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  1. Hi, I was wondering why everyone seems to think Hinata is trash. He comes usable with good base spd and def, has many pair ups to boost either one or the other and even his mediocre strength with Rinkah pair up (or maybe MoA Hana pair up I don't know her personal pair p bonuses nor MoA's since I used it only once on Mozu who was obviously pair leader). Hell guys, instead of trash talking about him, look at yourselves kneeling before Dieck/Deke's base stats and shit growths and at Gerik who was Hinata before Hinata was born and whose promotion gains were shit because FE 8 had rather trash promotion gains to compensate for better unit growths. So Gerik comes later in the game than Hinata (45% in the game unlike Hinata's 30-33% in game progression chapter-wise). Gerik couldn't get out of his classline like Hinata can, couldn't get wings like Hinata can even in his buddy seals, needed instant dragonshield if you were to not feed him much exp or early promote him (I tried to use him early promoted as both promotions in chapter 13 Ephraim's route and he was dying to 3 or 4 little soldier attacks in hard mode LOL), Gerik didn't have access to such insane things as tonics and pair up bonuses and guard stance, he was overshadowed in no grind by Seth (like most of the cast), Duessel (maybe even better than Seth without any stat bonuses invested in them cuz diz beiz stats are ameizing and 1 pure water allows him to take the whole ennemy army by himself from his join chapter until he has to face stupid dragonzombies' absurd 30 true damage), Innes in his Eirika join chapter (silver bow and 14-15 speed makes him OHKO/ORKO his whole joining chapter by himself, give him an iron/steel bow for weakling and that's it whilehe can still ORKO dragonzombies at base with a hero bow, which no other unit can pretend to be able to). Meanwhile Hinata comes at the same level with a weapon that allows him to hit even with his low skill (steel blade in FE TSS is true shit unless you gave 4 body rings to Joshua/6 to Marisa and gave it to them but you might as well go for magic swords or killing edge/shamshir at this point), he can get those insane bonuses from gameplay "improvements" (they aren't in my opinion but 0% growth players who can emulate Fates would say otherwise), he can get boosts to his res, he even has access to a whole class that gives him res base, growth and anti-magic skills on top of the possibility of getting falcon knight's lv 15 skill by endgame if he was given enough exp (meaning you forbid Ryoma use or made it minimal) so he can do what is supposed to be the opposite of his physical tank job if given the chance. Meanwhile Gerik can only kill magic units by himself if given a pure water and if he can double the sages (thanks to tomes insane weight and agic classes having the worst base stats of the whole game though he should be able to double the chapter 17 Fimbulvetr sage before getting 2-3 shot, but don't let him against the trios of druids on open field or against any group with 1 or 2 magic units and 2+ physical units like this should happen by lategame and in the endgame chapter or say goodbye to the best mercenary of GBA FEs since you just killed him). Ike in RD comes with the same speed growth as Hinata and I think Haar (sorry, GOD) shares the same speed growth too. They have better base stats but in RD they make high level oifeys and leaders close to their base class's max stats to cap them easily but struggle more to max in t3 classes and usually ests or other growing units have very little more stat points than these OP starters except for Edward who is simply the best in his classline if you invest in him, Nolan who's better for endgame than Boyd because of a higher speed average, only tanky unit before long in his team, and the other axe user in DB coming with trash bases and overlevelled for her growths to catch up before the end of part 1, and even then she stays way weakier than Haar for the whole game, not any point on using her outside from dawn brigade exclusive chapters and their objectives don't even give decent BEXP so it's useless to even try and end the levels with every optionnal objective completed, meaning those stat boosters you use on her could be given to Volug instead for x1.5 effectiveness in half beast and x2 in beast (1 dragonshield is 2 to 4 def for him, meanwhile it doesn't allow Jill to go anywhere near an archer or a group o physical ennemies without a few potions/30hp recovery potion, and Volug has twice her base HP or not far from it and still 26+ levels to grow, with lower max stats to use BEXP even better than her, his weakness to fire is