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  1. V3.08 is here. The hack now goes up to Chp 19 and weapon range should now display properly. Legendary weapons made the late game too easy, so I gave them a nerf. Tell me if it is enough. FE8 Chaos Mode V3.08 Screenshots: As of this moment, Erika's Route is being worked on. Chp 16 done Nothing is done to Ephraim's route as of right now. This hack includes: This hack is not complete yet, I just want to get it out to see what people's opinion of it is so far and I will to listen to suggestions. Let me know if the weapons should be more expensive and if there are any game breaking glitches. Credit to the battle animation are the following:
  2. https://www.mediafire.com/file/5d63kp79ukttrq6/sacred+shrines.rar/file patch it on a japanese rom (seima no kouseki) This is pretty much just a rebalance hack but with cute touhou girls. The rar contains a skill guide but if you're familiar with fe8 and touhou you might don't need a guide for it. There is no recruitment changes and if you forgot something then find a way to figure that out lol. triangle attack changed to bond attack consists of 2 friendship or family groups: group 1: reimu, marisa, sanae group 2: remilia, flandre, sakuya features: unique costum classes if it's touhou then difficulty must be increased (meaning increased enemy stats)(also play on ephraim mode) playable touhou cast new skills (might be buggy) new portraits new animations you can promote units till 15 up, 30 is the maximum level limit over 40 max stat caps on every stat, hp is maximum stat doubled(which is 80) Credits: Febuilder by 7743 female axe units by FEGirls female mercenary by TBA female summoner by FEGirls Miko by Redbean repal by Lisandra_brave Graphics Repo by Klokinator Lance Hero Reskin by Pushwall
  3. Okay new here, been playing with Febuilder and I have questions. 1. Is it possible for multiple class change routes, as an example say a knight into either a general, or great knight with a Knight's crest, or into a paladin, or general with a master seal? 2. Can you have more than 3 class up choices? 3. Aside from a limit of the 255 character limit, can you set randomized units or generic units? Like having commanders and each commander has a team of 5-7 generic units that can all class up and have their own items and stats? 4. Is there a way for multiple commanders on the world map, like sending Erika to her mission and then switch to Ephraim an do his mission? If so can you designate different units to each? 5. Where can I find the different patches for Fe8 like the skills system and others? 6. Where can I find free portraits, animations and more? 7. How do you add different types of shops like say a repair shop, or a recruiter, and is it possible to make a weapon forging shop. 8. Can you have multiple level flags, like alternative routes?
  4. Hello, Serene's Forest. I've been working on a rom hack for the last 2 or 3 weeks or so, and I think I'm ready to put out the first release of it. It is 5 chapters long so far, (prologue & chp.1-4). I have been making good, consistent progress in stuff like custom portraits, balancing, and everything else considering I'm working alone and it's my first Rom hack. I would really appreciate testers, pixel artists, or supporters to join my discord and give the game a spin. Any feedback, both good and bad are greatly appreciated. I'll put my discord link and a ups of my progress in the hack so far down below, but members of my discord get frequent updates to it and behind the scenes content. Thank you for any help or support you send my way. Edit: Also I made a trailer - https://discord.gg/98Ec7jd5CB Fire Emblem Vanguard Ver.1.ups
  5. Hello, I'm writing dialogue for my rom hack, and I've been repeatedly having an issue where a character's textbox kind of overlaps and displays incorrectly. I'll put images of the problem as well as associated things below. Thanks you for any help or ideas to fix this. The problem occurs from the "They don't look like our men." line and stops at "This is ridiculous" line SOULUTION FOUND: When a unit moves after they talk in a text event, the textbox will automatically continue to the next piece of dialogue. This is what was causing the problem because a character was moving right after talking. I hope this can help anyone else having this issue.
