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Found 11 results

  1. edit: ENM starts here. HNM starts here. Back we go! I'm sure some of this forum's inhabitants will remember my attempt at S-ranking HHM from about half a year ago. Things were going... alright, although I underestimated the Funds rank quite a bit, which was going to make balancing my surplus in Tactics (as in "turns to spare") with getting all the treasure in the final maps a fairly narrow game. I was still cautiously optimistic that it'd be enough and then my laptop died. Well, not quite died, but I had to format the hard drive, which lost me quite a bit of not-crucial data - I do make regular back-up saves of my Documents folder, but that's not where I store my game saves. This wasn't exactly helping my enthusiasm for the HHM run (and Fire Emblem in general, to be honest), so it took me a while to pick up the series again, but at some point between Christmas and New Year's Eve I played through Lyn Mode and decided to make this the basis of a New and Improved (tm) attempt at finally finishing a Ranked run of HHM. Just to make sure that I wouldn't have two half-finished attempts lying around these forums, I did type up some short summaries of the chapters, but wanted to wait until I'm getting close to my previous progress (which was right before Hector's promotion) until I present them here on the forums. Well, get close I did - finished Pale Flower yesterday evening - so here is the start of my New and Improved (tm) run! ...after giving due credit to both @Florete and @Balcerzak for their logged runs here and here, which I primarily used as guidelines for which turncounts to shoot for, but Bal's log in particular is really elaborate for when I actually need a little nudge to find a working strategy. LHM Stats My Good Resolutions (we shall see if I can keep 'em) Alright, stay tuned! I plan to post two chapters a day, probably starting this evening (it's 9:23 AM here, so 9-12 hours from now). I obviously can't implement any advice, but I still appreciate any comments and criticism Note: Since using the spoiler function apparently doesn't work well with direct links to individual posts, I'll just add a * after each chapter's number - so Ctrl-F for 7x* would get you to that chapter if I had made notes for Lyn Mode. Exception: Chapter 11 and 12 because for some reason, I'm not allowed to edit that post.
  2. I'm in the middle of a HHM ranked run, and something strange has happened. At the beginning of Ch25H, I had a 5 star funds rank. I played through the chapter, obtaining the Elysian Whip, the Divine, and refusing to recruit Farina. After the chapter, in Ch26H battle preps, I still had a 5 star funds rank as expected. However, when I used an Elysian whip in Ch26H battle preps, I checked my rankings and found that my funds rank had fallen to 4 star. Ch25H is 0 requirement. The Elysian Whip obtained there is a bonus asset, with no corresponding increase in the funds requirement. I made no major expenditures in Ch25H (I did promote in preps, but I had 5 star funds after doing so). With the exception of 2 uses each of Silver Lance and Elfire, I used lower end weapons, the cost of which would be offset by the acquisition of the bonus Divine tome. How could my funds ranking fall if I used an item that the game does not account for?
  3. So I'm attempting HHM for the second time and I'm wondering which characters so you suggest using the Energy Ring and Angelic robe on. I'm thinking of giving the Energy Ring to Florina and I'm not sure who I should give the Angelic Robe to What do you guys think?
