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  1. http://wccftech.com/fire-emblem-fates-complete-edition-nintendo-switch-briefly-listed-amazon/ According to the post Amazon spain briefly listed FE Fates: Complete edition on its website. For those who don't know the cover is actually a piece of fan art. So it's fake. But, how would you react if this was real? Personally, since I got the 3ds version and disliked it even after getting the dlc. I would pass it.
  2. This is my version of a Birthright Tier List. The overall goal is to analyze a unit's effectiveness throughout the entire game and to differentiate units based off of stats and availability. I have played birthright twice on Lunatic so I have experience with a wide variety of characters and build paths. A couple things to note: I am omitting DLC and any stat boosters and arms scrolls when assessing characters. This is to get the least biased approach to each unit. However Invasions and limited skirmishes are acceptable. THis is what separates Birthright from Conquest and I think it is fair to once in a while participate in a skirmish battle whenever available and not abuse the system (i.e. not spending gold to force enemies to appear.) No skill inheritance and no reclassing except for master seals. Any additional information that does not affect the rankings comes after a : We all know that Ryoma makes this game really easy, even on Lunatic mode. So for this list, I judged units as if Ryoma never existed. I benched Ryoma to see how the other units would react and the game is quite more challenging without Lobster Lord (and chapter 25, the one with Camilla in the underground is one of the hardest levels in Fates with or without Ryoma.) You could make a whole separate list on which units benefit Ryoma the most but that isn’t the case here. You really get to see how other units shine when Ryoma isn’t in the fold. There is a giant drop off in viability from Ryoma to Corrin and another drop off from B-C tier or Azama to Hayato. One thing I noticed was that from Felicia to Azama, the units are very close together and there isn't as much of a gap as you might think. The goal of this list is to discuss the overall ability of characters. The best ability is availability. This is factored into the list as well. The list also is effort to reward as it discusses which characters will perform best with the least amount of resources (however it is not an LTC list). Obviously your opinion might differ from mine so discuss why you agree or disagree. Check out my Conquest Tier List https://serenesforest.net/forums/index.php?/topic/72009-conquest-tier-list-in-depth/ Now onto the list S+ Ryoma S Corrin S- Azura A+ Silas Scarlett Takumi A Hinoka Kagero Saizo A- Felicia 1 Oboro B+ Kaze Reina B Sakura Hana Jakub 1 Orochi B- Rinkah Kaden Azama C+ Hayato Subaki C Hinata C- Mozu D+ Izana Felicia 2 D Shura Jakub 2 Setsuna D- Yukimura S/God Tier/The overpowered tier where even if they get RNG screwed, remain elite and available throughout the game. Ryoma- The number 1 unit in the game (they call Birthright Ryoma Emblem for a reason) and he probably could make a run for the Fire Emblem Hall of Fame. He joins with amazing base stats and above average growths in most other areas. He is 1 level away from Astra (which is even stronger because of removal of weapon durability.) With a pair up unit, he can single handedly carry your team. His only knock is his pedestrian resistance growths, but his skill and luck are high enough that he dodges constantly from mages. On top of that his passive ability is pretty much a free crit, damage reduction, and damage buff. What is there not to like? He joins relatively late, but that isn’t too much of an issue. On top of that, Rajinto lets him attack from 1 or 2 spaces which is invaluable. Definitely the best unit in this game by a landslide. Corrin- You can shape him however you like and Yato is a very solid weapon even if it is locked to 1 range. Hoshidon Noble might have better skills that Nohr Noble, but rods over tomes is a huge downer. I can’t really recommend + magic because of that. I tend to go +speed -luck to match all the other units in the game with high speed. Either way, he/she is available for every level in the game so plenty of opportunities to overlevel. Azura- Dancer/Singer/Heron/Refresher of Fates. Always viable. Even though she is hella squishy, her offensive growths are actually good and could pick up a few kills in a pinch. Even though she is locked to C lances, her with a killer lance is surprisingly filthy. Her skill and luck make her dodge consistently and her 60+20% speed growth is absurd. Don’t rely on her fighting though as most physical units will 1 shot her: Consider temporarily reclassing her to a witch to get teleport. She can still use her refresh after teleporting to an ally. Just think about how busted that is. A tier/Tier 1/ Strong units that are extremely viable but RNG gods could prevent them from reaching their full potential. Silas- He is the anti-epitome of Birthright; meh speed and great defensively. He is one of the very few units that can truly excel at being a tank. On top of being the only cavalier unit in the game (without MC branch,) he is one of the highest movements for a non-flying unit. And he hits hard with his exceptional strength. As for promotions, both Paladin and Great Knight work but Great Knight helps him be the tank you desperately need. A whopping 4 out of the 29 Hoshidon classes give a defensive bonus of 15% or more (and yes Rinkah’s classes are 3 of those 4) and 40+20% is insane for this route. A staple for any team. Scarlett- Pretty much the only viable axe user before promotion and she comes in great shape. Excellent base stats with very high strength. On top of that she is the only unit that can go down the wyvern route in Birthright. She is one of the few candidates that can use the hammer obtained in Chapter 12 which is crucial considering the excess amount of armored units in the late game. She comes with a high base defense and her speed growths let her double consistently. She should fit into any team comp nicely. Takumi-We are assuming no Point Blank skill as with that he could rival Ryoma as the top unit potentially. Fujin Yumi is an amazing weapon and helps add a lot of value to a yumi user who is locked to 2 range. Insanely high skill and the special weapon helps make up for his average strength and relatively subpar speed. He is also surprisingly beefy for a yumi user and can take a few more hits than a majority of other units. Also, helps deal with the plethora of wyverns in the game. Overall a really good unit and with minimal protection can shred through the enemy: even if the Ballistician class is relatively underwhelming, Fujin Yumi makes him hit like a truck and can take out squishies with ease, if he gets in range that is. Hinoka- Joins with exceptional base stats and joins early. She is your only viable flying unit this early. She hits pretty hard and doubles consistently. She is a powerhouse late game as well as she scales well into the endgame and has solid defense and HP to compensate for the bow vulnerability. With a guard naginata, she will be one of your bulkier units. Works exceptionally well as a carrier as she can drop off slower movement units into the heart of the battle and fight alongside them. Her pair up gives a healthy balance of stats that are beneficial to a lot of units: Consider