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  1. Similar to Locke's topic about mechanical dislikes here, http://serenesforest.net/forums/index.php?showtopic=61073&hl= , I thought I should make a thread that's the exact opposite. I love unlimited weapon durability and weapon effects. I adore the nerfed Pair up 1-2 range bow options are awesome I never realized how much I wanted a 1-2 staff until Fates gave me one. Nohr chapter 9 is awesome
  2. Some time ago I started Mapping, so I've made some maps and I'd like to know what you think of some of them [spoiler=8 September] [spoiler=Basic Map] Gameplay: this map is compatible with FE7 prologue Events, you start on the southeast corner Objective-Seize gate/defeat boss [spoiler=Green Castle] Gameplay: you start in south of the map objective-seize throne [spoiler=Mansion Castle] Gameplay: you start in the middle Objective: Seize Throne/defeat boss [spoiler=City Map] Gameplay: you start in southwest coner Objective:defeat boss in the northeast big house, he will attack you so getting the chest is tricky [spoiler=Overworld Map-1] Gameplay: star in one of the corners Objective: Defeat boss [spoiler=Overworld Map-2] Gameplay: you start in southwest corner Objective: defeat boss in northeast corner Note: This Map can be connected with the map above [spoiler=25 September] [spoiler=Mapping Contest 1 Submission] Gameplay: you start in the southeast corner, you need to seize the castle, from the fort in the small island will spawn pirates that will try to destroy the left village, from the caves you spawn brigands that will also try to destroy villages, there will be ballistas on the tiles (2,14), (3,17), (11,1) and (19,2) [spoiler=Blue Castle] Gameplay: still in progress, you start in the south of map, you need to seize the throne, the path that seems to be easier and shorter is actually less regarding, because the two rooms in the north of the map work like the "empty room, great reward", they would just have units with long ranged tomes, that would break before you could open the doors Note: this map uses a feaw tileset [spoiler=Shrine of Seals-Small version] Gameplay: you start neer the throne, you have to defend it at the same time you defeat the enemies [spoiler=Ruins Map] Gameplay: you start at the southwest corner, you have to defeat the boss, that would have some huge max HP, but would start with low HP because we as damaged, on the room in the southeast there would be a recruitable week unit that you would have to protect [spoiler=Small Castle] Gameplay: the third one would be tutorial map in your home castle, on the second one you would have to run away through the small passagein the northwest of the map, this would also teach you how to use light runes, [spoiler=Fire Fortress] Gameplay: you start the south of the map and you have to defeat the boss/reach door, from the stairs there would be enemies spawning, and this map kinda benifts archers, [spoiler=Flame Map] Gameplay: you start at the northwest of the map and you have to seize the throne [spoiler=Spiral Map] Gameplay: you start in the middle of the map and you would have to make a weak unit reach the four "exits" (for some reason), but you couldn't rescue that unit, in a certain number of turns enemies would spawn from every stair witch would make counting tiles quite useful, since there would be fog fo war [spoiler=Snow Fortress] Gameplay: In this map you would have to defend a specific NPC that would be in the middle of the fortress, but you would be rewarded by each bad AI NPC that you could protect, so you would try to defend most of the map, after a couple of turns you would have to kill every enemy [spoiler=Symmetric Map] Gameplay: your team starts in the four entraces of the castle/temple thing, you would be attacked by long ranged tomes, the rienforcements would work y summoning, also getting the chest would be hard because you would have to abdicate a essencial part of your team to get them, the objective in to defeat the boss in the middle of the map [spoiler=Mario Map] Gameplay: just a joke map, you would star in the left, and you would have to seize the throne Feel free to critique this maps, also I belive I need some help with the water I don't plan of using some of this maps, so if anyone is interested in using one of this maps, feel free to ask If you have an idea for a map feel free to talk about it
  3. This is not really a problem regarding ROM hacking, but i figured that someone hear would understand my situation. I'm making a 2-player Fire emblem game where players use 4 units around a premade map and move around increasing their stats and abilities. They then can attack the other player's units and try to defeat them in battle. While thats all well in good, i have a hard time trying to find a good map maker to use for this case scenario. Since the images im using for units are too big for a 16x16 grid, i had to upscale the grid size to make it 20x20. However considering the map makers online are meant for ROM hacking, 16x16 is standard, so the tiles are not meant to be upscaled like that. Furthermore, since im thinking about using a txt file to keep track of terrain, i am unaware of how to alter the map image into a eligible txt file. Help would be appreciated. P.S this is the map im trying to use
  4. Hey, all. Work on the final check-through of my other project is still ongoing, so in the meantime, allow me to show off some of the other things I've done when I've had enough of looking at dialogue and manipulating code for a while. First off, we have this: [spoiler=Animations hidden within] Looking at the ever-neglected cult classic class, I went and edited the melee-range animations for the GBA Soldier. So now you can have smoother frames and witness an infantryman's impression of a marching band drum major/majorette...except it's much more lethal. The frames for throwing Javelins are still under construction. The lance-twirling comes from the original javelin-throwing frames, some of the leg positioning from other frames, and the *shing* effect was inspired by The Blind Archer's Halberdier v2. But other than that, everything else is either the original material or custom-made by yours truly. This set of animations has NOT been tested in or prepared for FEditor or any other sprite-based romhack tool. These are raw .gifs. I will update this thread when I feel I have something to show, so posts could be frequent, sporadic, or something in-between.
