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Showing results for tags 'effectiveness'.
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Hi, I was wondering, since I've been told that Beastbane doubles the weapon might on beasts and horses, is that true or is it classic 3x damage? It would be a huge gap between 12 and 18, 18 and 27 and whatever Mt beaststone+ may have. If it's only 2x like in FE6 then it's quite mediocre (no more than a silver weapon for base beaststone) but if it's 3x then it's insanely good (forged +3 silver then). At the end of the day, it's still unpenalized silver Mt, but stones/runes can't be forged sadly (after all you can buy them, why wouldn't they be forgeable/boostable one way or another?) so you can't get to insane damage if it's only double damage. At least beastrune is better than guard naginata and nohrian blade because it has 9 Mt and can deal effective damage to some of the most annoying ennemy types.
Does anyone know where in the data I can find the multipliers for weapon effectiveness? I want to give weapons such as the armorslayer a low might but a high multiplier as to only be effective against armored units and ineffective otherwise, I'd also like to change the bow effectiveness against fliers in FE7 back to x3.