making her a Dark Falcon as well as her growths stay similar and her strength growths shifts to magic growths. Even if her magic growth is underwhelming, it is viable enough to make her a dual threat unit as she is one legitimate case of someone who can do that in this route. Even with the Galeforce nerfs, it still is a nice ability to shove in your back pocket. Kagero- Best strength growths by a longshot at a commanding 65%. On top of that she has great speed as ninjas have some of the best class speed growths in the game. However, she has comically bad HP and Defense stats. True definition of glass cannon. Her skill growth isn’t anything to gawk at either, but shurkiens are some of the most accurate weapons so that mitigates it a ton. A surprisingly exceptional mage killer as well as her 40% Resistance is second only to Orochi. She takes close to no damage from mages and her high damage output shred through the low defenses. Works amazingly as a Master Ninja even if Lethality is kind of wasted on her, Shurikenfaire makes her even more deadly. Will deal the highest damage output out of any unit in the game. As a pair up bot, she gives the much-needed strength growths that a lot of units could benefit from. Definitely has potential to be at least a top 5 unit in most playthroughs. Saizo- He has the best total growths in the entire game so that is definitely is vital. He is a pretty solid unit across the board but his biggest downfall is his pitiful speed at 30%. To be fair, the ninja class helps neutralize this weakness to some degree. He is a tanky unit in general and can take a decent amount of punishment. 45% magic growth is exceptional for a ninja as he is a solid dual threat option (although the only real option is a flame shuriken.) A thing to note is he joins with a measly 3 magic so it will take some time for him to build up his magic pool. He is probably the best candidate to make a Mechanist as his overall versatility lets you do more with Replicate and he is tanky enough to not get busted down if he is split up (although Master Ninja is almost always the way to go). You could knock him for being an all round unit as he won’t be the best at anything, but the versatility he brings is crucial to any team (and the fact that ninjas in general are strong) Felicia 1- Even with the abundance of early game rod users, what makes her stand out from the pact is her magic ability. She isn’t competing against strong magic competition overall and her early game availability sets her over the top. Although, until she gets the Flame Shuriken, she is rather underwhelming. But any damage is better than no damage (which is the case with both Azama and Sakura.) Overall a great support unit who can be an effective mage killer as well as pick off Generals later in the game. S rank rods also are a nice addition as well. Oboro- She has 40s across the board in the majority of her stats. She is the only Spear Master which benefits her greatly as she gets access to the highly coveted Lancefaire which increases her damage output significantly. Seal speed is a solid skill as well. Overall she is a good balance of attack and defense and can dodge a few hits as well. Unfortunately, there are not many Killer Lances in this game so getting your hands on one can be difficult, but her high ability to crit is also noticeable. Her passive is one of the best in the game as the vast majority of enemies faced are Nohrian in this route. Add all of that up and she hits extremely hard and can tank a solid number of hits as well. B tier/Tier 2/ Balanced tier that has viable units but weaknesses are more noticeable or units are outclassed by contemporaries Kaze- Out of the 3 ninjas he is by far the fastest. The problem is that it is usually overkill especially with Nohrian enemies being relatively slower. Other than that, he has very solid HP, Strength, and Resistance growths so he can also be a solid mage killer. Even with the high HP growths, he is still fragile due to his horrendous defensive growths. Kagero does his job better but with ninjas being so incredibly overpowered in this game, he won’t ever be a bad unit. SPOILER, on a lesser note, you must get an A support with the MC or he dies in chapter 15. It shouldn’t be too hard to do but if you ignore supports this can be detrimental as you lose a unit for nothing. Reina- Birthright did us the favour of giving us legendary prepromotes and Reina is definitely one of them. Even if her base stats are suspect for a prepromote, she has excellent growths in her 2 biggest stats, strength and speed. On top of that Chapter 11 is solely flying enemies so it is incredibly easy to get her a few levels. Her only knock is that she is terrible defensively and her growths won’t help her get much better here. She can use naginatas but it leaves her highly susceptible to counter attacks. It is easy to overextend with her but that leaves you increasingly vulnerable but if protected well enough, she can deal a ton of damage. Sakura- Her growths in magic and luck are excellent and she can surprisingly take a few more hits than expected with her adequate HP and defensive growths. Her biggest fault is being stuck on Shrine Maiden which also has limited movement (although festivals help counter this weakness a lot.) As for promotions, her as a priestess with a shining bow is incredibly filthy. She can double many enemies and on top of being able to attack from 1 or 2 spaces, it is incredibly versatile as well. However, getting C rank bows is so difficult as you are stuck with using physical bows for so long. For a more immediate impact, her as a Onimyoji is also a solid option as she can succeed with E rank tomes. Both options are viable but depending on if you want her to help you instantly, or more in the future: A couple of arm scrolls can speed up the process along on priestess and make it even more viable. When I am not using them, I tend to favor Onimyoji as I don’t want her to be useless for so long and the extra babying you must do as Priestess is too much for me. Hana- She is underappreciated mainly because she is often compared to Ryoma which is unfair. Even if Lobster Lord is better than her in every way, she is still incredibly lethal offensively. 55% Strength is the second highest and makes her hit incredibly hard. On top of that her speed at 55% is also well above average. However, she is made of glass. There is an incredibly high chance of her dying if hit with 2 strong attack. On top of that her early game is incredibly weak as it takes her a while to build up her skill pool. But after a bit of training, she can dodge pretty consistently and deal a ton of damage in the process. But a lot of luck is involved with her as she cannot get hit or she drops like a fly. Jakub 1- The thing that made him so amazing in Conquest hurts him tremendously in Birthright. With 3 other ninjas who use hidden weapons and can debuff, he is by far the weakest in that regard. On top of that, his low magic makes his healing even weaker (especially with festivals having less base heal than staffs.) With that being said, he is still a solid support unit and still has solid kill potential. He is also one of the most readily available units in the game so he has plenty of opportunities to be helpful. Oroichi- Her magic and skill are through the roof. She is a nuke that hits incredibly hard. Plus, the highest resistance growths in the game, she can also tank against mages incredibly well. With all of these amazing attributes it pains me to mention her nonexistent, sinful speed. 