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  1. *A write up both me and my boyfriend (who isn't on the site,however) worked on together. This is rather long so if the mobs prefer this be posted somewhere else on the forum let me know as I'm still quite new here. Ike, a character loved by many across the Fire Emblem community, who is generally praised for being a common mercenary, and not of noble birth when compared to other lords in the series, has many inherit flaws within his story that are almost never discussed and are generally hand waved without hesitation within the FE community. What those flaws are, I could occasionally express, but never as a cohesive whole until I randomly encountered (this video). In short, the whole idea behind this comes out as one common thread, one painful, out-of-tune note in the Tellius games that centers around Ike, and ends up tainting the wonder of the entire world’s cast: Ike, supposedly just a mercenary, still follows story habits of ‘chosen one’ royalty. Ike makes his first appearance while he is in the middle of a training session with his father, Greil, after a quick lesson with Greil, Ike takes a couple missions, quickly earning his first command. The all so important first impression implants Ike as just a good guy mercenary. He wants what's best for people, is willing to disobey a direct order to do what he believes is right (not inherently wrong, mind you.), and aspires to at least match his father one day, a common idea across many cultures. Ike also comes off as being quite sheltered growing up, due to his lack of knowledge of the laguz or politics surrounding Daein. The writers use this tactic to explain the world’s unfamiliar aspects to the player, painting the player from Ike’s perspective. In other words, the writers made Ike naive so that older more cultured citizens of Tellius could explain the world to Ike, and by extension, the player. This use of perspective does become problematic later, largely in the info scenes of PoR. Ike's next ‘chosen oney’ scene is a memorable and emotional one. Had it been on a 3DS game, we would be making fun of it to this day, however, it’s in PoR, and involves Ike so it’s not a laughing stock. Of course, I’m referring to Greil vs the Black Knight scene. What makes this sequence follow the ‘chosen one’ stereotypes so horridly falls in two major areas. First, and the easy one to blame, the Black Knight’s armor and Ragnell. Magical armor that can only get pierced by divine weaponry stinks of chosen oneness. And of course, later in the game Ike remains the only character allowed to wield that weapon for literally no explained reason, other than for plot convenience. Just like any other ‘chosen one’ hero, they always have some special weapon or ability that only they can use. Fire Emblem employs this frequently in the form of divine weapons, most notably, the Falchion which literally stops being sharp (awakening), or the Royal Sword (SoV/Gaiden), which is too heavy for anyone else to use. In regards to divine weaponry, Sacred Stones stands out as the most generous and free for allowing its characters to use sacred weapons. As the only ones locked to specific characters are our famously memed incest twins. The simple existence of this blessed armor and weaponry defeats the entire purpose of making Ike a common mercenary, unless the point was to make him be this special chosen one destined to save the universe. The second side effect of the Greil v Black Knight scene shows a less hard ‘this is clearly a chosen one story’ and more of an ironic violation of Ike’s inherent values. Ike reluctantly accepts the mantle of leadership of the Greil Mercenaries, despite Titania being the most qualified person to do so. He basically inherits leadership of the mercenary company, much like a Noble son would inherit control of his family's’ house once his father passes. Now, this sort of thing happens in life all the time, after all, the vast majority of wealthy people in the United States, a country famed for the rags to riches dream, descend from wealthy families. However, around this time, Ike expresses distaste for the idea of inheriting positions of power, and to further push the irony, pay attention to who he serves. Princess Elincia, a woman born to the throne of Crimea, who needs his help because Ashnard took over Crimea, and Daein before that, with his own personal ability. The game only offers a tiny moment of pointing out this massive rift in world view later in the plot. (Do take note of how all of the heroes, especially in RD inherit their position from birthright, with the exception being Sothe, who kinda gets there from marriage) A moment to facepalm at, as a blatant chosen one symptom would be, is during Ike’s voyage to Begnion. Along the trip, the characters ram into some reefs and get stuck right next to Goldoan territory. According to that nation’s law, outsiders must be evicted or murdered, however, in true chosen one style, Ike lucks his way into meeting a prince who just so happens to be intrigued by Ike existence, and insists that the dragons offer their aid to help the protagonists out of their predicament. Again, there’s nothing inherently wrong about the concept of this scene. It offers a chance to introduce an important endgame character, Shows Ike being reckless and diplomatically inept, however, in no way would this be a believable part a