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  1. A long while ago, I did analysis of each of Three Houses’ routes and all the minutia involved in them that plays a part in each one’s difficulty (level scaling, unit availability, available equipment, enemy composition, etc.) which I posted on reddit. One thing that struck me about it that I failed to mention back then, is that, of the four paths available, two - Silver Snow and Crimson Flower - feel lacking in terms of content and resources compared to the remaining half, a notion which has been brought up by the Fire Emblem fandom multiple times in the past by now. The thing is though, data shows there’s room to argue this was done on purpose. For those who are out of the loop on what I’m yapping about; Fire Emblem: Three Houses features four main routes/storylines: Crimson Flower, Azure Moon, Verdant Wind, and Silver Snow (which even serve as the basis for the game’s japanese subtitle: Wind Flower Snow Moon). In spite of this though, the game presents three paths at the start of the game: Black Eagles, Blue Lions, and Golden Deer. The game handles this by having Azure Moon and Verdant Wind be the second half of the Blue Lions and Golden Deer routes respectively, and by having Black Eagles split into two different branches right before the second half of the plot starts: the Silver Snow branch (where the player sides against Edelgard); and the Crimson Flower branch (where the player sides with Edelgard). Black Eagles, according to developer interviews, was chosen to get this route split during early stages of development, and was not supposed to be directly advertised: Yokota: We kept it hidden, but the idea to have a story branch was there since the creation of the Black Eagle route. –Did you have plans to implement a story branch for the other houses? Yokota: No. We only decided it for the Black Eagle house and to keep it a secret. Edelgard is a character with a unique position, but we thought it would be more interesting to have two stories here, then we implemented the triggers for it. Has anyone ever wondered how important this decision was from a design standpoint? If it feels shoehorned in? Or, if it’s impossible to divorce Black Eagles from it? Well, for those who just wanna skip to the end of this whole analysis, the answer I’ve reached is the last one: Black Eagles does not feel complete when only one of its branches are considered, unlike Blue Lions and Golden Deer, which from the start were designed as more straightforward and standalone packages. Thus, this analysis seeks to dwell further on the unique effects Black Eagles’ route-split caused to its design, how it’s expressed in various of its areas, and why the whole idea ran into some problems down the road that made this whole idea become ignored and forgotten. Just for this post, I also worked on a brief comparison document that highlights vital areas in which Black Eagle content was split (click here to see that breakdown for those interested). But for those seeking a more thorough analysis, I invite you to accompany me ‘till the end. Before moving on, I feel it’s important to stress that, while I’ll be focusing mainly on gameplay-related factors, a few story elements will be brought up as well. Given the genesis of Black Eagles’ branching paths lie firmly in the story, this was inevitable. 1. Parallel War Arcs. One of the first things that become apparent when you compare both Black Eagle branches, is that each more or less does its own thing after Chapter 11. For the sake of this comparison, I’ll be focusing on factors like: Average Enemy Level between Chapters (+ their Suggested Level, which is directly related to the AEL). Available resources, and the timing in which new ones are unlocked and/or lost. When the game stops using Intermediate Classes for enemies (in a more conventional Fire Emblem context, this would be like saying when the game stops throwing Unpromoted Enemies at you). On one hand there’s Silver Snow, the path that has you be the underdog fighting the invading Empire. In it: The Average Enemy Level almost always increases by 2 per Chapter, regardless of the chosen difficulty. The only exception of this is the transition between Chapter 16 and 17, as the average level difference of enemies between both maps is 4. The Armory/Vendor/Battalion Guild stock is updated a third and last time in Ch. 14 (it’s previously updated first in Ch. 3 and Ch. 8 for those curious). Part 1 ends in Ch. 12 with a Suggested Level of 23. The game stops throwing Intermediate Class enemies by Ch. 18 for main story maps. The most number of bosses you’re forced to take down to clear main story missions is 4 in Ch. 16 once (3 if you play carefully), and then 2 for Chapter 18. The difference in enemy levels between successive story missions is 1. And finally, the route ends in Ch. 21 with a Suggested Level of 42. On the other hand, the Crimson Flower campaign has you support the Empire and undo everything the Church holds dear. In it: The Average Enemy Level almost always increases by 2 per Chapter, regardless of the chosen difficulty. The only shake-ups in terms of differences in average enemy level difference between story missions lie in the 2 Chapters which are done back to back: Ch. 11 to Ch. 12: 4 in Normal & Hard, and 3 in Maddening. Ch. 17 to Ch. 18: 2 in Normal & Hard, and 3 in Maddening. The Armory/Vendor/Battalion Guild stock is updated one last time in Ch. 12. Part 1 ends in Ch. 12 with a Suggested Level of 25. The game stops throwing Intermediate Class enemies by Ch. 14 for main story missions. The most number of bosses you’re forced to take down to clear story missions is 4 in Ch. 15 (3 if you play carefully), and then 5 for both Ch. 16 & Ch. 17. And finally, the game ends in Ch. 18 with a final Suggested Level of 37. Numbers can be very useful. If we dig a little deeper into other facets of the routes, it also comes to light how little maps - and in turn, plot beats - are shared between both branches, being the story each branch follows the key culprit behind the lack of overlap. The most we get between CF and SS are 3 shared locations (2 Garreg Mach maps and the Bridge of Myrddin), but besides this, the similarities end there. Even the overall vibe feels different due to the in-game text. In this regard, I’ll say the developers did a good job in making BE’s route-split drastically change the player’s experience. 2. Available Resources. Every resource involving Black Eagles & the Empire (characters, equipment, weapons, you name it) was distributed between both branches, splitting things in a way no Black Eagles path will ever be able to get everything. For starters, Black Eagles locks you access to Cyril, Catherine and Seteth pre-Chapter 12. Afterwards, everything depends on whatever side the player picks: Crimson Flower’s side lets the player keep Edelgard & Hubert, recruit Jeritza after the timeskip, and obtain all of their associated resources and boons. This is due to: 1. Edelgard and Hubert leaving the party after Chapter 11 for story-related reasons, and 2. Their associated content being locked to CF’s half of the story (Hubert’s even the only House Leader’s retainer with this distinction). From the paid-DLC side of things, while Anna is playable in both Black Eagle routes, her paralogue and its rewards are locked to Crimson Flower’s post-timeskip. Silver Snow’s side meanwhile, gets to keep Flayn, gives you access to Seteth, Catherine and Cyril, makes Ferdinand and Caspar’s associated resources available, and provides you access to Dorothea’s battalion, as well Rhea’s paralogue and its rewards. In Ferdinand and Caspar’s case, their paralogues rely on context absent in Crimson Flower; Dorothea’s dancer battalion is only obtainable during a story mission not available in CF; and Rhea’s paralogue hinges on her assisting Byleth after choosing to oppose Edelgard. It’s worth noting that Ferdinand and Caspar’s paralogues, unlike Edelgard and Hubert’s, requires recruiting two out-of-house students to play them (Lysithea and Mercedes respectively). One curious detail about the Silver Snow’s exclusive cast though, is that most of their resources are not locked behind the Church Route’s branch: Seteth and Flayn’s paralogue is doable pre-timeskip with just Flayn (thus making Seteth briefly playable). Incidentally, Ferdinand