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  1. Has anyone else heard some familiar tunes when you are listening to certain FE music? For example, in Geneology's "Eldigan the Lion-Heart" song, something that sounds like the Smash Brother Brawl main theme plays throughout. Another example is in Path of Radiance's "Congregation of Ambition", where Linebeck's theme from Zelda: Phantom Hourglass can be heard at a certain point. I know the FE songs here have been made years before the other games, but I want to know what everyone else thinks: Coincidence or Foresight? Of course, maybe it's just me...
  2. Me: Whats a rescue staff? its useless Me: (married lissa) Me: Morgan came!:D Risen: *Kills morgan* Me: *SAVES* NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU *gets deppresed untill new save file)
  3. hey guys I am both a fire emblem lover and brony so sometimes I like to put the two together, just sharing what few crossover pictures I've done so far click the pictures for the deviantart pages and their proper resolutions here's a picture of Shining Armor as the black knight as I thought it was a cool idea at the time a request for one of my friends, his pony character Mint dressed up like Leaf these three make a cameo in my FE4 project (the screenshots are outdated) and finally, just finished this one, it's taken a long time but I finally drew one of my favorite characters in FE so if you like the whole pony thing check out the rest of my arts at my various galleries http://lamiaaaa.deviantart.com/ http://www.furaffinity.net/user/lamiaaaa/ https://inkbunny.net/Lamia https://derpibooru.org/tags/artist-colon-lamia
  4. This isn’t the most elegant class tree out there but it’s one that introduces classes that has been shown in previous installments with the exception of a few. I promise there won’t be any Ninjas or Martial Artist in this list. I also have to note that I’ve brought a lot of third tier classes down to second tier because I honestly don’t like the idea on three tiers nor do I like the idea of trainee classes (Recruit, Journeyman etc). To me it just makes the second tier feel less special as well as make the third tier over powered. If you see a weapon with an *Asterisk* around it, it means that the class can S Rank it. I haven’t decided what the S Rank would do differently besides allowing users special weapons. Edit: Thought over someone’s argument about a class and restored what I took from it. Also added a couple classes and rearranged some as well. 2nd Edit: Adding Crossbows and in this version, they'll have higher hit rate and crit to make up for it's low damage and poor range. Also added various different types of Dragon Stones for the Advance Manakete classes. Tier 1 Classes: Class: Lord Promotes to: Great Lord Weapon(s): Sword, Axe or Lance Unit Type: Leader Notes: Wanted to allow weapon options for multiple Lords. Class: Myrmidon Promotes to: Sword Master, Assassin or Rogue Weapon(s): Sword Unit Type: Infantry Class: Thief Promotes to: Assassin, Rogue or Trickster Weapon(s): Sword Unit Type: Infantry Class: Barbarian Promotes to: Berserker, Warrior or Reaver Weapon(s): Axe Unit Type: Infantry Notes: A more fitting name than Pirate. Class: Fighter Promotes to: Warrior, Hero or Dread Fighter Weapon(s): Axe Unit Type: Infantry Class: Mercenary Promotes to: Hero, Ranger or Vanguard Weapon(s): Sword Unit Type: Infantry Class: Archer Promotes to: Ranger, Sniper or Hunter Weapon(s): Bow Unit Type: Infantry Class: Soldier Promotes to: Sentinel, General or Silver Knight Weapon(s): Lance Unit Type: Infantry Notes: For those or really really really want the Soldiers to be playable. Class: Knight Promotes to: General, Great Knight or Baron Weapon(s): Lance Unit Type: Armored Infantry Class: Cavalier Promotes to: Great Knight, Paladin or Dark Knight Weapon(s): Sword and Lance Unit Type: Cavalry Class: Mage Promotes to: Sage, Mage Knight or Archsage Weapon(s): Anima Unit Type: Magic User Class: Priest Promotes to: Bishop, High Priest and Sorcerer Weapon(s): Light Unit Type: Magic User Class: Cleric Promotes to: Bishop, Valkyrie or War Monk Weapon(s): Staff Unit Type: Magic User Class: Troubadour Promotes to: Valkyrie, Mage Knight or Guardian Weapon(s): Staff Unit Type: Magic Cavalry Class: Shaman Promotes to: Druid, Summoner or Sorcerer Weapon(s): Dark Unit Type: Magic User Notes: Wanted to bring this class back. Class: Pegasus Knight Promotes to: Falcon Knight, Dark Flier or Seraph Knight Weapon(s): Lance Unit Type: Flying Cavalry Class: Wyvern Rider Promotes to: Wyvern Lord, Wyvern Knight or Griffon Rider Weapon(s): Lance Unit Type: Flying Cavalry Class: Dancer Promotes to: N/A Weapon(s): Sword Unit Type: Infantry Class: Bard Promotes to: N/A Weapon(s): Anima Unit Type: Magic User Class: Manakete Promotes to: Land Manakete, Sky Manakete or Sea Manakete Weapon(s): Dragon Stone Unit Type: Beast Tier 2 Classes: Class: Great Lord Promotes from: Lord Weapon(s): Sword, Axe, Lance and/or Bows Unit Type: Leader Notes: Wanted to allow secondary weapon options to give more individuality to multiple Great Lords. Class: Sword Master Promotes from: Myrmidon Weapon(s): *Sword* Unit Type: Infantry