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Found 5 results

  1. Early May, 1218 PAF A quaint, summer breeze blew through the port town of Salna. One of the smaller ports that dotted the coast of Glacies, and certainly one of the quieter ones. Or rather, it tended to be so. Recently, Salna had been quite lively, but in ways that the residents hardly appreciated. Hardship was something that Glacians simply accepted as a fact of life. Salna was no exception; only being a town and stable due to their favorable location, but that favorable location turned into a curse as Islexian pirates sailed into port, and began to make a mess of things. Islexian pirates were hardly anything new, but Salna was so small that the people never thought that they would land there. It had always been thought of as something that happened at larger ports, where the pirates would try to intercept goods, and give the residents hell. Salna was hardly a place that saw large shipments, and was hardly lucrative, but they came all the same. What the people of Salna failed to understand was that hatred need not be logical, and the Islexians detested Glacies. More accurately, they hated what Glacies had done; both their refusal to join them against the Lufirians twenty-six years ago, and their subsequent alliance with the Lufirians. Any chance to get back at the Glacian “traitors” was worth it to some. The port militia was ill trained and prepared to deal with the pirates, and was easily overrun. The Glacian military, still in its infancy, was unable to respond in any meaningful time. Glacies had always been able to afford to be lax, due to its natural barrier of the sea. Unfortunately for them, times were changing; the Islexians were slowly gaining better mastery of the seas, and were becoming bolder. They were targeting merchant ships at a much greater frequency, and success rate. Without a proper military, Glacies had to fall back on one of the few things it always could rely upon, its mercenaries. Even before Glacies had become the magical haven it was nowadays, it was its mercenaries that gave the country its start. It would be those very same mercenaries that would come to Salna’s aid. They called upon a mercenary outfit from one of the nearby towns, a group called the Iron Tigers. Fairly well known for their stellar track record in dealing with Islexian pirates, they were the immediate choice. Salna’s faith in the group was well founded. The encounter was short and quick; the pirates were dislodged from their foothold, routed and then handed over to the Salna militia. While it was clear what would happen to the pirates, the point was moot to the mercenaries. They’d come to protect the town, and to collect their pay. The lives of the pirates who saw Glacians as less than people were no longer their concern, especially because the pirates saw the Iron Tigers as even less than normal Glacians. The Iron Tigers were also known for another reason; being one of the few successful mercenary outfits that employed humans, Lufirians, monsters and the Clouded, or those of mixed heritage. The Islexians saw the Lufirians, monsters and the Clouded as affronts to nature that needed to be eradicated. Pure, unadulterated hatred, a hatred that was shared with much of the continent, if more tempered in other cases. To be anything other than human was to be marked for death in the eyes of the Islexians. But that was neither here nor there, the Iron Tigers were mercenaries, nothing more, nothing less. With the job finished, they were informed that their payment would arrive at their base, once everything in Salna had been set straight again. Their commander was informed of both the sudden increase in Islexian activity, and the sharp decrease in any shipments from their chief trading partner, Lufiria. With all they could do exhausted, the Iron Tigers set out for their home base in a small town not too far from the capital, Halkeginia. They returned late at night, deciding to leave their formal debrief until the following morning and would use that day as R&R. But not a single one of the Tigers would have ever expected that this quaint mission would be their last before being handed a request that would change all of their lives.
  2. "A war's end is only the beginning. Those who survived have to carry on the will of the fallen, and remember their sacrifice. Never forget who gave us our future..." - Gaius Solfuse the Second, King of Lohengrin. Arkus was a small continent with a lengthy yet bloody history, all thanks to a rampaging behemoth called Requiem. It was born of out of an intense desire to master certain magic, and grew out of the control of the creators. The destruction is caused was enough to completely sink a certain kingdom, and that forced the other nations to rise up and finally face the beast. They were lead by the king of Lohengrin, Gaius the first, and the church had granted them weaponry known as Heroic Regalia to face Requiem. However, before the heroic king could defeat the behemoth, he was struck down by his own allies at the final moment. This gave Requiem more of an opportunity to continue it's chaos until the rest of the allied nations eventually brought it down, though the cost to do so was too great. Almost a millennium later, the continent is still feeling the aftereffects of the beast's influence. But it's not all doom and gloom, some people see the Requiem War as a victory despite the immense losses. Isolde in particular holds a special festival once a year known as the Festival of Liberation, on the day of the end of the war. The kingdom of flowers had decorated the castle town in flora, and there were various stands about. Food, games, and even small performances here and there. It was a day of happiness, for most anyway. For a certain red haired woman in white, it was a stressful day. A young woman named Eve stood at the entrance to the castle town, she looked over a small device in her hand with a sigh. "...Luce should be here by now, I hope they didn't get attacked or anything." The merc lifted her head to the road before her, there were a few hills but she mostly had a clear view of the path before her. I just hope the escort won't be too hard to convince...gotta start thinking of a proper approach. ----------------- Speaking of the road in view, a carriage was a few miles out on the road. It had a coachman in front of it in a green hat and matching suit, and the passengers were two women. A certain princess of the nation of Phantasma in fact, Lorelei Prisma. "...well, we're close to our destination, Alouette." The princess turned her contrasting eyes toward her friend. "Tell me, you were originally from Isolde. Is there anything you can tell me about the nation? I rarely visit, and even when I do it's quite brief. So I'd love to take advantage of the festival while I'm away from my uncle's prying eyes." The carriage continued on as she struck up a conversation, unaware of a travelling duo on the road ahead of them...
