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  1. Hi everyone, so I'm new to the hacking stuff, but I've been able to get through most of it with the numerous tutorials that I have found. However, I can't seem to find the answer to a few questions regarding FE7. 1.) In Chapter 1 Map, there's a glitch. Wil seems to show up for some reason, twice and very glitchy. The UPS patch can be found attached. 2.) Is there a way to make the game 1 story-line instead of the three original ones? destiny.ups
  2. Welcome to the FE7 Favorite Character Poll! The winner of this poll will go on to fight against the other favorites from all of the other games! I already made the FE1-FE5 polls in the NES/SNES era and already made an FE6 poll in the Binding Blade subforum under the Gameboy era. To start, we have Lyn and Kent and who wins is up to you!
  3. Hi there! My name is AMH9000 and I have created a mod for Fire Emblem: The Blazing Blade. (Made for any hard mode) Download it here --> https://www.dropbox.com/s/02spl31bqljg2pi/Fire Emblem - The Blazing Blade - AMH9000's Mod.ups?dl=0 (tell me if something stupid happens to this link) The amount of changes I made were... minuscule to say the very least. Changes were made only to character's starting stats and their growths. Some were drastic (compared to the other changes), others were small, and most of them probably changed nothing. I attempted to change the levels of some characters but it never wanted to work no matter how hard I tried. :( I guess some of you want to know what the big changes were, so I'll put 'em in a spoiler, but there's only 3 I can think of as "big" changes. Now for the part that'll probably send about 80% of you away... I only worked on the Lyn's Story characters so the only things that are different in this patch happen in Lyn's 10 chapter story. sucks, I know, but this is my first Fire Emblem patch ever and I worked "hard" on it. It took me about 4 hours to make this so... I'm slightly proud of me. So, to the 4% of you that clicked on this thread that aren't considering leaving down a hate comment, have fun. As for the 16%... try first, and then leave down a hate comment if you REALLY want to.
  4. So there are about 44 playable characters in FE7 and I want to know is if it is possible to increase the number of playable characters and to make those extra characters have supports, growths, etc.
  5. Looks like Lyn won, but can she beat Florina? It's up to you!
  6. Yeah when it looks like there'll be a winner, I'll make a new poll to pick up the pace and not waste time. Anyway, Lyn or Wil? It's up to you!
  7. Yeah Lyn crushed Kent (makes sense since she won the female poll), but can she beat Sain? It's up to you!
  8. Hey there, sorry for the long post. So one year ago, I created my own Fire Emblem hack and posted it here. It was a fun experience, however it was pretty much ruined by a bug that everyone ran into that prevented pretty much everyone from progressing past the prologue. I was unable to fix it, so I lost all motivation to continue working on the project. Recently, however, I got the urge to work on it again and have completed enough content to release a new patch, however, try as I might, I can't fix that goddamn bug on the prologue, and I can''t release the patch with it still in. The bug in question is a soft reset that happens in the middle of the enemy phase, when no event should be running. It usually happens around turn 37 or so, but I've seen it happen as early as turn 8... When the soft reset happens, trying to resume the chapter will just cause the enemy music to play endlessly as the enemies do nothing for all eternity, so it completely halts all progress. It's important to note that the bug only happens in the prologue and it doesn't always happen. Whether or not it happens seems to have something to do with how many enemies there are on the map, as it seems to happen more often when you play defensive and avoid the enemies, instead of killing them. The map in question a very narrow defense map and has a LOT of enemies (like 50) at almost all times. Another thing is that the soft reset used to happen much latter, at around turn 40, so to remedy it, I made the turn limit in the chapter, 30, and moved up the latter events, however, that caused the soft reset to happen earlier, so maybe it's tied to the events somehow? Though I've tried to remove them and it didn't seem to work. I've already tried countless fixes and none of them worked, so if anyone had any idea what is causing the soft reset and how to fix it, I would be eternally grateful, and give that person a special place in the credits of the hack. This original thread of the game where those bug reports are: https://serenesforest.net/forums/index.php?/topic/60167-fire-emblem-spreading-flames/ Thank you for taking the time to read this and I will deeply appreciate any help, no matter how small.
