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Showing results for tags 'fates hacking'.
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My curiosity regarding shadowbans
somebodyknownascaloy posted a topic in Fire Emblem FatesI'm going to make it clear that the only reason that I delved into FETwiddler was because of a save data corruption, so I went "fuck it" and delved into stuff. Omega Yato in Birthright, alongside adding Gunter. But apparently I allowed units to learn enemy-only skills, and well... Omega Yato on Birthright. After some testing stuff out, I was able to get unshadowbanned by straight up removing my save data and not equipping beast/corrin/azura/enemy only skills since my castle is able to be visited by others. I'm still a little curious and confused on how the Shadowban works entirely, since all I know is that it can be reverted by removing the offenders and updating data, the aforementioned illegal/enemy only skills, and that's about it. Apparently, the check starts when you save or update data. However, I'm still at a loss on how it works full-scope. I now know that adding units like Gunter or items like Omega Yato are a huge no-no, it's just when it comes to items to be sure. Forging some items that can't be forged results in a shadowban, yeah? Some people say that the shadowban is permanent, others say that it can be reverted if offending stuff is removed, and I don't know what to believe at this point. I am so sorry if I look dumb for this, but honestly? I'd rather be dumb than get shadowbanned over and over again. So here are two questions I have. How exactly does shadowbanning work, alongside what causes it, and why do I no longer receive feedback even after it's revoked? The former is something that I do want to know to understand it better. As for the latter, I can only assume that it was because of the shadowban. I've even tried the 5-Minute Trick, except it didn't work. People can still visit my castle though. I thought that this wasn't a thing lately, even in 2022. But since this happened, it's most certainly still there. If adding an enemy-only skill like Dragonskin gets you thrown into Va- ...you get the idea. As in getting thrown into banland, then how come stuff like this has happened before? I still remember a time that a castle had two Kanas, and one Corrin had a Falchion despite it being impossible, and yet nothing happened. Even if this may have already been answered, I'd still like to get a better understanding on how shadowbanning works so I can at least try to avoid it as much as I can in the future.
fe14 How does one import custom models into FE14?
ihaveawindows posted a topic in QuestionsHow does one do it? I am trying to import Morgan from FE13 as a playable character in FE14. I have never done any model edits in FE before, I can only create custom supports and portraits. Also, can I import the files from FE13 to FE14? Thanks in advance.
supports How can I implement custom supports PROPERLY?
ihaveawindows posted a topic in QuestionsI am trying to follow this guide here, and when I am trying to do supports with Corrin, it doesn't work. What am I doing wrong? Also, I have found some inconsistencies with the supports I am trying to make. Take a look at this picture of a vanilla conversation with Shiro and Male MU: Compare it with this, a custom support with Male MU and Kotaro: Could it be the reason my supports aren't showing up for Corrin? Because any other characters work. I have the EU special edition and edited the support options with Paragon (occasionally, the tool the guide told me to) btw.
Easy How-To: Save Editing in Fates
Ophelia_Jam posted a topic in Fire Emblem FatesSave editing in Fates is actually pretty easy if you have the right tools in front of you. I wanted to make a basic guide that works with people who are unwilling to use CFW (to avoid getting console banned from the 3DS's online features) and those who honestly have no idea what they're doing. This guide will work for both a physical and digital copy of Fates, but only for Fates. How many paths you have is irrelevant, but I recommend clearing at the very least to Chapter 6 on the file you'd like to futz with. This is the bare minimum required to start editing: You must have access to Homebrew on your 3DS. It is necessary to extract your save file. Learn how here: https://3ds.guide/ To actually perform the extraction, you need JK's Save Manager. It's very easy to use, and there will be instructions in the guide. Get it here: https://github.com/J-D-K/JKSM/releases Lastly, you'll need a fantastic program called FEFTwiddler. This is what we'll be using for the actual futzing. I should clarify that you run this on your computer. Putting it on your 3DS SD card does nothing but occupy some space. Link: https://gbatemp.net/threads/feftwiddler-fire-emblem-fates-save-editor.422439/ Okay, you've got all that? Great. How to extract your save: Go to Homebrew with your launcher. I use soundhax. If you have set it up correctly and scroll down, you'll see JK's Save Manager. After selecting it, it will prompt you to pick a title. If you've got the physical version, it'll pop up as the first choice. For download, keep hitting right on the D-Pad until you find it, and select it. You'll be shown Save Data and Extra Data on the menu. Which one to select depends on where you saved the file you wanna mess with. If you only have one path purchased, you'll have 3 save slots. These are all under Save Data. You get 3 more save slots with the purchase of the opposite path, and another 3 with Revelation. These extra 6 are just that; extra. they're stored in your Extra Data. Select the option that corresponds with the location of the save you want to edit. The first option under both of these says "Extract Save/Extra Data" This is what you want. If you've never done this, the only option is "New". Name your folder whatever you want (I usually do the date of extraction), and press A to finish entering the name. It will then extract all of your data. Don't worry, this alone does not affect your game in any way. Everything is still there as you left it. After this is done, turn your 3DS off and take out the SD Card after it's all the way off. Pop it into your computer and open up the JKSV folder. Go to either Saves or ExtData and open the Fates folder. Look, a crapton of files you probably don't know what to do with! Congrats, you're ready to start editing! How to use FEFTwiddler: You'll see your save file right at the top. If you saved your game in the top of the first column, it'll be "Chapter0". For example, my Chapter0 is Halea, and, as you can see in the image, it's the first save in my extra data saves. Ebby would be "Chapter1", Ethan "Chapter2", and so on. Open Twiddler and click "File", then "Open File". Then just open the save file you wanna mess with, and go nuts! Some things you can do: You can change the class of any character, revive Scarlet in Revelation, let every character learn any skill (including class-exclusives, enemy/NPC exclusives, and Corrin-exclusives), S rank all of their weapon ranks, give them capped stats and Movement, Dragon Blood, and the ability to Heart Seal into DLC classes like Witch, Ballistician, Great Lord, Grandmaster, Lodestar, etc. It's crazy how much power you're given. Yes, you can make Gunter a Maid. It makes Rev's later chapters downright nightmarish, but you can do it. Not to mention that there are a ton of people on GBAtemp with crazy hacks you can insert into your game using Twiddler. Alright, let's get my changes into my game: After you've saved your changes, pop your SD card back into your 3DS and boot up Homebrew again. Go to Save Manager, then to Save or Extra. Press Import Save/Extra Data, and select the folder you've been using. Import this, and all of your changes should be in your game once you load it up! Note: If you want to make a big change, like hitting the big ? button, or trying to unplay chapters, I suggest making a backup of your pre-big change save, just in case it doesn't do what you expected. And that's it! I hope this helped you! Feel free to ask questions, but please keep in mind that I may not be able to answer them. See ya!