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  1. I had already posted this in the if Fan-Translation thread, but someone from gbatemp recommended I just make a dedicated thread on here. The title says it all. This Fan-Translation is dedicated to translating the Nohrian and Hoshidan Festival of Bonds DLC. This project is dedicated to the U.S. releases of the game but a port to the European versions is also very possible. The DLCs have their own slots, titles, and icons and do not replace any pre-existing DLC. The translation are based off of young-il-long-kiyoshi's and mariethe crocheter's translations which can be found here and localized where necessary. So far this is mainly a solo project in terms of getting the text into Fates script format and getting it into the game. I don't have much else to say at the moment but I'll leave the necessary info and links if you want more information. I'm also looking for help if anyone else is interested in helping turn the translation into script format. I'm not even asking for you to rebuild the DLC or test it as I can do that all myself. Just someone else who's willing to help put it into script would greatly speed things along. So if you're interested, shoot me a message. As of 9/8/2017 I've been focused on finishing the "Spring Scramble" before working on "Fall Scramble" as the Spring Scramble contains more content. The intro, pre-battle dialogue,, all kimono conversations, Shiro_parent, Kiragi_parent, and Asugi_parent conversations are complete. Links: GBAtemp thread (Has more info/Screenshots) Github page (Contains project files. I update it after every translation session so it's always up to date) Screenshots:
  2. I know this will sound confusing but hear me out. So in my new revelation file i want to marry Shura. but, i want to give some good skills like vengeance. aka. i need to marry him first so he can use the partner seal. Heres the problem:I dont know if kana will have the stats that correlate to the stats when shura and MU get married or if they correlate to the stats MU and shura have when they enter the side quest. So can someone tell me?
  3. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  4. My biggest and most despised aspect of 14 is how it is blatantly bad. I know, 14 hate is so overdone or whatever but really it needs to be said. 14 has an identity issue due to 13 and that hampers the game. Nintendo forced IS to make a follow up even though they shouldn't have. With split teams with different ideals and beliefs, a poor editing staff for the plot, and many more issues 14 was set for a failure, not commercially but as a game. As a follow up to 13, it had to do everything 13 did; child units, marriage, anything pandering to "anime" fans and "casual" audiences. 14 is a failure as a game, in game design, as an FE title, and as a major game. But how does that mean blatantly bad? It's all in the presentation, the game was presented as "Choices" but in reality it wasn't about choices or different routes, it was milking money and hiding it's flaws, which are obvious more and more as time goes on. That may not make the best of sense, but the game blatantly split itself, when we all know it should just be one title. While yes, Rev does exist, that doesn't mean there are actual choices and so on, it's cash grabbing, separating the major "choices" in game and making them only obtainable through paying more for something of either worse or equally bad content. Sorry if you read this trainwreck.
  5. I'm just curious basing on their stats, and their personalities.Which of these is better? The Avatar, or Child unit? (I suppose I put this in the wrong category again.)
  6. I've always loved the GBA battle animations, and I recently got into making my own. This is my attempt at making Fates' Royal families, Someones probably done this better before but I thought I'd take a crack at it. I've completed the 4 Nohrian siblings and almost all of the Hoshidians except for Ryoma due to his weird faceplate. First I did Everyone's favorite cinnamon roll; Elise! Heal Animation: I had some trouble with the hair at first simply because of how bizarre her pigtails are, I ended up using a modified version of Rebecca. Next on the list was; Leo Basic Anima Attack: Anima Crit: I'm thinking about trying to make a sword animation for him, I definitely want to give him a special Brynhildr animation. The Most difficult thing about making Leo was that I couldn't find Male battle animations only sheets, so I just took Selena's battle animations and copy/pasted Ewan's hair onto her Skipping a sibling I actually did Xander next, due to Camilla's... unique character design. Basic Sword Attack: Sword Crit: It was fun to make a paladin without a helmet, it always seemed weird to me that Seth has a helmet when fighting but not in his portrait. I'd also like to come back to Xander to give him a fancy ranged attack when using Siegfried. Next we have Camilla: Basic Lance attack: Lance Crit: Sorry if anyones disappointed by a serious lack of something (she's not using an axe.) But i'm still learning and I don't think a more accurate design is something I can do, I took the face and hair of a pegasus night and changed it up a bit to fit a Wyvern lord. Moving on to the Hoshidians My first is; Hinoka: Basic lance attack: Lance Crit: Hinoka was a fairly easy color swap. Sakura: She was probably the quickest and easiest. And last one (for now) Takumi: With Takumi I decided to have separate animations for when he has his Yumi equipped vs other bows Regular Bow Attack: Bow Crit: The hardest part with Takumi was his pineapple hair I ended up using his actual map sprite from fates to give me a better idea. Fujin Yumi Attack: Fujin Yumi Crit: When he's using the Fujin Yumi I changed it so his bow is gold, the bowstring only appears when he's firing and has a cool "disintegrate" affect to it. In his crit the symbol is meant to be the Japanese word for storm, which is part of the names of the Japanese gods takumi and ryoma are based off of (Fujin of wind, and Raijin of thunder/lightning) I'm unsure if it really fits though, I'm considering making similar ones for the other princes, any ideas for those would be great! Any constructive critisism would be super awesome as i'm pretty new to animating as well as this forum so if you have any tips send them my way. I'm gonna go do more animating Thanks for reading all this stuffXD These animations were modified using a free internet software I found called piskelapp you don't have to download anything except whatever animations your changing. If you want to use these for something feel free! Please Credit me if possible (and send me a link please!)