and Linhardt happen to have matching crests for their Sacred Weapons as well, ensuring Black Eagles will always have units which can make the most use of them. Catherine’s paralogue can be accessed in Part 1 with only Ashe recruited (meaning Catherine also gets Seteth’s treatment), and her Thunderbrand is available in both Black Eagles branches, even if in Crimson Flower it’s in a limited - yet perfectly timed - fashion. While there are three Church battalions which can’t be purchased from the Battalion Guild in Crimson Flower (ie. Holy Knights of Seiros, Indech Sword Fighters and Macuil Evil Repelling Co.), it’s still possible to obtain at least one copy of them through doing Alois, Hanneman, and Manuela’s paralogues with all of them recruited. One final detail worth mentioning surrounding the cast available in Black Eagles is that, by default, both branches happen to allow players to obtain a minimum of 16 units (or 15, if playing as Male Byleth) assuming they’ve not been actively trying to recruit other units: “Number 16? Can I get the number sixteeeeen?” It is worth noting though, that this coincidental number is possible thanks to Jeritza being added to the game in the 1.1.0. update. Because of this, there’s solid grounds to claim Crimson Flower was missing content at launch due to Jeritza’s conspicuous absence (which is potentially[?] corroborated by datamining the game, not unlike how Rhea’s Tea Time data remained unfinished in the cutting room floor up until the version 1.2.0. update). 3. Miscellaneous differences/similarities Involving Black Eagles Beyond the game design angle, Black Eagles and its two split branches noticeably stands out in many ways compared to Blue Lions and Golden Deer: A. Event - Coronation. The story event named “Coronation” in Black Eagles is the pivotal scene from Chapter 11 which decides whether the player can access the Crimson Flower branch after Chapter 11’s story mission or not. Not only is it very easy to miss (ie. ignoring the monastery during that chapter is enough), it can also play differently according to how many support points Byleth has with Edelgard. The peculiar thing about it is that this story event is only present on the Black Eagles route. For contrast’s sake, Blue Lions and Golden Deer instead get an event called “Deep Underground”, which is unmissable and always takes place before “The Holy Tomb“. The story events’ internal IDs, taken from fedatamine.com B. Part 2’s Chapter Introduction logo Starting Part 2, all routes feature the logo of your chosen House’s faction in a blazing background when a new chapter is introduced. The Silver Snow route (and by proxy, also Azure Moon and Verdant Wind’s) has the faction’s icon colored yellow, while Crimson Flower has it painted red. As a result, Black Eagles is the only path in which your faction’s chosen emblem can be seen in both colors. Which one fits the Twin-Headed Eagle Better? C. Light/Darkness Juxtaposition in the War Arc’s Beginning/Ending Cutscenes. It’s been pointed out that many of the introductory and closing cutscenes from Part 2 make heavy use of light and darkness for simbolism’s sake. In terms of execution, Silver Snow and Crimson Flower’s light/dark motifs are notable in the sense both could be argued to be parallels of one another: In Silver Snow, the reunion cutscene between Edelgard’s Byleth (which is more of a Cutscene Boss than anything, but I digress) shows both characters bathed in moonlight as they fight. As for the ending, Garreg Mach is briefly depicted in darkness just before the sun’s light bathes the whole area after Rhea ends her berserk rampage. In Crimson Flower, the reunion event between Byleth and Edelgard shows both embracing one another while light and dark are blended, casting shadows at the scene. The ending movie meanwhile, has Byleth and Edelgard finish off Rhea while the showdown happens entirely during night, illuminated only by the fire of the battlefield. Make of it what you will. D. The first post-timeskip meeting with Edelgard. On a related note, the first post-timeskip meeting with Edelgard starts very similar in both Black Eagle routes: Edelgard arrives at the Goddess Tower reminiscing of the past, and is caught off guard at Byleth’s sudden return. Then… stuff happens depending on whether you’re in Silver Snow or Crimson Flower. Same beginning. Different ending. Azure Moon and Verdant Wind by comparison have no build-up whatsoever. After Byleth wakes up, they go to the Goddess Tower and… The route’s respective movie plays out immediately. E. Differences between shared Part 2 Paralogues. I really dig these. Even though Bernadetta & Petra, and Linhard & Leonie’s paralogues are the only BE-adjacent side missions available in both story branches, both have some noticeable differences depending on whether they're being played on Crimson Flower or not: Bernadetta & Petra’s paralogue outside Crimson Flower features Hubert as the main boss as well various enemy Assassins and Dark Bishops in its enemy line-up. In contrast, Crimson Flower’s take of it has Catherine as the main boss and contains enemy Holy Knights and Warlocks instead. Linhard & Leonie paralogue works like any normal paralogue outside Crimson Flower. Within CF itself however, the player is given 2 handicaps: 1. Edelgard and Hubert can’t be deployed on the map. 2. If Seteth and Flayn die during Chapter 15’s story mission, the player is given only one month to do it. F. The Final Boss. All paths lead to the Immaculate One. Black Eagles’ Final Boss is always Rhea, regardless of the direction each story branch goes and who was and was not fought to get there. Each version of Rhea’s fight also deviates with the set of skills used too, with Silver Snow’s version pulling a fake-out on the player before focusing on making the enemy explode with long range AoE attacks and Miracle hax, while Crimson Flower’s more strategic by silencing spellcasters after combat, targeting the enemy’s lower defensive stat, and consistently buffing nearby Armored Golems as the battle drags on. G. Ending Themes Silver Snow & co., plays the song “Edge of Dawn” during the game’s credits, while Crimson Flower uses a piano arrangement of its melody called “Color of Sunrise” instead. Similar to the second point, this means only Black Eagles can play two different songs for this instance. …There’s probably a ton more differences I’m missing, but I really don’t wanna drag things further. So now’s the perfect time to talk about- 4. How everything went wrong. In hindsight, I don’t think it should be a controversial take that giving Black Eagles a route-split was a shortsighted decision. I mean, if you see it in a vacuum, Black Eagles’ succeeds in making each branch different. And yet, that is where the problem stems from. The Black Eagles Route does not exist in isolation. As a whole, Black Eagles has - arguably - content on par with Blue Lions and Golden Deer (heck, perhaps even more). If one sees all four routes separately though, Silver Snow and Crimson Flower suddenly end up in a fight they cannot win on their own. All thanks to the erroneous misconception that all four routes were meant to be equals. In spite of the evidence at hand saying otherwise. Kusakihara: The first and second parts of the Empire route.. which is called by the userbase as the “Church Route”, Silver Snow. The progression of Class Leader Edelgard to become the antagonist… that is what we initially decided upon. It was from there, that every route’s story and the progression of other Lords as characters were expanded by the Koei Tecmo Scenario Team. As the Class Leader would leave, the Black Eagles were initially decided to be the most difficult route as imagined (gameplay difficulty). Yokota: Ahh, this is about losing access to the most powerful unit that you would be raising, right? This is pretty bad, yeah. Kusakihara: In my personal opinion, I think that some cruelty from the parts of developers is necessary. This is because if we weren’t cruel/callous in any way, then, just like pre-established harmony where everything only interacts with itself, it would be easy for readers/players to predict everything that will happen. A scenario that would completely be predicted by the reader/player is not something that feels attractive. And that’s why we went all out that way, but the wish to walk with