15% is so terrible that she gets doubled by godamn Generals. Especially with almost everyone else in the game having incredible speed, they are truly light years ahead in this area. Yes, she lands her hits and hits hard, but without being able to hit twice, her damage potential is wasted incredibly. But even with this terrible fault, she is still a solid magic user in a game lacking in that position and can be used as a long range nuke to weaken caught out enemies for other units to finish off. Rinkah- She really should be a lot lower but she has one saving grace; she is the only early game axe user. Until chapter 13 where you get Scarlett, you are stuck with her. Unless you somehow got Silas promoted which is highly unlikely, she is your main unit to deal with the endless waves of lance users. Her strength is also terrible. But her defense and skill are above average and can be used as an off tank. On top of that, she is the only unit able to promote into a Blacksmith (for better stats) or Oni Chieften (for amazing skills). Overall being an axe user and having access to exclusive classes helps save her from being hot garbage: The memes about Sakura being more jacked are actually justified as her strength growth is surprisingly higher than Rinkahs. Apparently, muscles don’t mean anything in Ryoma Emblem. Kaden- There is nothing to special about Kitsunes/Ninetails except for Beastbane which is a solid ability and Even Better which is incredibly busted. This ability gives him a bit of extra survivability as his defense his average. Overall speaking, his stats are average across the board but consistently doubles. Beaststone+ comes relatively late so that is something to factor in. Not a bad unit, but doesn’t bring anything special that another unit doesn’t already do. Azama- His growths are actually amazing. Amazing HP, Strength, Speed, and Defense growth. But unfortunately, he starts off locked onto rods, which scale off magic. Another unit’s potential wasted due to a terrible starting class. Consider master sealing him early as he is a very solid naginata user with the ability to double consistently. It’s a shame that his early levels plus rod abilities are wasted with his terrible magic growths. C Tier/ Tier 3/Requires a lot more work put into them or units that get outclassed due to bad growth distributions. Hayato- He has pretty average growths across the board except for Luck which is well above average. His early game is absolutely atrocious though. Joins incredibly underleveled with subpar base stats. His direct comparison is Orochi who joins 1 level earlier and far stronger. Maybe at 20/20 they are comparable but usually 1 Orochi hit equates to 2 Hayato hits if you look at the math. He has solid potential if enough resources are dedicated to him but even then, he is nothing special. Highest potential is a top 10 unit which is nothing to write home about. Subaki- It is complete irony that he is portrayed as a “perfect person” when in reality, he is one of the most imperfect units in the game. 30% strength and 20% is god awful and means he literally will not do any damage. 45% defense and 55% HP might make him into a viable tank and then you see the 5% resistance growths and wonder what they were thinking when they made this character. However, giving him a bolt naginata makes him marginally better as 20% magic is not too bad for a physical unit. But a bolt naginata works for a lot of other units like Hinoka, or Scarlet, or Azama, or Oboro, or even Azura. At best, he is a solid tank that needs to stay miles away from mages. Hinata- His stats are all over the place. Until you reach his speed at 15% …as a samurai…whose MO is to double enemies. He has good defense but is literally shoved into the worst class as both Swordmaster and Master of Arms are not tanky classes. And 35% strength is nothing to write home about either. Although to his credit, he joins with 14 base speed so he will be a lot more useful off the bat than Hana, but she literally needs a few levels before she starts running circles around Hinata. He also is one of the worst characters in the end game as his scaling will catch up to him and his high base speed will get ousted by literally every other unit. Useful due to his high base stats he joins at but he will fall off a cliff real fast. Mozu- Very similar to Hayato except that she is locked to lances so she can’t even hit from a range until she gets D rank javelin. The one thing going for her is access to the Merchant class which no one else has access to even if it is a gimmicky class. Spendthrift is a sketchy ability but if used correctly can be game changing. With more areas to train, she is a little more viable in Birthright. But even with her above average growths and aptitude (which only equals to 1 extra point every 10 levels), she requires way too much effort to get the ball rolling and you are better off using the exp on someone else. D Tier/ Tier 4/ Joins late and terribly under leveled. Requires too much effort for too little gain Izana- A solid unit to slot in the bottom of your team if too many units die. He joins underleveled and almost every unit will be higher level than him. Can be a solid mage if your other mages didn’t pan out (which surprisingly happens very easily), he can be a niche magic user which are barren in this route. Felicia 2- Another healer is always welcome and another magic user couldn’t come quickly enough. Unfortunately, she is incredibly underleveled and needs a lot of staff spamming to catch up to the rest of the team. Shura- He wouldn’t be bad if he didn’t join in Chapter 22. Even if he isn’t underleveled, his stats are just bad and he doesn’t provide anything to the team besides maybe a marginal healer. Having too many bow users on your team leaves you incredibly vulnerable and he really isn’t worth running over Takumi or Reina. Jakub 2- Similar to Felicia 2, really underleveld. On top of that, he scales off of strength and not magic which hurts his healing ability tremendously. His debuffs are helpful but gets outshined by the other ninjas who are far ahead. Setsuna- The only things she excels at are speed (which is number 1) and resistance. Every other stat is terrible. She is so fragile that she could die to 1 ballista shot if they let them kill in this game. Additonally her strength is terrible and struggles to deal significant damage to wyverns (where there is a 3x multiplier.) She can be used exclusively as a mage killer at best. Especially with all the amazing yumi users in this game, she gets outclassed by a mile: A shame because she probably was one of the funniest characters in Birthright in a route that lacked intriguing personalities in general. Yukimura- Just don’t even bother. He isn’t worth the time. Terrible stats and joins at Chapter 23 at the earliest. To be fair his passive gives +5 hit rate to all units which is one of the better personal abilities. But if you are not running him for that then there is 0 reason to use him. And replicating trash just gets you more trash so don’t be deceived by that ability.
  3. So I have a question, are there canon genders for the avatars in awakening and fates. If so what are they because I am so confused mostly about the fates canon.
  4. https://www.youtube.com/watch?v=gDEvpaNBT_k https://www.youtube.com/watch?v=uxTV9AGZEHU Enjoy!
