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Showing results for tags 'free space'.
Question 1: Creating custom battle animation: I am going to create my own battle animation using the brigand sprite as a base. In fact, the animation is entirely the same except for a custom look (i.e. the brigand has hair and beard). I was wondering if there is a template used to get this working in FEditor format. Even if someone has the base structure of the original brigand that would be super helpful as I would know where to position each frame. As a whole, I was a little confused by the makeup of what is described in the tutorial with how all the sprites are compiled and with sound effects. Question 2: Pointers for additional characters and portraits: I would like to add more characters, portraits, and battle animations to Fire Emblem 7 for a mod. For adding additional characters, I assume I need to repoint the character block to free space. However, for adding additional portraits and battle animations, is it safe to increase the maximum portraits/animation in FEditor to a higher value? I would assume that this could cause issues. Do these need to be repointed to free space as well?
Hello all I'm still pretty new to this and I have some questions. I've checked all the map creation and insertion tutorials, but none of them cover replacing or deleting maps, only adding new maps. I have 47 new maps planned for a FE7 hack, and I'm not sure they will all fit on the rom. (Like I said I'm still pretty new to this.) So Question 1 : Do I need to make free space, or will 47 new maps fit. (I can make every map the same size as the original maps, with less map changes even. If possible I would like to make bigger maps though.) Question 2: If I need to make free space, how do I go about replacing each map or deleting the old ones. Current Last Line of the clean rom is at 01000000, pretty sure that tells me how much free space is left, but I still wouldn't understand how many maps worth that is. Thanks in advance for any help