Edelgard was incredibly strong even in the development team. Walking with Edelgard in “Crimson Flower”, or rather known as the, “Supreme Ruler Route” is something we honestly meant to be much more difficult to enter. [...] There’s something ironic in how Silver Snow, for being the very first route and having a clear advantage over Crimson Flower in quantity, was the Black Eagle branch which got the short end of the stick. The full extent of it can be grasped in my appropriately named document “No House Stands Equal - 3H's Difficulty from a Design Perspective“, but to give everyone a quick rundown: Azure Moon and (mainly) Verdant Wind cannibalized Silver Snow’s story missions and plot beats while building over it’s foundation, mainly through: exclusive characters which mostly never ditch your side (and even then, the one that does can return later), and a new shared chapter (Blood of the Eagle and Lion, which canonically happens in Silver Snow but goes unseen due to the Church’s underdog status in the plot). This by itself stripped much of Silver Snow’s novelty beyond the theme of betrayal and loss having an impact in the gameplay. Blue Lions and Golden Deer also need to recruit Caspar and Ferdinand respectively to access paralogues associated with their cast. In practice, this means playing through Silver Snow isn’t required to see Caspar and Ferdie’s share of Black Eagles’ content. Similarly, Rhea’s paralogue, as well Dorothea’s battalion, is also accessible outside Silver Snow. Finally, Edelgard’s route stealing all the stuff Silver Snow can’t get for story reasons leaves the latter, in terms of exclusive content, only with: Edelgard and Hubert being temporarily in the party during most of Part 1; Its last Chapter, Following a Dream (+ everything surrounding it, like the White Beasts and Funeral of Flowers); and Rhea’s S-Support. Meanwhile, Crimson Flower doesn’t escape unscathed from the allegations that it is incomplete either, given its stunt of avoiding Silver Snow’s story beats means it ends up 3 to 4 Chapters short of the other paths, misses a few paralogues (including half of the Black Eagles’ resources) and can’t recruit the pro-Church cast due to story reasons. Besides those shortcomings, it’s whole shtick did give it some significant positives: First, Crimson Flower takes advantage of its different plot in order to keep Edelgard & Hubert for the 2nd half of the game, recruit Jeritza, and also gain access to their resources. Speaking of which, it also ends up being the only Black Eagles branch which gets to keep access to Anna’s paralogue and its bonuses, seemingly because… the devs wanted Jeritza to be along for the ride in it??? (I honestly got no other explanation for it). And second, Azure Moon and Verdant Wind sharing much of Part 2’s content with Silver Snow makes stand out more how Edelgard’s route has its own set of exclusive Chapters between Ch. 12 to Ch. 18 and all they entrail, like: Ch. 12’s golems (normally unseen outside the Cindered Shadows DLC story); multiple exclusive battle conversations; ally NPCs from other routes being mandatory bosses; a few story events changing based on whether the player completed the map’s objective in certain ways or not; various unique monster weapons used in Chapter 17 & 18; and so on and so forth. When all’s said and done, while the whole route-split of Black Eagles is a fun idea on paper, in practice, it ended up leaving one of it’s branches more or less neglected altogether for reasons beyond its control, while the other one got to stand out for all the right and wrong reasons, and for being given double duty of being a parallel to also another route of the game: This explains far more than you would think. 5. Post-Mortem & Closing Thoughts I’ve been very much fascinated by this game’s Black Eagles route ever since I first got the game back in 2019. As I played the routes under an order of my own design (Crimson Flower > Verdant Wind > Azure Moon > Silver Snow), I heard many comments from other players that Silver Snow “was the Black Eagles branch which was always meant to be in the game”, causing me a ton of intrigue. So when I finally got to try that path myself, after finishing it, my feelings about it were something akin to… confusion and bafflement. “What happened here? Why is Black Eagles as a whole like this?” - Were my driving questions at the time. Thus I began to dig in further into the game. I joined The Cutting Room Floor and examined the game’s datamine, then discovered fedatamine.com and used it to explore even more stuff, and then I focused on the developer interviews that were coming out at the time about the game. All for the aim of finding the answer to these questions I asked for myself. And honestly? Reaching conclusions such as “Edelgard was heavily advertised pre-release just to trick players into doing the Silver Snow route”, “Crimson Flower doesn’t feel like it was ever meant to get more than 18 Chapters”, and now, that “both BE branches feel incomplete because the faction’s content was split in half” were not the stuff I ever expected I would find at the end of my road. Writing this whole document also drove me to the realization that, much of how Fire Emblem Warriors: Three Hopes’s content - Three Houses’ Warriors spinoff - seems to have been distributed, appears to be based on common criticism and feedback obtained from Three Houses and how Black Eagles was handled in it: That game has only 3 routes, having no proper counterpart for 3H’s “Church route” in favor of keeping an Empire (Scarlet Blaze), Kingdom (Azure Gleam), and Alliance (Golden Wildfire) routes with relatively equal content and story chapters. Ferdinand and Caspar in that game became exclusive to Scarlet Blaze (thus making their old and newer resources exclusive too), while Dorothea’s battalion was also locked behind SB in spite of herself being recruitable in Azure Gleam and Golden Wildfire. Finally, Scarlet Blaze itself took cues from both Crimson Flower and Silver Snow through: Exiling the pro-church cast into Azure Gleam and Golden Wildfire (with Shamir being recruitable the only common ground), similar to Crimson Flower. Having a key decision in the story change how a late-game story mission plays out, turning it into a battle between the Empire, Alliance and Kingdom armies during the post-timeskip (a plot beat which in 3H was not available in Black Eagles). Incidentally, this change makes SB the only route in which it’s possible for Claude to die, much like in CF. Incorporate fighting TWSITD into the main story, which in Black Eagles itself was largely present only in Silver Snow (even if it amounts to just one Chapter there). And finally, it has a remixed version of Silver Snow’s final map theme - Funeral of Flowers - play during Scarlet Blaze’s final battle. A rare father-son bonding moment from Three Hopes. As for my closing thoughts, I think Three Houses currently sits at a fascinating middle point in the Fire Emblem timeline. Before it, the previous non-remake entry was Fire Emblem Fates: a 3-route 3DS game that got so big in content, that each of its paths were chosen to be sold separately, and both its story’s concept and implementation was outsourced to various people. As for the game which came after, Fire Emblem Engage, it notoriously scaled down its ambition to an 1-route experience, and per development interviews, went on its way to avoid 3H’s conventions to the point the story was made in service of the gameplay, and not the other way around. Then, it’s kinda fitting that Fire Emblem: Three Houses ended up becoming the awkward middleground of the two: while even more ambitious in terms of scope, it also notoriously tried to both exploit Silver Snow’s material while also being heavily constrained by it, thus forcing it to base the 4 narratives stemming from it to revolve heavily under the unifying theme of perspective. Perspective is such a fickle thing. Based on the information at hand, it can greatly change how we understand certain ideas and situations. And while I would love to say a ton about how 3H milks it for all that is worth, at this point, that is a tale for another day… So what do you guys think? What's your take on Black Eagles (and only Black Eagles) getting a route-split? Should the idea be revisited in the future? Or 3H and 3 Hopes showed it's doomed to fail?