irrelevant for most of the game past the 1st chapter he's playable and act 1 endgame maybe but he could as well kill them in 1 hit at that point, + base 9 movement if I'm correct and he can shove unlike Jill, only thing she beats him on is canto). Speaking of which, Hinata is a little like Volug, muscular, fluffy, middling strength and def, high luck and hp, bad res, the only things Volug beats him on for the whole game is spd and skl but Fates likes to give you stat screwed units so Hinata's speed is good for the main campaign in hard (like Nyx's unsalavgeable base stats, even in her specialties she has shit bases and her skill to patch up accuracy needs her to fight at 1 range XD so she get OHKO easier by 20-26 MT physical ennemies a few chapters after she's recruited at most on hard difficulty, hell even Micayah is more usable than her and at least she has utility in her base class and can level up through it even to the point you can get her to 20 in act 1 by spamming her suicide heal and using Laura/potion/herb to heal Micayah, and she can kill most act 1 bosses in 1 hit with her 2 personnal tomes for free exp). After this whole novel of comparisons between ~comparable~ units between older games and Fates, I hope you understand my point and that you will remember it before thinking ill of him. He isn't stellar by himself, but he comes usable (13 def in chapter 10 is about as much as lv 13-15 MU with HP boon, or def screwed def boon holding the DRAGONSTONE), his issues can be patched or fixed for cheap and his bases carry him for a while. Meanwhile Hana starts with glass cannon issues that will never be fixed by any means (unless you play a solorun Hana and give her all stat boosters including bonus path dragon herbs for her to mimic Gandalf in the prologue of The Lord of The Rings when he talks peacefully with Frodo while playing with smoke). And after having seen Ryoma again for the first time after like 1.5 year because this game bores me before reaching his recruitment most of the time, I think he has good strength but nothing Hana can't reach (with much higher skill, res and maybe equal to better luck) so if his OP sword didn't carry him he woudn't be so stellar (15 def with a katana for a level 4 male swordmaster is simply unforgivable, it's 2 points higher than Hinata's 13 levels+promotion lower level def with only 11 more speed for a unit supposed to be fast LMFAO any est-type speedy unit should've reached 28-30 by this point, my lv 8 general Setsuna who spent 12 levels as a knight and 7 as a general has 30 as a dark flyer with only 2 points from stat boosters gotten from the herbs I gave her, and everything else isn't high for his level, I bet Hinoka at his level with an equivalent personal weapon would do everything better than him even as a falcon knight with flying and maybe beast weaknesses).
  2. Hi players, Subaki is said to be one of the worst units in the game. I wanted to see what I could do to help him get awesome or at least good. I searched for spear fighter, basara, oni savage and oni chieftain on the wikia and with his personal growths I decided to make him an oni savage into chieftain in my revelations run. Well, he class changed just after Rinkah's recruitment chapter (which was a real pain in hard beginner because ennemies are designed around MU's fighting ability while your other units are 3 levels or even 4 levels lower than random ennemies level 8 in this chapter, taking 15 damage per attack with those f***ing ninjas all around the map debuffing your def into abyss, MU was literally OHKOing everyone except a few with dragonstone, +mag -lck, while taking little to no damage) and my level 8 Subaki had 17 def, 21 with Rinkah pair up, along with 11 str and 16 with Rinkah, and 9 spd, 15 skl, 27 HP (now 31 level 13, with 12 or 13 str, 17+ skill, 12 spd, more than 20 def, 6 or 7 res). That means My Subaki takes literally 0 damage 5 levels lower than my Corrin. Sure it was a pain getting him through the next chapter's Mjolnir sorcerer but well, he still had around 14 HP after getting hit, and my female servant weakened the sorcerers near the boss so he could kill them in one throwing axe +1 hit (largely overkilling them). He soloed this chapter except for the sorcerers mentionned and the boss (the mjolnir sorcerer's skull got split in half in 1 hit BTW). Subaki's got 3 magic for now, I hope he grows more so I can give the spirit dust to my incoming Basara or something like that Beruka who will marry MU. Gotta spend a few levels as a dark flyer for magic growth and speed+res. Why hybrid/magic-oriented Subaki and Beruka? I wanted some real tanky units to fit the role of magic weapon users. Magic weapons