story about a merc who accomplishes great deeds from their own merit. If nothing else, this would’ve been a wonderful opportunity to demonstrate the diplomatic ability of Elincia by having her negotiate a way out of it, yet alas, the focus of the story remains on Ike above all else, so he’s the one who must push the plot forward. Had the game's framing at least been allowed to deviate from Ike’s perspective, then this fantastic journey and moment could happen without taking away Ike earning greatness of his own merit, not because of predestination. Once Ike finally arrives in Begnion, he and Elincia are later given an audience with Empress Sanaki (another heroin earning her position from birthright.) Which first is a bit odd given that Elincia is the person of interest, not Ike. Had this game been given the freedom to shift away from Ike’s perspective on a consistent basis, then a likely outcome is only Elincia earning the ear of Sanaki. However, Ike again needs to drive the plot, and basically throws a temper tantrum that almost gets the Greil mercenaries killed, after Sanaki belittles Elincia and her position. Now Ike’s desire to stand up for Elincia isn’t inherently flawed, and it’s even consistent with his character; however, his actions could have cost him his life and taken away any possible Begnion support. But yet again, the birthright of nobility once again kicks in and Sanaki demonstrates mercy upon her new guests, allowing Ike to escape his blunder with naught but a stern warning. In stories that feature characters who do great things beyond their perceived born abilities, Ike would take some serious punishment here. Look to Roran from the Inheritance (Eragon) books. Roran, when he commits insubordination must suffer a public whipping for his actions. Or even the perfect confucian parable about just a man accomplishing great things: Admiral Yii Sun Shin. Had Yii been in Ike’s shoes after that mistake, Yii would’ve been at least been stripped of command and demoted to a common foot soldier. Yet, again, Ike gets away with naught but a stern warning. This reinforces Ike as someone special, and as a sort of ‘chosen one.’ After a series of interesting investigations that reveal that lesser nobles and self-made men do evil things, Sanaki offers her support to Elincia’s cause, and names Ike general. This moment has recently frustrated me, as there’s a far superior choice. One that would likely happen in a zero to hero type story, as well as one that just makes quite a bit of logical sense after abandoning the need to always center the Tellius universe around Ike: Elincia. Why would she not be named the figurehead to her own army? Sanaki wants to help Elincia be a strong leader able to fend off and control her own nobles, as well as having a leader on the Crimean throne able to handle the senators of Begnion better, so it naturally falls into Sanaki’s best interest to name Elincia as her own general. Not only this, but it wouldn’t involve forcing nobility onto someone who fundamentally despises it (yet only fights for monarchs who earn their throne from birthright), as apparently the Begnion forces only like taking orders from nobles. Even Sephiran showed some doubts about Ike leading this army, as he’s supposedly a symbol of a man achieving greatness without the right of birth. (the moment I reference lies at the end of the game) Again, the issue of forcing Ike to drive the plot rises up again, forcing the writers to put Ike in a more central role at all times. This creates perception issues like arguments used against me in discussion claiming that Ike aiding Elincia in Part 2 of RD would take away from her legitimacy. The only reason it does so, is the insistence for the plot to treat Ike like a chosen one, around whom the Tellius universe must revolve. Mercenaries function as an extension of their employer, in RD, Ike would simply be a part of Elincia’s strength, yet in the Tellius games, the writers seem to forget this, and place Ike higher on the army’s hierarchy over Elincia. Thankfully, some realism in that aspect came through in the form of the rebellion in RD’s part 2. At this point, a recurring theme shows up time and time again, Ike is supposed to represent a common merc, but the writers seemingly never learned how to write a zero to hero story, which leads to Ike getting split into a chosen one as well as the common hero. And that’s the reason I chose the the word ‘Dissonance’ in the title. In music, Dissonance is when two tones are close, but not in sync with each other, causing painfully disgusting noise. (Band kids reading this, tuning will never go away, and is absolutely critical for playing music people actually want to listen to.) ^1 (possible physics of dissonance tangent) Ike’s split between chosen one and common hero damages his character, and it’s at its worst in PoR. Had the game adopted framing techniques so that characters other than Ike could advance the plot as well as demonstrate moments of badassery (Okay, Elincia’s speech right before assaulting Ashnard is one such moment, but framing kinda ruined that one, too); then Ike could be a main character who isn’t a blue blood, but still accomplishes great things. TL;DR: Ike’s framing leads to him fulfilling both lesser symptoms or terrible cliches of ‘chosen one’ arcs, yet he supposedly is supposed to be a common merc who accomplishes greatness upon his own merit.