  7. I liked all but the arena, but that's because I'm an arena junkie.
  8. If you don't see your wife/husband in Fates on this poll, feel free to leave him/her in the comments.
  9. After roughly 9 months there were many main series additions that aren't event-related. Almost every series got more faces to its roster ... but almost is almost. I'm pretty one of the banners for November is going to be a special one, so it leaves space for another main series entry. The progression so far from launch: - Sacred Stones/Genealogy - Genealogy/Thracia/Binding Blade/Radiant Dawn - Blazing Blade - Shadows of Valentia - Path of Radiance - Shadows of Valentia - Mystery of the Emblem - Shadows of Valentia - Sacred Stones - Path of Radiance - Genealogy of the Holy War So far the only main series that didn't get any more faces are the newer entries, Awakening and Fates. Fates kinda cheats in that regard since we got Charlotte and Shigure in their event forms before the actual incarnation. Both games are, of course, represented often in special banners though there are some rather important characters missing. Awakening has still a lot of the original shepherds (Sumia, Maribelle, Vaike, Miriel, Ricken ... no I didn't forget someone), while Fates is missing pretty much everyone who isn't a retainer to a royal (most notably Kaze, Silas, maybe Rinkah and Flora). The ones that didn't get 'proper' banner presentation are the participants from the Sibling Bonds banner; Thracia, Binding Blade and Radiant Dawn. Noticeably, Leif and Micaiah, the protagonist of their respective games, are still missing. The latter is also quite high in CYL which begs the question of her whereabouts. What do you guys think about this? What game is going to get the spotlight?
  10. If you don't see your favorite character from fates, in this poll, feel free to leave him/her in the comments.
  11. So I would appreciate if y'all could make some Corrins that resemble anime characters maybe?
  12. A. Corrin does a Hara Kiri, and then comes back in a new body, and has a limited amount of time to destroy his real father's dragon self, before he is sent to the afterlife. B. Sakura gets kidnapped by Garon, instead of Corrin, and the protagonist is Sakura instead. C. Takumi and Elise leaves their respective families, and Elise ventures out to have Corrin come back to Nohr, and Takumi ventures out to kill Corrin to make him pay for abandoning Hoshido, until they learn the truth of their true threat.
  13. Hey, Its been a long time, since I was active (not lurking in the shadows) and recently I had the urge to go and buy one of the 3DS FE titles. If you could kindly consult me about what game I should get, that would be nice. I know, many may not like them or even hate them, but I am still asking for (if possible) objective opinions, why I should or should not get game X. Meaning a reply like "Buy game X, cuz good waifu" is something I often see on non-Serenes Forest forums with unreasonable children. PS: If I seemed rude, then I apologize. But recently, I have encountered many kids in fandoms where I also lurk around with this kind of attitude, which increases my salt-level. PPS: If there are any mistakes, english is sadly not my native language.
