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Found 7 results

  1. I'm nearing endgame in Golden Deer and I'm now starting to think about trying to pair characters up so that they end up married in the post game. I've read various contradictory things about this mechanic in different places, and I really don't know what's what! Some seem to think it's all random, but others think you can control it to a degree. I've heard that in order to control who ends up with who, you need to look at who their "Close Allies" are under Notes as well as having the highest level of support (only A, or A+ will have a chance to marry each other). Whoever is the top in the "Close Allies" field has a good chance of marrying their corresponding top if their support is maxed. In order to get an ally into the top spot it is said that you have to spend a lot of time fighting next to each other and/or assign them as adjutants. I've noticed that perhaps assigning as adjutants is more effective since my Byleth has Felix in his top spot and they hardly ever fight together but I often assign Felix as Byleth's adjutant. I guess it's easier to get into fights together when you're stuck together! Now a question I have is: LOTS of people have Marianne as their top in "Close Allies". Marianne does not have any A+ supports on my route, but she does have two C+ supports: Ferdinand and Lornez. I actually don't want her married to either of those guys, but will the game pick one due to her having a special C+ support or does it HAVE to be A+ support to force a pairing? FWIW she currently has A support with both of them. I've also understood that the game keeps an invisible tally of support points past A or A+, and whoever has the highest tally will end up married (but I am not sure if this is always the same as the person in the top spot of "Close Allies"). Oh yes and also I've heard that if you ONLY give a character one A or A+ support (and leave the rest at B or lower) this will force them to wed in post game. It's too late for that in my game, but many report this working seemingly. If you micromanaged your characters' love lives, what was your strategy? Also, is there a list somewhere of all potential pairings? I've heard of fun ones like Dorothea x Petra but is it the case that all A supports can end up married regardless of gender?
  2. Hi! I've been playing Fire emblem for years now and I've finally gotten up the guts to play lunatic in Awakening, and I was wondering who's the best marriage partner for each girl? I'm not going by support convos, I want to make all of the kids as strong as possible. BTW, my MU is a girl, but I'm pairing her with Frederick, and I'm pairing Chrom with Sumia. Both of those pairing are non-negotiable, but as far as everyone else; fire away!
  3. Heyo! I'm on a quest to get some of the strongest kids you can get in this game, and through many threads and help from the advice people have given me on some of my other posts, I think I've got some great pairings; but alas, I have one last problem: Panne. I have every single character a partner, but her. The only men not taken are Kellam and Gregor, and I don't know who's a better Dad for Yarne. Thanks in advance!
  4. Heyo! I was wondering who is best for these lovely gals to marry for their kids to have really good stats and/or good abilities. IMPORTANT: Most threads I've read say to marry them to either Henry or Ricken respectively for their magic and such. I'll more than likely change Brady to some other magical class, but if Owain stays a myrmidon should he have a different father besides a magic based one? I don't really want to change his class. Thanks!
  5. Hello, I'm currently playing as a female Corrin, but I am stuck on who should marry who. So far the only pairing I have decided on is Hayato and Orochi. Please help! Thank you. ^-^
  6. Hello, So I got Birthright when it first came out last year. Played it for a few weeks and got to around chapter 18 or so, then got sidetracked with life and other things. Recently, I got back into FE stuff and decided it was time to finally finish the game. However, it was a lot worse than I remember it being last year. The characters seemed boring and I'm pretty sure I invested in poor choices for my main units on that file (yeah, I know, "Birthright is so easy!" you will say...). I'm on Ch 22 on that file and my Hana gets wrecked constantly, Rinkah sucks, my Mozu is crap. I didn't use units like Oboro and Scarlet, who are highly acclaimed. Not that I knew then, I was just using units I thought would be good (Mozu = Donnel!? Not in this game). I remembering enjoying Awakening much more than Fates (I found I like the 'normal' medieval themed units of FE - cavalier, knight, hero, sage, etc. - more than the Japanese themed units...). ANYWAY, since I'm giving BR another go, I figured I'd start a new file and give it a fresh start. I'm planning on using some of the kids this time around - I'm most excited for Sophie and Shiro. I figured the kids would give me more customizability with skills, as I loved training units for skills and planning out OP kids in Awakening (My favorites being Kjelle [Aegis, Pavise, Luna, Lethality, Dual Guard], Noire [Astra, Vengeance with a 102% proc rate!, Bowfaire, Lifetaker, Slow Burn], and Donnel [HP +5, Counter, Sol, Zeal, Armsthrift with 98% proc). So I started looking into Sophie first and I based my Avatar around her - Silas (Great Knight) + Avatar (Hoshidan Noble) = Sophie (Paladin) [Skills: Aegis, Pavise, Luna/Dragon Fang, Sol, Hoshidan Unity] I selected her skills and was making a plan for class changes and inheritances from Silas and Avatar (who's secondary class is Knight). However, I started reading that class changes are finite, in contrast to Awakening where we could do as much as we wanted, and BR added a lot of new class change options with new seals and relationships (S, A+, and A with certain characters). Needless to say, I feel like BR is way harder to plan out kids and training than Awakening, and it's been awhile since I took FE as seriously as I did years ago with Awakening... I'm getting confused with the route here. I was hoping to do the following: Silas class change to Knight - General (S relationship with Avatar) to grab Pavise - back to Great Knight for final class. Avatar change to Hoshidan Noble to get Hoshidan Unity. Recruit Sophie with Pavise and Hoshidan Unity inherited from parents. Change Sophie into Merc - Hero to grab Sol. Change to Nohr Princess (through mother's class inheritance) to get Dragon Fang AND/OR class back to Cavalier - Great Knight to get Luna. Finally, change to Paladin (end class) to finish with Aegis. Is this possible? I definitely feel as if it is not optimal. I'm aware of buying skills on MyCastle. If I just buy stuff like Sol and Pavise for Sophie, will she miss out on growths and stuff from leveling her more on other classes to get certain skills? I'm not opposed to buying some skills if I can find a Sophie with some of the promoted class level 15 skills (Pavise). Looking for any advice besides "Just make Sophie and then go buy all the skills" (which is obvious) to make this skill set as easily obtained and streamed lined as possible while maxing Sophie's stats. Also, any advice on maximizing kids and tips for skill hunting (without using MyCastle) would be appreciated, as it would help me plan out other kids after Sophie. I just feel as if this game is not as intuitive as Awakening was with this stuff and is more confusing. Maybe I'm just getting old and stupid. Thank you! Tl;dr I don't like BR as much as Awakening - planning kids and skills is not as fun this time around. --- I want Avatar!Sophie. Avatar class at creation is Knight. Sophie ends as Paladin with Aegis, Pavise, Luna/Dragon Fang, Sol, Hoshidan Unity. Most efficient path to make this Sophie with maxed stats (aside from buying every skill from MyCastle)?
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