Jump to content

Search the Community

Showing results for tags 'finally done'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 1 result

  1. Fire Emblem Weapon Reversal Weapon Reversal is more or less a reskin of Sacred Stones that changes every (yes every) unit to a class they are weak to. Both routes are finally done! Disclaimer: Super Trainees will not work, do not attempt to use them. New classes and animations have been added to compensate for lack of certain weapon types. (I don't update the main post's changelog as often as I should. For latest patch notes check the what is likely the latest comment!) Images: All (finished) palettes done by Datagne. Note that not all palettes are done for all units yet. Units that have more than one weapon type are usually reclassed based on their highest ranked weapon. Example a cavalier with a D in swords and a E in lances would be reclassed to a unit using Lances. Units who use 3 types of weapons (Duessel) are reclassed as I saw fit. I appreciate any balance suggestions. NOTE: The game has been tested on hard mode, and as such I suggest playing on hard mode. Changelog: Video Previews! New Animations!: TODO LIST: Portraits? Document showing all characters classes: https://docs.google.com/spreadsheets/d/1SsLXaqpQak5m5Ku4WMTEwFfP6sbQZ2lTGbzysPBSfHU/edit?usp=sharing Patch attached to post Note about credits: Every custom animation (battle and map) is very obviously not my own. Full credits to the original creators, all of which can be found in the Animation Respritory. Weapon Reversal.ups
×
×
  • Create New...