give -20 dodge (or avoid, can't remember which is what), so giving it to squishy units who double all the time isn't worth. Subaki has darting blow, perfectionnist that makes up for -20 dodge or avoid, Beruka has enough speed as a dark flyer and has more res than Subaki so she can tank on both damage types just from personnal def + Dark flyer res. Subaki has a good HP bar and oni savage makes it insanely high (70 or 75% growth), meanwhile his 30% str get to 50% with oni savage and his magic growth is still 30%, no waste in his already good skill (50% personal) and 65% def growth with 10% res growth (why even waste anything into his forever shitty stat anyway?). Beruka will get both seals from lance fighter and lance master, so she will make any unit that's not dead perfectly trash for the next PP. MU's personnal skill will grant her +2 def/res anyway soa few levels into dark flyer won't hurt too much her def. Hinata: Samurai Hinata is like samurai Benny (both have innate 15% growth in speed, which is the lowest in the game), why even use it when you have much better units for that role? Blacksmith gives him enough of everything to be a good frontliner (except res but it's not his role). It's the perfect balance between swordmaster and master of arms, good hp, good str, good skl, good def and enough spd to get some spd level ups if needed. Anyway with 55-60% def growth and his base, not many will damage him on the physical front. Also swords are actually his worst weapon type, since Nohrian swords don't give anything while hoshidan swords sacrifice his only good stat (def) aside hp to get his lowest trash tier stat (spd) a +1 bonus (not enough to stay relevant but that -1 res is gonna hurt him and early -1 def isn't too funny to suffer from against those 25 damage axe users in EP). His good HP is helped by blacksmith so why not? Hero is good too but maybe a little too much speed oriented for him compared with blacksmith, correct me if I'm wrong. Class swap Hinata and Oboro and both would be amazing from the get go though...
  3. Hello. Is it normal that using a friendship seal on Subaki wich has a A+ relation with Hinata let me only chose the master of arms class ?? I thought because Hinata first base class is the same as Subaki's second base class, Subaki would gain the oni savage base class (so Oni chieftain or blacksmith for promoted units) ! As explain here. Is it a difference for the European version I play ?
  4. Hinata is the Retainer of Takumi. Hinata I see him as an Energetic Swordsman with a Bright Personality. He those have flaws but I can't describe it Personal Skill Triple Threat This skill is super Effective and I love this skill this skill mix with Counter magic and Miracle can make Hinata a Deadly Unit. The only Flaw is that it doesn't counter Magic Bows and Daggers Growth Rates Samurai HP 65% Str 45% Mag 0% Ski 40% Spd 35% Lck 60% Def 45% Res 25% As a Samurai Hinata is a Defensive and Powerful tank but His res are awful and I can see why but his Luck is fabulous making him have a chance of activating Skills like Miracle but his Low Spd is a throwback since it loses to all stats besides Mag and res and mag doesn't matter to him. Having Less spd makes him easy to hit and it makes Ninjas easier to weaken Hinata his skill is decent. Sword Master HP 65% Str 45% Mag 5% Ski 40% Spd 35% Lck 60% Def 45% Res 25% Nothing to say look at Samurai Master of Arms HP 70% Str 50% Mag 0% ski 35% Spd 25% Lck 55% Def 55% Res 15% Now this Promotion set is better then sword master to be honest since of his high HP Str lck and def growth rate is good his res is much worse and his spd and his ski but this is a better promotion since it improves many of his growth rates. Overall I give HInata a 4 out 5 stars his stats are good for Master of arms and not that good in sword master and I like his personality but he is weak as a swordmaster so that is it thank you for reading
  5. VIEW RESULTS AT THE BOTTOM OF THIS POST UNDER "EDIT" The Fire Emblem Fates community has been pretty split on which of the two samurai retainers for the Hoshidan Royal Family is better, so the time has finally come to end it, once and for all! I am personally on Team Hinata, but I want to know YOUR opinion! (Note: Please choose between the first two, if at all possible. The last choice is really just for laughs. Only pick it if you don't like either Hana or Hinata.) EDIT: The results are in! At the time in which I am typing this Hinata is technically winning by two votes (42, 44, 19, 19), but due to the short distance between the two (which was constantly fluctuating) and request from other users I've decided to call this poll a tie. Many thanks to all who voted!
