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  1. Right now, I'm playing through Path of Radiance on hard mode. I've always wanted to beat this game, but never gotten past chapter 9, so I'm starting the game on hard mode with 2 goals in mind. 1. Get better at Fire Emblem in general 2. Learn how to record Gamecube games that are good enough to watch. So here is chapter 1, what I'm looking for is criticism on my play style and if you think you can do better at co-commentary than this guy, hop in the Discord and prove it. https://youtu.be/b9VsCKMfgLw Discord: https://discord.gg/rRPsGxZ
  2. So i used the time between exams and the new semester, and now a significant time into said semester, to give a crack at making an FE9 randomizer. What i ended up with was a Character Editor/Randomizer for Windows. What I’ve made is an editor/randomizer for FE9 that can be used to edit these parts of the character entries: · Bases · Growths · Class · Weapon Ranks --- Which ones you can equip is still dictated by the class · Weapons --- Only exchanging, no adding · Items --- Only exchanging, no adding · Skills --- Only exchanging, no adding · Portrait · Models --- Changing class automatically picks out matching models · Name ID --- Which name in the files to use · Level · Build/Weight You can also increase enemy growth rates, either to all stats, only Strength/Magic/Skill/Speed, or only Strength/Magic For the randomizing, there are · Bases · Growths · Class · Skills The randomizer creates a log with the changed values in it, as well as one with only the growths for avoiding spoilers. Bases and Growths both swap Str and Mag so the higher one matches the class’s weapon type. Class randomizing has some nuances: A character’s highest weapon rank is applied to the new class’s primary weapon, and the last item in their inventory becomes an Iron weapon for their new class. Laguz classes are handled by counting 1 laguz level = 2 beorc levels, and weapon ranks are assigned by level too. Laguz have a Laguz Stone as their starting weapon. Marcia and Jill are moved to appear in spots where they can be reached without flight. (Thanks /u/PokecheckHozu for the help figuring this one out) I advise against making Shinon a laguz, as his re-recruitment leaves him declawed. The randomizer heeds this advice. If you run in to any bugs or issues, or want help with editing FE9 outside of what this editor can do, feel free to comment here, or ping me on the Fire Emblem subreddit discord. The editor/randomizer (You need everything in the folder): https://1drv.ms/f/s!AsfU3qRjcTTdhi8Mglgc0qgyEr-C The source code on Github: https://github.com/jespoketheepic/FE9-Character-Editor-and-Randomizer You need two other tools to use this. For extracting files from a .iso/.gcm; GCTool: https://wiki.gbatemp.net/wiki/GC-Tool and for rebuilding the finished product back into an iso; GCRebuilder: https://www.romhacking.net/utilities/619/ I posted my notes in a post on FEU: https://feuniverse.us/t/fe9-file-structure-notes/5020 --- v1.1 changelog: - Fixed enemy growth increase instead setting them to 0 - Illyana should be fixed now? I added a fixing case for updating to v1.1 without re-randomizing: Open the new version of the editor, go to Illyana, press apply, set the enemy growth to 0, then save and quit. That should fix everything up, except Illyana past her recruitment. You are then free to open the editor back up to (now for real) re-apply the enemy growth increase. You can then re-build the iso with the fixes, it will work with the old save. v1.2. - The system.cmp simultaneous access issue should be fixed now. - Skill randomizing, fixed the main bug, might be some bugs hiding under it still, idk. - Ike can’t become classes that can’t fight. v1.3 - Fixed an NA version exclusive issue where skill randomizing went completely haywire. - Lords and Thieves can now promote - Randomizing now makes the laguz royals no longer transform when they arrive, to prevent them from de-promoting into beorc classes. I can sadly not edit this for each individually as it is the same cutscene for all three. - Fixed an issue where the enormous HP growths of base game Laguz were counting negative to their growth total. I also put some new overflow protection on the growth randomizing. - Removed all the unused Mages/Sages from the random selection. Increased the appearance odds of the standard ones to be higher, but it still results in less overabundance of magic units. - Gatrie now also can’t become a laguz, like Shinon, again to prevent literal declawing upon rejoining. - Known issue: Valkyries that start promoted don’t get swords for some reason. - Known issue: Geoffrey always gets bow access for some reason? Use them at your own risk, it can crash in various ways.