  6. Current Release: v0.3.2 - 14/20 chapters complete, Part I and II released (Only Part III remains!) Download the patch here (apply .ups to clean FE8 rom): https://drive.google.com/file/d/1WfmDuE3uSczT4hrYBwjhrUwXSZ4bPM3c/view?usp=sharing Join the project’s discord: https://discord.gg/MtvnF3d Overview The continent of Vaelor has known peace for decades under the rule of Farna. After a bloody war remembered vividly by the elderly, the young have grown up in a world ruled by religion. Farna governs from the Citadel, a grand castle at Vaelor’s center. The nations of Ilden, Rivale and Gerra are bound to their decisions by treaty, each forced to adopt Farna’s beliefs and submit to their will. Is freedom worth reliving the tragedy of long ago? Faith and Blood is a custom project that uses FE8 as a base for a new game. It started as a loose collection of ideas I gathered over my years playing Fire Emblem. Eventually these ideas began to be refined in my head and I started to write out a plan for a fangame. When 7743’s FEBuilder was released, I started messing around with the program and shortly after the formal project was born. I’m thankful for those who’ve contributed the hacking resources that allowed me the opportunity to make something from my ideas. For those playing, I hope you potentially start to get creative and find your own ideas to invest in. More importantly, have fun! Faith and Blood presents challenging gameplay with incentive for player action rather than reaction, as well as a serious story driven by its characters. Feedback is encouraged and I’m always hoping to improve the project! Features Streamlined Skill System- Excluding Canto and Steal, each unit and boss only have 2 skills- a personal that acts as a quirk or incentive to using them in addition to a map movement skill(Shove, Swap, Reposition, etc.) based on their class. Class and Item Rebalancing- Adjustments to class and weapon stats to make each class useful in their own niche, without overpowering the others(Knights gain swords and lances for example, while cavaliers are mono-weapon). Split promotion classes have trade-offs to make your choices matter! Varied Objectives- Escape, Defend, Seize, Defeat boss(or bosses) and Rout are all present! Chapters always present something new. Thoughtful Resource Management- Gold is available, but not plentiful. Basic supplies are common, but you will have to make choices about which advanced items to invest in! An Original Story, Setting and Cast- A new conflict to experience and world to learn about with 24 playable characters in this release! No Route Split, No Ports- I intend on finishing this project 😛 Team/Former Volunteers Bloopy- Schnoz LaurentLacroix, Vlak, Levin- Contributing Artists Credits
  7. I played this one several months ago but dropped it after the first 2 chapters. It's not that I didn't like it, I loved it. I just... Dropped it, and never touched it again. Which was a shame because this looks like a truly fun one in the franchise so here I am back in the FE kick after a good break. I remember Seth being unstoppable in my last short playthrough but I am not sure about the other ones. Right now, I'm playing Hard mode and only have Seth and Eirika. What are the best characters in the game you get in the future and how many units is best to train? Thanks again!
  8. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). Download it here ! I -The Hack's Story II - About the Hack III - Features - 22 playable chapters out of 23. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them ! - 61 playable characters! Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time ! - Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn ! - More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances ! - The most basic bunch of patches you could ever imagine ! IV - Screenshots V - Credits : Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E Thanks for your attention, and I hope you'll have fun playing my hack !
  9. I have created a small hack for FE8 that gives every weapon the range of a siege tome, Seth also has a warp staff. Download!
  10. Hiya ~ Using FE8, FEBuilderGBA So I have encountered an odd 'bug'? I'm not too sure what's provoking it, but I have been noticing Tile Change slots have just begun appearing on the chapter I am working on (it has reached 36 entries now). All I can remember was adding 4 entries to the chapter to do my chests and doors, then I thought to go back and wipe out some entries on old chapters that I forgot to remove. A little later I saw my current chapter was up to maybe 8 give or take, then like 12, and now it's getting ridiculous.. Any help with this would be excellent as I currently fear adding any more changes to my project!
  11. I know there is already the fe8 self randomizer, that includes skills, but i really would rather use the universal randomizer. It has several options that I like, the most important one being that you can keep enemy classes the same. Unless there is a way to do that with fe8, I really would rather use the universal randomizer. When I've initially tried this though, it seems like they aren't compatible, at least simply.
  12. Fire Emblem: Sacred Stones the Definitive Edition? FE Echoes: Sacred Stones/Shadows of Magvel? or just a new title like Fire Emblem: Twin Dragons? What would you want it to be called?
  13. I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
  14. Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
  15. Hey all, I’m a complete amateur (haven’t touched anything more complicated than FEBuilder and Nightmare) who’s drafting an FE8 hack. While this isn’t even a plan, I was wondering what adding RNG into combat calcs would look like. For example, what if I wanted Avoid to be calculated as AS*2 + (Luck*Random number between 1 and 2)? I’m also familiar with the concept of piecewise graphs in math, and was wondering if it’s possible to have altered damage calcs based on the participants’ current HP/max HP. Thanks to anyone who can help.
  16. So, I started working on a custom animation using a fixed version of FE8's Lyon animations, you can find what I used here: https://drive.google.com/drive/folders/1CAC-wxJOkgBT3Me3fkzS3qzSdXR_8RKu. So, I did all the frames, but for some reason, the first frame messes up the shading when in game. To show what I'm talking about, you can see for yourself in the two pictures; The first is what it looks like in GIMP, the 2nd is what it looks like in game: I don't know what causes this, I've reached out to multiple people about this and so far, I've come up blank (I don't hold it against them, don't worry)… I got recommended to take this problem to a larger place, hence me posting here now. I don't know if its a problem of the animations I was using or the (probably more likely) case of me missing something about custom animations, this is my first time making a custom animation so it's not unlikely... Oh, one other thing, I only include the magic animations as I don't have the staff animation yet, I wanted to get this glitch figured out before I jumped into that. The Empress' Magic.zip
  17. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  18. Hello Recently I started trying to make a little hack for some friends of mine, i began by using luna to apply the skills patch unaware of a newer version existing. Long story short after installing the new skills patch and changing the start of the game I have ran into a problem while attempting to view unit stats It gives me a similar screen everytime, glithed green bar and 33 something, it also softlocks the game leaving only the unit animation playing. Im kinda new so sorry if i broke any rules, just trying to get this fixed.