  14. Hello, people who already own Fates, whether it's the Japanese or the North American Version. Bored to do the game like that? Then add a plethora of challenges to make sure you can do the game over and over and over again. These challenges are meant to be done in Hard Mode or Lunatic Mode. Normal Mode is for scrubs. Every unit in the early 5 chapters are allowed else it would probably be impossible. Kamui's Harem : Complete the game by only using characters of opposite gender. We have your back : Complete the game by only using retainers. If you're doing Birthright, that means that you can only use Kamui, Jakob/Felicia, Gunther, Kaze, Hana, Tsubaki, Oboro, Hinata, Saizo, Kagero, Setsuna, Azama, Orochi and Reina (thanks Quintessence and Elie). If you're doing Conquest, that means you can only use Kamui, Jakob/Felicia, Gunther, Kaze, Effie, Arthur, Zero, Odin, Selena, Beruka, Pieri, Lazward and Flora. If you're doing Revelations, that's obviously all of them. Only the leaders can fight : Complete the game by only using the royal family + tribe leaders. If you're doing Birthright, that means you can only use Kamui, Felicia, Rinkah, Sakura, Azura, Hinoka, Hayato, Takumi, Kaden, Shura and Ryoma. If you're doing Conquest, that means you can only use Kamui, Felicia, Azura, Elise, Camilla, Leo, Keaton, Xander, and Flora. This challenge is probably one of the hardest and also probably not possible on Conquest Lunatic. No horses allowed : Complete the game by only using units who are foot units on their base class. That means you cannot reclass the units you want to use but are mounted to use them. That also means that on Conquest you're pretty screwed since all the Royals have a mount. Only-Horses club : Complete the game by only using units who are mounted on their base class. Kamui has to be reclassed to a mounted class whenever it is possible. Same rules than the other. Meaning that now it's on Birthright you'll be annoyed since most units do not begin mounted. I can't master anything : Complete the game while not using any weapon who are over E rank. Don't worry though, because the broken legendary weapons are still at E rank. I can't use this weapon, it's too complex : Complete the game without using any weapon at E rank. That means that characters like Rinka and Sakura are pretty screwed since they start at E rank. And yes, that means you can't use Kamui until you get the dragonstone. Fun, isn't it? (you're allowed to use the Bronze Sword against Xander at Chapter 1, but can't use any other sword until you get your hands on an Arms Scroll) It's only me and my army : Complete the game while only using Kamui and Generics. As I can't get my hands into the game yet, I don't know how the capture mechanic works, but if it's how I think, then you can go for Skirmishes to get Generics. You can't do the challenge on Conquest unless you want to have almost no units for the whole early game. You're allowed to use regular units until you get your full party of generics. There can be only one : Each time you get a group of units in a chapter, attribute a number to each unit and roll a dice (x = number of units you get). You can only use the unit from this group that is selected by the dice. There is no problem in rolling the dice at chapter 4 in Conquest, at chapter 5 on Hoshido or Conquest and at chapter 6 in all routes. That means that some massive recruitements like Birthright's chapter 7 and chapter 8 can roll pretty bad. Though you're almost guaranteed to get Kaze and Azura in Conquest, and at chapter 5 on Birthright you get either Sakura or Azura so it's pretty fair. I think that's all! Add more challenges if you want, and have fun trying! (btw I'm prolly gonna try them all on Lunatic once I can get my hands on the game)
  15. So gameplay-wise Fates is wonderful. The only flaws I really notice with that is that Birthright and Revelations don't have that epic challenge feel that Conquest does, but other than that, it is fantastic for FE. However, while I liked many of the characters, the story of them felt a bit... weak to me, but I felt like there was promise to be had here. How would you improve the story of Fates in general? What are some missed out opportunities for pre-battle dialog between one of Corrin's units and a special unit in the field, and what would they say in such pre-battle dialog? How would you make some characters done better, such as character arcs?
  16. I chose the Conquest route, but I liked the Revelation route, and didn't like the Birthright route so much.
  17. So having beaten Conquest Hard (too scared right now to try Conquest Lunatic) and just about finished with Revelations Hard, I was wondering what you guys think of the various classes/archetypes and which characters are "best in class". As in, which of the three base ninjas is the best, which of the casters (mages and diviners) is the best, and so on. I am thinking purely in their base classes and promotions, and for the story mode. So I guess the rules for this discussion are as follows: - No DLC classes or characters. - No Corrin. - No consideration of Partner/Friendship / Heart seals (because at that point you can create a monster of any character given enough gold). - Join times \ availability are important, but that cannot be the main staple of your argument for or against a unit. For example, Revelations Odin joins late, at the point where your main party is promoted, and is a pain to grind up into use -- but his damage/utility results are subpar at best without some interesting reclassing using seals, which breaks the rule above (I do love Swordmaster!Odin, but that doesn't adhere to this ruleset). Arguments can be on a game-by-game basis. I don't want to talk about healers, because there's a lot of them, and it is very route dependent. For example, Conquest Elise is Jesus Christ in pigtails on a horse. Revelations Elise is an adorable benchwarmer, and eventually Odin's bedwarmer. Not going to talk about the beast units because the Kids are just straight up better because they get access to a parent's skill. The Wolves are better than the foxes IMO though, because of bulk. EDITS: 10/11/17: Mozu moved to lances (we all make her an archer and think of her that way, but she does technically need a heart seal to be usable, so I can't break my own rules, can I? I'll leave her description though, still kinda works. Some minor clarification edits 10/11/17: I FORGOT KIRAGI I'M SORRY. Also, some shifting in the Archer rankings. 