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Showing results for tags 'deaths'.
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So yeah I've got two questions: 1) How do I edit generic palettes like in Elibian Nights and TRTR? I'd like to have different palettes for different groups of enemies/allies (NPC ones). 2) After a scripted fight without an animation a unit dies, and then I have to use KILL command to kill him properly, in the events it looks a bit stupid. How do I make it so a unit dies in a scripted fight without animations?
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Three questions Which units do tend to die very often in your runs Which FE game does cause you the most deaths? Which lord does die the most? A few examples by myself: FE6: Lilina (in the Sacae-route she was doubled by pretty much everyone), Chad (oneshotted by bolting or purge) FE8: Marisa (somehow I don't pay attention, where I place her; I overrestimate her dodging abilities) FE9: Rhys (slow and fragile) FE10: Laura (level one base stats and very tough enemies), Micaiah (in 1-9, resolve doesn't prevent her by getting hit) FE13: Maribelle (slow and fragile in the beginning), Robin (lunatic + earlygame => cancelled my run after chapter 3) In general I've some problems to save my healers. Either they get oneshotted, or they get doubled.
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Character deaths always belong to the most unpleasant moments in Fire Emblem. Though how to deal with them? Resetting or continuing, as if nothing happened. From my point of view I usually don't restart a chapter, because it's part of the challenge in Fire Emblem. If I did a mistake, I have to suffer the consequences. The exceptions are: if I need the unit later for an important recruitment or a special conversation if I couldn't prevent the death, because the RNG screwed me (f. e. I can't recruit a character in time) if I play on very high difficulties (FE6 HM or FE11and FE12 in H3 or higher), because I need as many good units as possible I'd even sacrifice an unit, if I have no other choice to prevent a death. If someone is in acute danger, I put a weaker unit in an attacking range of the enemy to "rescue" the better unit.