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Found 8 results

  1. Now here me out on this one guys! I acknowledge that Camilla is Haar: Conquest Edition, but Elise has potential to be on her level overall in terms of utility. I’ve been replaying Conquest recently and found myself thinking that Cam and Elise are comparable in terms of power level; albeit that they fulfill two entirely different roles, they are both overwhelmingly the best at them and are both available for most of the Conquest route. What do you guys think?
  2. Elise: Bubbling Flower Hostile Springs Elise is a Red Dagger Cavalry unit, the first introduced in the game. She boasts a decent Atk stat and exceptional Spd, which benefits her default weapon, but that’s about it. Her Defense and Resistance stats are both incredibly poor and her HP isn’t anything worth investing in. Being a Cavalry unit, she has access to Cavalry Buffs and high movement. Physically Ranged Cavaliers are a very small pool of units currently, and even smaller for colored Ranged units, thus Elise can fill a very interesting niche on a Cavalry Team. Hostile Springs Elise should focus on making the most of her high offensive capabilities, which is even further expounded upon by the fact that she has access to a wide variety of Dagger weapons and build options. Many build options suggested for her only really make use of her default weapon since most people say it’s really not worth it with her stat line to change it to anything else, but I wanted to try out some more fun things~ Stats at Lv40: HP: 31/34/38 ATK: 42/45/48 SPD: 34/37/40 DEF: 15/18/21 RES: 19/22/25 Default Skills: Weapon: Red-Hot Ducks+ (If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.) Assist: Rally Up Atk+ A. Swift Sparrow B. Atk Feint C. Dagger Valor Builds: Budget Build Double Brazen Ouch Pouch Tempest Trails Support Dazzling Carrot Splashy Splash Conclusion: Future Builds will be added and current ones can be tweaked with the release of new Skill options in the future or other suggestions from other users, as well as when I test other sets on her~ But to conclude, I really wanted to showcase some of the potential that Hostile Springs Elise has, as she was a very overlooked unit at the time of her release. I know many of the builds offered here in particular are higher investment, but this isn't to say that lower investment builds are bad or not as usable. The good thing about Elise being a rather average unit is that she can work well right out of the gate with her default weapon and even with less than desirable IVs~ That's it for now, but feel free to comment if you have anything to add or suggest!~
  3. General Base Stats HP: 27 / 30 / 33 Atk: 29 / 32 / 35 Spd: 29 / 32 / 35 Def: 16 / 19 / 22 Res: 29 / 32 / 35 Elise sports a strong offensive stat spread, a high Res stat, and a horse. With the Weapon Refinery, she can run both Wrathful and Dazzling staff (one tied to her weapon, the other in her B slot) to engage enemies without a damage penalty or fear of a counterattack. As a cavalry unit, her 3 mov allows her to traverse most maps quickly and apply whichever status effect the user chooses. Access to the Hone Cavalry buff boosts her already strong offenses to allow her to land KOs or, at the bare minimum, heavy chip damage to her target. Elise's greatest weaknesses are her low HP and Def. These are not a concern on the Player Phase, where she cannot be counterattacked, but if she is left in the range of a physical enemy she will almost certainly be KO'd. Positioning assists help mitigate this a bit, but users must be careful to have Elise attack from a location where she can be safely moved out if necessary. As a Cavalry unit, her mobility can be inhibited by forests and trench tiles. Suggested Skills An in-depth discussion on skill options for various purposes. Note the following: When multiple options are available, my personal recommendations (if any) are in bold. Budget options are colored red Invincible, Unstoppable, Legendary Princess of Nohr (Standard Adorable Staff Support) Sample Skill Sets These sets have been used either by me, or those who have posted their preferred sets in this thread. THE DARK OVERLORD (Pain/CC/Vantage), THE UNIVERSAL BUFFING FLOWER (Field Buff Support), THE DEFENSIVE SUPPORT BOT (Combat Buff Support), and THE DEBUFFING FLOWER (debuff support), courtesy of Landmaster, can be found at the link below: Standard Witchy Wand Usage: Aether Raids Offense Weapon: Witchy Wand+ (Dazzling) or Melancholy+ (Dazzling) Assist: Restore+ Special: Miracle A Passive: Atk/Spd Solo 3 (Atk/Spd Push 4 is more optimal) B Passive: Wrathful Staff 3 C Passive: Savage Blow 3 Sacred Seal: Speed +3 The main draw of this set is having Special resetting & inhibition on a horse. The fact that Elise is decent at combat is a nice bonus. Restore+ lets her cleanse a teammate if they need to attack that turn, and Savage Blow contributes chip damage and deactivates Armored Boots for at least 1 turn. Change Log
  4. I want to ask, what are your favorite royals from all 3 Kingdoms?
  5. I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
  6. If you don't see your favorite character from fates, in this poll, feel free to leave him/her in the comments.
  7. A. Corrin does a Hara Kiri, and then comes back in a new body, and has a limited amount of time to destroy his real father's dragon self, before he is sent to the afterlife. B. Sakura gets kidnapped by Garon, instead of Corrin, and the protagonist is Sakura instead. C. Takumi and Elise leaves their respective families, and Elise ventures out to have Corrin come back to Nohr, and Takumi ventures out to kill Corrin to make him pay for abandoning Hoshido, until they learn the truth of their true threat.
  8. I have been training my units for Castle Battles, but I have some trouble with the Dark Falcon skills set. My current Dark Falcon is Elise because she has godly amounts of Magic and Speed, so she can hit hard and double most slow units. I am still in the process of training her Skill stat and I wanted to know some ideas for skills that I could give her while I train. I want to make her a glass cannon. The way I think would be most effective is killing to physically defensive units with low Res and then running away thanks to Galeforce (which is the reason why she has the movement stat at 10). The skills I have right now are Galeforce, Movement +1, Speed +2, Relief, Miracle, Resistance +2, Demoiselle, and Rally Movement. The classes she can turn into are Wyvern Lord, Malig Knight, Strategist, Maid, Blow Knight, Adventurer, Omnyoji, and Priestess. Does anyone know what skills could work well with this set?
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