  3. I remember back in October of 2016 when I was still in my early days of being an FE fan, a friend of mine let me borrow his copy of FE9. I was pretty excited, since everyone I spoke to about it said it was an amazing game and one of the best in the entire series. I had really high expectations and when I finally got to booting the game up, after a couple of chapters I began to notice something: The game talks a lot. Like, Metal Gear Solid 2 levels of talking. I thought the story was okay, nothing spectacular but it sufficed enough for me not to complain about it. After a while I began to notice how easy the maps were, and how bonus EXP can really break the game at times. Many units people told me were good were average at best, and I couldn't figure out why. Was it bad level ups? Were my expectations too high? I realized that people probably shoved ridiculous amounts of bonus EXP into these units and maybe a few stat boosters. Now I know what you're thinking: "why not play at a higher difficulty then?" Simply because this was still my haydays of FE and was easing my way into the harder stuff. Keep in mind, up until that point, the only games I had under my belt were FE11, 12, 13, 14 and a little bit of 3 and 6. I was by no means new to the series. The disappointment reached its maximum when I got to the final map and faced off against Ashnard. I was expecting him to move and have a second phase, but I didn't realize that was a hard mode exclusive. I beat the game and didn't feel accomplished, I just felt empty. I felt like I had wasted around 30 or so hours of my life on a game that was, at best mediocre. I tried to like this game, I really did but after a while it just became a major slog. Am I the only one who feels this way? I've never met anyone who said they disliked this game, in fact many of the fans I've met say this is one of, if not their favorite.
  4. Hello, I'm doing a run of Path of Radiance at the moment and was planning to do Radiant Dawn after that. Since I know you can data transfer your stats I wanted to ask you if it'll make the game too easy to do so.. Considering I'll be playing on the highest difficulty level. I planned to have a really good Sothe on Path of Radiance, but if it makes Radiant Dawn too easy I think I'll just skip that, since Sothe stats transfer totally. Has anyone played hard mode FE10 with a uber Sothe ? Does it remove the challenge ? :/
  5. Hey uhhh so I'm pretty new to the forums, but I've done drafts IRL with my buddies so I wanted to give it a shot on here with my most recently completed FE game, FE9. So let's see how this goes! I'm gonna go with rules my friends and I usually do for FE7/FE13 runs, combined with the rules from here. So a few quality of life changes and additions to make my first Serenes draft easier for myself. If people could help me out with drafting itself if I screw up somehow, that would be nice! Thank you! Drafting 1. This draft is for 5 players.2. Ike, Titania, and one of Tibarn, Naesala or Giffca are free for all to use.3. Nasir and Ena will be drafted as a pair.4. The game will be played on Normal Mode. (because wah wah im bad at fire emblem) Rules 1. Undrafted units may recruit characters, Rescue and Shove/Smite undrafted characters, partners and NPCs, trade, Escape, and dig up items in the desert.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors and Chests, and Arriving .3. There are limits to how much BEXP may be used, and this is explained in detail below.4. Partner and Other units may do as they please without penalty.5. Defend chapters count the last played Player Phase for turns if the timer is waited out.6. Chapter 27, Part 2 is not counted for final turncounts.Penalties 1. Undrafted units have a 4 turn penalty, per unit per chapter (Chapter 17 counts as 4 chapters).Exceptions 1. Reyson and Janaff/Ulki may be used to obtain the Knight Ring if undrafted. They may not perform any other disallowed actions without penalty. 