Class: Assassin Promotes from: Myrmidon or Thief Weapon(s): Sword and Crossbow Unit Type: Infantry Class: Rogue Promotes from: Myrmidon or Thief Weapon(s): Sword Unit Type: Infantry Notes: Bringing stealing back. Class: Trickster Promotes from: Thief Weapon(s): Sword and Staff Unit Type: Magic Infantry Class: Berserker Promotes from: Barbarian Weapon(s): *Axe* Unit Type: Infantry Class: Warrior Promotes from: Barbarian or Fighter Weapon(s): *Axe* and Bow Unit Type: Infantry Class: Hero Promotes from: Fighter or Mercenary Weapon(s): *Sword* and Axe Unit Type: Infantry Class: Ranger Promotes from: Mercenary or Archer Weapon(s): Sword and Bow Unit Type: Cavalry Notes: Not really into the name Bow Knight. Class: Sniper Promotes from: Archer Weapon(s): *Bow* and Crossbow Unit Type: Infantry Class: Hunter Promotes from: Archer Weapon(s): Lance and Bow Unit Type: Infantry Class: Dread Fighter Promotes from: Fighter Weapon(s): Sword, Axe and Anima Unit Type: Magic Infantry Notes: People seem to like the idea of this class so I included it. Class: Reaver Promotes from: Barbarian Weapon(s): Axe and Crossbow Unit Type: Infantry Class: Vanguard Promotes from: Mercenary or Archer Weapon(s): Sword, Axe and Bow Unit Type: Infantry Notes: Added the bow so it wouldn’t just be mirror the Hero class but also add to the Archer’s class tree. Class: Sentinel Promotes from: Soldier Weapon(s): *Lance* Unit Type: Infantry Notes: To be honest, I don’t like the name Halberdier so I took this third tier class name and made it the Soldier’s second tier class. Class: General Promotes from: Soldier or Knight Weapon(s): Lance and Axe Unit Type: Armored Infantry Class: Great Knight Promotes from: Knight or Cavalier Weapon(s): Sword, Axe and Lance Unit Type: Armored Cavalry Class: Paladin Promotes from: Cavalier Weapon(s): Sword, Axe and Lance Unit Type: Cavalry Class: Baron Promotes from: Knight Weapon(s): Sword, Lance and Bow Unit Type: Armored Infantry Class: Silver Knight Promotes from: Soldier Weapon(s): Lance and Bow Unit Type: Cavalry Notes: Wanted to bring in a class that uses both a Lance and Bow and this was literally the only class I could find that had this. Class: Dark Knight Promotes from: Cavalier Weapon(s): *Sword* and Dark Unit Type: Magic Cavalry Notes: Obvious changes are that it promotes from Cavalier but now the class can use Dark Tomes. Class: Sage Promotes from: Mage Weapon(s): *Anima* and Light Unit Type: Magic User Class: Bishop Promotes from: Priest or Cleric Weapon(s): *Light* and *Staff* Unit Type: Magic User Class: War Monk Promotes from: Cleric Weapon(s): Axe and Staff Unit Type: Magic Infantry Class: High Priest Promotes from: Priest Weapon(s): Light, Anima and Staff Unit Type: Magic User Class: Valkyrie Promotes from: Troubadour or Cleric Weapon(s): *Staff* and Light Unit Type: Magic Cavalry Class: Mage Knight Promotes from: Mage or Troubadour Weapon(s): Sword and Anima Unit Type: Magic Cavalry Class: Guardian Promotes from: Troubadour Weapon(s): Staff and *Anima* Unit Type: Magic Cavalry Notes: Unused class that was scrapped from one of the FE games so I thought I’d add it even with the limited information about the class. Class: Archsage Promotes from: Sage Weapon(s): Anima, Light and Dark Unit Type: Magic User Class: Druid Promotes from: Shaman Weapon(s): *Dark* and Anima Unit Type: Magic User Class: Summoner Promotes from: Shaman Weapon(s): *Dark* and Staff Unit Type: Magic User Notes: I simply like the idea of a class that summons monsters to fight for them. Class: Sorcerer Promotes from: Shaman or Priest Weapon(s): Dark and Light Unit Type: Magic User Notes: I read that this class at one time used Black and White Magic so in its place I allowed the class to use Dark and Light Tomes. Someone out there probably wants this. Class: Falcon Knight Promotes from: Pegasus Knight Weapon(s): *Lance* and Sword Unit Type: Flying Cavalry Notes: Returning the use of Swords to Flying Units. Class: Dark Flier Promotes from: Pegasus Knight Weapon(s): Lance and Dark Unit Type: Magic Flying Cavalry Notes: Instead of Anima Tomes, I wanted the Dark Flier to use Dark Tomes. Class: Seraph Knight Promotes from: Pegasus Knight Weapon(s): Lance and *Light* Unit Type: Magic Flying Cavalry Notes: Took away the sword to avoid mirroring the Falcon Knight so I put Light Tomes in its place since Seraph Knights sound a bit more magical/holy to me. Class: Wyvern Lord Promotes from: Wyvern Rider Weapon(s): Lance and Sword Unit Type: Flying Cavalry Class: Wyvern Knight Promotes from: Wyvern Rider Weapon(s): *Lance* Unit Type: Flying Cavalry Class: Griffon Rider Promotes from: Wyvern Rider Weapon(s): Lance and *Axe* Unit Type: Flying Cavalry Class: Land Manakete Promotes from: Manakete Weapon(s): Drake Stone Unit Type: Armored Beast Notes: Manaketes that turn into Drakes with armored scales. High defense stat. Class: Sky Manakete Promotes from: Manakete Weapon(s): Wyrm Stone Unit Type: Flying Beast Notes: Manaketes that turn into Wyrms with large wings. High speed stat. Class: Sea Manakete Promotes from: Manakete Weapon(s): Serpent Stone Unit Type: Magic Beast Notes: Manaketes that turn into Serpents with aquatic features. High resistance stat.
