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Showing results for tags 'fe8 hacks'.
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Does anybody know how in fe8 eventing, I can make like a kind of "if" event. in other words, an event that is triggered only if something specific happened or happens. an example would be: if a specific character dies, then a unit warps in and gives You an ítem. which the ítem part i know just not how To trigger it ONLY if a specific character dies. thanks...
Ok, so does anybody know how in FE8 events, I can be in a map, and make a unit move off the map and go into another map? in the same way valter fights with seth in the prologue scene, and seth rescues eirika and runs off to another map. (The Prologue Chapter Map) In addition, is there anybody who can point me to a AN FE8 ORIENTED tutorial for map making and inserting. Because even when i get to tiled to make the maps, I have all the tiles for the map, but still I don't know how to really make a good map. Is there any way I can learn that, or am I just not creative? I don't know how the mountains really work or how most of the tiles connect besides the obvious ones like the village or castles. As far as the inserting, I can save the map, but I REALLY don't understand what you have to do after you make the map as far as nightmare, the actual insertion, AND ESPECIALLY NOT THE OFFSETS. Please someone point me in the right direction or help me. Thanks so much.
Does anybody know of a DESCRIPTIVE TUTORIAL on how to put in custom music in fe8? And how does it work? Can I put in ANY SONG from anywhere? If so how? Please be very descriptive, I have no clue how this is done and I really want to put all kinds of music in my game. Thanks for listening.
Please somebody help me out: I have here events for chapter 1: #include EAstdlib.event EventPointerTable(0x0A,ThisChapter) ORG 0xE80000 ThisChapter: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN Dunno Dunno Dunno POIN Tutorial POIN TrapData TrapData POIN Units Units POIN $0 $0 $0 $0 $0 $0 POIN BeginningScene EndingScene Units: UNIT 0x42 0x07 0x42 Level(2, NPC, 1) [2,2] 0x00 0x00 0x0 0x00 [0x04, 0x6C] NoAI UNIT TurnBasedEvents: END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: END_MAIN MiscBasedEvents: CauseGameOverIfLordDies END_MAIN Dunno: //DO NOT TOUCH WORD $00 Tutorial: //DO NOT TOUCH WORD $00 TrapData: END_MAIN ALIGN 4 BeginningScene: MUS1 0x06 _0x0E22 0x28 _LOAD1 0x1 Units ENUN MOVE 0x42 [4, 5] ENUN CUMO 0x42 STAL 60 CURE TEXTSHOW 0x90B TEXTEND REMA ENDA EndingScene: ENDA // Events // Manual Movement // Scripted Fights // Units // Shop Data MESSAGE Events end at offset currentOffset The problem is, as soon as it gets to showing the text...it freezes. BUT IT ONLY FREEZES IF I CHANGE THE TEXT OF 0x90B For example: If I leave the text (0x90B) like this (Regular text): [OpenMidLeft][LoadFace][0x04][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] It works fine... But just for changing the portrait, like so: [OpenMidLeft][LoadFace][0x45][0x01][OpenMidLeft]Ahhh[ToggleMouthMove]...[.][ToggleMouthMove][A][0x02] No![.][A][X] The game freezes completely. Does anybody know why? Thanks for listening...