2. Volke may be used in Chapter 10 to unlock doors and chests if undrafted.BEXP Limits Ok so basically I'm stupid and didn't understand how that table worked soooo I'm doing it different and a lot more simple. 1. You can only use BExp to top off the level of a drafted Unit until Endgame. 2. Titania cannot use BExp until Endgame. 3. All BExp can be used at Endgame however the player pleases. 4. The player can give 1 level of BExp to each of these characters, if drafted Rhys Mia Ilyana Mist Rolf Nephenee Brom Sothe Astrid Tormod Players/Teams: Tootsie: Ilyana, Reyson, Mist, Lethe, Stefan, Janaff, Brom, Geoffrey TheJuk: Oscar, Kieran, Tormod, Mordecai, Gatrie, Elincia, Rolf, Largo Solvaij: Jill, Tanith, Muarim, Haar, Zihark, Nasir/Ena, Ranulf, Tauroneo Da Bear: Marcia, Makalov, Soren, Mia, Sothe, Ulki, Shinon, Bastian DarthR0xas: Boyd, Astrid, Volke, Rhys, Nephenee, Devdan, Calil, Lucia
  6. What if the fire emblem heroes were to fall and all their adventures were given to random people? The fire emblem has been corrupted by the presence of the fell dragons, now a lone group of adventurers must travel to the different worlds and pick up where the fallen heroes started. (roleplay is welcome to everyone, would prefer it if we roleplayed on discord. Canon and ocs are allowed
  7. I like the ability to grind in FE games, And since FE10 is hard, Maybe the tower of Guidance could fix that a little?
  8. I really want to get started on the Tellius Series, but I just can't seem to find a FE9 rom anywhere. Anyone know where I can get one for Dolphin? I have Dolphin 5.0 if that helps.
  9. Resources on FE9 seem to be very hard to come by. Things I'm having trouble figuring out: - Army data. Everything seems so confusingly structured and I'm having a hard time changing what I want, let alone figuring out what value represents what. It seemed a lot easier in RD, but that might be because there's more / better resources for it. - Changing character availability. I can't seem to figure how how to, for example, make Shinon and Gatrie stay, or make Oscar available in chapters 3 and 4, or straight up make Tibarn playable from Chapter 3. How can I do these three things, while removing the ability to get them again later (or does that happen automatically)? (just as examples so I have a better idea of what I'm doing with this) - How would I go about enabling both the base menu (shops, award BEXP, etc) and the preparation menu (choose your units, reposition, etc) to chapters that they aren't in? Also, where are the best resources for learning to mod FE9? The best I can find is in VincentASM's FE10 modding tutorial (applying what I can to FE9, and some things in the comments, although any links to nightmare modules or anything like that no longer work). I'd appreciate any input / advice, thanks so much in advance.
  10. This is something I've sorta been pondering for a while. On the one hand, Spear Fighters and Spear Masters, like Tellius Soldiers and Halberdiers, are balanced, Lance-using footsoldiers associated with the militaries of their home countries. However, Spear Fighter also has some skills which are associated with it that the Tellius Soldier line does not have, although skills work very differently in 3DSFE compared to Jugdral/Tellius, so I wouldn't really consider the skills each 3DSFE class learns to be quite equivalent to having them as built-in "class skills" in a Jugdral/Tellius-style setup. Also worth considering is that the option for Spear Fighters to promote into a mixed physical/magical class in Basara would almost certainly not be mirrored in a theoretical second promotion option for Tellius Soldiers. What are everybody's thoughts on this? I'm having trouble coming to a conclusion, myself.
