Jump to content

Search the Community

Showing results for tags 'map design'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 5 results

  1. Map design is basically my number 1 concern when it comes to FE. Bad maps are the biggest red flag in my relationships with this franchise that my therapist keeps telling me to stop getting back together with. SoV doesn't have good maps, I automatically hate it. CQ has great maps, I automatically ask for its hand in marriage. TRS had a great story, cast of characters, decent music, and lots of cool worldbuilding elements and events that add replay value, but the maps were Gaiden 2, so I disposed the body and the family never got to mourn their death properly. However, I consider 2 games in the series to have a very mixed set of maps when it comes to quality: New Mystery and Thracia. I'd best describe the overall map design of these two games to be that of "high highs and low lows". I've only played Thracia once though, so we're not talking about that. FE12 time. In case you can't read the words under my profile, my favorite FE game is FE12, and I constantly replay this game, basically every other month. That said, there's so many times where I go "ugh, not this map...". So I'm challenging myself to dissect and figure out just how many maps in this game are doo doo horse manure. Am I being a hypocrite again? Answer: Ruben infected me. I am the Lord of Cord. Reviewing and ranking every single map in this game would take up way too much of my time and space for a single post, so I'll break it down into multiple posts throughout this thread. You can comment how much a certain map caused you grief and misery to convince me to lower whatever number I gave it from 1 to 10, and I'll most likely reply with "skill issue" and rank you out of 10. I hate that I have to say this, but 5 is average, 7 is good, 3 is bad, 9 is one of the best in the series, and 1 is Blazing Blade. I'll go into this with the mindset of both maniac and lunatic mode in mind, as certain maps will have specific lunatic only changes that drastically change the way the map can be played. I'll use images primarily from FE WOD (except for first 2 prologues), as it shows decent images of FE12 maps on lunatic with occasional boxes made to signify certain reinforcement triggers, so thanks to that site for actually caring about this game. I play on a real DS. No way I'm screenshotting my own gameplay. I will not assume the player is aiming for a decent turn count, but instead a run in which they want every chest and all units recruited, as that's how most of my runs tend to go. I'll factor in mind the potential changes of the map if the player chooses to omit saving everybody for a significantly less frustrating or tedious time completing certain maps and am open to suggestions to potential ways to view the map dependent on certain teams the player might have, but if you're not using pirate Wrys, you are playing the game wrong. Part 1: Prologue 1-8 This part will likely be a waste of time, as no matter what I say, replies will most likely be "prologue le bad". Part 1 Rating: 6/10 First post will likely be scuffed and not very informative or in depth of anything major, as I mostly just want to get into the main game already. There's only so much to say about such small maps past "enemies are strong, so block effectively and play aggressive". I'd love to get into the nitty gritty of enemy stats and positioning per chapter and how reclasses can let you tackle certain challenges alongside the plethora of possible ways enemies could approach you depending on when and how you aggro'd them, and on which difficulty you're playing. There's only so much to discuss with prologue stats, as other than using armor Kris or getting Ryan past getting doubled threshold for the 2nd half of prologue, the precise stats aren't too significant. Most units won't get doubled. Athena and Ogma double. The enemies hit hard. The maps are small. Simple as. I suppose I can mention Caeda getting 1 speed letting her double the p7 mrym or 2 speed growths can let her double most p8 thieves on L, but it's not the biggest deal in the world. We need to reach Arran already. Might eventually add tier list rankings alongside ratings to eventually make a map tier list. Depends on how much I care to revive Serenes. I'm sick as Kaga rn. I really don't have much to do rn.
  2. Fire Emblem is mostly maps. So, one could argue that the most important part of any given FE is it's map design. So here is a video talking about one of my favorite maps in the series! This post is moderator approved thanks to Eclipse!
  3. Hey anyone who's willing to help me, I have plans for a new Fire Emblem Fan Project, I currently have writers covered but anymore would be helpful, also for map design so all I need is sprite makers, portrait makers and code writers but if you can help in any way it would be greatly appricated. If your interested then private message me or comment interest/people who could help and I'll put in the effort A huge thanks to anyone willing to help and those already helping :)
  4. I was wondering what exactly are the reinforcements and the overall map at the "Creation" battle, It would be super helpful, I haven't seen the full map or reinforcements anywhere.
  5. So Chris Wagar, a gaming blogger I follow, recently let his friend, an old-school FE fan, answer some questions they'd received about about the differences between Awakening's and Conquest's approach to map design and difficulty. I found the post very insightful and wanted to share it here: https://critpoints.wordpress.com/2017/02/19/fire-emblem-everything/ Other topics in this particular blog from his friend include a critique on Fates' debuffs and guard stance, the usefulness of Leif vs. Roy vs. Lyn, and their favourite FE games. I'd also recommend Chris's other blog posts if you like game design analysis.
×
×
  • Create New...