  5. Sort of self explanatory. What songs do you like most, out of each type? I'll give my opinion and a template. [spoiler=mine] Recruitment Theme: FE8's "Comrades". Map Theme: From FE10's "Dark Traveler" to FE8's "Companions", "Precious Things", and "Inescapable Fate" to FE9's " Change of Scenery" and "Greil Mercenaries" to FE13's "Conquest". I like 'em all. Preparations Theme: FE8's "Preparing to Advance" Battle Theme: FE9's "Decisive Attack". I also like FE8's "Attack". Arena Theme: FE8's "In the Colosseum" Final Map Theme: FE13's "ID Purpose" Enemy Phase: FE8's "Defense" and FE13's "Annihilation" are both good. Event Music: Not sure. Recruitment Theme: Map Theme: Preparations Theme: Battle Theme: Arena Theme: Final Map Theme: Enemy Phase: Event Music: Boss Theme: (If you want.)
  6. Hello, I'm new to the forums. I have recently been getting back into art so this seemed the best place to submit them. Right now I'm wholly focused on Fire Emblem fanart. Here is 2 pieces that are almost complete! I still have to put a little bit of touch up. The first one is Lyn and Robin and the second one is Tiki taking a nap. UPDATE!! Here's 2 more pieces I've been working on.
  7. I just started playing Fire Emblem last night, and I'm to the point where you recruit Florina and Wil. Can somebody please tell me when I'm going to be able to play the damn game without it constantly doting on me. Am I going to have to go through a mini-tutorial every time I recruit a new unit? I know this is the first Fire Emblem released outside of Japan, so it was supposed to tutor players on its mechanics, but this is starting to get ridiculous.
  8. I've been playing through the GBA games, and something occurred to me that makes me curious: How do those promoted non-boss enemies get the stats they do? [spoiler=Examples] The base stats listed for the promoted classes don't really match for the levels shown (too much HP, for one), and as the second image shows, promotion gains aren't a factor either. So perhaps they gain a different amount of levels compared to their non-promoted counterparts. If that is indeed the case, does anyone know how many levels that is, exactly? Do they "promote" at Lv. 10 or the next-closest opportunity and grow from there? This isn't really crucial or anything. I'm just wondering if anyone on here knows of the inner workings on this.
  9. We already know that Marth, Ike, Robin and Lucina will be playable in SSB4. To my mind there's at least one character too much already. Lucina looks more like a copy of Marth. And there are too many swordusers: Link, Marth, Ike, Lucina, Robin and Toon-Link. She seems to be more like a filler. I just don't like it, if "clones" will be added only to inflate the character roster. "Fire Emblem" will represent the same number of characters like the "Mario" and "Zelda" series did in SSBB and even more than the "Kirby" and "Starfox" series. Is "Fire Emblem" really that important now that this franchise should have 4 character spots in SSB4?
  10. Hector and Ephraim are my favourite lords, but I think it would also be good because they are from the first two Fire Emblem games released in America. Also, their personalities would be a good fit: Hector loves to fight, and Ephraim is the warrior prince. This won't make a difference, but I think that it would be awesome if they joined. Anyone agree?
  11. So, yeah, having played all the international Fire Emblems, I've decided it may be time for me to play the ones only released in Japan. Which one should I start with? If at all helpful, here's my favorites to least favorites: FE 9 > FE 10 = FE 7 > FE 13 > FE 8 >>>> FE 11. I'm leaning towards 4 or 6, seeing as I should probably play 4 before 5 and I should probably play 6 since I've played 7, but I'm open to suggestions. No point in playing FE 1 since I've played 11, and 3 has a remake, so that's about all of them. I've heard Gaiden's outdated but if enough people suggest it I'm open to playing it.
  12. I did say I was going to eventually retake H3 LTC right? Well, the time has come! Welcome to another one of my many Fire Emblem 12 Low Turncount Playthroughs! This time, I'm re-tackling FE12's H3 Lunatic Difficulty. I'm going to be low turning this difficulty. I attempted this once before like a year ago, but I wasn't nearly as experienced as I was now. The rules for the playthrough are: 1. Rainbow Potion, Maturity Drop, Bond Drop, Drill Ground and Lunatic Statboosters are fair game. 2. Mixed male class sets unlocked. 3. No forced recruitments. And no deaths where possible. If a death saves a turn, I will do it though. 4. The game must be played out to the true ending. All Gaidens must be visited. 5. No Wifi Shop. No How's Everyone? [spoiler=Prologue] So, first, we make the Avatar. Named him "Badass" and gave him a rather badass look. I choose Cavalier because I enjoy Cavalier the most. The rigging is pretty minimal compared to the other options. I dislike Fighter's accuracy issues and I dislike Knight's spd growth issues. The build for the Avatar is: Noble's Child: +2 Skl Spd Bases, +5% growth in Skl Spd This lets him double Rody with a spd proc off of Jagen and Luke with a spd proc off of Rody. Diversity: +1 Str/Mag Bases, +10% growth in Str Mag This lets him 3HKO Jagen and Rody and gives him a nice growth in Str. Humanitarian: +30% HP growth I prefer the guaranteed HPproc over 10% Def. Prologue 1 is completed in 4 turns. A pretty straightforward chapter. Just kill the soldier and then make sure Jagen can't KO you by using Vulnerary while countering him in the Enemy Phase and then finishing him off. Badass needs to get Str and Spd in his first level for next chapter. Prologue 2 is completed in 3 turns Rody has 6 spd, so this is why he needs 10 spd. Rody can be 3HKO'd