  9. In FE7, or Blazing Blade/Sword, there were a particular set of items that only Ninian or Nils could use, such as Nini's Grace (Improved Defense for a turn), Filla's Might (Increased Might for a turn), etc. Now with the advent of buffs/debuffs with Fates equipment, I think it'd be fitting to maybe see these rings again. Honestly i've been waiting for them to make some kind of appearance again, but I guess thats mostly wishful thinking. What are your thoughts?
  10. I want to insert several animations in all the GBA games but keep running into a problem. I've followed the steps in the animation thread for insertion, but I can't get the game to run afterward or worse. the game crashes when any battle takes place. Here are the steps I took: Open FE Editor Render Edition, go to Class Manager and up the max index by the number of animations I intend to put in, proceed to put in said animations then add the correct information in hex for the classes. If I try to replace existing animations it either freezes up or says something along the lines of using too many editors at once. The animations I'm trying to add/replace are as follows: FE Binding Blade: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Lalum w/ Staff, Elphin w/ Magic, Wyvern Lord w/Axes, Soldier Reworked, General FE Blazing Sword: Thief, Thief F, Pegasus Knight, Falcon Knight, Yetizerker, Ninian w/ Staff, Nils w/ Staff, Wyvern Lord w/Axes, Soldier Reworked, General, Knight Lord, Hector Lord/ Great Lord FE Sacred Stones: Thief, Thief F, Pegasus Knight, Falcon Knight, Hawkzerker, Tethys w/ Staff, Druidmancer, Wyvern Lord w/Axes, Soldier Reworked, General, Great Knight, Female Assassin I've tried looking through lots of threads to see if a similar problem was reported but I came up empty. Any push in the right direction would be appreciated!
  11. Hello, I was just wondering if it would be at all possible to change the player, enemy, or NPC phase's BGM in the middle of a map. I seem to recall seeing a topic asking this same question but nothing I search can bring it up. Does anybody know how to do this?
  12. OK to summarise the run - I can only use the following units: Pricilla, Wallace, Jaffar, Oswin, Guy, Kent, Nino, Harken, Renault, Lowen, Serra, Raven, Pent, Ninian/Neils, Florina, Hector. I am on chapter 20 with the following team (I didn't really use Raven :/) Eliwood L16 | Hector L17 | Lyn L20 | Lowen L19 | Oswin L20 | Guy L18 | Serra L11 | Priscilla L 7 | Kent L20 | Florina L19 However I have no clue if Serra and Priscilla should be higher levels (Since I am not abusing bosses or arena), and if I should promote them early to compensate this. Any opinions? Extra: I have only 1 knight crest at the moment, who should get it? Oswin Lowen or Kent? (Lowen got better lvl ups than kent :/ )
  13. Back at it again with hot content nobody cares about, I went and compiled a complete chart of the affinity yields of every possible birth month/blood type combination in FE7. And yeah, there's exactly one combination out of the possible 48 that actually yields Darkness. It's up to you if you actually wanna put this on the site or not, but uh, here it is, if you decide to.
  14. What is Charity Emblem? Charity Emblem is a for-charity 24-hour streaming event taking place on March 4th-5th where a group of friends will play Fire Emblem games and raise money for St. Jude’s Children Research Hospital. Heavily inspired by Zeldathon, we wanted to give back to the world and support children’s research in a meaningful way and have fun doing it! Check us out at twitch.tv/CharityEmblem Who Are We? -Phillip Ball -Zane Nelson -Alex Ball -Josh Ball -Charles Schmitz -Ian Farrell -Tony DeWitt -Nathan Himes -Ariana Selzler What’s The Plan? (All times PST) 1:00 P.M. March 4th: Zane kicks off the stream with Fire Emblem 7, the first game released in the U.S. ~10:00 P.M.: Phillip takes the reigns with Fire Emblem: The Sacred Stones. ~5:00 A.M. March 5th: The Couch Squad will collectively take on Fire Emblem: Path of Radiance with hilarious results. **If we have extra time we will be playing some more stuff, but we’ll leave that as a surprise for now!** Why St. Judes? We chose St. Jude's Children Research Hospital because they have been fighting cancer and other horrible diseases since 1962. They've proven to be a reliable charity that has helped the lives of millions of children either directly through treatment or indirectly through their research. We are happy to help them kick cancer's butt and have fun doing it! How To Help 1. Come watch us and donate! We’ll be live on twitch.tv/CharityEmblem on March 4th-5th. 2. Advertise! Tell your friends about this awesome event coming up! 3. Have a suggestion for something you would like to see us do at the event? Message us here, or at charityemblem@hotmail.com.