  5. Hi, Folks! I literally just made this account so I could ask this question. Fire emblem has always been my favorite video games series and I've played every western release. Slowly playing some of the older games on an emulator on my phone. I just want you to know where I'm coming from where I ask this question. What do you think of Fire Emblem Fates? I've play pretty much fire emblem on hard difficulty cause I like a challenge and I've been doing so with fates. I was stoked when I learned the series was on its last legs but was revitalized with Awakening. I felt the devs would get the budget they deserve and I had huge expectations. I bought all versions of Fates, BUT I'm only the last chapter of brithright, which I haven't enjoyed all that much because it is considerably easy. And I haven't beaten it a year later because I got to chapter 26 and one shot Xander and beat the level and now I'm slightly underleveled for the final level and I didn't want to grind so I went over to conquest which I find much more engaging. The challenge there is great and I feel very invested in it because I like all the characters and the stakes seem real because of how limited the game is in helping you. It has taken me a LONG time to work through certain levels of conquest, and I'm trying to match everyone up. That said the story has yet to land for me. I despise Corrin as a wimpy character, and the narrative hasn't paid off in either game. I assumed it would it revelations but recently I saw some fans in comments on a trailer saying you're better off not playing revelations because it is so bad. The game got critical success but I mostly just play fire emblem for myself so it has been weird to be so unsatisfied with the game. So now I'm at the one place on the internet where I know people who know what they're talking about are and I want to ask what does everyone think of this game? Do you like it? Do you hate it? And why? In a strange way I feel like if someone could point out its flaws to me it would be easier for me to come to terms with it.
  6. So many people criticizes the story but I'm curious about the reasoning.
  7. I've developed a handful of different tools since joining the Fates hacking community. A little while ago, I decided to start working on a unified editor to act as my main tool for building Fates hacks. Now, the tool is ready for release! FEFEditor comes with tools which make the process of designing new characters and chapters significantly easier. Using tools like the GameData Injector and ROM3 Injector, one can add entirely new characters with custom models to the game without the need to open a hex editor. Meanwhile, chapter editing tools like the dispo editor allow you to spend more time designing your map and less time worrying about how to add in new spawns. In addition to a set of brand new tools, FEFEditor also offers substantial improvements to existing tools. For instance, I've included a new version of FEFNightmare with updated dialogs, automatic lz11 compression, and a new interface for accessing modules. I've also rebuilt my original support editor in Java. This updated version should ensure that you no longer need to worry about moving support tables around manually - the program will take care of expanding your GameData file for you. In short, FEFEditor should provide a convenient set of tools for any Fates ROM hacker to use for development. Download: link Troubleshooting: I'm going to be honest: I'm expecting there to be a LOT of bugs with this program right now. Given how many different aspect of Fates hacking it covers, there's no way that I can test every situation with every tool on my own. While the tool has worked fine for me during my own tests, I cannot guarantee that it will work perfectly for you. Therefore, I advise you to backup your files before making any modifications to them just in case something goes wrong. Please report any bugs that you encounter - I have no way to fix a bug if I don't know that it exists. Additionally, if you find anything inconvenient about the tool or have suggestions as to how to improve it, feel free to post about them here. Credits: SecretiveCactus, SciresM, and Einstein95 - Both FEFEditor and FEFNightmare make use of code for handling lz11 compressed files. The code used for this is derived from Einstein95's DSDecmp and SciresM's FEAT. That code was ported over to Java by SecretiveCactus. Hextator - The developer of Nightmare 2.0, which FEFNightmare uses as a base. RainThunder - Developed the original scripts for injecting data into Fates' bin files and created Fates' Nightmare modules. A huge portion of this program was created using his resources as a reference. DeathChaos25, TildeHat - For their general contributions to the 3DS Fire Emblem hacking scene. Updates
  8. This is my version of Fire Emblem Fates Conquest Tier List. I have beaten the game on all difficulty settings and I have used all of the characters with different builds. I looked more at stats and tried to make the list as objective as possible. I also considered no grinding except for invasions and paralogues, no DLC, and no elaborate reclassing. On top of that no skill inheritance from other save files. Any unit can become elite with the right skills so I didn’t want to muddy up the results. I also kept all the prepromoted units in their current class and discussed both promotion options for basic units unless one clearly outshines the other (making Elise a maid will never be helpful.) I occasionally added more personal information that had no bearing on the results but I thought was interesting nonetheless. Anything after a : is subjective. Also, no children characters as there stats vary by pairings. I have played every Fire Emblem game that has been released worldwide and I thought this was a good game to do a tier list for. The goal of this list is to discuss the overall ability of characters. The best ability is availability. This is factored into the list as well. The list also is effort to reward as it discusses which characters will perform best with the least amount of resources. Obviously your opinion might differ from mine so discuss why you agree or disagree. Now onto the list S+ Camilla S Corrin Elise S- Azura A+ Xander Jakub 1 A Charlote Effie A- Niles Silas B+ Leo Felicia 1 B Benny Kaze Peri B- Selena Keaton C+ Beruka C Laslow Arthur C- Nyx Gunter Shura Flora D+ Felicia 2 D Izana Jakub 2 D- Odin F Mozu S/God Tier/The overpowered tier where even if they get RNG screwed, remain elite and available throughout the game. Camilla- Base stats are ridiculous and is a complete monster. Not quite on the levels as RD Haar or POR Titania, but nonetheless strong. An amazing safety net to have on difficult early missions such as Chapter 10, and 12. Remains strong into the late game. Even if she falls off a little in the endgame, she will still be a top 3 unit heading into chapter 26. Her only knock is she is a pretty underwhelming magic user so she wastes some of her magic growths as a Malig Knight: Reclassing her to a Wyvern Rider gives her even more insane stats. Even if the skills are objectively worse, she doesn’t waste any growths on magic. However, Camilla in Blue and white looks weird. Corrin- MC unit will always be viable because he/she is available for every mission. Bane and boon aren’t game changing but I tend to go + Speed – Luck to make doubling enemies in the early stage easier. Nohr Noble makes you dual threat so + Magic isn’t a bad idea either. Dragon transformation isn’t that helpful: Reclassing to Grandmaster makes Corrin even more of a dual threat. Elise- A complete monster on offense. Will almost always cap Magic, Luck, and Resistance before 