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Showing results for tags 'magical'.
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Working on some new ideas for skills. Here's my first one: Ward Type: Command Target: Self Effect: When activated, physical attacks (Swords, Lances, Axes, Bows, Daggers, and non-magical Monster Weapons etc.) target Resistance instead of Defense for 3 turns. Once the effect ends, the user can not use Ward again for 3 turns.
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- fire emblem
- skill
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Swords proved the mightiest of physical weapons, but what magical weapon will survive to the end? Rules: Keep it lighthearted, this is not a serious thread. You can vote once a day. You must issue both a + vote and - vote. A + vote adds one (+1). [Mark your + vote in bold] A - vote subtracts three (-3). [Mark your - vote in italics] When a score reaches 0>X, it is eliminated. Copy and paste from the previous post and continue. There can only be one survivor! Dark 1st Thunder 2nd Wind 3rd Light 4th Fire 5th Staff 6th Edit: Full results are in! Staffs can't heal themselves and fall! Fire burns quickly and beautifully into 5th place! Light is snuffed out, followed moments later by Wind! Only Dark and Thunder remain, who will survive?