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Found 2 results

  1. We all know that support conversations and bonuses are a thing in FE. But what about the opposite? Should future games (including remakes) have enmity penalties where former enemies who are forced to work together (read: Oboro + all Nohrians from Fates Revelations, Zeiss/Shin from FE6 etc) still resents each other, leading to poor teamwork. Such as lowered accuracy, weaker attack, dual guard fills up slower or even has a chance of failing. I think there was something similar with the Darcen Hater potential from Valkyrie Chronicles. Granted, this could be complicated for newcomers to FE, and thus I think this should stay away from Normal Mode. But I would like to see this done on higher difficulties. Adding an extra challenge without having to rely on inflated enemy stats is a good thing, for starters. Also, if the former enemy has high stats (which I think is usually the case with the Minerva archetype), then this would be one way the game would force you to not overly rely on him/her, other than, say, the fatigue mechanic or having effective weapons everywhere. I wouldn't mind seeing more integration of character backstories with gameplay. Perhaps the penalty would wear off over time, and the penalty can also be gradually taken off if the unit builds support with his/her former enemies.
  2. So lately I've been getting into the competitive Super Smash Bros. community and that got me wondering about competitive Fire Emblem. I think the game mechanics and depth is there for an interesting meta game. Of course, this is not possible with the current entries in the series as only Shadow Dragon supports multiplayer and that game was not received very well, also nintendo wifi has also been shut down for the DS. So if this were to ever exist, it would have to be from a future entry in the series. If Fire Emblem did have a competitive community would you participate? Do you think Fire Emblem could be a competitively viable game? Just want to hear some other thoughts on this matter :)
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