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Showing results for tags 'merlinus'.
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FE6 Hacking- Merlinus ''erro''
BergelomeuSantos posted a topic in QuestionsOkay...So, first things first: English is not my main language, so...be ready for some erros, ok? Now, to the main question: Why's my Merlinus don't getting any type of Battle Animation? I'm trying to make a hack room where he's going to be a cavalier, but I already tried everything: Changed his class to cavalier, tried to make the wager into a cavalier, put freaking cavalier animations on the wager, also tried with others classes, etc. but nothing of those worked! What's his problem anyway? I need to change a specific ''number''? By the way, I'm using FEditor.
FE6 Merlinus Battle AnimationsSo in my FE6 hack, I have a character replacing Merlinus as a sage. According to what I've seen, Merlinus is coded to never show battle animations even when he's reclassed. I found that you can re-enable battle animations for Merlinus by changing some hex numbers, but only for FE7. Is there a way to enable battle animations for Merlinus in FE6?
problem with FE7: reverse recruitmentPromotions during the preparations screen cause the game to reset. This isn't a huge problem, since I can just promote units during the chapters instead. However, Merlinus is at level 20, and his promotion always takes place in the preparations menu. There's no way for me to continue onto the next chapter. Is there a way for me to use nightmare to disable his promotion, or move it to after the chapter has begun?