  11. Does a "hacking scene" for FE9 exist? Are there any half decent tools for hacking fe9? Are there any hacks out there? Edit: should put this somewhere more appropriate. Plz delete this mods
  12. Well first of all, HOLY CRAP!!!! I am absolutely in love with this game, I honestly think it might beat out Sacred Stones as my new favorite FE game. I had high expectations going in, given the amount of praise the Tellius games get, and I can say without any doubt that PoR deserves all of it. I loved how multi-dimensional the characters were, and I especially found the portrayal of Beorc-Laguz relations to be poignantly accurate. The gameplay was great as well, as it provided a challenge without constantly making me want to tear my eyes out. Things I liked/loved: The way that the game showed that there were good, innocent people on both sides of the conflict. Humanizing Daein not only makes Ashnard seem more evil, but it makes the war seem more realistic. Ike is my all time fave now because his character is 50% beating up racists and 50% pissing off idiot politicians by calling them on their BS. Soren's objectiveness is both infuriating and refreshing considering how many people have sudden cases of "idiot hero syndrome" throughout. I also really liked the way the game balanced Cavs and Paladins by only giving the former one weapon. It's something I'd like to see more of. Bonus EXP was great too. Things I disliked: I wish the Laguz units had been more viable but the transformation gauge made them into time bombs and I hated having to wait for them to transform before I could use them. If there had been more than one Demi Band it would have been fine honestly. Also, I HATE HATE HATE HATE the Black Knight battle with a burning passion!!!!!! Seriously the fact that I have to hope and pray that Ike's skill triggers and that BK's don't is such a pain. And I was unlucky as well, Ike constantly triggered Aether multiple times within a chapter for most of the game, but he gets to the BK? Nah bruh, I'm just gonna let him hit me. So I ended up escaping and getting stuck with Ena. I'm honestly tempted to replay the game JUST so I can do the fight properly and recruit Nasir. Also I'm really glad that I can go play Radiant Dawn now because theis games leaves a shit ton of plot threads open (which makes sense since apparently there was always a plan for a sequel). TL;DR: Everything was great except for Laguz units and CH 27.
  13. Well... a big partnership has ended for more than three years today! Tomorrow FE9 will have a new owner. I really enjoyed this game. It had an amazing story with tons of interesting characters and villians. Ike had way more personality than in the sequel and BK and Ashnard belong to the most memorable villains in the entire series. Gameplaywise it was pretty good. It brought back mission objectives from the GBA games and escape missions returned (even if they were nerfed compared to FE5). Strength was the buffer for the weapon weight which nerfed magic users. But all in all it was still more balanced than constitution as buffer in the GBA series. FE9 was one of very few games where each unit was usable. I guess it's the only major downer of this game at the same time. This game is too easy without maniac mode. The enemies have really bad stats. Even magic users aren't frightening at all unlike in most other parts. You can duo or even solo this game easily. I missed the challenge a bit. Despite the amazing story I kinda felt bored after a time... and that's the reason why I decided to sell this game heavy-heartedly. I played it ~ 50 times... and all in all I had a wonderful time with this game... but it ends right here. :.( Of course I'll keep the sequel... because it's my favorite videogame of all time... and it shall still keep!
  14. Hi. I FINALLY am playing FE9 and so far, I'm loving it. I already know so much from the guides and stuff, but do you guys have any tips or things I should know?
