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Showing results for tags 'lethality'.
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Everytime I go online for some battles I usually see 1 of 3 things: 1.) A hacker with level 99 units with broken stats and +7 Omega Yatos and S-ranks, 2.) A guy who has a bunch of stolen units, 3.) An annoying as hell miracle Midori with lethality and the highest crit chances I've ever seen, that procs lethality almost everytime they engage an attack. I'd just like to know how this is even possible?
I messed up on passing down skills to my male Kanna and was wondering if any of you guys have male Kanna with the Lethality skill equipped? If so, PLEASE PM with your Castle address. Prefer a castle that's easy to seize.
Alright, so I wanted to ask the community what they think would be healthy for PvP. Everyone has their own definition for what's healthy for a PvP community, so I want your answer. There will be bias shown in my explanation for why they are in the polls, but please think for yourself before answering. Comment about your choices if you want to express your opinion. Lethality: Everyone knows about how Lethality builds feel cheap, but do you think it is healthy for PvP? Extravagance+Line of Death: With two skills, the player can have +20 damage on their turn, thus creating a situation where you can easily OHKO many classes with a high movement class, but do you think it is healthy for PvP? Forged Weapons: Forged Weapons give a significant boost to damage, hitrate, and critical, thus allowing for more situations where you can OHKO the opponent with certain builds. They also favor certain weapons which narrows down variety in weapon choice, but do you think they are healthy for PvP? Character Specific Weapons: These weapons are very powerful compared to base weapons. They are even comparable to S rank weapons in some cases. However, most of them are only available to first generation characters, but do you think they are healthy for PvP? Yato Final: So, let's say you think Character Specific Weapons are okay, but what about Yato Final? This weapon is so strong that even fully forged +7 Silver weapons aren't necessarily better. +4 Str, Spd, Def, Res is very strong advantage on an already excellent blade and makes Kamui undoubtedly the best unit the game, but do you think it is healthy for PvP?
I post this here as well as gameFAQ in case people are interested. Since people keep on repeating the same questions forever, I decided to make a little spreadsheet to help everyone estimate their damage. https://docs.google.com/spreadsheets/d/1GsTw_wKN_fLDjx4diZqXaMVzLeVclYszgDhrDOT8gi0/edit#gid=0 In the first row, you can specify your own stats which are needed for damage calculations. Add your strength and weapon might and weapon rank bonuses (Faire skills, Aggressor etc.) and put them into the cell below "P. Attack". This is the stat you see ingame as "Atk". Add your magic and skill. Magic is needed for Ignis damage calculations, skill is needed for trigger chances of skills. On the right side you can toggle "Rightful King". The second row shows you the exact chance to trigger each skill in percent. In the third row you can toggle skills. If you want to activate a skill, enter 1. To deactivate, enter 0. The fourth row you can see average and maximum damage of a skill. Fifth row describes the priorities in which the triggers of each skill are checked. Let's say you have lethality, aether and luna. The game will roll whether you activate lethality, if that happens the skill triggers, if not, the game rolls for aether, checks if it triggers or not, if aether doesn't trigger, the game checks for luna. The left column of the sixth row can be ignored since it's only purpose is to provide data for calculations. The right column of the sixth row shows the average damage contribution of each skill. It's an estimation based on your stats. red "lethality" rectangle shows damage in case it triggers or no. Same with aether, astra, luna, ignis. Edit: If you want to use this for magic, put your magic in "P.Attack" and your Strength in "M. Attack" and put the resistance of the enemy into "defense". It's only needed for Ignis calculations. Tell me what you think of it if you'd like.