10/13/17: I forgot more people. Such a bloated cast. Adding Percy, Anna, Izana. Will add Rhajat, Fuga, and Scarlet after reasoning for their placement is provided (I've never used them). I suppose I'll start with my personal ranking, which will probably change as the discussion develops: Mages 1.) Ophelia -- Conquest is a specialist-oriented game, meaning you want someone to do their one job super well. Ophelia consistently turns into a glass cannon that can one-round or one-shot many units with her personal tome. In Conquest, where your only other mage option really worth talking about is Leo (Mage!Odin just never performs for me, sadly), this makes her very valuable. Odin's early join allows for her birth relatively early on in the game when compared to other kids (with the exception of F!Corrin Dwyer and Effie!Percy). In Revelations, she is harder to get by a decently large margin, but the work required to build a support between Odin and someone else is, in my opinion, worth it. 2.) Leo -- Leo being #2 and not #1 is going to trigger people, because in Conquest he joins at a good time, with good bases (needs a speedwing, that's it) and is mounted. There, the key requirements for a strong unit. Oh, and also a powerful personal tome with a situationally useful effect (Final battle vs. Iago comes to mind, with Leo dueling the room full of Sorcerers). So why do I put him this low? Well, its because his damage output is just not high enough for endgame without heart sealing him into a sorcerer (which would then make him quite powerful indeed, I've tried it). Leo not being #1 is purely opinion. Strictly speaking, Leo is probably a better choice for #1, but I value Ophelia's damage highly. He does take a penalty from his late join time in Revelations, but it really isn't that late, so it's nbd. 3.) Hayato -- He's got acceptable bases and good growths in Revelations, so he can make a quality Onmyoji. I think his potential outscales that of the other options, though I admittedly haven't done a ton of digging for that comparison -- and I haven't played Birthright. I don't have a lot else to say here, I found myself not using him in my Revelations run despite his nice early join time and the lack of real mages at that point in the game. 4.) Orochi -- She can hit hard, with a good magic stat, but she's slow. Oh dear god is she slow. If you can't double, that's a major problem. Her personal is also functionally worthless, as there's no reason to really capture units in any of the games except MAYBE Haitaka in Conquest for the Rally Defense pre-Ch.10. 5.) Izana -- He is a strong replacement unit. He is a decently strong, but not exceptional, Onmyoji, with a personal skill that makes ALL units within 2 tiles of him take 2 less damage. If properly positioned, this can be helpful, if not properly positioned, this can be a detriment. You get him in by getting the bath house to max level IIRC, which takes awhile, and is a waste of DVP for a lot of the game. So he's good, but any of the above mages are just flat out better (except maybe Orochi, because of how many levels she would already have). 6.) Nyx -- She has higher dps potential than Orochi, in my experience, but she at no point avoids getting one shot by a physical unit -- even some mages can ORKO her, and that frailty is really bad for me personally as a player (I have a tendency to miss 83+% hit chances. A lot. It's a curse I swear). Ophelia above is not much bulkier, but she does a fair amount more damage and has a strong personal weapon, so I forgave her for that. 7.) Odin -- I'm sorry Odin, I love you, but you are just a middling mage at best. You are at your peak magic performance when Nos-tanking, and that isn't even as strong a tactic in Fates. A forged and named Mjolnir tome can potentially patch up your offensive problems, and your skill ensures a lot of Vengance procs (which doesn't matter, as Nos can't use offensive skills, so no synergy), but you just aren't a stellar mage. You are leagues better as another class, but we cannot consider this, because of my rules. You make a decent Dark Knight I suppose, but unless you're Corrin or Leo, Dark Knight just isn't a great class. Ninjas 1.) Kagero -- Based purely on my experience in Revelations, Kagero joins at a decent time, and only a level or two behind, so getting her to be in line with the rest of the team requires practically no effort. She has the highest strength growth of the ninjas, and her speed is equally high (70%/70%), both of those being higher than Saizo's, and her speed only being 15% lower, which doesn't affect much. She joins only three chapters after Kaze, and has a much higher potential for damage. While yes, ninjas are primarily debuffers, being able to have the strength to reliably kill things is incredible for a ninja. As a master ninja she won't proc Lethality much, but it's useless ass Lethality so who cares. She abuses Shurikenfaire to do even more damage (my kagero is currently doing roughly 30+ x2 to everything she initiates against that isn't another Master Ninja), and in the more even pairup against enemy Ninjas, her personal