  15. Fire Emblem: Path of Radiance - 0% Growth Mode Last year I was on a 0% growth patch kick and found out there was no 0% growth patch available for FE9. So I decided to make one and put my own spin on it. What is this? A patch that sets every character's growth rate in every stat to 0. Additionally, band items and the Knight Ward no longer increase stat growth rates when equipped. However, class promotions will still cause stat increases, and stat-up items like Speedwings still work. Also I changed a bit of the dialogue in the prologue and last chapter to make the whole 0% growth thing connect with the story somewhat. Why would anyone play this? From my experience, playing with a 0% growth patch feels like you're playing the way the game was intended to be played, and it causes you to mix up your go to Fire Emblem strategy. You no longer need to worry about things like getting poor level ups, feeling like you've wasted experience when anyone not on your final team takes part in combat, and needing to kill everything on the screen before finishing a chapter. Also, the game gets progressively more difficult from chapter to chapter, instead of leveling off or even getting easier towards the end when your team becomes more refined. If you've never played a 0% growth patch you should definitely try one, and this is a great place to start because it's my favorite one so far. Oh, and because there are a couple easter eggs I hid in this patch and they would be fun to find! Is it possible to beat? Yes I beat this patch on normal before releasing it. I'm not sure if beating the game on hard is possible though, simply because of how strong Berserk Asharnd is. I would be thoroughly impressed by anyone who could pull it off. Ok I'm intrigued how do I play it? Download the patch (v1.1) If you have the option to choose a level-up method when starting the game: Select Random level-ups NOT Fixed. In-depth Instructions: If you would like to verify the patch was successful you can download a program like WinMD5 and and compare your ISO MD5 hashes with mine. Special thanks to VincentASM for telling me how growth rates are stored in the Path of Radiance file system. Please let me know if you find any bugs or oddities! Changed Dialogue:
  16. Important note: This is not a rom-hack. You will need to install RPGMaker VX, which can be found here. http://www.rpgmakerweb.com/products/programs/rpg-maker-vx You do not need to buy the software, a trial version will still run the game. Download: https://www.mediafire.com/?4sje7418ocf9b4b This is a little side-project of mine that I've been wanting to do for a very long time. I desperately want to love the original Tellius games for what they are, but I have too many gripes/issues with them. The world-building is better than any other video game I've seen save for Final Fantasy 12, the majority of the cast save Sothe and Makalov are likable in their own way and it has a great OST. Intro video: I've also been developing RPGs for close to 7 years, and this re-imagining of FE9 is actually my sixth video game. However... Ike is not the main character. Elincia is. In a way, both Elincia and Ike get their respective character arcs, since I wasn't too fond of the way PoR handled Elincia's character. I want a Royal who Actually Did Something, not a fawning princess who relied on her blue-haired hero to do her job for her. Like that. Ashnard doesn't wear invincible armour, btw, so Elincia can damage him. I always thought it was odd that a man who prided himself on survival of the strongest would cloak himself in impenetrable armour. :/ Gameplay: Gets rids of FE's grid-based battle-system in its entirely, and plays out in a more turn-based fashion that still requires strategic thinking. Compared to PoR's sluggish gameplay, this game is blisteringly fast. The player will control up to five units at once, and as the party grows in size, the player will have the option to swap out units as they please, with only Elincia being 'locked'. Skills will function more like RD's, with units being able to equip up to two Skill Scrolls. Units will also have their own personal skill in addition to a class Skill. Masteries will be learned as units level up, like in FE13/FE14 upon hitting Level 25 ( 20/5 in FE-speak ). Instead of moving from one static scene to another, areas from the original game become full-blown, explorable areas, with the player controlling the Elincia sprite and letting her interact with NPCs, objects, or even other playable characters if they are stationed at a Fortress or a Base. A forest on the border of Crimea and Gallia. Interior of Castle Crimea. There are no stat-caps. They don't exist in jPRGs. I believe it severely reduces a unit's fighting potential. Also, I'm going by a rule of thumb here. Meaning that if a unit is stated to be a bad-ass in-universe ( aka if the unit is a personal bodyguard or a trained knight/general ) then they are going to be statistically superior to some scrub who just picked up an axe or a sword. I'd like my swordmaster Jeigan back please. The size of the cast would be reduced severely, so that characters that have no influence or who contribute little or none to the overall plot would be scrapped completely. Permadeath is still a thing though. So I'm only looking at around 20 playable characters, including laguz. Other videos: -------------------------------------------------------------------------------------------------------------------------- This project is still very early in development. I'm just posting it here to get a general interest level from the fandom itself. =) There are more mechanics, like how battles would play out, but I'll save that for a separate post.