20/20. Doubles ninjas consistently. Even if her skill is below average, give her a forged fire tome and she will hands down be the highest damage dealer on your team. She usually comes close to capping her important stats before 20/0 as a troubadour so you can master seal her as soon as she hits 10 to strategist. Squishy against physical units but keeping her in the backrow makes her an unstoppable cinnamon roll who can 1 shot 95 percent of units in the game. You don’t even have to babysit her that much as you can staff spam and a second healer with freeze is a must for chapter 10. Absolutely should be considered one of the best magic users in any game of the series: Witch Elise is even more filthy as her magic cap goes even higher plus being able to teleport makes up for the lost movement. Azura- Dancer/Singer/Heron/Refresher of Fates. Always viable. Even though she is hella squishy, her offensive growths are actually good and could pick up a few kills in a pinch. Even though she is locked to C lances, her with a killer lance is surprisingly filthy. Her skill and luck make her dodge consistently and her 60+20% speed growth is absurd. Don’t rely on her fighting though as most physical units will 1 shot her: Consider temporarily reclassing her to a witch to get teleport. She can still use her refresh after teleporting to an ally. Just think about how busted that is. A tier/Tier 1/ Strong units that are extremely viable but RNG gods could prevent them from reaching their full potential. Xander- Joins relatively late but has pretty solid strength, defense and skill for a 20/4 Paladin. However, the pedestrian speed is quite annoying as he will have difficulty doubling enemies and actually gets doubled by ninjas in Chapter 17. However, Siegried makes up for this as being able to attack from 1 or 2 spaces and the bonus dodge and defense, Xander will always be a cornerstone in all teams: I like how the game makes it seem like Xander and Ryoma are equals on the battlefield but let’s be fair; Ryoma would slaughter him in a 1v1. Jakub 1 – Available for pretty much the whole game plus access to S rank staffs and constant debuffs. Hits harder physically and can take more physical hits compared to his female counterpart, however he is worse in both dealing and taking magic attacks. Without a full roster of hidden weapon users compared to Birthright, Jakub is very important for surviving the early levels and offers uncontested support throughout the game. Charlotte – Crit machine. Even when she first joins, giving her a killer axe gives her insane crit numbers. Her strength growth is elite and her skill is well above average so she hits hard and hits often. If you are willing to sacrifice her hit rate for gamble and a great club, her crit rates can reach between 80-90 %. Her high health and solid defense keep her alive for multiple fights as a Berserker (although Sol is very useful as a Hero, you miss out on death blow and loses a lot of her crit). Magic users are an issue though as her resistance leaves her vulnerable: If you could somehow get vantage on her (either through MC marriage or skill inheritance) she literally cannot lose a fight. Probably one of the most broken things I’ve seen. Effie – Clinically underrated. But then again, almost every Knight/General in any game is severely underestimated. She joins early and has unmatched strength growths. On top of that she has strong defense and health growths that turn her into a hard-hitting tank. Probably better than Kellam from Awakening but not as good as RD Gatrie. 50% speed growth is actually very solid and will actually double a significant number of enemies and once in a blue moon doubles a Swordmaster. She rarely gets doubled so going down the General path for Wary Fighter is unnecessary. Those who complain about movement can reclass her to Great Knight for 7 Movement and Luna at a cost for a little bulkiness. Either way, Effie hits and takes hits like a brick wall: Her speed usually is higher than Xander for me so take that into perspective. Niles – Almost solely is this high on the list because he is the only early game bow user and only unit that can use ballistas in Chapter 10 as well as opening doors and chests and capturing units. As an Adventurer, he gains even more utility with staves. Great speed and resistance, but suffers from pedestrian strength growths. Silas – Your OG cavalier. Available early and often. Excellent growths in Strength and Defense. Tends to lack in speed and is terrible in resistance. Level into Paladin for a more offensive approach and Great Knight for a bulkier build. Viable in both classes. A necessity to survive the early game onslaught and scales well into the end game. B tier/Tier 2/ Balanced tier that has viable units but weaknesses are more noticeable Leo – Brynhildr isn’t enough to save Leo from being the worst Nohr Royale in my opinion. Although he gains good skills from the Dark Knight class, mediocre speed growth leave a lot to be desired. He has decent strength growths and is the only other somewhat viable dual threat unit besides Corrin. Leo is however a very well rounded unit as most of his other stats are pretty decent and having solid defense and resistance will let him take a few extra hits. His biggest strength is also his biggest weakness as his mix of bulk and damage prevent him from excelling in any one particular area even if most of his growth rates are above average. To be fair he still has the potential to be a top 5 unit and is still a very reliable unit: Still one of my favorite characters, too bad he gets shafted by his speed. Felicia 1 – The only hidden weapon user that excels in Magic for the early game. With a Flame Shuriken, she can become a powerhouse. However, many of the Hoshidons in the game have high resistances which mitigate her damage a lot. Flame Shuriken, also doesn’t apply offensive skills which is unfortunate. Either way, she joins early and even if she is not as powerful as her counterpart, she is still a very strong support unit who can pick off magic users easily with her high Resistance and Magic. Benny – If Effie is a brick wall, then Benny is a steel barrier. He can lock down zones with ease. Give him a healer, and he can camp in a chokepoint for days. He also breaks the stereotype of Generals being susceptible to magic as his 45% resistance growth is tied for the highest personal growth. The only downfall is his horrendous speed and will almost always get doubled and can become exposed before he learns Wary Fighter. Should almost always be a General. 