Jump to content

Search the Community

Showing results for tags 'final smash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 2 results

  1. Since the Nintendo Switch remakes of Famicom Detective Club are coming to May 14th. I did recently remembered that Sakurai did planned on having Ayumi Tachibana as a Fighter and she did get scrapped in Super Smash Bros. Melee due to Sakurai couldn't think of something to attack moves on Ayumi Tachibana from the official source material and maybe find it obscured before Sakurai did used Villager, Wii Fit Trainer, and Isabelle in the later games. I also know that Sakurai did invented special moves for Captain Falcon before he got into Super Smash Bros. for the Nintendo 64. Does anyone that played Famicom Detective Club might know what attack moves that Sakurai could implamented for Ayumi or he should give it to the male protagonist instead? (I don't know if the team might give something for Ayumi in the remake that can be implamented adding to her attack moves for the future installment?) I haven't played the original version from Famicom nor Super Famicom version as well. I am planning on getting the two remakes on launch day.
  2. What if you can have a custom final smash,like the custom moves?It sounds kinda OP,but then again,custom moves are kinda OP too.Here are some examples of a custom final smash I made. Robin- 1.Normal Final Smash 2.Robin uses vengeance,the percentage you have is dealt back to the enemy.For example,if you had 75 percentage, Robin will hit that 75 percentage back at your opponent. 3.Robin uses a very slow Lethality.It KO's in a hit,but can be blocked by rolls and shields,and stopped by projectiles. Lucina-1.Normal Final Smash 2.Lucina calls Owain,Severa,and Brady (similar to how robin calls chrom in his normal final smash) Lucina,Severa, and Owain hit the opponents who get caught in the hit with Lunas and Astras while Brady slightly heals Lucina.Not likely to KO something though,just deal damage. 3.Lucina catches the opponent in a hit,using Sol and Luna,and then using Aether.Sol and Aether slightly heals her.Is pretty weak,but has high knockback. This is all I thought of for now,but if you like this idea,give me a custom final smash you'd like to see happen ;)
×
×
  • Create New...