  4. Let's Play Fire Emblem 7 HHM: https://www.youtube.com/playlist?list=PLjqcE9v1NPL4Y4lO1LvJrJHFK55Fbp57S Here is my current playlist of my fire emblem 7 HHM blind run Enjoy and have a nice day
  5. I finally finished this particular S-Rank run and just want to share the log. As the title implies this run was done with the restriction that no unit is going to be promoted by using their respective item. Hector is obviously the exception since his is forced. Some thoughts: - Obviously I had to skip Karla because it requires a promoted Bartre. To be fair this makes the run easier since Bartre is trash and even eats a Hero Crest. - I visited Linus' and Kenneth's version of Chapter 24 and 27 respectively. Nobody wants to play Jerme's map and Geitz is a valuable addition for this kind of run. - Skipped 32x because I didn't need another 0 requirement chapter for Funds and EXP (mostly). I could have done it by that would require warp-skipping which defeats the entire purpose. - Once you reach the lategame it got really easy aside from Chapter 28x and 29. - EXP was much harder because I don't have Priscilla & Serra for free extra levels. It doesn't help that this is the most challenging requirement besides Turns for reaching S-Rank. - Having no promotions meant that I could substitute them for statboosters which are also cheaper. This also allowed me to recruit Farina without endangering the Funds rank too much. - Maybe I was too paranoid but I only used 1 Angelic Robe and 1 Speedwing, nothing more. I think I could have used more, most importantly a Body Ring and the Boots. Turns: Units: Funds: 894104G Some fails, just for good measure : - I ran out of Physics too early because I had no money to buy more from Chapter 22 (I had to keep Farina's recruitment in mind). Instead several iron weapons were just rusting away with Merlinus which were there since Chapter 18. That was a waste of money. - Never forget Pure Water. Chapter 29 was hell on earth without them. - I FORGOT TO KILL THE THIEF WITH THE BRAVE LANCE. NOOOOOOOO! - When I reached the finale I was a few levels short of 5* EXP. I had to feed kills to Eliwood and Lyn during the freaking finale though at least the former hit pretty hard with Durandal to ease the torture. I don't think Athos got any kills during Part 1, he was only there to apply hefty chip damage on the bosses. Heck, even the Fire Dragon was killed by Hector instead of Athos using Luna because I wanted to finish the map in 2 turns. - Somehow got Dart to LV 18. I have no idea how I managed to do that. Guess, Chapter 24 is a good training ground for him.
  6. I’m doing my second ever attempt at S-Ranking HHM, and I just beat Living Legend. I’m easily at 5 stars for everything except for EXP, which is already at a pitifully low 3 stars. Basically I’m curious as to what strategies I can take to salvage the EXP rank with the large quantity of turns I’ve saved up so far (I haven’t done the math yet but I’ve beaten every chapter below the threshold). Right now my conundrum is deciding whether to attend Genesis. It’s obviously a massive pain in the ass, but the requirements all around are so lax, especially EXP at a mere 600 for a chapter brimming with promoted enemies. Also, I’ll likely be attending Lloyd’s FFO; I did Linus’ last time I played and didn’t think it was really worth it.
  7. Since I needed a break from optimizing Cog of Destiny, I started another HHM project that requires less brainpower overall: An as-exhaustive-as-possible list of enemy stats. I'm still very much at the start of this (and while it needs a lot less thought than my Ranked run, it still takes quite a lot of time), but I suppose it's not a bad idea to publish what I already have. I won't give any promises about how long I will take, since there are a bunch of chapters that I am not looking forward to (26 turns of Dragon's Gate springs to mind), but I'll do my best not to leave it unfinished. A few notes ahead: I try to remember and reset at the start of every chapter, which as far as I know will make sure that the numbers on the initial enemies are consistent. There will always be some randomness on reinforcements' stats, though. The Luck stat on all generic enemies is zero, so I won't bother listing it outside from boss stats. I obviously can't give any guarantee that all the numbers are correct - human error and all that jazz. If I list something like an Iron Lance Nomad: I use copy/paste to keep the layout consistent and this is the entry that I sometimes forget to change. I will steal an idea from the initial project and add a * to every chapter's number for easier Ctrl-F usage. Credit where it's due: I'm using fireemblemWOD's section of this game to see where and when reinforcements appear. CHAPTER 11* - Another Journey CHAPTER 12* - Birds of a Feather CHAPTER 13* - In Search of Truth CHAPTER 13x* - The Peddler Merlinus CHAPTER 14* - False Friends CHAPTER 15* - Talons Alight CHAPTER 16* - Noble Lady of Caelin CHAPTER 17* - Whereabouts Unknown CHAPTER 17x* - The Port of Badon CHAPTER 18* - Pirate Ship CHAPTER 19 - The Dread Isle CHAPTER 19x* - Prisoner of Magic CHAPTER 19xx* - A Glimpse in Time CHAPTER 20* - Dragon's Gate