5 movement isn’t too big of an issue as the average is 6 and you can use an escort to drop him at his location. He ain’t moving too much anyways. Kaze – Being the only ninja on your team gives him bonus points. Joins a little underleveled but his bases make up for it. Unfortunately, he is terrible defensively and doesn’t hit hard enough to consistently kill higher defense units. Also being shuriken locked is less than ideal as he won’t offer the same utility as your personal maid/butler. Luckily, 21 base speed is enough to double pretty much anyone for multiple levels to come and being able to open locks is huge as well. Peri – Gets outshined by the other Cavaliers because of her bases and join time, but is in no means a bad unit. She has unorthodox growths as she isn’t like the others who excel in Strength and Defense. She has above average speed growths and very solid resistance growths for a lance user. There is no point in making her a Great Knight but her as a Paladin lets her unorthodox growths shine. However, like Leo, being well rounded can be her biggest downfall as she doesn’t excel at anything. Selena- Joins decently early and will end up with enough speed to double most enemies. She is a solid unit all around although is relatively squishy. Her skill and luck growths help her dodge consistently. Even though she is statistically better as a Hero, making her a Bow Knight gives you a much needed second bow unit as well as additional movement and the base speed on top of her outstanding speed growths can make her dangerous. Unfortunately, both these classes are relatively underwhelming which affects her greatly. Keaton – Is naturally bulky and with the Beastrune (which he comes with when recruited.) He becomes a solid physical tank. On top of that you get the Beaststone+ as a drop in chapter 19 which is much earlier than the other 2 routes (Chapter 26 in Revelations lol). Beastbane is a solid ability to have. However, he requires a lot of help from the RNG gods to be considered an elite unit as his Strength, speed and defense is average at best and his Skill is blasphemous. C Tier/ Tier 3/Requires a blessing from the RNG gods to be viable or units with bad availability Beruka- Unfortunate for her, she joins at the same time as Camilla who is better in every way plus she can also use Dragon veins. she has asinine Strength and Speed growths for a physical unit. To put it into perspective Odin has higher base strength growths (and he also isn’t that good of a unit.) Good news is she has one of the highest skill growths which is crucial for the unreliable hit rates of axes in the game. If babied a little, as well as offering a sacrifice to the RNG gods, she can become a decent unit, but a lot has to go right. Laslow – The only thing that keeps him somewhat relevant is his personal rally skill which is one of the better personal skills in the game. He has superior Strength and Skill growths but Selena has better Speed and tank growths (and she was already fragile to begin with.) He works well with a Kodachi as he ain’t doubling anyone anyways. His Skill and Luck will make sure he rarely misses. Most people just turn him into a rally bot: For me personally, he was blessed by the gods as my Laslow would always end up with far better stats than he should have. Arthur – Justice did not prevail when they decided to make this character. 5% luck growths might fit his character traits, but it is truly abysmal on the battlefield. On top of that, Charlotte outperforms him in every way as an axe user. At least he joins early enough and has solid strength. He won’t be doubling people often either and isn’t exactly tanky enough to take endless punishment: I always found a way to keep him on my Conquest teams just for the sake of it but objectively, he is nothing special (although he is a huge beneficiary of goddess icons.) Nyx – Dank Knight helped saved her from being completely terrible as it balances out some of her biggest weaknesses in durability and Skill as well as strong skills. However, she is competing against Leo and Elise who are both better and they can use Dragon Veins. Even Felicia offers superior utility as a healer so Nyx is the odd one out. With the worst strength growth in the game, she can't be used as a dual threat Dank Knight. Too much effort to train her for not so great reward. Gunter – A staple for Chapter 2 and Chapter 15. Other than that, he is not so helpful. His only real benefit is to be Corrin’s personal pair up buddy as his passive is decent. But most people don’t want to waste a unit slot on just a support buddy. His base stats are what you get because he isn’t getting much better. Shura – Did Niles die? If not there isn’t a reason to use him. If you desperately want a second archer and you didn’t turn Laslow or Selena into a Bow Knight, than he isn’t a terrible option. But if you really wanted another bow user you could have used Anna who can join much earlier. But he joins late and SPOILER if you choose to execute him instead, you get a much-needed pair of boots which would be more helpful. Flora – Earliest she can join is Chapter 19 which is a huge downer. Good news is that she has excellent base stats for a level 5 Maid. Like Felicia she is incredibly lethal for a support unit with a Flame Shuriken and you can’t go wrong with another healer. Availability is her biggest weakness. D Tier/ Tier 4/ Joins late and terribly under leveled. Requires too much effort for too little gain Felicia 2: She comes at the end of chapter 15 and her base stats are pretty underwhelming. Chances are even if you train her she will be at best equal to Flora when she joins 4 chapters later so you are better off using the exp for other units. Izana – He is the stereotypical late game prepromoted unit that you could slot on your team as a bottom 5 unit. He comes incredibly under leveled and the earliest he can be added is Chapter 23. His base stats are very solid for a 20/5 but almost all of you units will be higher level so he really is just a filler unit if you either killed too many units or mismanaged experience (pretty easy to do with Camilla, Corrin and Elise being EXP whores, but don’t do that as you will not beat the endgame) Jakub 2 – Healing scales off Magic and with him being a physical attacker, you won’t be an efficient healer. On top of that his base strength is so low, you will hit like a noodle. The only thing he is helpful for is debuffing the enemy but he will die to almost anything by being so underscaled. Odin – His growth rates make sense in the context of the story as he is an axe user that switches to a magic user. That explains the horrendous Magic and Resistance growths. Doesn’t make him good though. Even in the chapter he joins he is useless. He is an OK dual threat Dank Knight at best. He also can’t double anyone even if his life depended on it (and it does because he isn’t that beefy either) Too little reward for the amount of babying you have to do. F Tier/ Ninja/Takumi Bait/ Terrible investment for little to no reward; no realistic approach to becoming viable Mozu – Benny is still better Takumi bait than her even if you didn’t use him at all. The only reason I play her prologue is to get Elise the exp she needs before she Master seals. Especially without being able to grind (besides DLC) you will be sacrificing other units to make her somewhat usable. And no matter what, she will be completely useless for Chapter 10 as you literally need all hands-on deck for that level. Aptitude only gives a 10% increase which really only equals to 1 extra point for each stat every 10 levels, so her potential isn’t even that good anyway.
  9. Hey all, So I've finally gotten to my Revelation playthrough, and I was wondering what promotions you did for what units. Not necessarily for min/maxing, but rather for general ease of playthrough. Also since I own all 3 paths now, which characters did you promote to the bonus items (Dark Falcon, Dread Fighter and Witch)? I don't own any of the non-free DLC, in case there was more stuff included there.
  10. After recently replaying Fire Emblem Fates Conquest on lunatic mode, I felt the need to make a sprite of Effie in Gba style graphics. I would like some constructive criticism on how to improve it or perhaps just scrap the whole idea in general. All forms of bashing or strengthening criticism is welcome!
  11. In the shigure version, i was wondering in the last verse of the song, In endless dreams, countless realms collide Hope falls only to rise like the changing tide But all dreams come to an end, Just whispers on the wind. Sing with me one last time, for light's sacrifice, Endless dawn came but not without a price, Lost in the waves there glimmers a pale blue stone. I think of you, all alone. IsIs this Anakos's song also? Or the this last part was writen by Azura? Just mere curiosity.