skill functions like a situational counter that also mirrors the debuffs. This allows Kagero to win just about every 1v1 (and a lot of 1v2, if paired up) Ninja duel in Revelations. She's also hot as fuck, so I can't in good conscience leave that out. 2.) Kaze -- In every route of the game, you get Kaze early. He's one of your first locktouch units (except for Niles), he's fast, so he can kill weaker enemies in the earlygame to scale up his level to stay somewhat relevant, and his natural Ninja kit allows you to easily set up kills for other units that need exp. His personal skill has saved me a few times, but you can't rightly rely on it (unless you have Kaze support Midori -- then you might be safe). However, as the game progresses he simply stops doing damage -- especially in Conquest, where you can't really get good shuriken for him (No Barb or Sting shuriken, those are the big-uns to make him useful). As a master ninja in conquest, he can be a BOON to you with a Hunter's Knife during the Furry Genocide, but after that he just can't hold his own. He's also made of wet tissue paper, so oneshots happen if an archer looks at him wrong. 3.) Saizo / Asugi -- His best growth is 80% in skill. Ninjas don't have issues hitting things, and lethality frankly is a trash skill that isn't worth using, if given the option to replace (which you wont, no heart seals, remember?). Every one of his other growths are average at best, and fall severely lacking behind the other two ninjas in the stats Ninjas need to be effective. Combine that with a personal skill that is literally only a positive in scrub-casual (phoenix) mode, and Saizo is the weakest ninja of the bunch. Again, we aren't considering seal usage here, even though I've heard he might be a decent Samurai. Asugi's base growths are similar to Saizos, but they might be able to be patched up with a good parent. I'm not sure. Cavaliers 1. ) Xander -- Siegfried is an amazing weapon, Xander always comes into the game with excellent bases, and in a class that can be both a damage class and a physical tank class (especially post-Defender). Good movement is obvious as a Paladin, and he is just a solid unit that most players agree is a very powerful and necessary unit for higher-difficulty runs. I don't need to say much more. 2.) Siegbert is a mini-Xander sans Siegfried. His personal makes him a decent pair-up bot, but his stats are respectable upon recruitment, and he makes a solid Great Knight (a class I'm not particularly fond of, but his stats are good). His effectiveness is depended on his mother to an extent, however. 3.) Sophie -- Silas' kid outshines him by default, especially with a good mother. She has a fun personal skill and can grow into a solid Paladin come lategame. She's a decent choice to pair up with Siegbert actually. Again, effectiveness may be hindered or buffed by her mother. 4.) Peri -- Peri is a mixed bag for me. On one hand, she has decent growths in strength and speed (60+% at base and with either promotion). On the other hand, she is frail. 35% defense growth frail. In Revelations, you get her too late for her to be worth training. In Conquest however, she could be worth training, as she comes into the game early on, at the same time as Laslow, and at a decent level with usable bases. Her personal skill is weird and slightly un-intuitive to make use of, as it gives her +4 to all offensive stats after initiating combat and killing the target. But only for one turn, meaning that to USE that stat boost you either need to dance her (which may be worth it, depends on scenario), or put her in a position where she can use those buffs in enemy phase, while counterattacking. Let me remind you, 35% defense growth, and base 10 in both defense and res in Conquest upon recruitment. She can counterattack mages fine (55% res growth), but if she's counterattacking on enemy phase, she is probably in melee, and Bloodthirst doesn't give her any defensive buff. So she's clunky to use to maximum potential. 5.) Silas -- He's good earlygame, and should be benched in the midgame, because he is painfully average in every way, and his personal skill encourages risking a reset-by-Corrin-death. Lean on him for as little time as possible. In Revelations, he's hot garbage with a late join time. In Conquest, he's mediocre at best but you get him early. Use him for his kid and move on with your life. 6.) Gunter -- It's Gunter. I need say no more. Swordfighters (Mercenaries and Samurai) 1.) Ryoma -- He has a personal 1-2 range weapon that gives him +4 str. This weapon pushes Ryoma into a power tier with Xander, though perhaps less reliable because of Swordmasters' reliance on dodging for survivability. Vantage is a skill I like a lot, and paired with Ryoma's high skill and Astra can lead to some clutch 1vMany scenarios -- but don't rely on these, please? His stats and growths are above average, and in Revelations he joins even before Xander and Leo IIRC, so you have more time to abuse him if you should so desire. There isn't a ton to say here. 2.) Soleil -- With a non-mage mother Soleil can be a very solid unit. As both a Bow Knight and a Hero she can perform as a solid offensive threat with her base 60% strength growth, though her defenses aren't amazing. An argument could be made for placing Laslow here instead because he is slightly bulkier, and therefore can more effectively use Strong Riposte, but Soleil is a reliable unit with a strong personal skill. Her personal benefits from having a bulky female unit support her (In my runs I've supported Soleil with GK!Sophie), and that can effectively patch up her defensive problems. 