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Showing results for tags 'map design'.
Found 4 results
FED Map Analysis
Tenders posted a topic in General Fire EmblemFire Emblem is mostly maps. So, one could argue that the most important part of any given FE is it's map design. So here is a video talking about one of my favorite maps in the series! This post is moderator approved thanks to Eclipse!
People Needed for a Fan Game
Ethan Brooks posted a topic in ConceptsHey anyone who's willing to help me, I have plans for a new Fire Emblem Fan Project, I currently have writers covered but anymore would be helpful, also for map design so all I need is sprite makers, portrait makers and code writers but if you can help in any way it would be greatly appricated. If your interested then private message me or comment interest/people who could help and I'll put in the effort A huge thanks to anyone willing to help and those already helping :)
I was wondering what exactly are the reinforcements and the overall map at the "Creation" battle, It would be super helpful, I haven't seen the full map or reinforcements anywhere.
Map design: Conquest vs. Awakening
Roy Havenstone posted a topic in Fire Emblem FatesSo Chris Wagar, a gaming blogger I follow, recently let his friend, an old-school FE fan, answer some questions they'd received about about the differences between Awakening's and Conquest's approach to map design and difficulty. I found the post very insightful and wanted to share it here: https://critpoints.wordpress.com/2017/02/19/fire-emblem-everything/ Other topics in this particular blog from his friend include a critique on Fates' debuffs and guard stance, the usefulness of Leif vs. Roy vs. Lyn, and their favourite FE games. I'd also recommend Chris's other blog posts if you like game design analysis.