  8. €²: This run is dead, Jim. Check out this one instead. €dit: Here's a chapter list: I recently had to mention for the umpteenth time in another thread that I never tried my hand at S-ranking any mode in Blazing Sword outside of LHM and ENM a few aeons ago. So I will try to rectify that and fill that gaping hole in my FE CV. And in case anyone is interested in my progress, I'll try and keep my status updated. And to be completely honest, I did not plan ahead as much as I probably should, so I'd also appreciate a warning if someone notices me running headfirst into an unwinnable scenario. I'm using @Florete's ancient report of her first ranked HHM run as a guideline for which turncounts I should aim for and I'm aware that I will have to be careful to always stay on top of the XP requirements, but I'm less sure about how tight-fisted I exactly have to be with stuff like stat boosters and promotional items (well, at least I know that I won't promote Dart). I did play LHM (unranked) beforehand to get those units a kickstart, so here's the results of that: Most notably, Sain beats Kent in both Str and Spd. :D I actually stopped feeding him (in particular boss-)kills so that he can gain more unpromoted XP in HHM because he shouldn't have too much trouble finding kills with 11 Str / 10 Spd. Instead, I did silly things like this: Certainly no S rank'ed Lyn mode. Oh, and Lyn procced Spd in all of her 8 level-ups. And I was pleasantly surprised when I noticed that the Short Bow gives double WExp - I completely forgot about that. Brave Bow in the desert shall be a thing Anyway - I'm currently at the start of chapter 16 and probably about where one would expect in terms of turncounts and total XP: 15 turns behind and almost 23 levels above the XP requirement. I'm not sure how good or bad the latter is at this point, but the turncount is actually the same as Florete had in her run - I spent one more turn in chapter 12, but cleared ch.13 one turn faster than her. I do keep track of my XP/turncount status with excel, so here's an overview of what I've done so far: Yellow just means "fielded in this chapter", because I'm curious to see how much I will be rotating. You might also notice that I just now thought about how I would probably prefer to go to Kenneth's PFoD. And since I've been actively using all three Hero Crest users so far, I should probably keep an eye on those XP gains. Shout-out to @Interdimensional Observer who reminded me of those requirements in a mostly unrelated discussion. :) A few notes to the chapters I've played so far: Chapter 11: How fast can you do this chapter while getting the gem without rigging? 9 seems like the "natural" turncount to me - any faster and you'd have to rely on some dodges because Hector needs to be at full health to survive two hits from the boss; any slower and you'll get overwhelmed by the enemies' numbers. Chapter 12: Lost a turn because I'm stupid and sent Marcus the wrong way so that Lowen, Eliwood, and Dorcas had to gang up on the boss. The bosskill was fairly safe though - Lowen had to dodge one out of two attacks but he stood on a forest tile, and of course Dorcas had to hit at a not-so-great hitrate. I didn't reset for the turn because this chapter get a lot harder if you're trying to keep Marcus' kill count low. Chapter 13: Pretty tricky, as well. I got the mine (although I don't think I'll use the glitch), but I'm pretty sure I had some enemy phases that weren't all that reliable. I sent Oswin and Hector to get the village (plus Bartre to pull a few peg knights so that they would preserve their HP) and the rest took the scenic route. (although half of them didn't even come close to the boss). Bosskill was Marcus@Silverlance with Hector taking the kill. Chapter 13x: Guy was the MVP here, killing the boss with a KE crit (on his 2nd try) and surviving the rest of the enemy phase with exactly one HP remaining. Technically still a reliable EP since iirc he didn't dodge a single hit. ;) Chapter 14, aka The One Chapter In Which Rebecca Was Good. To be fair, I sent her to get the Secret Book in 11 and she picked up more XP in the subsequent chapters, but this chapter's soldiers are honestly the only time where her chip damage was all that meaningful outside of the XP rank. Avoiding counters from the soldiers really helps the HP management. To absolutely noones surprise, the