and doubled by Avatar now and if Avatar procs spd after finishing Rody off, he can double Luke for a quicker clear. I decide to feed the Luke kill to Ryan instead of Avatar. Prologue 3 is completed in 3 turns A rather complicated chapter. Avatar can double Fighters and the Mercenary, which comes in handy. I adjusted the strat to allow Ryan to get the kill. This involved unquipping Rody as you probably noticed. Prologue 4 Athena Route is completed in 4 turns I first wanted this one to be a 3 turn, but no matter what, Avatar can't survive the combination of Athena+Mercenary+Myrmidon in Turn 1 and the Myrmidon in the pillar ensure that I can't be too greedy in the first turn or Wrys dies. Even minimum Str Athena+Mercenary+Myrmidon would exactly KO a blessed 23 HP 10 Def Level 4 Avatar. And that needs to happen in order to 3 turn. I went with a 4 turn that nets me a bunch of kills on my core team: Caeda Ryan Avatar. I had to stop the video mid-way through recording due to space issues, which is why the screen is slightly different after 6:51. Prologue 5 is done in 4 turns Due to the equipment in P4 Athena, I had to improvise a lot in this chapter but it worked out in the end. A 3 turn can technically be done if you rig a crit with Athena on the boss and a dodge in either PP or EP. I obviously chose to do a much safer strat. Prologue 6 Ogma is done in 2 turns A very easy chapter. Avatar needs to have just enough spd to not get doubled by Ogma, otherwise it's fairly easy to do this one. Prologue 7 Est is done in 3 turns A Ryan with 6 spd is neccesary for this clear. He can get to Level 5 before the chapter so he just needs to be on his average or in my case, he needs to be +0.5 from his average. This makes the Archer attack Athena instead of him. [spoiler=Total turncounts] Chapter Turns Total P1 4 4 P2 3 7 P3 3 10 P4A 4 14 P5 4 18 P6O 2 20 P7E 3 23 P8 7 30 C1 6 36 C2 6 42 C3 6 48 C3x 6 54 C4 5 59 C5 9 68 C6 5 73 C6x 1 74 C7 4 78 C8 3 81 C9 5 86 C10 2 88 C10x 1 89 C11 5 94 C12 5 99 C13 4 103 C13x 2 105 C14 4 109 C15 5 114 C16 2 116 C16x 1 117 C17 4 121 C18 2 123 C19 5 128 C20 5 133 C20x 4 137 C21 5 142 C22 4 146 C23 2 148 Final 2 150 [spoiler=Staff Usage] Chapter Rescue Hammerne Thief Again Rescue Again Comments C1 - - - - - - N/A C2 - - - - - - N/A C3 - - - - - - N/A C3x - - - - - - N/A C4 4/5 - - - - - Yumina rescued Marth for 5 turn C5 3/5 3/3 - - - - Malicia rescued Marth for 9 turn C6 2/5 3/3 - - - - Arran rescued Marth for 5 turn C6x 1/5 2/3 - - - - Linde rescued Marth for 1 turn. Malicia Hammerne'd Rescue. C7 4/5 2/3 - - - - Rescue Marth for a 4 turn. C8 4/5 2/3 - - - - N/A C9 3/5 2/3 3/5 - - - Thief was used on Capricorn and Boots chests. Rescue Marth after he recruited Minerva. C10 3/5 2/3 2/5 - - - Thief was used on the Bullion so that I could buy the C11 Secret Shop weapons. C10x 3/5 2/3 2/5 - - - N/A C11 1/5 2/3 2/5 - - - Rescue was used once on Feena so she could dance Etzel farther and then he rescued Marth for a 5 turn. C12 4/5 1/3 2/5 - - - Hammerne was used on Rescue and then Rescue was used on Marth to 5 turn. C13 4/5 1/3 2/5 - - - N/A C13x 4/5 1/3 2/5 - - - N/A C14 3/5 1/3 1/5 3/3 - - Thief was used on the Again chest. Rescue was used on Marth to 4 turn. C15 3/5 1/3 1/5 2/3 - - Again was used in order to 5 turn. C16 3/5 1/3 0/5 2/3 5/5 - The last Thief is used on the Rescue chest. C16x 3/5 1/3 2/3 5/5 - N/A C17 3/5 1/3 1/3 5/5 - Again was used in order to 4 turn. C18 3/5 1/3 1/3 4/5 - Rescue was used in order to 2 turn. C19 3/5 1/3 0/3 3/5 - Rescue and Again were used in order to 5 turn. C20 3/5 1/3 3/5 3/3 N/A C20x 3/5 1/3 3/5 3/3 N/A C21 2/5 1/3 2/5 2/3 Rescue was used on Feena. Another Rescue was used on Marth in Turn 5. Again was used on Marth to allow the 5 turn. C22 1/5 0/3 2/5 3/3 Rescue was used on Feena. Again was used on Marth to 4 turn. C23 0/5 1/5 1/3 Rescue is used on Linde so she can Rescue Marth to the throne. Again was used on Catria so she could clear the way and Again was used on Linde so she could kill Gharnef. Final 0/5 0/3 Rescue is used on Ryan so that he can finish Medeus after Marth weakens him enough. Again is used on Marth to allow him a second round on Medeus. [spoiler=Forges] Chapter Name MT Hit Crit Comments 2 Iron Axe + 3 - - Allowed Avatar to ORKO C2 Dracoknights. 4 Steel Sword + 1 - - Allowed Marth/Ogma to ORKO C4 Pirates. 6 Bankrupt(Hand Axe) + 3 - - Allowed Avatar to ORKO C6 Armors. 11 MinervAAAA(Dragonpike) + 4 - - Allowed Palla to OHKO the C11 Boss. Allowed Wyvern OHKOs in C12. 12 Reliable(Hand Axe) - +10 - Made the C12 strategy a lot more reliable. 16 Critavelin(Javelin) - - + 7 Gave Catria enough Crit to where it wasn't unreasonable to rig a crit on the Geosphere Thief. 18 Neighsbane(Ridersbane) + 5 - - Allowed units to OHKO C18 and C19 Paladins. 20 WINSpear(Wing Spear) + 1 - - Allowed Caeda to ORKO a C20 General. 21 RIPWallet(Dragonpike) +10 - - Allows units to OHKO C21-23 Dragons. 22 I'mTopTier(Wyrmslayer) + 2 + 5 - Allows Caeda to ORKO a Fire Dragon and Ryan to ORKO the boss in C22. [spoiler=The LTC Team and Statboosters] : Growth Drop, Angelic Robe, Energy Drop, Arms Scroll : Angelic Robe, Dracoshield, Dracoshield, Dracoshield, Arms Scroll, Arms Scroll : Bond Drop, Speedwing, Speedwing, Arms Scroll, Arms Scroll, Dracoshield, Arms Scroll : Seraph Robe : Energy Drop, Goddess Icon, Goddess Icon, Dracoshield : Angelic Robe, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust, Spirit Dust : Speedwing : Angelic Robe, Energy Drop, Speedwing : None : None : None : None [spoiler=Unit Analysis] Ah, Marth. A capable but not broken lord. He has to be spoonfed kills in LTC on the way to the throne which can upset newer players though. But I find that as you get better at the game, one starts to notice more and more ways to feed him kills. He was