  15. Alright so I noticed Itsuki got a few regalia that were Spotpass regalia in Awakening. I kind of wrote it off at the time as being technically an Awakening reference since those regalia appeared in awakening. then I noticed Itsuki gets ahold of Durandal, and I somewhat flipped my shit since Durandal doesn't appear in FE13. Also noticed Florete from FE10. So, in total, what regalia or personal weapons does Itsuki get overall from across the franchise? There looks like quite a few references to Jugdral, Elibe, and Tellius were put into the Carnage Weapon lineup. if any of the other cast get regalia, I'd like to know that too if that's not too much trouble Also I don't know if this should be a different topic, but how am I supposed to get ahold of True Falchion? (interested since it's clearly Marth's Falchion and, well, ending spoilers)
  16. ****WARNING!! YOU'VE FOUND THE GREAT TEXT WALL OF PORTUGAL! TURN AWAY NOW IF YOU DISLIKE READING!**** So I've been checking out some topics about weapon weight and a lot of people seem to want it back (me included. Build system plz.) but a lot of others seem to not want it. I understand their concern especially on the Constitution system of the GBA era, but I think that the problem isn't so much the system's design, but the amount of realism GBAFE has. See, it has enough realism to tell you that women are weaker and smaller than men, which, for the large majority of the world, is true. But it doesn't have enough realism to tell you that there's a shit-load of different types of axes, a shit-load of types of spears, a shit-load of bows and a mega-fuck-ton of types of swords. I mean there's a LOT of swords. I was giving this some thought as I was working on adding these "sub-types" to a GBA game as a bit of a "rebalance hack" and was going to base it on the classes in question. Think about it. Let's use infantry sword classes in GBAFE as an example. Thieves are the lightest and weakest ones. Least suitable for combat. They appear to use daggers in combat. Myrmidons and Lyn appear to be the average build for an actual human being. They strike a neat balance of speed and strength. Not too much strength and a lot of speed, but a nice strength cap as Swordmasters nonetheless. They appear to use saber-like swords in battle. (though the Myrmidons have straight and apparently double-edged swords) Eliwood/Roy/Eirika appear to be average sized as well but they focus more of finesse than raw strength and cutting motions. They use Rapiers, and it's a fact that you need less force to stab something that to cut through it. Finally, the heaviest kind of infantry sword class is the Mercenary. They have balanced stats all around but you'll notice that when it comes to swordsmen, they are the strongest of the bunch. Gerik and Deke sit at a really good 13 con which makes them HUGE when you take 8 Con as the average person (judging by artwork) Raven and Ogier seem a little small in comparison and Harken does too to some extent at 11 con promoted but he's still larger than average. Echidna only has 9 con promoted but she's a woman so she's still larger than average. They are also the hardest hitting ones (barring crits) with strength bases, caps and growths larger than the others. They appear to use Greatswords/Longswords (art style makes it seem like a weapon as large as yourself isn't even all that) and promoted heroes kinda just use the same sword but in one hand. Keeping this in mind, what if the different classes straight up just used different types of swords (Daggers, Sabers, Rapiers, Greatswords, etc...) and each were catered to each class's needs and strengths. The spoilers contain my older ideas. This is my rather small-scale research based on youtube channels like Skallagrim, Scholagladiatoria, Metatron, Lindybeige and others, as well as my own search through HEMA websites such as wiktenauer and some thorough googling. PLEASE PLEASE PLEASE CORRECT ME ON ANYTHING THAT YOU SEE WRONG. Also, please provide sources if you'd please. **Greatswords** Pros: -Ridiculous power due to the mass in the blade. -Versatile. They are faster than they would seem, are good at both thrusting and cutting and are good primary weapons, unlike virtually any sword that is shorter than it. -Half-swording makes them surprisingly good short-range weapons. As if they were a shorter spear. -Massive crossguard and the second set of quillons makes them REALLY good at parrying. -The Japanese Nodachi in particular was