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Found 6 results

  1. I've recently gotten into the Fire Emblem Hacking community as of late. While I still consider myself a complete and utter newb when it comes to ROM Hacking, I have everything regarding basic usage of Nightmare down. The real pain in the keyster comes with using Feditor Adv, more specifically, the text editor. I've looked up tutorials, FAQs, and even swam through Blazer's old forums but I can not for the life of me get down editing weapon names and their descriptions. The game I'm trying to hack is Sacred Stones. Yes, I am using a clean, USA version of the game. The game opens up just fine when i start the program, I do the save and exit and reopen trick to make sure nothing glitches up, thats all fine and dandy. But whenever i finish making my text adjustments, they never carry over into the game itself. I have tried each and every single way of doing this dang thing on multiple copies of the same unaltered ROM. Clicking apply and save for every change like nightmare, clicking apply every time and saving at the very end, making all my changes with nightmare first then close it and then changing the names on that same ROM but still no dice. I'll load the Rom a few seconds later and none of the name changes stick (all the statistical ones do on the other hand.). At this point I feel like I'm missing something obvious and any major assistance or advice would be greatly appreciated. The version of Feditor I'm using comes from romhacking.net . I haven't tried anything else with Feditor, just the text editor. Can anyone please help me realize my dream of turning Lute into the second coming of Tiny Hands Reinhardt?
  2. OK, so I have run into a bit of a dilemma when trying to edit the text of Fire Emblem 7. See, I'm trying to translate the game into Irish, a language that uses the diacritical marks á, ó, ú, í and é. So, I thought, since the game has a Spanish localization, and the Spanish language has all of those diacritical marks, I can just edit that right? Well, it turns out FEditor Adv will only except ROMs of the American version of the game. So, I tried editing an American ROM, but the character "á" showed up as "?" in game. I've heard that if you can decompress the Huffman compression on the text in the ROM, you can edit the text manually with a Hex editor, like here, but I have no idea how I'd go about doing it with the Spanish ROM. So, is it possible to either edit the text of a European version of the game, or add new text characters into the American version, and if so, which would be easier? Thanks in advance for any replies.
  3. The download worked just fine yesterday, but now dropbox is giving me the error 404 message. There are no other working download links that I know of. If someone could explain what's going on that'd be nice...
  4. So I'm working on my hack and I manage to insert axe cavalier animations, they work fine. they are in the game and working fine upon testing. After that I consider using different axe cavalier animations so I opt to test them and see how they look ingame, I then run into a problem with FEditor giving me this error message "Caused by: java.lang.RuntimeException: This ROM appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated... FEditor can't handle this properly since the array size is unknown." I then start again from a clean rom, doing each step then testing FEditor and it seems what messes this up is when I use nightmare to repoint the animation of the female cavalier to 0x8FFF800 which is at the start of the custom animation pointers for the nightmare module, I don't understand what's going wrong with FEditor as the animation is working fine in the game. did I forget to repoint something in FEditor or for FEditor so it wouldn't run into this problem?
  5. Hey. So I have been working on a hack project for a while in my spare time now. Every time I faced a problem I managed to find the answer online (Thank this website) or found it myself. Anyway, I'm about a quarter into the hack I'm making and I was gonna import another animation from Fire Emblem 8 into Fire Emblem 7. But then this weird s*** happened. When I click on Class Animation Manager, nothing happens. It worked fine before. But now suddenly it doesn't. I was thinking it might have to do with something I have overwritten, but I haven't touched anywhere near the offset where FEditor patches. Here's a gif: https://gyazo.com/ad3cdc3e48f091397ad9a43c377baa2f As you see, the Portrait editor works fine (So does the Text and Class Animation Creator), but the Class Animation Manager (and Spell Animation Inserter, but I don't need it now) don't work. It works fine on a clean rom, but I really don't want to start over again. It would take me a long time to import all songs, data, chars, etc back into the rom. Anyone have any ideas?
  6. I need help with custom animations. Can anyone make Mage Knight with Sword please? I would appreciate it if you have pre-made sprites and a pre-made script.
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