spd blessed for awhile thanks to Growth Drop actually. I used an Energy Drop on him so he could cap str, it makes fighting Medeus much easier and lenient. The early Seraph Robe opened up ways to get him exp. The Arms Scroll at the end increased his damage to Medeus from 23 to 24, which is actually quite significant. Holy crap. Such an improvement from my other run's female Avatar haha. This guy made a bunch of strats possible thanks to his bulk. Of course, said bulk was mostly the work of Lunatic statboosters. I gave him an early Seraph Robe so that he could tank some dracoknights and well, it was a great investment mid and longterm too, as it greatly enhanced his defensive capabilities. I gave him 2 Dracoshields in C4 for the 5 turn strat and it also came in handy longterm. I gave him an Arms Scroll in Axes because I thought I would need Hauteclere Dracoknight for Hardin. It turned out I didn't but it's not like it was a run ending statbooster placement. It actually came in handy for improving the C21 reliability because Xane could use Hauteclere when copying him. I had to use an Arms Scroll on his Lances so that he could wield Gradivus in C20x and 21, this was crucial for those strats. I honestly think he's one of the craziest units in the game. Well worth the speedwings investment. Due to his superior Bow rank and better Prologue, I find he has less issues getting exp than the other Horsemen in the game. Luke Rody Draug etc need Arms Scrolls on their Bow rank while Ryan doesn't, so those Arms Scrolls can instead go to his Sword rank for Wyrmslayer (and later Master Sword) access, which opens up even more opportunities in the dragon chapters to get him exp. I used an early Speedwings so he could get going faster by doubling some enemies. This also made it possible to skip a Bow forge entirely by having a Hunter that could double C3 Dracoknights. The second wing was given in C9 because I knew it was a great longterm investment and it saved a Rainbow Potion use for the chapter. The 2 Arms Scrolls I gave to him were given to him as a Swordmaster, this gives him A Swords as a Swordmaster, which is a lot more than if i gave them to him as a Horseman. This puts him real close to getting Master Sword and Brave Sword access too. Brave Sword as a Horseman being extremely valuable for C21. I gave him the Bond Drop because Avatar honestly doesn't need it, he's already OP. I'd rather give it to a unit that can benefit from it early and it actually improved the reliability of some clears. I honestly think ideal Bond Drop recipients should be Marth or the Horsemen being used. Finally, I gave him an Arms Scroll for Mercurius in endgame as Mercurius is powerful enough to deal the rest of the damage after Marth is done, unlike Parthia. And the award for most screwed unit in the playthrough goes to....Malicia! Just wow, dat 50 mag growth never quite kicked in, did it? At least she recovered enough most of the time. Extremely disappointed at her in the stats department. But good thing she doesn't need stats to do her most important thing, right? The run would be pretty slow without her Hammerne, Again and Fortify. Damn, she's a pretty good unit in midgame to lategame isn't she? Underwhelming C2 to C11 aside, she's pretty good. Most of it has to do with her being ideal as a Falcoknight. Palla vs Catria IS still close, but Palla still has the edge. One has to remember that in runs where the Avatar turns out underwhelming, Palla IS the Avatar in those runs. Being able to pull most of the Dracoknight tanking strats Avatar does with Lunatic statboosters. Catria is a very very good unit too though. Gave her an Energy Drop for obvious reasons. The 2 Goddess Icons I gave her in Chapter 19 made the strat safer as it gave her enough Lck to make using Devil Sword reasonable and also gave her enough Lck to combat Killer Axe Warriors well. The Dracoshield I gave her in Chapter 23 allowed her to withstand a Fire Dragon and a Mage Dragon after a Pure Water or Barrier boost. She was actually quite average or screwed until she promoted. Then she became good. Well, I guess she was worth the Seraph Robe after all. Honestly a pretty good unit with a Levin Sword or a Nosferatu in hand. Her magic IS as worrisome as I feared though. Needing 6 Spirit Dusts to combat Gharnef properly and 5 Spirit Dusts to use a Levin Sword properly in C20 and C20x. She's still worth the investment though, as she's the most reasonable Gharnef killer in LTC (just look at that Malicia will you?). And Nosferatu comes in handy here and there. Was actually above her average mag for the longest time. Though I think she got skl spd screwed later on. The Goddess herself wasn't so godlike this playthrough. A lot of it has to with my Avatar though. Still was a second Avatar for the longest time. Incredibly handy until like Chapter 15. Such a good unit. Her lck is actually a bit troublesome depending on her levels in lategame, but it can be a blessing too, as having low enough lck can make enemies prioritize her, making her serve as a great baiter. And the critrates aren't bad enough to not risk the enemy baits. I gave her only one Speedwing now that I think about it. As overrated as I initially told y'all. Honestly, go a bit faster than usual and he just can't keep up. The experience is better fed elsewhere. He was relegated to miscellaneous, random tasks after Chapter 14. Not having the stats to actually do much of anything. I spent a Seraph Robe, an energy drop and a speedwing thinking I could keep him as a good unit but it just didn't happen. Still, some of those silly lategame tasks proved to be actually important. He was lame enough to get targetted by everything but not bad enough that I wouldn't deploy him I guess. I'm wondering if the ones that