  2. Download Link, v1.4: https://gamebanana.com/mods/394880 Enbarr Edition is a comprehensive rebalance mod for Three Houses, focused on providing interesting tactical tools and creating unique identities for most characters, classes, spells, and weapon types. It's not a difficulty mod or an attempt to "fix" the game's balance, it simply aims to provide a new experience for players familiar with the base game. A spreadsheet of all changes is visible here, but some of the highlights follow: Characters: Classes: Weapon Triangle: Black/Dark Magic: White Magic: Battalions: Installation for Yuzu: Screenshots:
  3. I've lurked around these parts for a long time, but never thought to share anything until now. It might be the biggest writing project I've ever taken on before, and it's in a pretty unconventional format... The Garreg Mach Bulletin is a weekly email newsletter in the style of something like Dracula Daily, if you're familiar with that. Every Monday, I've been sending out a bulletin on behalf of the Officers Academy, slowly reliving the events of Imperial Year 1180 from Three Houses to celebrate the game's five-year anniversary (get it?). It's all written as a completely serious college newsletter, with messages from staff members, announcements, weekly sections... and as the year progresses, I'll be adding sections like the advice box and student columns. What's more, emails also get sent out on every character's birthday, with a very special message from them! Sharing a project like this has proven difficult, because as somebody who's used to writing fanfiction, there isn't a great platform to share something like GMB. Even if you don't feel like signing up (although now would be a great time, given that the events of the game are just beginning and Byleth's about to take over the bulletin), I'd love to have some eyes checking out the pieces I've written for it already. https://garregmachbulletin.substack.com/ It would be great to hear some thoughts!
  4. This is a small concept where I will try and turn your class ideas into actual playable classes in Fire Emblem Three Houses. Due to the game's limitations, the following guidelines are in place: Classes will reuse other classes' models and animations The classes will also overwrite already existing ones, so enemies will also be able to access them. For the sake of balance (and the sake of preventing any possible crashes), the Barbarossa, Emperor, Great Lord, Enlightened One, Dancer, Monster, and the Agarthan classes will not be changed Base Rules: Beginner Classes cannot have a base total exceeding 50 Intermediate Classes cannot have a base total exceeding 75 Advanced Classes cannot have a base total exceeding 100 Master Classes cannot have a base total exceeding 150 Current Classes Already Replaced: Wyvern Lord When replying with your class, use the following format: Class Details Class Name Class Details (One or two sentences explaining the class) Class Tier Class to Replace Requirement 1 Requirement 2 (For Intermediate and above) Requirement 3 (For Advanced and above) Class Bonuses Bonus 1 Bonus 2 (Optional unless Intermediate or above) Bonus 3 (Optional unless Advanced or above) Unit Type (Infantry, Flier, Armored, Cavalry) Magic (If applicable) Spell 1 Spell 2 (Optional) Bases (see Base Rules) HP (between 15 and 40) Strength (between 10 and 40) Magic (between 10 and 40) Defense (between 10 and 35) Resistance (between 10 and 35) Dexterity (between 5 and 45 Speed (between 5 and 40) Luck (between 10 and 30) Charm (between 0 and 30) Growths HP (between -5 and 30) Strength (between -20 and 20) Magic (between -20 and 20) Defense (between -15 and 25) Resistance (between -15 and 25) Dexterity (between -10 and 20) Speed (between -20 and 20) Luck (between -10 and 30) Charm (between -5 and 15) Skills Skill 1 Skill 2 Skill 3 (Optional) Mastery Reward One Combat Art related to the class OR One Skill related to the class
  5. * Note: Felix, Ingrid, Ashen Wolves recruitment conditions have changed since patch version 1.3. They are now recruited in their respective paralogue and/or in battle (Felix and Ingrid). Felix is also recruited by winning the Blessed Lance in Chapter 7. I have created a mod that removes the monastery and adjusted the game for it's removal. Discord Link: https://discord.gg/kTwCWKdhZb Download link for the patch (1.3.3): https://drive.google.com/drive/folders/1tW5Oefkn0lgfQ6r_OS15Z8dJgz-GhRkb?usp=sharing Figured out how to do Battle Preps in Hunting by Daybreak Fixed Anti Cheating Measures (Please report if it happens) Extended Crimson Flower to 22 Chapters Extend Language Support for modded content Added Magical Wyvern Class. Playable Rhea in Silver Snow with Playable Saint Class Growth rates and Class Masteries are in the class descriptions Dialogue for Blue Lions to Crimson Flower and Golden Deer to Crimson Flower Route spilt added. Fixed Ingrid and Dorothea Paralogue access. Removed extra stuff in Byleth Creation Event that might be related to crashes. All routes can potentially go into Crimson Flower based on a dialogue choice in chapter 8's post battle cutscene. Gilbert is recruitable in Crimson Flower if go from Blue Lions to Crimson Flower and defeat Gilbert with Annette in Chapter 12. Added War Master Hilda Class. Fixed early chapter recruitments and an issue in chapter 9. Have tested on emulator but there's nothing to indicate any issues on hardware. Download and place the entire romfs folder in a named folder in your mods directory (Yuzu example: /yuzu/load/[Three Houses's Game ID]/No Monastery Mod/romfs/ ). Gameplay Changes (see Changelog in the patch for more details) Azure Moon Chapters 19, 20, 21 and Verdant Wind/Silver Snow's Shambhala Map are now "Defeat All Enemy Commanders". Fallen units may appear as enemies in maps. House selection occurs at Byleth Creation. In- house units are automatically recruited and four in-house units are deployed in prologue instead of the 3 lords. Jeralt Mercenaries and 30 Hresvelg Blend are award at the completion of Prologue. Prologue is more streamlined. Automatic A+ rank professor level from the start. Increase number of adjutants to 4, battles to 5, and monthly church salary to 8,000. No exploration sessions. Each chapter has a single free day that can used to Battle, Seminar, or Rest. Exploration is disabled in all chapters. No weekly teaching. Since there's only one free day in the month, units will not gain weekly skill experience. The amount of skill experience need to go from E to S+ is reduced by 50%. Class skill rank bonuses are doubled to compensate for the lack of passive skill experience. Reduce support points requirement by half and removed all support deadlines. You can no longer miss a support by waiting too long. Supports that occur in part 2 are still locked until part 2. Units start in 3-4 intermediate classes from the start, based on their specific boons. Budding talents are obtained by skill rank (most of them are learned by C rank). Forging is unlocked from the start while the Battalion guild is unlocked at the start of Chapter 3. Starting from Chapter 2, forging materials are awarded in most chapter maps (similar to Cindered Shadows). Some paralogues awards rarer ores such as Wootz Steel and Mythril. Units can learn boon-related class masteries just by increasing their skill rank. For example, Caspar will learn Death Blow by increasing his Axe rank to B. Recruitment is mostly done in