  5. LATEST PROGRESS is always on last page, so you may want to read through starting from page 13. I will link below the images that is currently finished if you do not wish the trouble of reading through that mess.
  6. I am using Cedar Nyx's event thing, and I'm trying to upload a map to put into my game, but it will only accept picture files. My map is a .map file. If anyone would help, that would be great.
  7. Hello Serenes Forest My question is really a simple one, though the answer I fear, may not be. Especially considering my inexperience. I've just begun using and testing the most basic of hacking utilities out there. Basically, I'd like to go from this... To this~ And this too, perhaps. These are just mock-ups for me to daydream about. I've been all over Nightmare and FEditor, and added a good number of portraits and a custom sprite, not to mention extensive text edits, through plenty of trial and error and a few gigs worth of corrupted roms, deleted in my Recycle Bin. My edits have gotten to the point where I've been getting a bit over-ambitious for my skill level. I've skipped over a specific tutorial here that dealt with extracting and inserting the 'battle frames' seen in the above picture with Sain. (shadowofchaos' "Inserting Custom Battle Frames, to be specific. http://serenesforest.net/forums/index.php?showtopic=25045 )I thought it was a little bit too much, so I figured I'd do with a recolour instead. Is there any way to access/see/edit these specific palletes, that is also hopefully simple to accomplish?
  8. Hello all I'm still pretty new to this and I have some questions. I've checked all the map creation and insertion tutorials, but none of them cover replacing or deleting maps, only adding new maps. I have 47 new maps planned for a FE7 hack, and I'm not sure they will all fit on the rom. (Like I said I'm still pretty new to this.) So Question 1 : Do I need to make free space, or will 47 new maps fit. (I can make every map the same size as the original maps, with less map changes even. If possible I would like to make bigger maps though.) Question 2: If I need to make free space, how do I go about replacing each map or deleting the old ones. Current Last Line of the clean rom is at 01000000, pretty sure that tells me how much free space is left, but I still wouldn't understand how many maps worth that is. Thanks in advance for any help
  9. What are your favorite and least favorite maps in the fire emblem series? My favorite is Crazed Beast, the chapter 25 of Hector Mode [spoiler=Crazed Beast] I really like its objective, seizing the three thrones with any unit. It feels innovative, and having three different groups of enemies, with 3 bosses, each being the promoted version of the class in each group of enemy is an interesting concept. Then there's the map itself. The southwest with the river and the forests and the lake in the middle make you play it in a different way, requiring flyers, either to rescue drop other units or to fight the enemies themselves. My least favorite is Geoffrey's charge, in the part 2 of Radiant Dawn. I don't like the idea of having a bunch of weak enemies blocking the way while having to reach the other side of the map. Not having to kill the enemies to get xp makes it boring, IMO, and the then there are important droppable items in the middle of the myriad of enemies that you have to worry about.
  10. When I download a map made in Tiled, and I try to view it on my computer, this error shows up: Error loading tileset image: E:/Tiled map Inserter/FE7/1C1D1E1F.png Line 4, column 2 Can anyone tell me how I can view downloaded maps? Is there something I have to do to the folder or something?
  11. Hello, and welcome to my gallery. You might find a few stray sprites but for the most part I do maps. Here's some examples of my work: If you're looking for some free-to-use maps for a project you're working on, I encourage you to check out my Map Pack. Not taking requests at the moment. Sorry.
  12. In the context of map design, are Nightmare modules enough to make a proper map? I don't mean in a way where I can add new unit type or something, just a repositioning, and editting in general. thx
  13. I'm at chapter 25 , I added the Bonus Maps including: Ghost of a Blade A Hard Miracle Etc They appear in my world But there are no Paths leading to them :/ Please Help
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