  6. I only ask this because I've heard some... less than stellar things from Hinata's performance. This worried me, as he is my planned Hoshido husband [because cute face + softcore bara body]. After some careful consideration, I think I have an idea of what I'll do with him, but I'd like some input. Firstly, his growth rates: (Sorry about the size...) ​ With these growths, he's assured a good strength and defense growth, and meh everything else. This is especially annoying, as his base is a samurai, a speedy class. My idea was to pick the knight as my MU secondary class, so I could marry seal it off to Hinata. Then, he could get the General skill Defensive formation, assuring he doesn't have to worry about being doubled. In the end, he'd be a weapon master or a blacksmith, depending on whichever would be better. Any suggestions? Also, what asset/flaw should I pick to optimize Hisame and Kanna? [Also, what hair color makes Hisame not look dumb?]
  7. Yay!!! I'm not dead! I'm soooo sorry guys about the week's delay, this week has just been so hectic for me, from 2 exams during the week, to my computer giving up on me, it's been an absolute disaster, hopefully this doesn't happen again... Anyway, seems like everything is good again, so this week's character is finally Hinata, thank god Stephen can now get his write up posted! CLASS OPTIONS: Base: Samurai > Trueblade /OR/ Weapons Master Parallel Seal: Oni > Shura /OR/ Blacksmith Marriage Seal: Azura/Hinoka- Pegasus Warrior > Falcon Warrior /OR/ Golden Kite Warrior Felicia- Rod Knight > Butler /OR/ Strategist Rinkah- Oni > Shura /OR/ Blacksmith Sakura/Kazahana- Priest > Mountain Priest /OR/ Exorcist Mage Orochi- Spellcaster > Exorcist Mage /OR/ Basara Mozune/Setsuna- Bowman > Holy Bowman /OR/ Golden Kite Warrior Oboro- Lancer > Holy Lancer /OR/ Basara Kagerou- Ninja > Elite Ninja /OR/ Puppeteer *Touma Route ONLY* Luna- Mercenary > Brave Hero /OR/ Bow Knight Pieri- Cavalier > Paladin /OR/ Great Knight Buddy Seal: Tsubaki- Pegasus Warrior > Falcon Warrior /OR/ Golden Kite Warrior Takumi- Bowman > Holy Bowman /OR/ Golden Kite Warrior\ Nishiki- Spellcaster > Exorcist Mage /OR/ Basara *Touma Route ONLY* Odin- Dark Mage > Sorcerer /OR/ Dark Knight Skill Lists for these classes: http://serenesforest...s/class-skills/ http://serenesforest...s/class-skills/ Personal Skill: Desperate Struggle- When user is under half HP, half the damage received by Swords, Lances or Axes is also dealt to the enemy BASE GROWTH RATES: HP- 55% Strength- 35% Magic- 0% Skill- 25% Speed- 15% Luck- 45% Defence- 45% Resistance- 15% BASE CAP MODIFIERS: Strength- 1 Magic- / Skill- -1 Speed- -2 Luck- -/ Defence- 2 Resistance- / *Support Options are all people he can Marriage or Buddy Seal with, feel free to post about any of his supports and discuss them.*
  8. Hinata. A Hoshidan samurai; Takumi’s subordinate. Hails from a family of samurais who have served the capital for generations. He’s rude and easily gets into fights, but well-respected for his honest and frank personality. Strangely weak to women. Loves open fields. [spoiler=Marriage/Buddy Seals] Spoiler (Marriage/Buddy Seals) A Marriage/Buddy seal allows a unit to reclass into one of the select class trees of his spouse (S support) or buddy (A+ support). A unit may only achieve an S support with units of the opposite gender (exc. Kamui, Syalla, Zero), and may only achieve an A+ support with units of the same gender. (The credit for the following information goes to Gayserbeam, as I copied the wording of his explanation. Check out the Class Changing and Inheritance Thread for more information. If the users Primary Class is different than their Spouses/Buddys Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Primary Class, even if the user has that class as a Secondary Class already. If the users Primary Class is the same as their