Chapter maps (see recruitment condition below). Units recruited in later chapters will come in an advanced/master class with the skill rank required. This allows recruits to come with some abilities due to the high skill rank. Ashen Wolves are recruited in Cindered Shadows Chapter 1 (replaces Sothis's paralogue). Increased the chance for a perfect tea time by having the free do-over automatically unlocked, and making all answers to the final comment valid. Tea Time is automatically unlocked from the start. Dancer is chosen by using a Dancer Seal that is dropped by Solon in Chapter 8. All forced deployment slots are changed to regular deployment slots in all chapter maps and most paralogues. Paralogues that retain the forced deployment slots are: Marianne's, Mercedes's/Caspar's, and Manuela's (because of inherent map design) and DLC (difficult to change at the moment). The only decision that actually has some impact is no longer missable. The decision is given to you regardless of support level or viewing a particular event. Gardening Stat boosters are available in the item shop. Anna's secret shop items are available at the start of Part 2. No aux battles are available. A small number of quest battles are available, including one that recruits two units. Beginner class are removed from certification. The respective abilities/combat arts are learned at D and C rank of the respective skill needed for the class. Noble/Commoner class mastery is changed to Aptitude (requires 200 class exp). HP+5 is obtained by Authority rank. Increased the exp curve in Maddening difficulty. Adjusted enemy levels to account for intermediate class access from the start. Hard has original maddening level scaling, and maddening enemies has 2-3 levels increase. Normal mode enemies have the recommend level +3/+4. Added more boons for units based on budding talents and goal requests. A route specific gameplay change in Chapter 5 for Blue Lions and the Enbarr Map. Ingrid/Dorothea paralogue has a secret reward for completing the map by rout. Videos/Images of Gameplay How to patch and use DLC files for Maddening Cindered Shadows and No Abyss.
  6. Hey I am having trouble trying to explain Fe3H to my friends who have 0 knowledge on video games. Please help. I know they are in to Harry Potter of you could try explaining/connecting it to that.
  7. The title is self explanatory. It's a FE3H discord server with the main purpose of sharing fan content. Here you can share OCs, Fanfiction, Headcanons, go nuts. We're a chill server, so all fan ideas are welcome. Harassing others over their ideas because you don't like them though is highly frowned upon, and will result in ban. We're decently small at the moment, with around 8 members. But the server is a really nice place to vibe, and discuss your ideas in! If you're interested, just shoot me a PM and I can spot you the link!
  8. Your fellow Chosen One needs his sword hand (you guys) to accomplish this task!! I never tried a PMU and it sounds like a lot of fun honestly!!! I thought I was done with Three Houses and was gonna take a break from it after my Maddening Iron Man I streamed on Youtube.... But now I wanna stream a PMU of Three Houses next!! I want to make it more interactive and get you guys more involved in one of my playthroughs.❤ Let's make it REALLY fun!! Rules: - Comment a unit you want me to use. And the end class or class path line you want them to be in. (Has to be a master class, advanced class, or DLC class that you want me to get them towards by the endgame) Feel free to meme. 😉 (ex: Ignatz=Mage>Warlock>Dark Knight) - If someone else says a unit you want to vote for as well, mention that comment in yours and let me know you vote for it as well to add to the vote for that character for me to use. That will count as your pick and will add to the chance of me using that character. - This will be an Maddening Iron Man on Crimson Flower (Hilda, Catherine, Alois, Cyril, Flayn, Seteth, Gilbert, & Dedue won't be available in this route. But Hubie will 😉) - You guys get to pick the class for Female Byleth and Edelgard. Meme away. (Include this in your comment) - Hapi & Jeritza have to be 2 of the picks. You guys are allowed to pick their classes tho 😏 (Include this in your comment) - New Game+ (obviously, so we can recruit the guys you want me to use haha) - You guys are allowed to handicap my units as much as possible, so if you want them to be in a class that's REALLY unviable for them. Go ahead. However, I am allowed to use any New Game+ or dlc feature to compromise. I will try not to, depending on the severity of the handicap. If it's not that difficult, then I won't use anything, but I will adjust accordingly if things get TOO difficult lol Don't want things to get too unfair - Until we get 12 characters, I will then start the PMU Iron Man and stream it on Youtube. (If they're are more than 12, whichever 12 gets the highest votes are the ones I pick) -If a unit dies during the playthrough pre timeskip, the units who had less votes than the selected 12 will be the backup units I pick. -If there is no more than 12 or the remaining choices die. You guys get to vote for who I get to replace them with when and if that time comes. (Will update this forum constantly so you guys can be made aware when to vote during the playthrough if this happens. So if you want to be notified for when that happens, follow this forum) - Before I reach timeskip I will recruit every single student I can and you guys can vote for the 3 backup units we use if a unit dies during timeskip when that time comes. (They will serve as an adjutant until a unit dies) - Iron Man begins after the Mock Battle (no one dies permanently until afterwards). The Battle of the Eagle and Lion however, will be counted as an Iron Man map tho. Shoutout to my good friend Dr. @Shaky Jones and another amazing FE content creator @Atano, for inspiring me to try this out. Seen them into these type of playthroughs and thought, hey, I have to try this out for the first time on stream!! XD Seems super fun!! Go support their respective PMUs as well!! Shaky Jones is doing Shadow Dragon on the forums and according to him, that's based, so go give DSFE some love!! Atano is also doing FE3H on youtube, so go show him some love as well!! They are great!! I look forward to your guys' submissions, you have NO idea!! I am so excited for this!! The FE3H hype continues on my channel I suppose.... This been your fellow Hapi birthday cake lover.... and I hope to have a lot of fun doing this PMU with you guys and meet lots of new friends along the way on here and the stream!! 🥰
  9. Hello everyone!! The PMU (Pick My Units) will begin soon!! The units have been officially picked by you guys and their respective classes!! Check out the Announcement video to see who has been CHOSEN (heh) and all the details on the run!! (I hope you enjoy the bits of satire in it xD I worked hard on it and had a lot of fun making this video 😄) I will update this thread constantly with the rules and my team again, and also when I start to stream it!! So make sure to follow this thread if you don't want to miss any updates to the run!! If you'd like, you can start picking more units for me just in case for my backup units, that way if anyone dies, we can quickly replace them if something goes wrong. Thank you and hope to see you all there!! We are starting today, stay tuned for the livestream!!