  17. Recently, I finally managed to get my hands on Path of Radiance and currently on the beginning on CH12. However, the conversation between Ranulf and Ike in CH10 left me questioning the term Beorc, which I already found slightly odd prior to even playing, but otherwise ignored it: My thought on the italicized being, shouldn't it be the other way around; That by pure definition, "beorc" would be their equivalent slur against humans, like how the humans/beorcs use the term "sub-human" for the Laguz? Or is there something that I'm missing, given that I lack proper knowledge of the Tellius games, past general overview? Otherwise, I see it as unnecessary.
  18. Hey guys! I'm playing FE9 for the first time and I don't really know how the mages stack up against each other here? I'm not really playing for extreme efficiency, but I don't want to have to stop and grind any characters either or have any team members that lag behind all the rest of them. Is there a preferred mage or two that are better than the rest?
  19. Found something really interesting on tumblr. They're placed next to each other since they happen to be opposites. Stefan is the odd one out. Not surprising, virtually everything in Tellius is done in opposing pairs, giving the overarching themes of Order vs. Chaos. Apparently, the OP on tumblr was doing all the myrmidons/swordies pre-FE13/14. Amusing, because only a few weeks ago I was drawing up possible star signs for the Tellius crew. I don't know how accurate it is but here's my list. Fire signs: Aries/Leo/Saggitarius Water signs: Pisces/Cancer/Scorpio Earth signs: Taurus/Virgo/Capricorn Air signs: Aquarius/Gemini/Libra Elincia - Pisces Lucia - Virgo/Earth Geoffrey - Cancer Bastian - Gemini/Wind Kieran - Aries Nephenee - Virgo Brom - Cancer Heather - Libra Calill - Leo Ike - Taurus/Aries ( Earth ) Mist - Pisces/Water Titania - Cancer Soren - Capricorn Boyd - Aries/Fire Oscar - Virgo/Earth Rhys - Aquarius Shinon - Leo Gatrie - Libra Mia - Aries/Fire Tanith - Capricorn/Earth Largo - Gemini Sigrun - Pisces/Water Micaiah - Cancer Sothe - Micaiah Nolan - Capricorn/Earth Edward - Saggitarius Leonardo - Aquarius Zihark - Cancer Ilyana - Food Meg: Saggitarius Fiona: Capricorn/Earth Stefan - Aquarius In some instances, the character's affinity will correspond with the affinity of their star sign. Last updated: 06/5/2016
  20. Specifically I want to turn Ike into a Hero instead of a Lord.
  21. Guess What, I got Path of Radiance. First of all, any tips on playing, cheats, glitches, hints, UNLOCKING CHARACTERS, Well if you got something tel me right here Thanks. PS. This is my Dragon
  22. I'm looking into modding FE9, but I'm having an issue. I'm using GC Tool v1.2 to extract and replace files and Windhex to edit the data. Inside the ISO for FE9 is the file FE8Data.bin, which I'm pretty sure is the file containing data for characters, classes, etc. I'm not sure what is happening, but, any alterations I make are not showing up when I boot the game up in dolphin, but the game runs just fine making me think that something is going wrong in the process of altering the game data. Does anyone have any idea what I might be doing wrong?