  2. 50 hours on hard/classic mode have been well rewarded - I've beaten the main story and Thabes Labyrinth. I'm thinking my next endeavor will be for the 'Blitzkrieg' medal, awarded for beating the entire main story in 500 turns or fewer. I'd like to discuss the best ways to do this. obviously, Normal/casual is the way to go to minimize the need to do anything except attack, attack, attack. fun fact, this will be my first casual run of any fire emblem game. I'll take my pat on the back now. second, map encounters and fights in dungeons need to be kept to a minimum. Here's how I think this should be done: in dungeons, avoid any enemies you possibly can. Duh. There are a few unskippable in Duma Tower. Skip any dungeons you don't have to do. I imagine i'll do Thieve's Den for Silque and the all important WARP ability. (we're going to abuse the crap out of it, almost certainly.) Also, sylvan shrine to get a Gold mark to make a Steel sword into Zweihänder at the Rigelian village. (or rhomphaia, but ridersbane is helpful all the way until and possibly including act 5.) I don't see why fear mountain or Dragon Shrine need to be done at all. on the world map, try to fight any enemies that spawn from other armies in acts 3 and 4 DURING the main chapters, to minimize the total number of encounters. i just have a feeling that it'll take fewer turns than fighting two smaller battles. See if it's possible to do Grieth's Citadel before Temple of Mila with NO grinding. Otherwise, it adds graveyard fights. don't go to the mountain village more than once, for atlas and to forge the shadow sword into a brave sword, or else you'll end up fighting the graveyard terrors more than the minimum number of times (once or twice if you don't go to the village at all, two or three times if you go to the village once and it spawns behind you, and up to five times if you go twice.) RNG probably plays a factor in whether or not they spawn there. Lets talk classes. I'd like to say Faye should be a cleric, strictly for Anew. However, it's possible that she'll get left in the dust by the mounted units we will likely rely on, and Saint level 14 might not even happen in 500 turns or fewer. I'd say Pegasus knight, but i'm open to consideration. Somebody should be a mercenary so that they can use the Zweihänder we're going to get. Alm can be using the royal sword for Double Lion purposes, so he doesn't need to use it, and the dread fighters in Celica's party will either have their own or won't know Tigerstance by the time they get to endgame. I digress. My vote for Mercenary is either gray or tobin. Either two cavaliers or a cav and an archer. The archer is admittedly a personal preference- i'd like some range for until we pick up python and the mage siblings. But it's not 100% required for any portion. It'll probably help with the Last Bastion and Nuibaba's abode though. I just realized that I don't know: do you even have to beat nuibaba to progress the story, if you'd sooner just skip Tatiana and kill Zeke? I obviously did not do that in my first playthrough. Any recommendations or advice are welcome. especially if you've already gotten this medal.
  3. I just want to know how the overall sales. I know the reviews were mix to mostly good but what about the sales. Nintendo usually like to brag about sales with their titles last year fate sold like 400k and Nintendo brag about that. Echoes not so much. So does anyone know the sales numbers yet.