voted for Feena in the poll realize it's impossible to kill Medeus with Feena or not...lol. It's still hilarious that she got votes though :P. As for my analysis of Feena...well, she's a dancer and dancers rule. Lol, oops I kept Caeda as a Sage for this pic. She was ridiculous in Prologue, still pretty awesome for the rest of the game. Her midgame was actually nice because effective weapons don't care about your strength and she proved to be quite vital to some clears like C18 and C20 with her Wing Spear. Better than Sirius by a lot imo. I gave her a Seraph Robe for the Chapter 17 strat to work. Made a bunch of strats possible. Never quite reached Again because I didn't concentrate on that, but it is actually extremely doable. Xane is so good it's not even funny. Can copy your best unit in every chapter. I mean, come on. And then there are people that think his position in my tier list is unjustified lol... Playlist: http://www.youtube.com/playlist?list=PLOyEd86YwZlcwxrfi-ZB4_YP2XvDUsymG
  13. Here is the list of possible ways to have one at least of the children characters achieve the highest stat cap modifier for a specific stat for both genders, showing the second generation children with the variable parent as well as third generation Morgan (with the listed Asset/Flaw combinations required for the Avatar) and the highest possible stat when applied to a class with the Limit Break skill equipped. For the case of the children character having access to the Taguel or Manakete class, the Taguel or Manakete class will be shown in addition to the regular class that character can access with the Limit Break skill equipped along with the stat bonus Beaststone+ or Dragonstone+ provides when equipped respectively. This list is done for convenience and is NOT intended to be an optimization guide because of the following reasons: Optimization is not required to make a child character gamebreaking. The listed combinations may cause a child character to have possible penalties in stats. The listed combinations may cause a child character to miss out on possible class/skill options. A combination can cause other child characters to miss out on stat cap boosts and class/skill options. You can just use this list so you can make a child character with a very high stat just to show off in a Streetpass team. Such wow. Please let me know if there are any errors in the list or any possible combination that I may have missed. Enjoy! Highest Strength: Males: Vaike!Gerome: +7 [65 Strength in Warrior class w/LB] Walhart!M!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in Berserker or General class w/ LB] Vaike!Gerome!M!Morgan (+Str/-Mag, Spd, Def, Res): +11 [71 Strength in Berserker or General class w/ LB] Females: Vaike!Severa: +5 [65 Strength in General class w/LB] Vaike!Nah: +5 [65 Strength in General class w/ LB or 66 Strength as Manakete class w/ LB using Dragonstone+] Cherche!F!Morgan (+Str/-Mag, Spd, Def, Res): +8 [68 Strength in General class w/ LB] Vaike!Severa!F!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in General class w/ LB] Vaike!Nah!F!Morgan (+Str/-Mag, Spd, Def, Res): +9 [69 Strength in General class w/LB or 70 Strength as Manakete class w/ LB using Dragonstone+] Highest Magic: Males: Ricken!Laurent: +6 [62 Magic in Sage class w/ LB] Ricken!M!Morgan (+Mag/-Str, Skl, Spd, Def): +7 [63 Magic in Sage class w/ LB] Ricken!Laurent!M!Morgan (+Mag/-Str, Skl, Spd, Def): +10 [66 Magic in Sage class w/ LB] Females: Ricken!Noire: +6 [62 Magic in Sage class w/ LB] Emmeryn!F!Morgan (+Mag/-Str, Skl, Spd, Def): +9 [65 Magic in Sage class w/ LB] Ricken!Noire!F!Morgan (+Mag/-Str, Skl, Spd, Def): +10 [66 Magic in Sage class w/ LB] Highest Skill: Males: Lon’qu!Yarne: +6 [64 Skill as Assassin class w/ LB or Taguel class w/ LB using Beaststone+] Lon’qu!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +8 [66 Skill as Assassin or Sniper class w/ LB] Gangrel!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +8 [66 Skill as Assassin or Sniper class w/ LB] Lon’qu!Yarne!M!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +10 [68 Skill as Assassin or Sniper class w/ LB or Taguel class w/ LB using Beaststone+] Females: Lon’qu!Severa: +6 [64 Skill as Assassin class w/ LB] Sully!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Sumia!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Panne!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Cordelia!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +7 [65 Skill as Assassin or Sniper class w/ LB] Lon’qu!Severa!F!Morgan (+Skl/-HP, Mag, Lck, Def, Res): +10 [68 Skill as Assassin or Sniper class w/ LB] Highest Speed: Males: Lon’qu!Yarne: +7 [63 Speed as Assassin or Swordmaster class w/ LB or 65 Speed as Taguel w/ LB using Beaststone+] Yen’fay!M!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +9 [65 Speed as Assassin or Swordmaster class w/ LB] Lon’qu!Yarne!M!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +11 [67 Speed as Assassin or Swordmaster class w/ LB or 69 Speed as Taguel w/ LB using Beaststone+] Females: Lon’qu!Kjelle: +6 [62 Speed as Assassin or Swordmaster class w/LB] Lon’qu!Severa: +6 [62 Speed as Assassin or Swordmaster class w/LB] Gaius!Cynthia: +6 [62 Speed as Assassin or Swordmaster class w/LB] Sumia!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +8 [64 Speed as Assassin or Swordmaster class w/ LB] Panne!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +8 [64 Speed as Assassin or Swordmaster class w/ LB or 66 Speed as Taguel w/ LB using Beaststone+] Lon’qu!Kjelle!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Lon’qu!Severa!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Gaius!Cynthia!F!Morgan (+Spd/-HP, Str, Skl, Lck, Def): +10 [66 Speed as Assassin or Swordmaster class w/LB] Highest Luck: Males: Donnel!Brady: +7 [62 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!M!