Spouses/Buddys Primary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Secondary Class. If the user is married or buddied with a unit who has an unlearnable class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Secondary Class.An unlearnable class is a class that may be unique to a character or their children. The following units have unlearnable classes: Nishiki (Fox Spirit), Flannel (Garou), Azura (Singer), Mozume (Villager). If the user is married or buddied with a unit who has an unlearnable class, and their Primary Class is the same as their Spouses/Buddys Secondary Class, then the Marriage/Buddy Seal will reclass them to the Spouses/Buddys Substitute Class. A Substitute Class is simply a select class a character with an unlearnable class passes down under certain circumstances. The following units have Substitute Classes: Nishiki (Herb Merchant), Flannel (Outlaw), Azura (Rod Knight), Mozume (Herb Merchant). If youre still confused, let me use Hinata as an example to try and clarify matters! Hinata/Orochi: Hinata's Primary Class is Samurai, and Orochi's is Spellcaster. Therefore, Hinata would Marriage Seal into Spellcaster.Hinata/Rinkah: Hinata's Primary Class is Samurai, and Rinkah's is Oni Savage. Therefore, Hinata would Marriage Seal into Oni Savage. As Hinatas Secondary Class is Oni Savage, she would not receive a new class tree from Rinkah. Hinata/Hana: Hinata's Primary Class is Samurai, and Hana's is Samurai. Therefore, Hinata would Marriage Seal into Hana's Secondary Class-- Priest. Hinata/Mozume: As Mozume's Primary Class is Villager, an unlearnable class, Hinata would Marriage Seal into her Secondary Class-- Bowman. Hinata/Samurai!Avatar: Avatar's Primary Class is Nohr Princess, an unlearnable class. Hinata's Primary Class is Samurai, and Avatar's Secondary Class is Samurai. Therefore, Hinata would Marriage Seal into her Substitute Class-- Mercenary. [spoiler=Possible Classes] Classes in red are ones Hinata can only achieve in either the Hoshido or the Invisible Kingdom campaign. Classes in blue are ones Hinata can only achieve in the Invisible Kingdom campaign Base Classes (8H, 4N, 12T) Bowman Cavalier Dark Mage Lance Fighter Mercenary Ninja Oni Savage Pegasus Warrior Priest Rod Knight Samurai Spellcaster Promoted Classes (13H, 8N, 21T) Basara Blacksmith Bow Knight Brave Hero Butler Dark Knight Exorcist Falcon Warrior Golden-Kite Warrior Great Knight Holy Bowman Holy Lancer Jonin Mountain Priest Paladin Puppeteer Shura Sorcerer Strategist Trueblade Weapon Master [spoiler=Expansion of Possible Classes] Primary Base Class: Samurai Primary Promoted Classes: Trueblade, Weapon Master Secondary Base Class: Oni Savage Secondary Promoted Classes: Blacksmith, Shura Marriage Seal Classes: These are organized alphabetically based on the localized names of the spouses. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Hana: Priest -> Exorcist, Mountain Priest Hinoka: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Kagerou: Ninja -> Jonin, Puppeteer Oboro: Lance Fighter -> Basara, Holy Lancer Orochi: Spellcaster -> Basara, Exorcist Rinkah: n/a Sakura: Priest -> Exorcist, Mountain Priest Setsuna: Bowman -> Golden-Kite Warrior, Holy Bowman ​ Luna: Mercenary -> Bow Knight, Brave Hero Pieri: Cavalier -> Great Knight, Paladin ​ Azura: Pegasus Warrior -> Falcon Warrior, Golden-Kite Warrior Felicia: Rod Knight -> Butler, Strategist Mozume: Bowman -> Golden-Kite Warrior, Holy Bowman Buddy Seal Classes: These are organized alphabetically based on the localized names of the buddies. we listed the Hoshido characters first, the Nohr characters second, and the shared characters last. Nishiki: Spellcaster -> Basara, Exorcist Subaki: Pegasus Warrior -> Faclon Warrior, Golden-Kite Warrior Takumi: Bowman -> Golden-Kite Warrior, Holy Bowman Odin: Dark Mage -> Dark Knight, Sorcerer [spoiler=Notice] In