3.) Laslow -- Laslow is a (Marginally) bulkier Soleil, and his high skill, strength, and luck let him be a reliable, if not exceptional, player phase and enemy phase unit (if given a 1-2 range weapon). All of his pros are generic Merc/Hero pros, aside from his unique personal skill. His personal rallies +1 speed and +1 strength, which may not seem like much, but can make a distinct impact on a chapter. If you promote him into a Bow Knight he also picks up Rally Skill, so he can (by still following these rules) become a semi-respectable rallybot, which is never a bad thing. He is a solid unit all around. 4.) DISCLAIMER -- In my Revelations runs I have not ever found much effective use out of the samurai retainers, and therefore I don't have much of a good idea for how good they are. They just never seem to pull their weight, especially fucking weak ass revelations Hana. So I'm going to assume at least one of them (Probably Hinata's kid, kids are usually better) falls in here. 5.) Selena -- Selena is a slightly weaker, but noticably faster, Mercenary that comes into the game just a couple chapters before Laslow, in a chapter that has many axe users that she can just kill for easy experience. She, much like Laslow, won't become a stand-out combat unit in the lategame, but she can, like Laslow, be a reliable pick with a good pair up, however her personal skill provides disincentive for pairing up, as it is solely a situational crit for the attack stance -- a situation in which her supported ally's crit doesn't kill the enemy, which doesn't happen often. She's decent, but second rate. 6.) If they werent in #4, they go here. Fliers 1.) Camilla -- Joins early in both playable routes, has excellent bases and actually okay growths, she has flier utility, and is just generally strong. Malig Knight is not the optimal class for her, Wyvern Lord is, but that takes a Heart Seal so I won't consider it. She as a Malig Knight still has strong speed and strength, allowing her to scale into the lategame as a damage threat without babying (or even dedicated use). Her magic stat is just bad, so its not worth trying to use her as a flying magic threat -- so unless you're one of those people who burns a ton of spirit dust on her, she will be a physical threat pretty much exclusively. That said, she is a strong flyer and can ORKO most of the other characters in the game without much effort. She also gives some nice physical attributes to her kid, some good strength and some good defense. Excellent unit. 2.) Caeldori -- Cordelia, because we all know the best pairing is the Selena!Subaki pairing for story reasons, is a quite solid flying unit, and frankly the only flyer besides Camilla that that I found good use out of. Hinoka was good, but fell flat. Her personal evens out power imbalances to an extent, she has good stats, and a good parent can double down on that. She is a solid flying unit that is worth using useless Subaki for. 3.) Hinoka -- Her personal skill is really nice, but other than that she just never works out statwise in my Revelations. I might just be unlucky, but I don't have much to say. Remember, I have not played Birthright. 4.) Shigure -- Shigure can either be quite powerful or totally useless depending on his father. If he gets some rally skills passed down to him, and then promotes into a Sky Knight, he can double down on his personal skill, which is a rally that does small heals. This is usefull, but rarely lifesaving. It is just easy sustain. Like other pegasus riders, he will not hit super hard, but he will usually double, and his utility as a flier makes him usable by default. His combat effectiveness is reliant upon his father, and his best non-Corrin father is Kaze by far, giving him a 53%/65% strength/speed growths, which can make him deadly indeed. 5.) Reina -- Reina is a powerful midgame pre-promote in Revelations with a mini-Lifetaker personal skill (which I am a fan of). Her stats are decent, and she will serve as that strong flyer until you can get actually decent fliers trained up. A big weakness of hers is her total lack of supports with non-Corrin units, which limits her pair-up potential for stat bonuses. She is your midgame crutch unit if you need it, and I say that's okay. She will be effective for awhile, but she stops being useful lategame. 6.) Percy (tentative ranking) -- Percy has always been hit or miss with me. I usually get access to his paralogue (which is the child chapter that actually gives me the most trouble for some reason) pretty early because it's easy to pair off Effie and Arthur and then forget the dad exists. Percy is another wyvern rider, with decent growths and really high skill and luck. But he has never seemed to work out well enough for me to justify filling a slot on my team with him. I'm interested in other opinions here, potentially in what mother is better off for him. I've tried a few different ones, but Percy just never works out. 7.) Beruka -- Tankier Camilla(?). Without the lovely breasts. Her personal skill frankly doesn't matter, dealing +4 damage to helpless units makes little difference when those units are healers or archers 9 times out of 10 -- the latter of which you probably wont double, and therefore shouldn't be hitting. She's decent pair up fodder, gives good defense to kids, but she's overshadowed by just about every other flier. 8.) Subaki -- Subaki doesn't do damage. At all. He's hot garbage and literally exists to help bring Caeldori into existence. I hate this unit. Fighters / Savages These are just kinda...bad. Across the board. I don't use them for similar reasons as a certain Berserker-triggered user that will probably show up here ( <3 ). Doesn't help that Arthur is abysmal, Charlotte is bad, I didn't use Rinkah and I just don't have an opinion on where they fall relative to eachother. I'm interested in what you guys have to say on this one. Knights 1.) Benny -- Benny is a min-maxed tank, make his ass a General for wary fighter, and watch him just not take damage from anything that isn't a mage. His strength is decent, his defense is excellent, his res actually could be worse, and that's fine. I personally don't find myself using this entire class of units in the endgame, just because of low movement. 