  23. Today starts this year's AGDQ 2016, a charity stream featuring people speedrunning games to raise money for the Prevent Cancer Foundation. We've had threads for these in the past and a lot of people were interested in them. Also, gwimpage is running Fire Emblem Path of Radiant tonight at around 11:10 PM EST- he had a great run of Radiant Dawn last year, so if you're interested in that tune in to show your support! Here's the link to the stream for people who wanna watch. At the time of posting the first game of the stream is Splatoon. http://www.twitch.tv/gamesdonequick edit: GDI Elieson made a post in the FE9 section
  24. Five years ago, the continent of Tellius was engulfed in a brutal war. King Ashnard of the Daein kingdom ordered an attack on the neighboring nation Crimea. The attack was swift, deadly, and unprovoked. After about a year of bloodshed, Ashnard was slain, bringing his reign of terror to an end. This war is known as the Mad King's War. It appeared that the mad king had left no heirs, but a noblewoman stepped forward with the claim that her daughter had been sired by him. The people had no choice but to believe her and allow young Nyra to take the throne. All the nations of Tellius were now free to rebuild and move forward. But, sometimes what was once broken, will never be completely fixed... Feedback Thread Prologue: A Surprise Successor August 27, 645 Nevassa, Daein A mighty roan stallion with a young woman on his back galloped through the street. If one were to get close enough, they would be able to see the determination and anger in the lady’s eyes. A steel sword was strapped to her back. She was pursuing a group of cavalry, they were all clothed in blood red armor, while her own armor was jet black. Daein had lost the war. King Ashnard was dead, and he hadn’t married or produced any heirs. Of course, the new Crimean queen wasn’t going to be in charge of both countries. Begnion controlled more land than anyone else, so why not add more to their empire? Nyra knew she had no right to argue. She was just a lowly soldier. General Petrine had always said she had the potential to be much more, but she, too, was now dead. And Begnion wouldn’t care anyway. But Nyra, being the hothead she was, wasn’t going to take this without a fight. She was going to show those red clad snobs who they were dealing with. And they would either kill her or throw her in jail for the rest of her life, but she didn’t care. She pulled back on the horse’s reins, causing him to skid to a stop, neigh, and rear. The Begnion cavalry appeared to be reporting to the halberdier ahead of them: an average sized man with dark purple hair. His armor was the distinctive red, with an olive green scarf. And he had an air of authority about him. No doubt about it, this was who the apostle had put in charge. One of the soldiers turned and spoke to the halberdier. “General Jarod, there’s a Daein cavalier here.” “I thought we told all of them to stay away while we get the paperwork settled.” Jarod huffed. “Go away. The war’s over. You lost.” Nyra stared at him, anger burning in her eyes. He smirked. “Such a fierce look for a little recruit!” “I’ll have you know that I am NOT a recruit. I was trained by, and served under, Petrine of the Four Riders.” “Ah, Petrine...she was a fiery one. But the key word is was. Go home, lass. We can’t have any Daein stragglers hanging around. Even if you did know that witch of a woman.” “Is that fancy lance just for show? It looks brand new. Did the apostle take a pampered noble, put him in armor, and call him general?” Nyra taunted. “I will not go home. If you want me to, you’ll have to force me.” Several Begnion soldiers raised their weapons. Jarod gave them the “stand down” gesture. “I will deal with this myself.” He grabbed his lance and gave it a twirl. “Try me!” The crowd scattered. Nyra brought her horse into a charge, blade drawn, as Jarod stood his ground. The steel sword clanged against the steel greatlance. The Begnion soldiers were rooting for their general, as was expected. Nyra managed to spot some Daein townspeople out of the corner of her eye. Most looked like they were just wondering what was going on, but she thought a few of them appeared to be impressed with her. As they should. Nobody else had the gumption to stand up to Begnion. This Jarod guy...who was he? She had never heard of him, and he had looked like he hadn’t seen much actual combat until she actually saw him fight. That jumping skill was unreal. He had to be clearing twice her height! And with a heavy weapon that should weigh him down! As impressive as it was, he was still her enemy. She concentrated on attempting to block his blows while slashing at him with her sword. “NYRA!” The familiar voice came from the group of townspeople. In one swift movement, Nyra stabbed Jarod in the shoulder, had