  10. Behold: https://www.deviantart.com/enlightened-titan/art/Cosmic-Stranger-Bernadetta-CM-By-CristalMomoStar-889901951
  11. So i used yuzu to dump the romf for fe3h and edited the files with a randomizer. i can still play the game on yuzu but the effects of the randomizing arent there. do i need to rebuild it? if so, is there a way to do this entirely from my pc instead of using layeredfs from my switch?
  12. I just want Anyone’s Opinion on it Since I’m New here :’)
  13. I’m at the post-end part of chapter 5, where you get introduced to fighting the Black beast monster at Chapter 5, and for the first part, I was able to chip down the first shield of the Black beast with my main core team (Cav Dimitri, Theif Female Byleth, Soldier Sylvain, Fighter Dedue and Mage Annette), with the various gambit uses, such as Disturbance, Assualt troop. However, what I find that I have trouble in this trouble is my units dodging the special monster attack (I believe it is called Thorns of Ruins?) that manages to hit Dimitri and F!Byleth the hardest, leaving them with less than half HP and since i only have one healer on my team and I try not to use too much of my physic uses (which is Mercedes and I could only recruit Marianne for this chapter mission, but she only has heal and not physic to heal my frontline team). How can I quickly get rid of the shields of the monsters that are intact, and to chip down the monster’s health when it is dazed before it recovers and the shields regenerates , without overusing my gambit uses or getting Dimitri and Sylvian killed (since they have the monster effectiveness combat arts along with Dedue) and using up all my Divine Pluses? Also, some of my units only have a certain amount of authority level, and there are some units that are in my BL house that haven’t managed to get the required authority level, so not all of my units have gambits that they can safely use in the post-end of chapter 5. Any advice or suggestions on which battalions are best effective against the Black Beast and which gambits should be linked? Please and Thank you. Also, sorry for the long, convoluted explanation. First time playing on hard classic of an FE game.
  14. As the title of this post suggests, I cleared the first chapter of the DLC side story and was able to go to Abyss in the main story timeline, and there was a list displaying exclusive and special weapons (such as Rapier, Levin Sword, etc.) in a place named the Altar shop I believe? Anyways, this might be a dumb question and all, but are you able to use these exclusive special weapons in early game or late game of the main storyline or are those weapons reserved for the side story only? Also, if by chance I am not able to get access to it instantly in the side story DLC, would I need to recruit Constance or Hapi (I forgot which characters you get from which chapter) in order to unlock the Abyss weapon and item shop? Please and Thank you.
  15. I managed to be cheese through almost all of the first battle map of CS, thanks to giving Killing Edges to the three main lords and giving steel shields to Cav Dimitri and Warrior Edelgard (personally not a fan of Armoured Knight imo, but that’s just me), to allow them to wreck all of the enemies, even the annoying gauntlet users. However, the one thing that I find absolutely annoying and hard to deal with, is Yuri’s Fetters of Dromi Relic, that allows him to halve any damage taken and gives him high avoid, and with the Lucky 7 skill that he has with the Trickster skill. My Dimitri and Byleth that have 80-90% hit rates against all enemies, then have lower hit rates against Yuri and almost get doubled, even in player or enemy phase. Help? I swear I have so much trouble on this, even on Normal, and I have tried using many gambits and strats with Ashe, Hilda and Edelgard, but even then, my bad luck lets Yuri damage my Dimitri and Byleth. Also I lost my Claude to one of the gauntlet users unfortunately, and I used up all of my Divine Pluses, rip.
  16. Expanding on my question’s title here, since I am attempting the first chapter of Cindered Shadows and before battle preparations, I am not a fan of Edelgard’s canon class, which is armoured knight, since it leaves her vulnerable, stat-wise and movement-wise. Looking at the change between reclassing Edelgard into a warrior, is it worth making her a warrior for better stats and balance and making Hilda into a different class, by first going through peg knight and then doing falcon knight for better stat spread, especially for her spd? Also is it better to sacrifice restore for Linhardt as a bishop or is restore a lifesaver in the first chapter of CS?
  17. I've been contributing to Three Houses's page on The Cutting Room Floor for quite a while, and the sheer amount of stuff I have documented in it about scrapped stuff is quite impressive honestly. Something which isn't discussed often however is what some of the stuff found there implies for the game's development, which is kind of the reason this thread was made. Full disclosure: The info I'll speak about has been found and corroborated with people like DeathChaos and the fedatamine.com team, who have hacked and datamined the game. The only thing I've done myself is reporting the unused content they've uncovered in places like TCRF and NIWA’s Fire Emblem wiki, and analyzed the internal number of the game’s voice clips based on a rip someone did of the game’s files some time ago. Also, while this post might be familiar to some as I already posted a previous version of it on reddit, some of the stuff here has been revised and new tidbits were added which might be of interest for some (perhaps?). Without futher ado, let's get to the nitty gritty: 1. Thales, the sword-wielding priest??? In the game’s files there’s an unused agarthan sword called Ridill, whose description flat out states it was meant to be Thales’s signature weapon before Quake Σ took it’s place. While it’s currently unknown if the weapon has a unique model (or if it works at all), it’s interesting to note the description calls Thales a priest, rather than a guru as his class’s description does. I checked the japanese script to see if the sword’s english description happened to be a mistranslation, and it turns out that is not the case! In japanese, the characters used are “祭司“, which can be literally translated as "priest" or "seer". By contrast, Thales’s Agastya class calls him a “導師”, which more or less means “a sage/mage/guru with high authority”, thus it can be translated in far more ways than simply "priest". So yeah, this bit is quite tame overall given it’s mostly about semantics. 2. Cleobulus, the missing(?) agarthan. In the character data, between the generic TWSITD members found in Silver Snow/Verdant Wind’s Shambhala chapter lies an unused minor character boss who goes by the name of Cleobulus. The presence of this scrapped character is intriguing for 2 main reasons: a) Sans Kronya and Odesse, most of the important agarthan members are named after the Seven Sages of Greece, and in the base game there just so happens that there’s seemingly no seventh member to be seen... b) There is also an important agarthan member whose true identity is never revealed in the game: Cornelia, the court mage of Faerghus. While the character data displays the unused agarthan as a male (normally debunking whatever theory one could make about this), I also noticed one of the generic named slitherers (Bias) happens to be internally set a male Holy Knight when in-game they're a Gremory (which is female-locked). So I went and asked DeathChaos some time ago what was up with that, and here's the response I got: 3. Quests would have unlocked everything, even scrapped features. There is an insane amount of unused quests, and a bunch of them were meant for features which are either already available by default, were changed in the game or are simply scrapped. Want to tutor a student? You had to do a quest first. Exchange travelers? Hear the game’s soundtrack in Manuela’s office? Allow your students to do Certification Exams? Repair weapons? You know the drill, and this also applies for scrapped features like riding horses, trading items + getting books through it, unlocking new personal info about your students, etc. 4. Some characters have doppelgänger problems. Besides the already existing variations some characters have for story purposes like !Child Edelgard & Dimitri, there's also a few duplicates of some characters running around which most players have likely already spotted without realizing it: a) The Gilbert that aids you in Chapter 5 is a completely different character from the one you get in Azure Moon. This incidentally explains why he so happens to lack his personal ability during that map. d) The Flame Emperor seen in Chapter 6 is different to the one the game uses for story scenes and Chapter 11 in BL/GD. She seems to exist only so her name can be seen as ??? in the game's dialogue during battle. By contrast, the in-game event engine manually changes the name of the other Emperor to ??? during story scenes. c) Chapter 12 for some odd reason uses a completely