  12. There are a couple of ninja's in Fates as of right now and there are tons of ways of making an army of ninja's. However, out of the 4 base ninja's, which do you think is the best and is your favorite overall. I have got to cast my vote towards Saizo!
  13. I just got fire emblem birthright and downloaded conquest, and I have an opportunity to use the dread fighter item on mozu. Should I wait and use a heart seal or use the dread scroll?
  14. Im doing a corrinquest but I can't find any healer corrins. Do you guys have any? I would suggest around level 10-13 unpromoted. ~ My castle address: 13594-87419-94525-33994 Class: Outlaw Special skill: Lethality Boon/bane: Skill/luck ~
  15. I'm on chapter 26 of Birthright and should finish it by tomorrow, so I'm already gonna create the topic so I can jump to it right after I finish the game! - 14 units (Avatar + 13). I see everyone going for 16, but only chapter 26 and Endgame allow for it, and the previous 2-3 chapters go with 15. The rest between 12-14. 14 allows (probably and hopefully) for every unit chosen to always be on the field, instead of only for the last 5% of the game. Who likes to warm the bench, right? - Any class (tell me if they need specific pairings). For DLC classes, I only have the free ones (Lodestar, Great Lord and Witch OR Ballistician and 2 Dread Fighter Scroll from Path Bonuses) - I think Lottery Shop, convo items and leveling Lilith for gold bars are fine? - If you want someone wearing a particular set of accessories, say it! You will probably need to send them though, as I can't visit other castles for resources. I will post pictures. So, go! 01- Corrin (Onmyoji with +STR/-SPD) 02- Hinoka (Great Lord) 03- Sakura (Dread Fighter) 04- Orochi (Spear Master - A+ with Oboro) 05- Felicia (Maid) 06- Subaki (Swordmaster) 07- Ryoma (Sniper - A+ with Takumi) 08- Azura (Basara - S with Corrin, Hayato or Kaden) 09- Scarlet (Witch)... Scarlet Witch...Marvel would be proud. 10- Kagero (Onmyoji) 11- Oboro (Master of Arms - S with Hinata or Ryoma) 12- Azama (Onmyoji) 13- Hayato (Blacksmith) 14- Setsuna (Basara - S with Kaden, Hayato or Corrin)
  16. So after figuring out how to get to the homebrew launcher with soundhax, im having trouble becuase whenever i try to install something, it tells me that there is an error and it can't install. Im trying to figure out how to extract my save from fates so i can edit it. Edit: Admin could you delete this thread. If no one is going to help me or answer my question, then there is no point to this thread
  17. Fire Emblem Fates is a game that takes place in a fantasy world, but not in a fantasy like we'd expect it to: The three “paths” Corrin can choose from are meaningless, for every one of those alleged “paths” are just merely illusions-they’ve never happened; post-chapter 2, every new character you met, every battle, every victory, every fond memories with other characters, and every relationship or marriage doesn’t exist outside of Corrin’s tragically damaged mind; however, this theory posits that they all “took place” in the same timeline. What do we really know about Corrin? Corrin is a person who is part of the Norian Royal Family who was isolated from everyone, even their own siblings, Corrin’s family. Corrin receives little to no attention or affection from other human beings at all. In fact during chapter 2, as further proof of Corrin's not only lack of affection, but domestic abuse, Corrin's big brother, Xander, even strikes Corrin with the Siegfried when Corrin refuses to carry out Garon's orders to execute some criminals. More on this later. Any human being, even those who are naturally sane, who are isolated for long periods of time have a tendency to eventually go mad. Combine this with the fact that Corrin was isolated from their Royal Siblings, which suggests that despite their healthy physical body, there was something about Corrin which was “defective” to King Garon that wasn’t do to with any their physical body’s ability: it was Corrin's mind that was defective; to be specific, schizophrenia. The player is later told that Corrin was actually born in Hoshido to Queen Mikoto, and was kidnapped as a child by King Garon, and that Corrin has dreams of their “previous siblings.” However these “dreams” are nothing more than the product of a troubled schizophrenic mind trying to escape reality. In chapter 2, King Garon tries to give his mentally defective child a chance to be like their siblings by giving Corrin a simple task to execute some troublemakers, 2 of which includes Kaze and Rinka. For all we know, they could indeed be cruel savage criminals and they rightfully deserve their executions; however, since we are playing from Corrin’s perspective, we see through Corrin’s point of view, where Kaze and Rinkah are innocent people; Corrin felt like a prisoner their whole life, so maybe felt a little of their own self in them. Kaze only said he knew Corrin because Kaze is a very intelligent and professional con man who has a lot of experience in taking advantage over others before, and he could tell by Corrin's body language that Corrin was a mentally/emotionally weak person, and tried taking them as a way for self-preservation. The last true thing to occur in Fates was Corrin’s failure to execute the prisoners. However, this is when the fantasy begins: while we see Leo step in and “save” Kaze and Rinkah, that incident was, in actuality, a shield put up by Corrin’s mentally ill mind; in truth, Leo executed both of them. What actually happened at that moment was that Corrin had a nervous breakdown and was finally isolated for good in a secure room in the Nohrian Castle. During/After this breakdown, the rest of “Fates” occurs. Now, about Corrin’s “retainers.” Throughout Fates, we are told that the role of retainers was to protect their master with their life. Every Royal is assigned two retainers. However, for apparently no reason given, Corrin is given 4 retainers. Not only that, but they were people who were not ideal for combat: an old man far past his prime, a butler, and some maids (one of which could also be a hallucination), instead of typical warriors or bodyguards. In Fates, Maids and Butlers are not just people who help clean and cook meals, but they are also healers, thus they also take the role as nurses. Retainers are again, assigned with protecting their master’s life: now consider this: what if the job of Corrin’s retainers wasn’t protecting Corrin from outside threats, but rather from Corrin's own self, such as mental breakdowns and mad episodes? Now, try to remember the first cutscene after the prologue after one of Corrin’s dreams: Corrin wakes in a bed surrounded by people taking the role of nurses; if that doesn’t say mental illness, then I don’t know what does. Back in a dark room in a castle tower where Corrin is kept for the rest of their life, Corrin descends into madness and imagines the rest of Fates. The battles Corrin wins, the people Corrin meets, the relationships Corrin and their compatriots forge, everything is just in Corrin's mind as a way to keep their own sanity and as a coping