2.) Effie -- She is Benny, but with earlier Conquest join time, and respectably higher damage output. In Conquest, she's better because of availability and damage, but Revelations Benny is better across the board, so why use her there? 3.) Ignatious -- He's like Benny, but a child unit, and therefore potentially really good or gimped. It's hard for me to rank this class of characters, because they all do the same kind of thing, with slight variation. Lancers 1.) Oboro -- Comes early, comes strong, her base classes have some excellent skills, and her personal skill is only situationally effective in Revelations, but that's okay. Lances in general are pretty damn strong in Fates as a whole, and she can abuse that. She's your best candidate for the Waterwheel come lategame, and can be both a debuffer, a frontliner (if not a tank, per se) and a damage threat. 2.) Shiro -- Child unit, child of Ryoma. Potentially stronger than Oboro, but I haven't personally used him, so I'm not sure. Again, this is a category i'm interested in discussion about -- for learning purposes. 3.) Mozu -- She has a lot of levels to get stats in, and as Conquest's only potential Sniper, she has a lot of value. Her stats will lead her to out damage Takumi in the late game, she is only #2 and not #1 because of the amount of effort it takes to level this little girl up. She can scale up super hard, and can be decent, but I find that she isn't worth the grind required. That exp could go towards other units. But all of this is moot because she needs that heart seal to do literally anything. Archers 1.) Takumi -- His stats are only slightly above average at best, but he is #1 because the Fujin Yumi is just...strong. His availability is excellent, his usability is similarly so, and he can scale into the lategame because he gets carried by the Fujin Yumi. 2.) Kiragi -- He's a better Takumi without the Fujin Yumi by default, and give him a strong mother like Camilla and he can make for a super powerful Kinshi knight. His personal skill is designed around enemy phase, which isn't a great thing for any archer unit, but it can be helpful if you want him to duel Ninjas with WTA. His good stats and strong weapon options in Revelations make him quite powerful, and is worth a slot on your team. Come endgame, he might be more powerful than Takumi (especially if you make him a Sniper instead). 3.) Nina -- She's Niles but with more magic focus. I haven't personally had her be incredible ever, but she can put in work with a Shining Bow and provides excellent staff utility. Her personal benefits from you having two dudes paired up nearby, and that isn't a hard thing to do. Her biggest flaw for me has always been her abysmal defense. She is super frail, and that can make her a liability. That said, I think my experiences with her have resulted from me making really bad decisions regarding her mother, and I have been told by others that with an actually good mom she becomes a very nice adventurer or bow knight that can replace Niles on Conquest or be a solid unit in Revelations. 4a.) Setsuna -- She's either #4 or #5 depending on which Shura you are looking at, but she can become another Mozu, with just a little less effectiveness. Her personal is kinda just...bad. It's not useful, so she gets not unique combat edge. 4b.) Shura -- In Conquest he's a decent Adventurer that you will usually kill for free Boots. In Revelations he's a super powerful prepromote that you can get pretty damn early. You can bench him until chapter 20, then pick him up and he will put in work. He does decent damage, and he comes with staff utility. His personal lets him debuff 1 range units, which is situationally quite nice. He's solid. 4c.) Anna -- Anna will be a better archer for you than Shura outside of Revelations. her personal is a fun little quirk that nets you some spare cash, but she won't be doing a lot of damage until she promotes to Adventurer to make good use out of her magic stat with a Shining Bow and staff utility. Shining Bow Anna can hold her own, but her biggest weakness is her physical frailty, so don't misposition her. Her recruitment chapter is...interesting. I have problems with trying to do it early (as in pre-CQ ch.10), but if you can do it, it's pretty decent. 6.) Midori -- She can be a money-generator for you, or a decently powerful unit as a Merchant. Mechanist is also an option for her, and her stats are decent enough to facilitate both option, but as a merchant she gets the capability to generate gold, and then throw it at people for bonus damage. She has some powerful sets that abuse heart seals and the like, but she's a solid unit with just her base promotion options. Her personal makes her generate gold so much more often, it's really nice, especially in college-debt-poor Conquest. But, she doesn't kill as efficiently as others, and as such is somewhat gimmicky. 7.) Niles -- He's great earlygame in Conquest, unusable in Revelations, and he will never be a superstar or even a reliable lategame unit. You use him into the midgame, then you should either not need him or replace him with Nina. I'm really interested in what you guys have to say :)
  18. I understand that the child units in Fates are generally considered weak for a story perceptive and opening up a be of weird implications. I am going to going to attempt a retelling of all of the Fates to make them have more interesting than growing up the the babyrealms. Siegbert: Forrest: Ignatius: Dwyer: I will try to add the rest of the child units later next week.