different Edelgard compared to the one that's playable. While I'm not exactly sure why that's the case, I did notice that the stats she boasts in that mission are barely any higher compared to the previous chapter... d) Lastly, both the masked and playable Jeritza added via DLC are internally considered their own separate entity. The former has barely any data to speak of and doesn't even have a personal skill, though interestingly, he does bear a Minor Crest of Lamine similar to his playable self. 5. Many story scenarios and set pieces were likely planned in advance, way before their triggers were even implemented. The internal order of story events and the voice clips surrounding them are fascinating to analyze, as it might shred light on the how some stuff was implemented into the game plus the time it was implemented into development. For example: Ever wondered why the Blue Lions and Golden Deer routes get a scene prior to the Holy Tomb event with the Flame Emperor reveal which the Black Eagles don't have? Well, internally, Edelgard's coronation is located right next to those events, which suggests her scene is meant to serve as a counterpart of sorts. Caspar and Linhardt's lines as enemies on the event prior to the Fort Merceus mission from Verdant Wind actually originate from the Silver Snow route, as not only that version of the event comes first internally, the voice clips used are also located in the area where their Church route story clips are located. This also happens to double as leftovers of a scrapped feature Silver Snow had at one point where the Black Eagles who fell in Part 1 of Classic Mode showed up in Part 2 as enemies later (the devs didn't do a good job at scrubbing it, truth be told). Dedue’s return in Azure Moon was planned way before his paralogue was made, and that includes Felix & Annette’s scrapped defection as their clips are located in the area of their Blue Lion story clips lie. Lorenz’s scrapped defection on Verdant Wind has his battle clips against Claude in both the Azure Moon and Verdant Wind’s version of Chapter 16, while the monastery exploration clips where the Hilda, Raphael and Marianne acknowledge his demise exist only for Verdant Wind. Of course, this also begs the question: what scenarios were added late in development then? The short answer is: everything related to paralogues, including the Death Knight/Jeritza’s unlockable death scene in Azure Moon, as the location of its voice clips suggests it was added right after their paralogue was finished (AKA way after Azure Moon was finished). This incidentally also corroborates what a previous developer interview said about Mercedes: 6. Gronder Field 2? In my Silver Snow? It’s more likely than you think. Anyone who has played the Silver Snow route knows that its story conveniently skips the Gronder Field 2 battle and the whole month in which happens because of reasons. In spite of this, there is actual circumstantial evidence pointing the devs briefly considered giving said route their own version of that chapter: a) One of the two unused maps in the game is set to load Gronder Field 2 as the battleground, is internally called as a Chapter 17 of some undefined route, and only contains enemy and deployment placeholders only for the Black Eagles slot, while the other 2 slots for Azure Moon and Verdant Wind are empty (in case anyone wonders, both Silver Snow and Crimson Flower share the same slot internally when loading a specific map, meaning it’s entirely possible though hacking to load any map from SS into CF and make it work with mostly no issues). b) A specific map having data for only one route is a quirk which only exist for route-exclusive missions like the ones from Crimson Flower and Azure Moon, while everything else which is shared between 2 or more routes (like most of part 1 & 2 + the chapters shared between the Church and Claude’s routes) have data filled in their 2/3 slots respectively. c) In the monastery exploration script, there is one empty slot between the Silver Snow and Azure Moon routes. Had a proper Chapter 17 been added into into SS, the only data which would’ve needed to be repointed to preserve a consistent internal order would’ve been only the stuff concerning Silver Snow’s exploration. d) There is an awkward difficulty spike between Silver Snow’s Chapter 16 and 17 where the enemy’s levels go up by 4 instead of 2. This issue doesn’t exist in Azure Moon and Verdant Wind as the Gronder Field 2 battle makes sure the transition between each chapter is slightly more smooth stat-wise. e) 10 Placeholder event slots exist between the story and paralogue stuff, so adding more story scenes to Silver Snow without messing up anything afterwards would've been possible (there are also 16 more placeholders between the paralogues and Cindered Shadows, but I don't know if those existed prior to the release of the DLC). 7. "Wait, one of the two unused maps? What’s the other one about?" The second unused map has the same enemy and deployment data as the first one, with the difference it loads Fort Merceus as a battle location and it internally calls itself as a Chapter 18 of a non-defined route. Unfortunately, there’s very little evidence suggesting plans for that one. If I had to make a guess though, I dare say the Fort Merceus infiltrations for Silver Snow and Verdant Wind were planned to be far more distinct at first before both maps where combined into one spot. This is 100% conjecture from my part though, so there’s a good chance I might be wrong. 8. "What about Crimson Flower? Could have Gronder 2 or Fort Merceus been planned for that route?" Location wise, the battle script of the Crimson Flower's maps (Chapter 12-17) is all gathered together after Verdant Wind and before the paralogues. Meanwhile, CF's exploration script comes after Part 1 but before Silver Snow, Azure Moon and Verdant Wind's, so overall I find very unlikely those unused maps could have been planned for Edelgard's route. 9. Crimson Flower was likely saved for last (before the paralogues) and thus rushed, NOT unfinished. Before getting into this, I think it's important to clarify the distinction between the words rushed and unfinished, as they have different implications in spite of being used interchangeably by many. Rushed means some action/object was made hastily and under a low interval of time. Unfinished meanwhile, more or less indicates some action, product or something was never finished or given any conclusion of sorts. With that out of the way, let's talk about the 2 points which suggests Crimson Flower fits the former description rather than the latter. a) Scrapped class sprites of Rhea and Dimitri sporting their unique appearances in CF is the only thing left unused for that route on launch, and Jeritza as a whole was more or less left as a huge blank both story and data wise before the post launch updates happened. By contrast, the other 3 routes have quite the amount of unused story, battle dialogue and scrapped defection situations. b) While most story events are internally listed in chronological order for Silver Snow, Azure Moon and Verdant Wind (sort of, it kinda jumps at the middle of each one before wrapping them up later), Crimson Flower instead has its own not only listed after all three, but also has its very last event listed in the data be the scene in which Rhea attacks Byleth and kickstarts the time skip. I think it goes without saying what this implies given how the route's well known at this point for lacking animated cutscenes besides the ending. Before wrapping up, here are some honorable mentions I didn't consider huge enough to deserve their own spotlight: Scrapped dialogue & voiceclips suggest Silver Snow's Endgame was even harder at one point, as they point out the player would have needed to seize 3 separate reinforcement spots rather than just 1 to stop the White Beasts from spawning. The enemy Death Knight class is capable of teaching a playable unit the Heartseeker skill once mastered. This is the only case where an enemy only class can do so, as not even the Flame Emperor class (which is a palette/model swap of Edelgard's Armored Lord class) can do it. Speaking of Death Knight, after the Wave 3 update, data was added in CF's Chapter 12's exploration to make Jeritza/Emile appear in it to say hi and confirm he's the Death Knight earlier, which was dummied out. Regarding the unused maps mentioned earlier, those happen to be the only ones which deliberately call for Female Byleth in the deployment slots (by comparison, the game runs a code to swap Male Byleth for the Female one if it checks she was chosen at the start of the game in the other maps). Given that some cutscene stuff suggest !FByteth was added later in development, there's a huge chance the devs used those maps to test her out. So…yeah. If I had to describe this game's development with a few words, I dare say Intelligent Systems and Koei Tecmo tried to bite far, far more than they could chew with this one. I mean, it's well known the game was delayed twice so... (Also there's still far more unused stuff I didn't cover here. The iceberg goes deep folks!)