her horse trample him to the ground, and turned. The crowd parted to let her mother through. Her mother, a frail skinny thing, had a piece of paper in her hands and was glaring at the scene in front of her. Behind her was an ancient looking woman who Nyra had never seen before, and a man she recognized as Lukall, a Daein noble. “Everyone, your attention please!” Lukall announced. “There’s been a recent development! Or a twenty-eight year old development, depending on how you look at it.” Nyra blinked. She was twenty-eight... Lukall proceeded to walk forward and look at Jarod, who was collapsed on the ground with several wounds. “He’s just out cold.” He said to the two women with him. “He won’t be able to protest now, but he will if we’re not quick enough. Lady Jaclyn, bring me the document.” Nyra’s mother handed the paper to Lukall. He turned to Nyra, and she reached for it. Lukall pulled it away. “Not so fast. The information in this document...will come as a shock to you. Fair warning.” Then he allowed Nyra to take it and unfold it. The paper was a birth certificate. Under name, in slightly faded writing, was Nyra Terricks Daein. That was a bit odd, Nyra’s mother was a noblewoman, but usually only royals had a second surname that they shared with their country. Place of birth was Nevassa, gender was female...under father, written in the same faded script, yet clear as day, was Ashnard Terricks Daein. “Breathe, girl!” Lukall waved a hand in front of Nyra’s face. At the same moment, Jarod coughed behind her and attempted to get up. Nyra whipped around and plunged her sword into his forehead. His eyes glazed over, and his final breath was a faint sputter. The old woman and Nyra’s mother both had the same blank expressions. She turned to them. “...But you always told me my father had died before I was born...how...” “Oh, is that what she told you?” The old woman hobbled forward. “...Pardon me, you don’t know me. My name is Melina. I delivered you...you can see my signature here.” She pointed at the bottom of the document, where the parents’ and midwife’s signatures went. The line for the father’s signature was blank. There was still quite the crowd gathered. Lukall took the birth certificate and held it in the air. “Citizens of Daein, we have a successor! I give you Queen Nyra!” A few of the Begnion soldiers, and even some of the Daein townspeople, had to look at the birth certificate with their own eyes to believe it. One Begnion soldier bowed his head to Nyra. “We will return to Begnion at once, Your Majesty. General Jarod will be laid to rest in his own homeland...”
  25. [spoiler=rules]1. The game is non-bastard. 2. This game is NOC. Don't talk about the game outside the thread unless granted mod permission to do so. Please post any game-related comments in the game thread (if alive) or in the graveyard quicktopic (if dead). 3. Days last for 72 hours, nights last for 24 hours. Prod-dodging posts will not be considered towards activity, please let the mods know if you intend to lurk or if you have important commitments that will prevent you from posting for long periods of time, otherwise two prods will result in forced replacement or modkill. 4. Lynches require hammering except during D1, where a majority lynch may happen. In the following phases failure to hammer will result in No Lynch, and the second no lynch in the game will result in a universal loss. Don't talk after the hammer. 5. LyLo will be anounced regardless of it being true LyLo, MyLo or potential MyLo/LyLo 6. You will be informed if your action fails or is redirected. 7. No screenshots, Mod conversation quoting (Role PM, night results PMs, etc) or post edits. Any of these will most likely end up in a modkill. Flavorspec through character names and the sort is discouraged but allowed. 8. Being modkilled for any of the above or blatantly failing to play to your wincon will result in automatic loss for the player involved regardless of the game outcome. If you are unsure whether or not something you are about to post would be against the game's rules, please contact me and ask. Player List (13/13) - kirsche - Boron Lord Gaius - Dandragon - Cosmicdude - Marth - Shinori - Junko - Refa - Disco Kawaii - Izhuark - Quote - Roxas - Terrador [spoiler=Deaded]- Terrador. Astrid, mafia 2-shot ninja w/ Paragon/Savior. Lynched Day 1. - Refa. Haar, VT w/ Guard/Provoke. Killed Night 1. - TheCosmicDude. Devdan, mafia Roleblocker w/ Serenity/Wrath. Lynched Day 2. - Quote. Tauroneo, Doctor w/ Resolve/Smite. Killed Night 2. - Izhuark. Nasir, Mass Caffeinator w/ Nihil. Killed Night 2. - Roxas. Sothe, VT w/ Thief. Lynched Day 3. - Marth. Lethe, Tracker w/ Halfshit/Fullshift. Killed Night 3. Subs - The3rdCorinthian - eclipse - Gilgamesh - Rapier - Blitz - Crysta - Gaius - zerosaber
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