Darting Blow tree and I may need staves). Rally Strength!Jakob!Shigure (chosen by Alto, final class will be Hero because I don't have one yet). Gentilhomme!Charlotte!Ignatius (chosen by CrimeanRoyalKnight, final class will be Butler to be in the class tree, use Str and have staves). REQUIRED PAIRINGS: Batta x Peri Camilla x Keaton Beruka x Kaze Benny x Charlotte Odin x Mozu Selena x Laslow Jakob x Azura Shigure x Velouria Once all fifteen units are selected I'll start a playlog of their adventure. I tend to play fairly slowly and defensively, but I'll keep a tally of my turncounts anyway because why not. I hope you all enjoy the selection process and the playthrough that follows.
  15. I dropped Fates a few weeks before Sun and Moon came out, and I think I kinda... restricted myself with the Luna!BR and Hard!CQ PMUs, which made them really hard to get back into. I'll not delve further into my reasons why I'm stopping them since this is too long already. For now, I'd like to do a Hard mode Conquest PMU. I'm choosing to play Casual because this is for fun, and I wanna ease myself back into Fates. Also, rules: Avatar is fully customizable (Can be by one or multiple people). 2 picks per person. Children need 1 parent picked. I won't stop you from giving me garbage units, but I do ask for mercy. No Gunter. I know I said I'm fine with garbage, but Gunter is worse than garbage. I may ban the Yato, Brynhildr and Siegfried for myself. Depends on what units I get. Only 1 of each DLC class, and all are allowed. Please don't give me the same unit/class combos as on my old CQ PMU, which are in the spoiler below. There are a good amount removed as I never recruited or reclassed them, so I see no need to exclude them from this. Unit list: Blacksmith!M!Avatar (S-Sophie) Maid!Charlotte Ike!Keaton Malig Knight!Niles (S-Camilla or Beruka, depends on other choices) Master Ninja!Nyx (S-Kaze) Great Knight!Kaze (A+-Silas) Dark Knight!Nyx!Midori Swordmaster!Leo (A+-Odin) Dread Fighter!Selena Adventurer!Peri (S-Niles) Wyvern Lord!Xander Bow Knight!Azura (S-Laslow) Berserker!Odin (S-Charlotte) Maid!Elise Marther (Lodestar!Arthur) Kinshi Knight!Selena!Sophie Thank you, and have a nice day.
  16. Hey guys, just wondered if you are interested in following my run in Conquest. The rules will be: - No death -> If a unit dies (side character or Avatar) the whole game will be reset. Green units and things I have no control over is of course not included here. - No royals -> I will not be using Xander, Elise, Camilia, Leo, (Azura will be used) the remaining royals will only be used as pair up bots for potential kids. - No grind / no dlc -> I am not gonna be using any form of grinding that can be abused (forexample spamming Azura dance to oblivion) and will not use any dlc to lvl up characters. Paralogues and the 2-3 invasions will be used as I count them as official maps in the game. As a ekstra note I will not be using the forge or anything that requires minerals or give small buffs in the keep. Only gonna use the Rod store and armory. Ekstra ekstra note lol -> Will not use capture units. Not because of difficulty, but because I have never used them in general lol. So far I have gotten to chapter 19 in my longest run with these rules. I will most likely not live through it all this time either but I thought it would be fun to show you my tactics and frustrations. Helpfull advice would always be appreciated. Now, my team comb during the game switches a bit since I honestly go mostly after who does not get RNG screwed. However, I will be using Arthur, Mozu and Felicia during my run. My Avatar will most likely have magic boon and speed bane.and will have monk as talent. Let me know if you guys are interested in seeing this. :D Note: The run will be in pictures and text since I don't have the gear to record Nintendo 3ds games. 1st run: Some of the imgur photos are not working. I have posted most of it in here. You will have to unfortuantly scroll down to the bottom... :/ https://miiverse.nintendo.net/users/Playsta/diary I added them to an album on imgur site. The first 5 chapters is here! http://imgur.com/gallery/6paQe
  17. I've been doing some randomized playthroughs of the GBA FEs recently and it's rekindled my interest in Fates, so I decided to boot up Conquest and have another go at it. With a little input from some very lovely people in IP Chat, I successfully created the most bitchin', take-no-shit-from-no-pussy-ass-hoshidans ho Corrin ever: Now you get to watch me her fuck everything up in this playthrough of Fire Emblem Fates: Conquest-- HARD MODE.
