Jump to content

Search the Community

Showing results for tags 'ded'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 1 result

  1. Fire Emblem Forever What this is This is a hack for FE7 that is a "remake" of the second generation of FE4. It changes many things from the original game (for example, splitting up the original maps into smaller ones) to hopefully feel like a new experience. What the current patch (v2.2) includes 33 playable units 15 chapters total (11 main ones and 4 sidequests) Two difficulties What's planned for the future v2.3 ??????????? v3.0 and on 41+ playable units A total of approximately 20 main chapters and 7 sidequests Supports Different final chapters depending on the difficulty chosen Screenshots Most recent patch Download here! (v2.2) [spoiler=Changelog from v2.1] Fixed some name errors (Seliph/Celice, Ced/Sety, etc) Changed names to their new localized versions (Eltshan/Eldigan, Trabant/Travant, etc) Fixed text boxes switching in the Leif/Glade conversation in Chapter 6 The "world map" text in many chapters should no longer crash the game if skipped (since it can't be skipped anymore) Fixed Syn's enemy palette and Johan's NPC palette Lowered the difficulty of Chapter 1 and Chapter 1x by changing enemy AI and changing enemy weapons to weaker ones Fixed Sif's spawn point in Chapter 1. He will now appear the Player Phase after you kill Syn Delmud's portrait has been updated The shaman from chapter 7x has a new portrait Bow Knights get C swords upon promotiong Mage Knights now have 8 move Fighters now move 2 tiles in desert Replaced the Arch Knight's previous description Added a hint on getting the Hero Axe in Chapter 4 Salem now moves towards the player in Chapter 5 The house that gived a Blue Gem in Chapter 6 should now give only one Ishtar's AI has been changed Eyvel should no longer be deployable in Chapter 10 The "One Year Later" CG in Chapter 10 should no longer appear IMPORTANT: Ares, Faval and Ced now can properly use their holy weapons (please read below) About the holy weapons This really sucks and I just noticed it while fixing other stuff. In the previous release, I forgot to make Ares, Faval and Ced able to use their holy weapons. While I have fixed this in v2.2, people who were played the previous version won't be able to use them (since I can't modify character data after a unit is recruited). If you have a savefile before or at Chapter 6, as long as you restart that chapter, you shouldn't have any problems. For those who no longer have a save at that chapter, I'm really sorry for not noticing this before. This is all really important if you plan to use the same savefile in v3.0. If you plan on restaring again on that version, then don't worry about this. Savefiles from v2.0 and v2.1 should work with this one as long as you restart the last chapter you were in; previous ones DO NOT work. Enjoy! Tier List lol (contains spoilers) F.A.Q. Official reviews "10/10 could be better" - IGN "9/10 my wallet feels really heavy!" - Gamespot "9.5/10 Krad really paid off this time! - GameTrailers
×
×
  • Create New...