used to counter horsemen by sweeping at the horse's legs AFAIK, so it seems appropriate that the other Greatswords would be good for it as well (unless they are thrusting oriented swords). -The range, agility, power and good defense of the Greatsword makes them the best sword for countering spears. The way they were (suposedly) used against pikes suggests that they might be well used to counter spears. Not as good as other Polearms, but then, Greatswords are sort-of sword-shaped polearms anyway. -Range. HOLY SHIT RANGE. -Much like two-handed Cutting Polearms (like the Dane Axe), they can defend narrow passages by simply blocking an entrance. -Can use longsword techniques which makes them good dueling weapons (as the longswords were). -They look badass. -Pretty good 1 on 1 weapons. -The Mordhau (In english: "Murder Stroke") makes them decent at combating armored opponents. (In essence, you grab the BLADE of the sword with both hands and slam the crossguard/pommel onto your opponent, effectively turning the sword into an improvised warhammer. Not as good as an actual warhammer, but decent enough. Perfectly safe as well if you know what you're doing. Not exclusive to greatswords (longswords dit it as well and you COULD do it with the others, but Greatswords/Longswords/Arming swords did it better in general.) -As long as all opponents are in front of you, the greatsword is great at holding multiple foes at bay, since no one wants to get in its range, and they kind of HAVE to in order to attack the swordsman. (unless they have polearms, bows, or greatswords themselves) Cons: -While lighter than thought by the general public, still pretty hefty for a sword, and as such is pretty hard to stop a swing. As such, followthrough cuts should be mostly used instead. -Actually require a lot of training. More than longswords I would argue. Maybe I'm wrong though. Still, a lot of training. -Not exactly the easiest things to carry around. Then again, most primary weapons weren't easy to carry and would have to be discarded (even if temporarily) if a secondary weapon became more appropriate. -Require a LOT of room, and as such can't be used in tight formation too effectively or in tight spaces (corridors, etc). -Expensive to make. A lot of steel in there. -Still not as good at hacking as a pollaxe or dane axe, not as good at thrusting as a spear and not as good at blunt force trauma with the mordhau as a warhammer or even as an axe. -Exclusively two-handed so no shields allowed. -While half-swording makes it better than most polearms at close-quarter fighting, it's still worse than a one-hander if the foe is within arm's reach. **Thursters**(Rapiers, Estocs, Smallswords, etc...) Pros: -While just as heavy as any other one hander, the point of balance is REALLY far down the blade.(like almost on top of the crossguard) -Relies more on stamina(slow twitch muscles) than strength(fast twitch muscles). -Thrusting takes a lot less effort to pierce soft armors like gambeson than cutting does, which means, again, less strength required. -While it's unusual to see rapiers paired with shields due to the dueling nature of the weapon, it's a one-handed weapon so it CAN be paired with a shield if need be. (Excluding the Estoc, which I'd group with the rapiers for the purposes of this hack.) -Thrusts are harder to block with a weapon than cuts and in my (inexperienced and probably somewhat uninformed) opinion, just as hard to block with shields as cuts are. -The hand is VERY well protected. -Blade as long as a longsword's, weight of a one-hander, magnificent point of balance, profiecient in the hardest maneuver to block and amazing hand protection means it's basically the perfect melee weapon for an (unarmored) duel. (When not against a spear. Those are OP as shit.) -Stupidly easy to wear. Like most swords were. -The blade being so light makes it easy to redirect for feints. -The Estoc actually was an anti-armor weapon. It was basically a really long spike with a longsword hilt/crossguard. Cons: -Just as likely to lose to spears as any other sword shorter that a greatsword. -Reliance on the thrust rather than being a "cut-and-thrust" weapon (though it can still slice. It just can't hack) makes it predictable at times. -Built around dueling and self-defense, which means it's not well suited for war or skirmishes, in which people are likely to be wearing at the very least gambeson (which for the rapier might not be THAT bad) and varying levels of hard