  18. So I've been challenged by a friend to have my male Corrin marry Elise in a future Conquest run on Hard difficulty, because apparently making me seem like a lolicon/pedo is funny or something. What would be a good boon/bane combination and talent to pick, if I also want to use the resulting Kana?
  19. So I know theres a hack to change hair colours, classes, items, etc. but is there a hack to change corrins face to any of the other ones mid game? I want to change my avatars face but I don't want to restart my save file.
  20. A while ago, a friend and I decided to embark through the Fates games only using the MU and the 4 Amiibo units, those being Marth, Ike, Lucina, and Robin. We recently finished Birthright, and will be going onto Revelations and Conquest soon. However, I was hoping to get help and drum up some discussion about how one would tackle the infamous Chapter 10 in Conquest with such a small cast to defend the gate. It will likely be on Normal or Hard Mode, with full access to the Reward items. We've yet to make a MU for the run, so suggestions on how to build them for not only Chapter 10, but the whole game will be appreciated, if not almost necessary. As for the units recruited during the mission, we intend to follow draft rules and have them either pair up with the main units and/or run to the houses.
  21. So I am on my second play through of Conquest, this time on Hard/casual. I don't remember every mission and what type of enemies are prevalent in CQ, so those might influence my decision on marriages. Because I really like Midori (who doesn't?), I'm struggling with who should be Midori's mother. I think I did Beruka in my last CQ play based on an "optimized marriages" list, and I don't remember her being good at anything. This time around, I'd like to have either Azura or Effie be Midori's mom, and keep Midori either a Master Ninja or maybe even play around with General. The only thing about Azura is that I'm hoping to save her for Kinshi Knight Soleil. What do you guys think?
  22. Heya, friends of the Forest and fellow video game enthusiasts! I finally got some free time again after a rough period of studies, studies and more studies. Anyways, recently, I got into a discussion with a friend whether or not it is possible to solo Conquest with Corrin (with some kind of pair-up bot, like Jakob or Felicia) if you equip them with five Breaker skills or alternatively, four Breaker skills and Sol, Renewal or Nohrian Trust. (Currently testing this in Revelations on Hard) Chapter 10 notwithstanding, I'd still say, based on how difficult Conquest is, it shouldn't be possible to do. Maybe on Normal but beyond that, I don't think it is entirely doable. What do you think? Do you think this idea is ridiculous? Did any of you actually succeed in soloing Conquest with Corrin? If yes, how did you do it? Did you have a pair-up bot or did you not? Would you need one? I'd like to hear your thoughts on the matter.
  23. The title says it all. And if you have A Laslow with these skills. Could you please put your Castle Address? I am looking for getting him with a bunch of criticals.
  24. Hi there! I decided to give Conquest Hard another try and maybe I can finally beat it... or so I thought. I found out a thing that bugs me to no end: If Corrin doesn't have a Defence of 9 or higher and Speed of 10 or higher (not counting Kaze-pair-up, which, along with the 10 Speed, is necessary if you want to One-Round the Faceless) by the time Chapter 4 rolls around, you're screwed. The Faceless WILL steamroll you and kill you in a matter of seconds, but if you take it slow, Hinoka and Sakura WILL die, meaning you don't get the Concoction, which will be very useful in Chapter 7. So, the game basically becomes unwinnable just because the RNG screwed you over on your level-ups. I had to start the game over and decided I would save before every level up until I get the right amount of stats (playing on Hard/Casual btw). And then I found out that you cannot reset level-ups with regular battle-saves, because you get the same stats no matter what you do. If you want to get the right stats, you will have to start the entire map over or have a metric crap-ton of luck. And with my natural bad luck when it comes to level ups with Corrin if I don't put Aptitude on there... Well... I'm slowly starting to think that the additional class growths are a red herring and don't actually exist... Thank you, IntSys. Thank you. Well, anyway. Thanks for hearing me out, you guys. I'll just... sit in a corner and cry.
  25. I'm surprised I didn't see a recent thread about this already.
  • Create New...