the previous optional poll, Odin was in 2nd place and Kaze was in 3rd. Therefore, Odin would get 3 votes and Kaze will get 1 vote. Setsuna recieved no votes. So she will be out for two polls (return at poll 13) Nishiki, Rinka and Tsukuyomi have been added back to the poll. if it is demonstrated again is that the forum is not interested in them, they will be out for 4 polls (would return poll 16) ​ [spoiler=Possible Skills] Personal Skill: Desperate Struggle: When user is under half HP, half the damage received by Swords, Lances or Axes is also dealt to the enemy Skills are organized alphabetically based on the classes. Within the classes, skills are listed in the order of achievement (e.g. a GK earns Luna at Lvl. 5 and Diamond Strike at Lvl. 15, so Luna is listed before Diamond Strike). Base class skills are listed before promoted class skills. Descriptions of skills Sakura can acquire through her primary and secondary class trees are listed below. Descriptions of all the skills are located on the skills pages. Base Classes Skills Bowman: Skill +2, Prescient Victory Cavalier: Open Assault, Rescue Dark Mage: Bind, Devilish Wind Lance Fighter: Defence Seal, Substitute Mercenary: Stubbornness, Patient Assurance Ninja: Locktouch, Snake Venom Oni Savage: Resistance Seal, Shove Pegasus Warrior: Swallow Strike, Eastern Heart Priest: Miracle, Rally Luck Rod Knight: Resistance +2, Distinguished Son Samurai: Flowing Strike, Vantage Spellcaster: Magic +2, Fortune Promoted Classes Skills Basara: Breaking Sky, Flamboyant Blacksmith: Smithy Skill, Lancebreaker Bow Knight: Rally Skill, Kunaibreaker Brave Hero: Sol, Axebreaker Butler: Servant's Joy, Tomebreaker Dark Knight: Magic Seal, Lifetaker Exorcist: Rally Magic, Tomefaire Falcon Warrior: Rally Speed, Mirror Strike Golden-Kite Warrior: Soar, Sun God Great Knight: Luna, Diamond Strike Holy Bowman: Raven Strike, Bowfaire Holy Lancer: Speed Seal, Lancefaire Jonin: Lethality, Kunaifaire Mountain Priest: Renewal, Magic Counter Paladin: Defender, Aegis Puppeteer: Puppet Break, Copycat Pupper Shura: Ogre Strike, Counter Sorcerer: Vengeance, Bowbreaker Strategist: Rally Resistance, Battle Command Trueblade: Astra, Swordfaire Weapon Master: Strength Seal, Line of Death Flowing Strike: When user triggers the battle, Avoid +30 Vantage: At the start of battle, when the user has under half HP, they attack first Astra: Skill x 0.5% chance of triggering 5 consecutive hits with half damage Swordfaire: When user is equipped with a Sword, damage +5 during battle Strength Seal: After battle, enemy’s Strength -6 Line of Death: During battles, damage +10, damage received +10 Resistance Seal: After battle, enemy’s Resistance -6 Shove: Select the “Shove” command to push an adjacent ally 1 tile Smithy Skill: When user triggers the battle, Luck% chance of receiving a Katana, Naginata, Club, Yumi or Shuriken if the user defeats the enemy Lancebreaker: Hit rate and Avoid +50 when the enemy is equipped with a Lance Ogre Strike: When user triggers the battle, Critical rate +20 Counter: When an adjacent enemy triggers the battle and inflicts damage, the enemy receives the same damage For more info about stats and growths, please go to http://serenesforest.net/fire-emblem-fates/ [spoiler=Summary] Optimal 1. Blacksmith [29.27%] 2. Weapon Master [21.95%] 3. Trueblade [19.51%] Practical (Hoshido) 1. Trueblade [29.27%] 2. Blacksmith [26.83%] 3. Weapon Master [19.51%] Preffered 1. Weapon Master [34.15%] 2. Trueblade [26.83%] 3. Blacksmith [12.20%] DLC 1. Vanguard [38.10%] 2. Dread Fighter [19.05%] 3. Ballistician [14.29%] Optional Poll 1. Odin (4+3 votes) [9.76%] 2. Camilla (6 votes) [14.63%] 3.5 Zero (5 votes) [12.20%] 3.5 Rinkah (5 votes) [12.20%] Whew, that was a close one. So, next poll we will be voting for Odin. Sorry, Camilla fans.
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