armors. (which basically counters it as well as most swords). (Again, exclude the Estoc.) -Built for taking on one opponent at a time (DUEL) so fighting multiple people with it is hard. (Though, fighting multiple people is hard in general) -Light blade makes it hard to block/parry/deflect heavier weapons or particularly strong swings with unless done basically flawlessly and with the "strong" (lower half) of the blade rather than with the "weak". (upper half) -Despite what Fire Emblem tells you, actually REALLY WEAK against both armored units AND cavalry. (Dat Estoc Tho.) -The Estoc in particular, was a sort of "two-handed rapier" which, while useful if covered in steel, is two-handed and therefore does not allow a shield. -The Estoc also has the weakness of not having an actual edge. Again, it was a really long and slender spike with a longsword-like handle and cross-guard. -The rapier is really light so you can "beat" the blade to the side pretty hard (unless you miss,lol), which lets you move in without getting skewered. **Backswords and Sabres** (I previously referred to this category as just sabres) I'm considering backswords to be any single edged, one handed, cutting-oriented straight sword. (Falchions; the ACTUAL Claymores, which were one handed basket-hilt swords; some viking swords; some Dao; etc...) Also, I'm considering Sabres to be any CURVED single-edged sword. (Messers, Cavalry Sabres, Katana, some Cutlasses, some Dao, etc...) Pros: -The Sabres slice like a motherfucker. (slice, not cleave.) -The Backswords cleave like a motherfucker. (but don't slice as well as a sabre.) -Since the Backswords cleave well, they also apply really good blunt force trauma to things they can't cleave through, like some Gambesons and basically any mail. Kinda just skid-off plate, though, as do most if not all swords. -The sabres are better for cramped spaces such as alleys since the sword's curve makes it take up a smaller "length" of space. I think I might need a drawing to illustrate this. -The Sabres can work around stuff like shields using thrusting techniques, due to the curve. (Short note: according to my research sabres should have a little less might but higher hit rate and vice versa for the backswords.) Cons: -BAD against armor, as it counters basically any cutting sword. -More often than not, a heck of a lot shorter than thrusting swords like the Rapier. -The Sabres HAVE to use the finnicky thrusting techniques on enemies that don't have a shield as well because the curve means that you have to curve your stabbing as well. **Daggers** (They are not good for combat. Only used historically as finishers, after another weapon did the brunt of the fighting. Thieves are still gonna be a utility class rather than combat.) Pros: -There's a shit-load of types of daggers. Thursters like the Rondell Dagger and Slicers like the Baselard, and even throwing knives. This means variety. Cons: -Yes most of the kills against armored units came from daggers but that's because there was another big armored dude subduing the first one to the point where he could pull up his visor and jam a dagger in his gullet, or they were wrestling. -Yes Rondells are the best Daggers to use on armor, but again, the victim would basically already have to be subdued or you'd have to be wrestling. -Yes throwing knives hurt... but they can't pierce even soft armors like Gambesons, aren't always guaranteed to hit with the blade unless you are a god at throwing from all ranges, and, finally, even if you do hit your opponent in an unprotected area, IT WON'T GO DEEP ENOUGH. It won't cause a severe enough injury to even immobilize a limb let alone actually kill someone. It CAN kill someone, if you are incredibly lucky, but it can't kill someone reliably. -Range. I mean really, don't bring a knife to a swordfight. Or rather, do, but have it around JUST IN CASE. **Broadswords"" Pros: -Average at everything. There doesn't appear to be any real weakness to them. Better range than shortswords an daggers, effective strikes, alices AND thrusts, allow for a shield... Cons: -Average at everything. There doesn't seem to be any specific advantages to them. -They can cut, but, unlike Backswords and Sabres, generally isn't gonna lop off limbs. (unless you REALLY power your cuts and/or your edge alignment is godly.) -They can thrust well enough, but don't have as much range or point control, both of which give AMAZING advantages to thrusts, as the "rapierish" weapons do.