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [63 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!Brady!M!Morgan (+Lck/-Str, Mag, Skl, Res): +11 [66 Luck in any advanced class and Dread Fighter class w/ LB] Donnel!Inigo: +4 [63 Luck in any advanced class and Dread Fighter class w/ LB and if Luck +4 skill is inherited and equipped.] Donnel!Inigo!M!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [67 Luck in any advanced class and Dread Fighter class w/ LB and if Luck +4 skill is inherited and equipped.] Females: Donnel!Nah: +5 [60 Luck in any advanced class and Manakete and Bride class w/ LB] Anna!F!Morgan (+Lck/-Str, Mag, Skl, Res): +8 [63 Luck in any advanced class and Bride class w/ LB] Donnel!Nah!F!Morgan (+Lck/-Str, Mag, Skl, Res): +9 [64 Luck in any advanced class and Manakete and Bride class w/ LB] Olivia!Lucina: +2 [61 Luck in any advanced class and Bride class w/ LB and Luck +4 skill inherited and equipped.] Olivia!F!Morgan (+Lck/-Str, Mag, Skl, Res): +5 [64 Luck in any advanced class and Bride class w/ LB and Luck +4 skill inherited and equipped] Highest Defense: Males: Kellam!Gerome: +6 [66 Defense as General class w/ LB] Walhart!M!Morgan (+Def/-Mag, Spd, Lck, Res): +9 [69 Defense as General class w/ LB] Kellam!Gerome!M!Morgan (+Def/-Mag, Spd, Lck, Res): +10 [70 Defense as General class w/ LB] Females: Kellam!Nah: +7 [67 Defense as General class w/ LB or 70 Defense as Manakete class w/ LB using Dragonstone+] Nowi!F!Morgan (+Def/-Mag, Spd, Lck, Res): +8 [68 Defense as General class w/ LB or 71 Defense as Manakete class w/ LB using Dragonstone+] Kellam!Nah!F!Morgan (+Def/-Mag, Spd, Lck, Res): +11 [71 Defense as General class w/ LB or 74 Defense as Manakete class w/ LB using Dragonstone+] Highest Resistance: Males: Libra!Brady: +4 [58 Resistance as Sorcerer class w/ LB] Libra!M!Morgan (+Res/-Str, Skl, Spd, Lck): +6 [60 Resistance as Sorcerer class w/ LB] Libra!Brady!M!Morgan (+Res/-Str, Skl, Spd, Lck): +8 [62 Resistance as Sorcerer class w/ LB] Females: Libra!Nah: +4 [58 Resistance as Sorcerer class w/LB or 63 Resistance as Manakete class w/ LB using Dragonstone+] Maribelle!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB] Nowi!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB or 64 Resistance as Manakete class w/ LB using Dragonstone+] Tiki!F!Morgan (+Res/-Str, Skl, Spd, Lck): +7 [62 Resistance as Valkyrie class w/ LB or 64 Resistance as Manakete class w/ LB using Dragonstone+] Libra!Nah!F!Morgan (+Res/-Str, Skl, Spd, Lck): +8 [63 Resistance as Valkyrie class w/LB or 65 Resistance as Manakete class w/ LB using Dragonstone+] Lowest possible Luck stat cap modifier (for the lulz): (Stahl/Kellam/Gaius/Henry)!Noire!F!Morgan (+Str, Mag, Skl, Res/-Lck): -7 [48 maximum raw Luck as any advanced class or Bride class w/ LB]
  14. Hello there! I'm Mr. Iggy Koopa, and I'm going to do a Lyn Normal Mode-Eliwood Normal Mode run of Fire Emblem! Why? Because I'm using a clean rom, and because I've never finished Fire Emblem, so it will be a bit of a blindish run. However, I hope you enjoy this run, and have a fun time reading it. [spoiler=Prologue: A Girl from the Plains and the son of a God.]Anna: Good morning, Vick. Happy birthday! Vick: Thanks, mom. You know, I find it weird that I'm your son, and you, the Random Number Goddess are my mother. It's... Awkward, if I do say so myself. Anna: Oh, shush dear, it's fine. By the way, I guess you know that now that you're 16 years old, you can either-- Vick: Explore the world you control with your powers, or remain here until I die. Yeah, I know about that. And I'd like to see this world. Anna: Oh, really? Well, in that case you'd better be prepared: This world is filled with war! ...But I think you will survive. Probably because you're my son! Vick: ...You always have to pull out the war topic, right? Anna: Well, I AM specialized in war: I can decide if they hit, they miss, or if they can make a Critical Hit. Vick: Fine, fine. I get it. Just send me into this world. Anna: Oh, my! We're impatient, aren't we? Alright, here we go! But first... I'll have to give you all of the... tacticalness a War Tactician needs. Vick: "Tacticalness?" Jeez mom, you always have to invent new words every two minutes? Anna: There we go! Now you are a fully fledged War Tactician, ready to challenge what this world's numerous wars! Vick: Yes, but-- Anna: No buts! Now go! Vick: I was just saying th--AAAAAAAAAAAAAAAAAAHHHHH!!!!! *falls* Anna: BEST OF LUCK, DEAR! WATCH OUT WHEN YOU LAND! *Later...* Vick: Ugh... My back... It hurts... Like a huge-ass rock came rolling back and forth behind me... Oh! You're awake, then! And I thought you were in a coma of some sorts... Hell, even dead! Vick: EYAGH! Who the hell are you?! I would say the same thing about you. anyways, my name is Lyn. I'm from the Lorca tribe. Now that you know me, what about you? You don't seem that you're from these parts, and that brand on your hand makes me think you have a certain bond with the gods... Vick: Well, I'm Vick. My brand on this hand? It's just a little thing that recognises me as the Random Number Goddess Anna's son. Anyways, where the hell am I? Lyn: Well then, you're in Sacae, a place well known for the plains, the tribes... and the nomads. Especially the nomads. Vick: Okay then... Got it. Say, I saw some dudes outta here, they looked very beefy, and they have axes. Are they your friends? Lyn: Hmm... Beefy... Axes... Eyup, they must be Bandits, that's for sure. Vick: Oh, I see... Because I saw one of them doing some weird-ass dance in front of a house... or tent. I dunno. Lyn: Oh, really? That's fantastic! I'm gonna chug up a sword on that son of a bitch. Vick: Damn girl, you sure? Wait, they're