  4. Okay, Okay, so I just started act 3, and I've never played Gaiden before, BUT i've played all the other games released in America. I'm just shocked. Celica goes from overjoyed to see Alm, to anger that he's here in the first place, then really angry that he's leading the war. Then when he tries to defend himself, she insults him, gets more upset and storms off. I know something like this was needed so we had the Dual Protagonist system employed in Gaiden/Echoes, but it seems so contrived and forced. Like, when was she a pacifist? like she wants to stop the war without bloodshed, wait what? Celica, what about the 100-odd pirated you MURDERED to get here!? you led a small army and RAIDED A PIRATE BASE, so you wanted to be helpful and secure a small part to help the people who raised you and liberate them from their oppressors. sounds like a microcosm of what Alm's doing on his side. and this is fire emblem! you're not gonna just stroll on over to Milla's temple without a fight and magically fix everything. No, she's gotta fight her way there, The map tells me so. otherwise the game would be boring. so what the heck? She just comes off as a judgemental bigot. that scene just comes off like: "why are you here Alm! you're not supposed to be fighting and leading the war and fighting and killing people!" She says while holding her pirate-blood soaked golden knife in her hand and two cities praising her for murdering the pirates. While Alm is holding his own bloodied sword and has a country praising him for doing the same, but with the rigelians. and she thinks what she's doing is right. I'm just confused by this. so anyone who shares my views on this, or doesn't, please comment below. If you've played gaiden before I'd love to hear how it went out in that game. but yeah, I literally just started Act 3 and that scene made me so upset that it felt like it ruined Celica for me, who was really growing on me and becoming one of my favorite lords ever.
  5. I found out in reddit the the developers were going to add a Avatar character to the remake but than they decided not to since they wanted to focus on Alm and Celica. I guess that confirm they aren't against the MU being in remake. Well I guess there Chris but most probably thought he be a one time thing for remakes.
  6. What are some of your ideas for another voting gauntlet? It doesn't have to be a full roster, I made this so we could share ideas. One of my favorite Voting Gauntlet ideas would be Nohr V. Hoshido for example. please leave your ideas below, I would really love hearing them. <3
  7. I've seen quite a few cavalry guides around here in the past which have inspired me to make my own. I have a separate cavalry account where I'm trying to get at least 1 of every 5* horse in the game. So far, I have Eldigan, Prinscilla, Xander, Olwen, and 3 Reinhardts. I also have some level 40 4* cavalry units that I don't think are worth the upgrade. I've used other cavalry units like Leo on my other accounts, so I know how they work as well. Cavalry Base I would argue you need two kinds of units to make an effective cavalry team - or any team for that matter. One for physical attacks and one for magical attacks. These two types should be opposing colors but they can be the same if the rest of your team is different. Having more than 2 of a single color is a very bad idea. The two golden gooses for a cavalry team are Reinhardt/Olwen and Eldigan. With these two, you can actually 'duo' most of the game and a few grand hero battles. In the latest one (Navarre), I used robin to bait a dagger unit (he didn't even do any damage that wasn't healed the next turn, just survived a hit) and Priscilla to heal him after so he could survive a second hit. Besides that, Eldigan and Reinhardt "duo'd" the entire map without needing any heals. If you have Olwen/Reinhardt and Eldigan both, you should definitely be making a cavalry team! Below is the full 'guide'. It's really more of a discussion. After that, is an estimated 'guide' that is essentially cliffnotes of my discussion. If you don't want to read a lot, just look at the cliffnotes and if you disagree with something read the justification in the full discussion. I'm also not going too in depth when it comes to skill inheritance, because quite frankly, if you're that into the game, you already know what you're doing. Just focus on goad/hone/fortify/ward slot C skills if you don't know what you're doing. Have any other team compositions I didn't mention? I'd love to hear about them. Full Cliff Notes/Summary
  8. Hey, it's 11volt. There's not much else to say on this. Let's discuss our picks for best and worst classes in the game. My picks would be Sorcerer for best and Sniper for worst.
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