  17. So, I am doing a challenge run in FE7 (Blazing Blade). I am only allowed to use the following characters: Pricilla, Wallace, Jaffar, Oswin, Guy, Kent, Nino, Harken, Renault, Lowen, Serra, Raven, Pent, Ninian/Neils, Florina, Hector. I am in chapter 17 at the moment with 2 secret books 1 goddess icon and 1 Dragonshield, any tips in who to use each item? (PS: sorry for Grammar mistakes, english is not my primary language xD)
  18. Let's collect memes and shitposts all in 1 topic. In the following picture, we see a Lvl 9, unarmed Hector solo the entirety of a chapter in HHM.
  19. Ladies and gentlemen, after a short hiatus, I present to you all... Fire Emblem Requiem! Fire Emblem Requiem came pretty much out of nowhere. One day, nobody knew what it was. The day after that, it was a totally completed hack and everyone was surprised. The synopsis is thus: On the continent of Emire, 17 years ago, a thirteen year war (commonly referred to as the "Great War") ended as the vassals of a Emperor turned against him to remove him from power and established themselves as separate powers in the mainland, bringing about a new era peace in the lands. This hack follows those in the noble house of Olva and more specifically the two children of the head of the house, Valentine and Ash, as another noble house, Egarde, threatens them by declaring war on them. Meanwhile, a more sinister threat grows to present itself. As for the hack's quality? Other specifics? I have no idea. I've done my best to keep myself spoiler-free, and so I'm going into this blind. We'll be finding things out as they happen! Won't that be exciting? Here's the topic for the hack, if you want to play it for yourself! Now, without further ado: Fire Emblem Requiem: Prelude: I'll post growths next time, this is getting long as it is.
  20. So I tried doing this a few months ago but didn't have much success (I kinda stopped cuz of stuff), but can you expand the number of Custom Battle Sprite slots? There's like 15 or 16 or so for FE7, but can you add more? I tried copying some of the individual modules (i.e. Bishop Lucius or whatever) and changed the information, repointed everything, changed the needed modules and text files, and made custom animations. So then in the Character Editor in Nightmare, I could go to Dorcas or someone, and under the Custom Battle Sprite drop down menu I put one of my new custom slots (0x11 or something). But it didn't work, just showed the map animation. Am I doing this right or is it not possible. I'm fairly certain I edited everything pertaining to class animations accordingly...
  21. I was looking over the recently posted lineup for agdq 2017, and i noticed that Blazing Sword (FE7) is in the lineup this year. Specificaly, it is the first game scheduled on the last day (Saturday, January 14th at 5:12 AM eastern time. I won't be able to view live, but i can't wait to see the archived footage. Anyone else have any thoughts? Link: https://gamesdonequick.com/schedule
  22. So I remember seeing long ago a patch that made it so the only weapon ranks displayed in the status screen were the ones a unit had. For exemble: a hero would only have their sword and axe rank displayed and their other ranks would be hidden. This allowed units to have their ranks in both physical and magical weapons displayed, as long as they had four or less weapon ranks in all. Does such a patch really exist or was it all a weird fever dream on my part? If it does, where can I find it? I really need a way to have both types of weapon ranks displayed for my hack.
  23. Heya! So, I'm asking this here because this is extremely relevant to how I go about planning out my hack's story; how feasible is it to turn the chapter slots normally used by event-only maps and such into regular chapters? I know using the Link Arena "chapter" for anything is right out, of course. I read in the Ultimate Tutorial that editing the event map chapter slots is something that would be possible in theory, but that hacking utilities at the time were not currently designed to facilitate doing so. The thing is that "the time" was several years ago at this point, and I'm unsure if hacking utilities have been updated to support editing those or not (or if other difficulties in doing so have arisen). Thanks so much for your time!
  24. So I tried to hack chapter 1. But this dead circle happened... After the worldmap event, it won't enter into the chapter but started playing the prologue. Could someone tell me the reason of this? And how to fix it? Thanks :D Here's my chapter 1 event code
  25. I'm currently doing a playthrough of Blazing Sword, and I'm about to reach Pale Flower Of Darkness. Which of the two characters is a better choice? Harken or Karel? I'm playing on ENM (because it's my first playthrough in a while) , and I think I'm on Kenneth's version.
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