brigands. They have axes. And you have a sword. Swords beat Axes. Eyup, you can kick their butts. Lyn: Wait, you don't fight? Vick: Of course not! I'm Your Average War Tactician Bro! You know, the one that can guide your army and that shiz? Lyn: Oh. Okay then. Better than nothing, I suppose. Vick: Anyways... About these Bandicks, you... should just stab 'em, avoid their hits and kick that dude on the door's ass. Got it? Lyn: YOU SON OF A BITCH! *Runs for the Brigand* Vick... I think I'll count that as a yes. Batta: Who the hell are you? You think you're the best like no one ever was? Well too bad, because I'm the best like no one ever was! I'm the Lime Knight himself, the one and only, the amazing... BATTA THE BEAST!!! Lyn: Too bad you're kinda dead. So is your friend. Batta: *gasps* You killed Johnny?! HOW COULD YOU?! HE WAS LIKE A BROTHER! Lyn: Shut the hell up, you're dead now. Vick: Yeah, obey the green lady. She killed you. Batta: Avenge me, Johnny... Both Vick and Lyn: HE'S DEAD, YOU DUMBASS! *Later, that day...* Vick: ...And then, when that guy missed with a 99% hit, you know what happened to the other guy? Lyn: Nope! What happened? Vick: He hit with a 1% hit, and he critted too, killing the other guy! Lyn: *laughs* Really? That must be some bad luck for that other guy! Vick: You're joking, right? That was ridiculous when I saw it with my eyes! Now here I am, telling this story to you. Anyways, how about we make a journey where we discover you're a noble and you have an evil uncle that wants to get the throne? Lyn: As stupid as that sounds, why not? Vick: Good! Because you're kinda forced, too. Lyn: ... And we're done! If you wonder what levelup Lyn got, she got HP/Str/Skill/Spd/Lck. A good level in my book! Anyways, that's the end of the chapter, I hope you enjoyed!
  15. So how much would you say lunatic reverse improves on the difficulty of the original lunatic? Does it make it much more harder or just a bit. I can't really answer as i can't even get past p3 of original lunatic.
  16. I see a lot that Brom really isn't very popular, and I see a lot of people don't think he's a very good unit. I actually really like Brom, he's one of my favorite characters. Am I the only guy that likes Brom? And why does the majority seem to dislike him? He always turns out to be my best unit of his class. Maybe I'm just odd... *Shrugs*
  17. Hey, guys! This is a thread I'm making just for fun, where you post your best/funniest moments in Fire Emblem/Super Smash Bros Brawl and discuss them! It's just for fun, and keep the swearing to a minimum~ I'll start: lol, the only time I've seen Jagen be boss! ^_^'
  18. so i have been always wanting to play fe 9 and fe 10 but i hear fe 9 is very easy, i don't want a game that will put me to sleep. however i am worried about not being able to understand anything about the radiant saga. can you help me. and if you DO want me to play fe 9 first tell me about how diffcult it is on hardest NA mode. also give reasons if you do want me to play fe 9 before fe 10 or if it os okay to play fe 10 before fe 9
  19. its true it makes like the best noire and its a cute pairing thumbs up if you agree!!
  20. Title says all I want the best (statwise) couples in awakening please. The only ones that I won't change are: Chrom X Sumia MyMMu X Olivia Vaike X Cherche All others I need help for best children
  21. This topic might be a sort of similar to the topic "How to improve Awakening". But this topic only relates to strategical elements (tactical options etc.) and NOT technical elements like graphics and sound etc. What are your ideas of strategical elements for the next Fire Emblem game? Maybe you have an entirely new idea of a feature, which does not exist in the FE series yet. Here are my suggestions for the next FE game: 1. Weapon triangle like in FE9 + 10 If you got the weapon advantage, you cause +1 damage and the enemy causes -1 damage. The opposite happens, if your unit has a disadvantage. It is fairer to my mind. 2. Better A. I. Enemies should get vulnaries and use it. Enemies with long range weapons (archers, mages) have to attack units, who cannot attack back. In FE11-13 the enemies always attack the unit with the worst defense/resistance - regardless - if your unit can attack back. 3. Sleep, silence, restore, bezerk staff should return 4. Different types of missions Defense, escape etc. I really miss the defense missions in FE11-13. In the escape missons the units, who did not escape, got captured (= death) like in FE5. 5. Light magic and bishop class should return 6. Stat boosts Stats boosts, which are removable and raise a few stats of your unit (f. e. rings in FE4 or spheres in FE12) 7. Challenging final boss, which you cannot kill in 1-2 turns Your ideas, corrections and improvement suggestions are welcome
  22. So Intelligent Systems just announced that they are working on a new Fire Emblem title, one for the Wii U, called Shadow Flames (I assume it's a working title). They didn't say too much except that it would be a new take on traditional Fire Emblem gameplay, with a new setting and characters. They say they're in early development stages, with not much more than an idea, but I'm already really hyped. Source:
  23. Just curious as to what FEs are better received in SF and stuff. Poll restricts it to 5 questions sadly. But If a mod is ok with it, I'll make the threads for 6-10 and 11-13 later.
  24. Hello, I'm a new member here and a fanartist. I came to share my artwork and comics with everyone. If your interested in my artwork you can view my gallery on my DeviantART page here: http://purplemagechan.deviantart.com/ Here are some preview images: Please tell me what you think. Feedback is much appreciated.
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