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Found 6 results

  1. I recently finished a run of HHM where I was, once again, lamenting the lack of 3x eff weapons and other puzzling balance changes when I decided that I was finally gonna give this hack a try: This hack does a wonderful job of restoring a lot of the unnecessary balance changes of FE7 but it got me thinking; has anyone ever attempted to make an FE7 hack that restores the JP balance AND improves the terrible localization? There's a whole lot of minor nitpicks that I've seen about FE7's presentation and I just don't know if someone has already made or attempted a hack like this.
  2. Hello, people of Serenes Forest! My name is Garo, and Iā€™m new to the rom hacking community. I have come today to post my completed FE7 reskin, Fire Emblem 7 - Heroes. Have you ever wished you could recruit Ishtar or Eldigan? Have you ever wanted Hector, Lachesis, and Nephenee all on the same team? That is what this hack aims to do. This hack takes characters from different FE games and makes them playable in one game while keeping their unique strengths and abilities intact. Lewyn with Forseti? Check. But what about Murdock with Wishblade? Also an option. Here are some features of the hack! Playable characters from throughout the franchise: (Continent-# of playable characters) Jugdral-14, Elibe-8 , Magvel-6 , Tellius-10 , Fodlan-1 Personal weapons and legendary weapons, including Holy Weapons from Jugdral Powerful player units, but also beefed up enemies Unchanged map design, but enemy placement has been tweaked for more challenge/fun Unchanged story, but simple, quick-building supports to keep character personality intact Increased exp gain for unpromoted units And more! ~!! Quick things to know before you start !!~ - This hack was made in Eliwood Hard Mode in mind, so make sure you play that mode for the intended experience! The game will quickly soft-lock on the other modes. - Most every character is recruited using the Eliwood replacement, Lewyn. This is so you don't have to keep track of who replaces whom. - You'll be getting a lot of strong units, so I recommend playing this game as an Iron-Man to anyone familiar with FE7. - Because growth rates are so high and exp gain is increased for unpromoted units, I don't recommend promoting your best units too early, as you could kneecap yourself for those later chapters. Enemies stats get pretty high, especially in the last couple maps. But your call! - You're bound to have some questions regarding the game's quirks, so *PLEASE* don't hesitate to check out the readme and the FAQ in the dropbox. I'm confident it can answer/solve all but your most obscure issues! Plus I tried to keep it as spoiler-free as I could. šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”—šŸŒŸšŸ‘‡šŸ”— Link to the dropbox. Download the patch! Link to the discord. Let's chat about the hack! šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”—šŸŒŸā˜šŸ”— For me, probably the coolest part of all of FE is the final Act of FE10, where the coolest, most powerful people in Tellius come together to kick some ass. That is what this hack is supposed to be, but with my favorite characters from my favorite games. In addition, I've always loved how GBA Fire Emblems play, but my favorite characters come from Jugdral and Tellius. In this hack, you can use badasses from different games while keeping that perfectly snappy and streamlined gameplay of the GBA games. Your team is going to be super strong, but the enemies will be too. This is meant to be a difficult, but straight-forward and rewarding hack. I would like to think this hack speaks for itself. I'm not a super experienced hacker, but I've been working on and polishing this hack for a year now, and I'm proud of it. I hope you give this project a try! *Portrait credits* *Spoilers for playable units!* Glaceo and x0_000 are twitter users who gave me their permission to use their art. All other portraits were from the FEU repo and/or labeled free to use Lewyn: Glaceo Nephenee: NICKT Ike: NICKT Hilda: x0_000 Jill: NICKT Julia: melia Elincia: Imperial, Cardcafe Tailtiu: Glaceo Haar: NICKT Ishtar: TheBlindArcher Astrid: NICKT Finn: melia Lachesis: Glaceo Eldigan: Glaceo Altena: Vampire Elf Brigid: Glaceo Ashnard: Vampire Elf, Blackavar, Chalphy Travant: Vampire Elf Wario: ruherech Mia: NICKT, Pichu, Solum, Nih, Lenh Leanne: Vampire Elf Sigurd: x0_000 Arvis: Glaceo Ilyana: NICKT Leif: melia Ayra: Glaceo
  3. I tried to insert my custom weapon icon into the game. The graphics offset is C5EA4. Before that, I already inserted custom animation and everything worked just fine. But everytime I inserted icon using GBA graphics editor, animation either glitches or won't play at all. FEditor spell animation manager won't open again as well. Finally I tried to delete nlz file and sav file and retried, but it still screwed up... I don't know what to do now. :( Can someone help me? To make it more detailed, I used the full icon sheet extracted from the rom.
  4. So now my tile changes started working...but in a wrong way. When my unit visited the village, it got destroyed. I can't see anything wrong with Tiled, so maybe I make some mistake in my EA script. I don't know what it is though. Here's my Tiled screenshot: Here's my EA script: Could someone help me please? Thanks!
  5. I am trying to make a custom chapter. I inserted my map with Tiled successfully and followed the tutorial to write tile changes in EA script. Then I encountered this error: I googled about this for a while, but sill couldn't find the solution. This is my EA script: Could someone help me? Thank you vey much!
  6. Sorry for more dummy questions :P After inserting the map, this happened: But after a click it disappeared: Why is this happening? Also, my palette for black peg knight messed up... I want to make it like this: Could someone help me with these questions? Thank you very much! :D
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