Bosskill went to Hector (without anyone else chipping in, too) during the rain - which was actually helping me not to get swarmed by all the horsies. All in all, I had less problems with this one than I anticipated. Chapter 15: Conversely, I had more trouble here - less with beating the chapter and more with getting ALL the treasure (which includes the thief's lockpick). ;) Erk and Dorcas were pulling their weight here by blocking the left (Erk) and right (Dorcas) breach, although Dorcas had to bank on a hit against the mercenary after Matthew weakened him (and then had to go off stealing). But 6 Spd is barely enough to avoid getting doubled by the nomads, so Dorcas was doing fairly well here. Meanwhile, Bartre is still sitting at 3 Spd at level 5. ;) Maybe I'll find an opportunity to dump some XP on him, but I sure as hell won't get Karla in this playthrough. Speaking of not getting Karla - pretty sure I'll favour the 2-turn clear over Wallace's recruitment. I know that there's an arena on that map that could make it worthwhile to spend a few more turns on the map, but there are honestly other maps where arena abuse is less stressful. ;) I'll probably take my time in 17x and 21. I'm still on the fence wrt Karel/Harken and Farina. I lean towards "no" for the former, but I wouldn't mind recruiting Farina just because I like her. ;) But maybe I should wait until I'm certain who I want to promote before making that decision. Well, let's see what I can do. =)
  9. I was planning to compile an as-exhaustive-as-possible stat overview of HHM's enemies and to make things a lot easier, I would like to remove Fog of War from the equation via Nightmare - my first and so far only experience with the programm. For the most part, this seems to be fairly straightforward - I got to the start chapter 13x and the modified ROM seems to work just fine. However, since chapter 23 only has FoW on HHM, the "Vision Distance" parameter is already zero, so I have no clue how to remove it from HHM. Is there a (noob-accessible) way to deal with this problem? Thanks in advance
  10. Let's collect memes and shitposts all in 1 topic. In the following picture, we see a Lvl 9, unarmed Hector solo the entirety of a chapter in HHM.
  11. I wanted to share some interesting data regarding rankings obtained from my current LTC playthrough of this game on HHM. Before I start my analysis, let me note that the required EXP and Funds for achieving an S-rank without visiting any of the gaiden chapters are (assuming I calculated this correctly): Funds: 690800 EXP: 34450 In my playthrough, I just completed Chapter 25 and have the following stats: Funds: 106535 (this could be 16000 higher if I resorted to additional rigging to avoid using the Dracoshield and Secret Book) EXP: 10285 (probably could be at least 10500 if I valued additional EXP over good levels, even if I just made changes to Chapter 25) Tactics: 51 turns (only 50 actual gameplay turns) The expected total turn count (of actual gameplay turns) for this playthrough is around 105 (I don't remember the exact number), so we are almost at the halfway point. This suggests that if I were to continue to gain EXP at the same rate, I would probably reach somewhere around 21,000 total, although this doesn't account for the fact that over 35 of the remaining ~55 turns are part of defense chapters, and thus can very much be abused for EXP. I would imagine that it is not impossible for me to get something like 25,000 EXP (if not higher) if I played my cards correctly, even without significant rigging. On the other hand, I am woefully short on Funds; assuming I get the maximum value of items (which is impossible since I won't be reaching a large number of them due to turn counts, plus I have to spend money on promoting people and such) on the remaining chapters, I would only add roughly 480,000 to my Funds, leaving me well over 100,000G short of the S rank in Funds What this suggests to me (and is a conclusion that I would like to discuss) is that the minimal turn count for an S-rank LTC of HHM is determined by the Funds rank and not the EXP rank. Perhaps we can calculate what this turn count value is in advance? In addition, I will note that visiting Chapter 19x for the Silver Card is most likely not worth it, since you really only need to make about 30,000G worth of purchases in this playthrough (actually probably significantly less if you don't care about training Erk's staff rank for Warp) and since it takes 4 turns to complete, which means that you really only save roughly ~4,000G per turn by visiting that map, not to mention you actually lose some money because the Elysian Whip you are supposed to get from there is found in Chapter 18. Thoughts?
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