  19. Iruthia Chronicles (Subject to Change) Current Length: Chapter 1 EDIT: I have included here for you all a newly recorded video. The purpose is to have a comprehensive single video that outlines where I am right now in terms of development, but also a summary of the desired story direction I intend to take my game in. I decided it would be better to have a singular video rather than an entire playlist (with terrible audio) for members of the community to view and comment on with critiques and suggestions. Current Version Video: [Version 0.2.1] About the hacker: Hello Serenes Forest~ This if my first time genuinely attempting to create a romhack. I started back in January when I created the first iteration of this post. I really enjoy story driven games with many of the story heavy Fire Emblem titles being my favorite. I'm still getting used to FEBuilderGBA and all it can do so my awkward cutscenes will continue to get better with time. Thank you for any feedback you provide. About the Hack: I will try to keep this brief to avoid the TL;DR that probably put a lot of people off last time Iruthia is a continent with a past stretching back to the age of the gods. When gods mingled amongst humans, many demigods were born into the world. A demigod with great power over dark magic was born in Iruthia. It would use its power to sew the seeds of doubt in the minds of humans and pit them against each other, sparking a devastatingly bloody war. When the people of Iruthia were bloodied beyond the ability to resist its power, the demigod forced the construction of a great tower to be its throne over men. There was a long period of piece, but wars have begun to occur more regularly. The most recent of these wars was three decades ago and the continent seems on the brink of another. Could these wars be a hint at something deeper beginning to stur? Okay that was very abridged, but it gives some information. I responded to a comment in my previous iteration, it should still be down below and gives more depth to this premise. There are character profiles below as well, I'll probably bring them up to this post as soon as I figure out how to do collapsible tabs... ..I never learned how okay.. The Goal of this Hack: Besides learning how to romhack, I want to create fun and engaging games. I'm currently in school for a degree in game development so this is great practice for me to understand the development process, even if I'm using tools for a GBA game. I want to create a game for this community because Fire Emblem has always been a huge part of my life.
  20. Every few years, I try to make a mod. I have failed every time. But this year, I feel like I might be able to get it off the ground this time around. Here is the Idea: Make a Alt-History of our own world but with Fire Emblem Magic. Roman Emblem The year is 480, and the Island Sicily was just annexed by Odoacer. However, many Romans still live on the Island. One of the Romans is Fabius. Fabius, was a commander of West Rome before the fall. He is quite Depressed since, as an Orphan, Fabius had nothing but Rome. The other main character is Unnamed girl.png Basically, she is a Germanic girl, who has lot of money, and a powerful stone, which may or may not be the Fire Emblem of this world. She hired on Fabius, as a bodyguard. Fabius is cynical, but all he is good for is fighting and he needs the money. The main plot is that many people are trying to steal the stone that Unnamed girl has. NPCs There is also Roderick, an ex Roman commander that was Fabius's teacher. In the first part of the, Roderick seams like a good dude, and is growing an army to try to fight off Odoacer. However, later in the game we learn he might not be just trying to fight Odoacers. Quick note: This hack is not trying to follow history at all. It's a new timeline based on ours, but magic and other good stuff is real. The same people might not be in this time line and even if they are they might not be the same as they are IRL. Odoacers is a boss, and is tracking down unnamed girl. He does not want to kill her however. Uh here is the plot but uh it's made in ms paint. Here are a few things I have done. So what do you guys think?
  21. I'm trying to make a hack in which a character contracts lycanthropy at a specific point in the plot, at which point they would gain access to some form of monster weapon or dragonstone (and have their strength growth inflate HARD). I know that the trainee class would allow a character to promote at a particular level, but can I make them promote at a specific chapter?
  22. Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
  23. Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
  24. This is a ROM hack inspired by watching Mekkah's Troll FE so I decided to try and see if I could make my own, and have it be different. I have until Chapter 8 done but wanted to at least release it so that I could get some thoughts about it and some ideas for some chapters. I plan on doing the full game with story and whatnot (even though the story is meant to be a joke) but yet again, want some thoughts on this first. Another_troll_emblem.Patch_version_0.1.ups
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