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Found 2 results

  1. So, I got my fancy forum game set up that is built like an old Fire Emblem game. It's mostly similar to games in Elibe and Magvel. I'm looking to improve the design of it and make sure that it has well-balanced features. We're playing on Casual Mode, by the way. Now, in short, the mechanics of it are like the standard, but with several differences. The damage, hit, and crit formulas are the same. Movement stats and costs are multiplied by 4. Your standard class would have 20 Move, and plains would take 4 Move to traverse. Nothing to it. Classes are different. Every class can only wield a single weapon type, and most promoted classes are capable of equipping a second weapon type. They also have the skill system from the DS titles. The Staff class is capable of both healing and combat. Promotion is done with an item at Level 10, and gives the usual stat boosts and maybe a new weapon, as well as an extra skill. Also, the main classes(Merc, Archer, Warrior, Cavalier, Mage, Dark Mage, and Thief) have three different choices when it comes to promotion. They all have different weapons, skills, and movement. Weapons are mostly the same, but there's a few different ones. Swords, "Spears", Axes, and Bows haven't changed, but Staves and Magic are different. Oh, and there's Daggers. Staves are like in Heroes; they can heal or be used for a weak but accurate attack at a Range of 2. Magic weapons are called Gemstones, and they only have a Range of 2. Daggers have low might, but all of them have a critical bonus and a special effect. They can also be thrown, but this cuts their Might in half. Tomes exist, but are functionally the same as gemstones. Weapon Rank Bonuses are also a thing. Starting from Rank C, ranks will increase the statistics of an equipped weapon. Swords get Mt, Axes get Hit, and everything else gets a little bit of both. There's also the +5 Crit at S-Rank. Stats are the same, don't worry about that. Supports are the same; they're affinity based. They also give +2.5% Crit and Crit Evade per rank. By the way, here's a picture of one of my maps. Those were the mechanics for gameplay, now I'll go into what I do in Character Creation and Options. First, everyone gets a Personal Skill. These give characters a bit more uniqueness. A list of Personal Skills is nearby if anyone can't make one up. They are also able to change their bases and growths slightly, to give them a role. There's a limit on how much can be changed, so we don't get crazy stats. At the end of Character Creation, all players are given +5 HP and +3 Luck to help them survive. When it comes to deployment for a battle, usually only 6 people are able to join at one time, due to me not wanting to manage so many players at once. By the way, there's a capacity of 9 Players and 2 NPCs. Gameplay Options are preference-based things that affect the gameplay. I ask them to players while they're getting ready. The options include: 1. When rolling d100s, should Lower or Higher rolls be better? 2. Should there be a penalty for being defeated in battle? 3. Would you like a Lord(me) to join you? 4. Should potions heal more, or last longer? 5. Would you like the HP cap to be increased from 60 to 80? 6. Should all Promotion items be replaced with Master Seals? Gaiden Chapters, or Paralogues exist. There is no hidden condition needed to unlock them; they're just automatically presented to the players. Should the option for a Lord to join the party be picked, they will never be present during a Gaiden Chapter, as they aren't related to the main story at all. There's no Rescue option. There just isn't. Now aside from you all giving possible feedback to my system, there's a couple of questions I would like answered: 1) Magic has 2 Range, but my brother says it should be 1-2. I believe that it should be locked to 2 because of how hard it hits but now i'm unsure... what should I do? 2) How do I come up with the passive abilities for S-Rank weapons? They've got like, +5 in a stat, but i'm not sure what to give each weapon. 3) The main lord has 9 Con and wields a "Heavy Rapier", which functions like a standard Rapier. The Might of it is currently 8. Is that alright?
  2. Hello and welcome; to the first Serenes Forest Survivor! *Excitement intensifies* We're here in the dark, mysterious woods of Begnion, where in the next few days, 14 Fire Emblem enthusiasts will begin the adventure of a lifetime! Together, they will have to adapt to the rough conditions, terrible time-zones and to each other, to thrive in the wilderness. They will have to collaborate with their enemies and back-stab their friends, and be sure to not be the one voted off! Who will be eliminated, who will be the last one standing? 2 Tribes, 14 people, ONE.... SURVIVOR! THE GAME: The 14 players will be randomly divided into 2 teams before the game starts. When there are only 8 players left, the tribes will merge and all challenges and immunities become individual, in a free-for-all style. Once there are only 10 players left, all eliminated participants will become part of the jury, who will vote one of the last 3 remaining players to become the holder of the title of Sole Survivor. The game will run in a 2 phase basis, each lasting 24 hours (so you should be able to chip in at least once a day regardless of your timezone! :3 ). During the Challenge Phase, both Teams will compete against each other in simple tasks (ranging from puzzle solving, internet scavenger hunts to dem paint skillz!). The victorious team will receive immunity, and the game will turn to Voting Phase, when the losing tribe will eliminate one of their member by voting him/her off. Once the results are out, the Challenge Phase starts again. THE TWISTS: Exile Island: After a challenge, the winning Tribe/Player will select someone from the loser Tribe/Players to go the Exile Island, where they will be incomunicated from the rest until the next Voting Phase ends.They will still vote, but they will go on blind. However, Exile Island is the only place where a player will have the chance to find the Hidden Immunity Idol Hidden Immunity Idol: After arriving Exile Island, the exiled player will receive a clue to the location of the Idol. The player must then guess its location. If successful they will receive the Idol in private. Said Idol can be played up until there's only 4 players in the game, it can be gifted to another player, and can only be played BEFORE the Voting Phase results are announced Once used, the Idol will return to Exile Island, where it will be placed in a new location. THE RULES: Starting private conversations is not only allowed, but recommended. Throughout the game you should be strategizing with multiple people. There are two rules however. In all game conversations you should add me as a participant. This way I can monitor everything that’s going on in the game. I won’t post in the conversations or let it affect the game, but I will keep up with all the game talk. You must keep all In-Game activities in the official Serenes Forest Survivor server, or this thread. No tribe/secret alliance server, please. Be cool :3 THE PLACES THE PLAYERS: Sign in by typing "/in". The game will take place in THIS Discord Server. This thread will remain for signups, game discussion and updates More details will be given in the Game server. Feel free to ask any questions! Game will start December 18, finishing right before New Year (What a better way to celebrate than being crowned Sole Survivor!)
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