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Found 11 results

  1. Hello, I was going to create custom supports for FE: Fates, but each time I try to compress GameData.bin into GameData.bin.lz, but each time I drop the GameData.bin file into FEAT, it does nothing. I tried Batch LZ77, but I don't have .NET 3.5 (This is another person's computer). Also, I cannot turn the .txt support file into a .bin.lz in FEAT. It just gives the same result. Also, when I put the custom supports into the "@U" folder (I have the European Special Edition), the supports don't show up. Here's my folder structure: SD/luma/titles/[titleid]/gamedata/m/@U I've heard that you need to hex edit on @UnassumingVenusaur's website, but I cannot open it (I don't want my family to think stuff)
  2. I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
  3. Yup, I know i shouldn't mix melee waepons and magic in one class. Is there a way for the unit to display melee (axes) animations propely? It uses ranged ones (for obvious reasons -it thinks that the unit is a magic user). Replacing the ranged animations doesn't fix the problem - since ranged weapons have no dodge animations, these break. Does anybody know if it is a way to fix that? Or,at least circumvent it? If yes, how?
  4. My Birthright cartridge will just give me an error message whenever I try to progress through a map at random moments. I've already eliminated other things that could cause an error (different SD card didn't help, different 3DS didn't, other games work just fine, cleaning cartridge didn't work, praying, slamming it, stomping it, and cursing it have all failed). If I buy a new cartridge, will the games I've purchased through the "Explore Fates" option still be accessible with the new cartridge or am I just fucked out of more money?
  5. Okay...So, first things first: English is not my main language, so...be ready for some erros, ok? Now, to the main question: Why's my Merlinus don't getting any type of Battle Animation? I'm trying to make a hack room where he's going to be a cavalier, but I already tried everything: Changed his class to cavalier, tried to make the wager into a cavalier, put freaking cavalier animations on the wager, also tried with others classes, etc. but nothing of those worked! What's his problem anyway? I need to change a specific ''number''? By the way, I'm using FEditor.
  6. Guest

    weird glitch, need help

    hey so I'm emultating FE7 and for some reason, when Lyn attacks an enemy her sprite just raises her sword and doesn't attack, is this a glitch?
  7. Hey all, so I've been modding Fire Emblem 6 and everything is going as I've planned expect one thing. When a character levels up, instead of an arrow pointing up with a 1 next to it, the 1 is some glitchy looking blob. Anyone have any idea what I did do make this happen and how I can fix it?
  8. So, I'm using the Ultimate Tutorial v2, and I got to the part to assemble the MAKE HACK.cmd file. Instead of doing what it should and allow me to type in the Command Prompt, it tells me that the files don't exist. Is it operator error? Also, I can't take a screenshot because everytime I try to, it closes the program. If I could get a screenshot off, it would definitely help me explain my problem.
  9. Would one of the mods remove this post entry? There's been an error. Thanks.
  10. I don't know if this is just my game personally but I've noticed that no matter how much I increase the skill cap with statues, my amiibos skill cap doesn't go up. However, any other statues will increase other stat caps. Anybody else having this happen?
  11. Ok so since 2 nights ago 10 pm when I try to visit other castles I keep getting a message saying the server is undergoing maintenance. Yet I received gifts today! Anyone else experiencing this?
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