  18. Everyone else has one. Flayn deserves it too! 💚 I'm hoping to put together a collaborative celebration of the Flayn x Byleth pairing that would include fanart and other works. As mentioned, this would be in the form of either a week-long hashtag or a fanzine. My biggest issue with this though is that I'm neither an artist nor am I very Twitter-savvy, and while I've seen many Byleth-ship hashtags and zines, I don't have much knowledge of what goes into forming, promoting and creating content for them. I'm here to ask for advice on the process and also possibly recruit any artists willing to promote and produce Flaynleth content. This is something I strongly want to make happen, and any form of help with this task would be appreciated! Also, sorry in advance if this isn't the right forum to post this to. Feel free to move it to wherever appropriate.
  19. i’m looking for someone (especially @Anacybele) to rpg some sylvain stuff/sperg about sylvain crap. i have a lot to spare and i hope to find some fellow sylvain enthusiasts to have fun with the joys of sylvain. thanks!!! ike edit: i have no idea what to do with this thread but member feedback is the wrong place for it so i'm putting it here i guess
  20. So this took a hot minute. I took the statement by the creators to do some calculations about area and distances (drew a circle approximately the same area as the map, calculated the diameter based on the stated area of 2/3rds the size of Europe, and then transferred that diameter into distance across the continent) and came up with a roughly to-scale map of Fodlan for distance and travel calculations. Who doesn't like to do math for fun? The actual calculations led to a scale of 1in. = 500km rather than 300km, but that would mean a 30 day journey from Garreg Mach to Fort Merceus. So I made it 40% smaller. It's a wonder we're able to get anywhere at all. Based on the fact that thru-hikers typically travel 10 mi (16km) a day, each small box (1/10in) is equal to approximately 2 days of travel on foot or 1 day of travel on walking horseback. (I also fiddled with the rivers to make them geographically probable.) I'm also including a version with the approximate locations of different settlements and landmarks. I will update as I add more details and refine the project.
  21. I remembered I had these sketches lying around and decided I'd redraw them, who knows maybe someone would get a kick out of them so why not post them! Please forgive me for any formatting errors as it is my first time posting here. Now I'll go on and explain my thought process behind designing these two! I'll start with Cethleann, since we haven't really seen a "light dragon" throughout the series I based her main appearance off of some divine dragons we see in other games as well as The Wind Caller and The Immaculate one (due to them being related), as for the whole idea of her teeth being flat was mostly due to the whole "Flayn likes fish" thing, plus it makes her look less menacing compared to most dragons which personally fits for me. As for Cichol, he takes most of his inspiration from the earth dragons from the earlier games which explains his lack of wings and tough looking scales. I still wanted to keep the whole design motif of the Immaculate one in his design because it just felt right to me. The first two sketches were from March of this year but the revamped sketches can be seen in this image here which was drawn today!
  22. My Battle Predictor has finally reached a state that is workable enough to share. Hopefully this is near completion. This is a massive, user-friendly calculator that mimics what the in-game battle prediction does. The user inputs base stats, chooses equipment and ability selections from drop down menus, then selects a map to see the battle predictions against all enemies on that map given the chosen setup. Link: https://docs.google.com/spreadsheets/d/1bBlgPxchHTory0WiKJuvsc5w-ybUEXlmPBs864hgWXI/edit?usp=sharing Screenshot of example result below. Everything in this view is automatically generated except for the selections of the attack Range and Map. Setup and stats input are done higher up in the sheet: I hope you enjoy using this to aid, with practical examples, discussions on various builds or to simply experiment with builds and see what kinds of outcomes can be expected. Please make a copy of the sheet to use it yourself. There are also tabs listing all the game's equipment, weapons, spells, and battalions in a Filtered View. These can be used as a convenient reference if you just want to look something up. Using the filters/sorting functions to change the display will not affect the calculations. Features: A message for anyone who might like to help improve this calculator: Some ideas for future versions that may (or might never) be added: If you have any ideas, suggestions, thoughts, or feedback please do let me know. If you find this useful, that would be a nice thing for me to hear as well 🙂. Finally, I honestly don't know if anyone is even looking for something like this or if I end up being the only one who uses it lol, but regardless I wanted to thank everyone on this forum for being good sports and an excellent source of knowledge. Personally, I'm quite satisfied with even just the journey of creating this, figuring out every little piece of the puzzle bit by bit to make everything work. Special mentions go to @LoneRecon400 and @Whisky who aided in more direct ways towards this calculator but many ideas that went into this came from various discussions with many people here. So, Thank you.
  23. So, long story short, I was bored and I figured I'd try my hand at making one of these, because I always end up conflicted over which Budding Talents are actually worth getting and which should be prioritised early on. Some basic rules, first off: I'll be ranking each character on their own, because, while some share the same skill from their budding talent, I think some characters make more use of it than others, so I'll separate those. The criteria for ranking each budding talent will be both the usefulness of the ability received from unlocking it and how useful that skill will be to their overall class progression. Note that this is the terminology I will use: skill as the actual weapon skill turned into a boon, and ability/art for the passive or combat art it unlocks. I'll be assuming Maddening, No NG+ for this list, though I may mention lower difficulties at points. Standard disclaimer that this is my opinion- I'm not the most informed person on the subject, so please feel free to let me know where I may go wrong. That said, let's get started: Almost Always Useful: Usually Useful Sometimes Useful Rarely Useful So there we go. That's my tier list of all the Budding Talents in the game. I think. God I hope I got them all. Anyway, let me know any disagreements you have- I may edit the tier list as discussion progresses.
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