  3. The year is 1437. The continent of Weagrand has seen countless conflicts mar its lands, across its fre countries and nearby isles. While the past is seldom recorded to a comfortable degree, the history books have seen the rise of the main offender in the current era, the Halsprian Empire. Through war and conquest, the country of Halsyn did consume Orevst and form the empire as it is now. With its Great Emperor Jelvrien at the helm, their future seemed bright. Prosperous. Grand. But time and age saw fit to remove him from the picture. His son was far from the great man his father was... While Jelvrien dreamed of uniting scattered people and leading them towards a better future, his son, Jrevin, saw war as nothing more than a game. Soldiers were pawns for the board, pieces to be moved about. Conquest was a stepping stone to beating the game, to winning. So mad was he that his council of knights, the High Tower of the empire, saw fit to remove him. All ten of its members gathered for a usual meeting of war, and with blades drawn, swiftly, the emperor was no more. His members of council were struck down. No one was to know of his passing... Because while he had cared for only war, his knights cared for the people. Halspria was a shadow of its former self, long ruined by a war against a country-- Bravia-- that they could not have won under Jrevin's command. Now, though... The knights had one last gambit before they could turn their sights on their mad master's target of play. His daughter, the princess, now Empress by right, needed to be put down as well. No member of his royal family could live were they to see a brighter future-- this they believed with all of their hearts. And so, unbeknownst to the populace, the tires civilians who had been told their emperor was now resting and nothing more... A show of good will from the princess was declared. That she would travel the countryside to raise the spirits of the common folk. A ruse, but not one seen through. Chained and driven by carriage, the princess would meet her end at the hands of "bandits" along the road. Her foray had been made public knowledge. Everyone knew about it. Word traveled fast when members of the royalty were involved, for better or worse... and so did this news fall upon the ears of actual bandits. A group of mercenaries turned thieves by the war... The Wounded Falcons. Their scout, swiftly returning to camp, the news far, far too important to keep to themselves...
  4. [spoiler=Rules]1. Game is based on Radiant Dawn mechanics. Click on the Serenes Forest tab at the top to get acquainted with them. 2. You are allowed 2 characters for this RP to start with. You will rotate between these two to accommodate the perspective shift. 2a. I am, by default, both lords. 3. If either character reaches 0 HP, they will retreat from the battle. 3a. If they are an enemy when using your other character, no penalty to you. 3b. If either of my characters dies, the current scenario restarts (Game Over). 4. You can forge supports between other PCs and even your own. 4a. If you and another player want to have characters related to each other, you will be granted a special Bond Support, rather than a regular Buddy support. [spoiler=Character Rules]1. Only one of your characters can be a Tier 2 class to start. 1a. Only one T2 can be featured at the beginning perspective, and only 2. The following classes are unavailable: Lords ,Chancellor, Queen, Empress, Lion King, Wolf Queen, Hawk King, Raven King, and Dragon King (either lord substitutes or stupidly overpowered). 3. Lord characters get 350% of growths to work with, T1 and later T2 get 325%, and the Oifey gets 300%. Con, Weight, and Mov don't get 4. To your class, distribute 20 points onto your base stats. Con, Wgt, and Mov cannot be modified. 5. RNG 0-9, and your number is your Biorhythm. 6. Specify which type of which class you are (e.g. Wind Mage, Bow Knight, Axe Armor) [spoiler=Character Creation Sheet]Name: Gender: Age:Note that Laguz and branded can be much older than they appear. Affinity Class: Stats:Go down the list with the changes you made. Appearance: Personality: [spoiler=My characters](Note, the first is off of Micaiah's bases, but the second is more custom and uses Hero bases, not Ike's bases) Name:Samara Gender:Female Age:75(looks 16) Affinity:Fire Class: Maiden (Light Mage) HP:20 (+5)30% Str:4(+2)25% Mag:8(+1)75% Skl:10(+2)40% Spd:10(+3)60% Lck:10(0)40% Def: 7(+5)10% Res:6(+2)70% Con:5 Wt:5 Mov:5 Bio:8 Weapon Rank: Light D Appearance:Flowy blue hair with white eyes. Personality:Soft-spoken and sagely, no doubt due to her Branded status concealing her real age. Name:Rex Gender:Male Age:25 Affinity:Dark Class: Noble (Hero) HP:40(+2)70% Str:10(+1)80% Mag:1(0)0% Skl:15(+2)50% Spd:15(+4)30% Lck:19(+5)20% Def:10(+1)80% Res:7(+5)20% Con:12 Wt:13 Mov:7 Bio:8 Weapon Rank: Bow S/Knife A Appearance:Medium Armor, brown eyes and hair, and an unimposing brown mount. Personality:More apt to resort to his fists than his tongue in diplomacy. Is also protective of the common. Rex is a character from an old RP that was a Bow Lord. This world isn't the one he was part of, though. Will elaborate the story as more characters join.
  5. It's been a long while since I hosted an RP, and longer still since I made one myself. Welcome to Forces of Corruption. I've taken some time to play with this concept for a long while, and now I'm actually putting it to post. Rules Character Rules Character Creation Sheet World details Plot Lord Character Feel free to critique, give feedback, all the usual stuff.
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