  19. I've been playing Conquest Hard Classic lately, and I was determined to use Odin because I love the Awakening Trio's characters, and I decided to test how Odin performs when you heart seal him back into Owain (Samurai). For me, this has resulted in a unit that I can quite reliably give a pair up partner to, and then throw him at half of the map and win. I realize that as a mage Odin is objectively bad, but after trying this I honestly think he is supposed to be heart sealed into a samurai. Unless your Corrin can go Samurai/Swordmaster, this would make him one of, if not the, only swordmaster-capable units on the Conquest route. This means Vantage, Astra, Swordfaire, and the (to me) underrated Duelist's Blow. I know that sword-lock is traditionally a not-wanted attribute, but in Conquest a lot of the bosses are either at WT Disadvantage, or neutral WT, so Swordmaster!Odin is a fairly reliable boss-killer too. His personal skill lets you get acceptable amounts of crit from even just a forged Iron/Steel sword, but a forged and properly named Killing Edge gives him enough to crit reliably. Additionally, even though his skill growths don't make it really necessary, starting with Heartseeker lets him hit targets with high avoid in the early levels more easily -- though there aren't a terribly large number of ninjas before he would likely be promoting. I guess what I am posting this for is for discussion on whether or not you think it's worth the early Heart Seal. If you bring it with you to his recruitment chapter, there are a lot of axe-users that he can get easy kills on, but that heart seal might be better used on Corrin? What do you guys think?
  20. After few responses on the Discord sever, they next next step was to move my Let's Play to a thread. Ah Conquest, so much to say about you. Any feedback to make this better would be appreciated. Chapters 1-2:"As If I Met Her in My Dream" More updates will be posted throughout the day.
  21. Hello, I really hope this is in the right section! ^v^;; I was looking for an artist that might be able to make a sprite for my FE: Fates OC? (Obviously not for free) This is the OC I'd be wanting a sprite of https://toyhou.se/1071304.hollis/gallery#3941485 As you can see she wears a generic maid class uniform, the only difference being that the stone on the brooch is a different shade of blue than say, Felicia's is. Her face is also bit rounder than the usual face-shape for female fates characters and she notably has bags under her eyes. TwT If anyone thinks they'd be able to do this please post here or contact me or however is easier! We can discuss rates/payment, etc.
  22. So Battlebees from tumblr/Youtube decided to create custom sprites featuring Oboro's children inheriting the demon face. (Original website here.) Sophie just looks silly cute; I just can't seriously imagine her with a demonic face. Midori looks like she ran out of weed and starting to have withdrawal symptoms hehehe. Nina, on the other hand, looks like she ended up spending the entire night, watching men interact, and getting sleep deprived the next morning. Mitama also looks like she got rudely woken up by Azama and angry for being deprived of sleep. Well, that's what happens when you don't go to bed dear. Asugi looks like a douchey teen who's been trying to act edgy after playing too much GTA. Ignatius, Dwyer, and Rhajat don't look all that different... Not too sure about Shiro or Selkie... I'd hate to see Caeldori or Hisame with such a face though. They look like they are going to utterly screw you over. Both Kanas also looks unsettling. And Gods, is this what happens when Kiragi must have inherited both Oboro's demon face and Takumi's jerkassery.
  23. So basically I want everyone to make an avatar for a specific class line, and send me your castle address and I'll beat your team, pick your avatar, and use them in my run. 1. Jeff (Apothecary) by Me 2 . Lorelei (Troubadour) by @LoneStar 3. Madoka (Great Lord) by @AceDrake 4. Nora (Oni Savage) by TAR on Miiverse 5. Corrin (Knight) by Random Castle 6. Flynn (Outlaw) by Random Castle 7. Austin (Mercenary) by Random Castle
  24. Alright, so I know they're not the best FE games in the series, but they're not bad. I wanna set up this thread to appreciate those 2 games for how they are since they're always bashed by everyone all the time. Personally, I think Awakening had a not to shabby story. Dig deep enough and you can get a pretty nice plot out of it. Alongside now knowing Grima's "birth" from the backstory in SoV, we actually can get a better view of the main villain within the story. Also, the children system in the game was very well placed in the game. The children actually had a purpose in the plot and were relevant as the whole time travel thing makes sense due to why they are time traveling in the first place. Fates wasn't all too bad either. It actually fixed most of the things Awakening was missing and/or needing fixing. The main one, the battle mechanics, was something Awakening was solely needing a fix on seeing as how it was pretty easy when you can pair up but the enemy can't. Nerfing it slightly and giving that feature to the enemy was a much needed fix while also allowing for people playing the game to strategize more on the battlefield instead of just throwing out their strongest tank. And even though Fates kinda didn't have the good things that Awakening had (which we will not discuss, not here anyway), it's still a pretty neat game overall.
  25. I've figured out how to extract the files from a .cia of FE Fates (I own a legal copy, 2 actually). But I'm kind of stumped on what to do next. I have the mods from RainThunder and it says to used the GameData.bin. I've found the GameData.bin.lz, and I try simply looking for certain hex strings without doing anything to it, but find nothing. When I decompress it and open it again in a hex editor, I only get 00s. What do I do to start the modding process?
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