mechanism. Corrin's schizophrenic mind came up with the idea that they weren’t born in Nohr stemming from their desire that they wish they were born to their father's enemies as a resentment from being isolated their whole life. The memory of being kidnapped was created out of Corrin’s hatred for their father. Every character besides those Corrin previously met before the end of chapter two don’t exist and were made in Corrin’s mind as parts of Corrin's own self. Corrin’s emotional turmoil is so great that Corrin actually feels as if they turn into a dragon when they have a mental/emotional breakdown. Valla does not exist, it is another fantasy created in Corrin’s mind to appease their fantasy family with Corrin’s real Nohrian family. The kindness that Corrin's siblings showed Corrin stemmed from Corrin's inner desire to be loved by their own siblings. Every battle Corrin fought in was an inner battle, a battle with their inner pain. Every character, hero, villain, and anything in between met post chapter 2 represents a separate part of Corrin’s mind. Every heroic moment and triumph was meant for Corrin to give themselves a sense of self-importance and heroism instead of their stark reality of not being a "chosen one," but the opposite; being born mentally impaired. Outside of Corrin’s damaged, mentally ill mad delusions, Corrin is all alone in a dark room with no social interactions at all aside from being fed bread and water a couple times every day. Unless you count the occasional rats that comes to eat some of the crumbs from Corrin's bread, Corrin has made no friends whatsoever. What comes after Corrin's Revelations delusion, you may ask? Quite simply, more delusions for Corrin's coping mechanism: should that fail, then without any help or any social interactions besides rats, Corrin may terminate their self from a self-inflicted injury or injuries. In short, Fire Emblem Fates (insert path here) has a profound storyline which explores the delusional world of an emotionally and mentally abused socially isolated schizophrenic who was lucky enough to be born into royalty but not lucky enough to be born into a civilization with a better understanding and treatment of mental illnesses.
  18. Let's say corrin is surrounded by 4 allies and is attacked from a distance, and counters back. Which adjacent ally supports corrin in attack stance? The one above him, below him, or to his left or right? I've been wondering about this because of how many times I've been in attack stance with a non-fighting unit such as Elise rather than another unit like Effie. My main question: Is there an order of priority for who supports in attack stance? And if there is, what's the order? Thanks in advance
  19. This is a Revelation run. Here are the maleficent rules: 1.) Thou shall choose one character from Fire Emblem Fates. There will be 4 female characters and 3 male characters, along with 8 child characters w/ their alternate parent. 2.) Thou shall choose my Male Avatar's name, boon, bane, and talent. 3.) I can only use those 15 characters and my avatar. 4.) I have yet to aquire the funds for the DLC map that allows me to recruit the Anna unit, but I have aquired the Lucina amiibo, so that is a choice. 5.) I shall lose if all my units die in battle. If the avatar dies, I shall just not move him in battle.
  20. Hello everyone. I've seen many lists regarding viability of all the characters from Fire Emblem Fates and in many of those lists, Laslow, Odin, and Selena appear very low in terms of overall quality. As someone who has been playing FE for a while and having loved the previous entry, Awakening, I've taken a liking to this trio. As you all know, they are indeed a bit subpar units if kept on their classes / master classes . So in Revelations i changed them up quite a bit so that their class matches their personality a bit more and what I've ended up with is : Laslow(185 rating) - Lodestar - i feel like this class suits his "dancer" style. ( will give him the Hagakure blade once he reaches S rank ) Odin (165 rating) - Vanguard - Odin's wrath makes vanguard the perfect class for him, especially after he defeats an enemy and throws the sword into the ground (his weapons are the hand axe, killer axe, silver sword, and Venge katana, respectively) Selena(146 rating) - Great Lord - Even though this class Isn't as fitting for her personality i feel like she does and looks great as a Great Lord. With this, the three became top tier characters in my group. Which you can see in the images I've posted. Even though they're not perfectly tuned nor do i intend to farm for them to become unstoppable beasts with the perfect sets of skills, since I didn't do castle battles to get them. What are your thoughts on this trio ? I've yet to do the DLC chapters on which they star in by the way. I'll do that once i finish Revelations ( just cleared Chapter 26 ). Thanks for reading , have a nice day :) !
  21. For those of you who have beat Fire Emblem Fates and don't have much left to do in the game, much like myself, I have created a list of challenging My Castles to battle. It is always fun to test your team against a opponent who has put a lot of thought in creating there team/castle map. I recommend you battle at their castle for a extra level of toughest if you are into challenging battles. Please feel free to add/comment on any castles that you thought were challenging. Castle List: Ft. Raikuno 13990-24660 17481-52989 Twilight 18436-09879 45947-88840 Ft. Brian 08027-95513 67008-98436 DemonicPalace 15737-92170 65680-25217 Ft.Zhao 16142-87964 42189-62908
  22. I like to represent my favorite character but I haven't really seen any figures of Fire Emblem I can get my hands on?! The only thing as far as fates goes are t-shirts and some keychains. I want figurines! Anyway back to the topic who would you get? I would go for either Camilla or Corrin female! They just have great artwork! The only figure I see online is the sexy Tharja, which brings up another question! Would you even want these people do be portrayed sexy or tough? I have seen Camilla shaking her chest to the cam and showing off her tatas but I would much rather own a figurine of her riding a dragon, holding an axe, and being a clear badass! Opinions! I would like to hear if anyone else wants more Fremblem collectibles! We can go back into older games too, it's just that this is current and others already have ammibo figures, etc. Just something extra, if we are going cosplay/who would I want to be, it would be ross from sacred stones as a Berserker!!!! Best class hands down back in the day.
  23. Hey I was just wondering if anyone has used a action replay with fates, I was doing research about it and didn't find much and so if anyone could help me that would be appreciated. I play on a 2ds so if that has anything to do with it.
  24. Just curious. Not much else to say. EDIT: For those wondering, I'm the cunt that finished Revelation first.
  25. I'm kinda curious as to which one others like more. I thought both were pretty cool, but I want to know what YOU think!
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