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  1. Sorry to everyone that my first post is a question like this, but I've been trying to track down any help I could on how to do scripted battles using FEBuilder and I just can't find anything! I swear! Everything I've found looks like its for Event Assembler or something, but I'm such a novice that I couldn't even figure these guides out... Like this one! It looks useful but I have no idea how to use it, can't make sense of it... Everything I've found is similar to that, and I think, pre-FEbuilder. I've tried to include two images in the spoiler tab. It should be data for two iconic battles from FE7. I'm afraid to mess with these things honestly. They look as dangerous to mess with as the dang Cloak data! I have at least confirmed for myself that the address stays the same even if I change the damage to something, and I can use the same address in another fight and then the same damage happens. What I was trying to do was get a scripted battle between the Fire Dragon and another unit. No idea how to get that working. I think I'll cut the idea and just play a sound effect. But I have no idea if toggling the addresses up and down and changing values on that is even *safe*, let alone logical. I have no idea how these battle event addresses work or what they're storing, or how to safely make my own. I'm sure this thing is old hat to proper ROMhackers, but since I'm just playing with someone else's software... well I've been at this *one* thing for I think twelve hours and I am just dying to ask for the experience of prior users... UPDATES: Hopefully this information will be of help to someone else. Perhaps I've even answered my own question. I will share what I've learned since posting and hopefully not only will the answers be useful but so will the process by which I got them! First of all, I'm working with Fire Emblem 7, not FE8, and FE8 is the community standard. So there's my first problem, if scripted battles are different in FE8, then FEBuilder probably shows them different in FE8, but, I'll have to pass on that since it is irrelevant and the reader likely knows more than I do! Perhaps FEBuilder handles them better for FE8. But as for FE7, I've come to learn that the pointer I was getting confused over is indeed *very* specific to the fight, and FEBuilder doesn't seem to offer a way to make your own or even make sense of them. Without a doubt, Event Assembler seems to be the way to go. So if someone without experience wants a quick way to use FEBuilder, get scripted battles working, and learn on the fly, here's what I did: I learn best by studying real working examples, so I needed to see what an entire event looks like to a proper ROMhacker. It wouldn't matter learning Event Assembler if I couldn't Disassemble first, and I found the guide that teaches that! Here it is! This taught me how to use Disassembler and grab the Event in question, including the fight between Athos and Nergal--exactly what I need to study. I can do this with JaffarvsLeila too. In this spoiler I'll explain more, but at this stage more advanced hackers know what's coming. Thank you ReadMe2.txt, for linking to the page that explains disassembler... I missed it the first time I went through these. Once I had disassembler figured out I was able to produce this: Ahhh, here we go! So *this* is what proper ROMhacker's are looking at, and reading and writing in, when doing this! I feel embarrassed but I can finally start opening up my options. So anyone wanting to do what I'm doing in FE7, all you have to do is use Event Assembler to disassemble the nearly completed Event you are working on, with the only thing missing being your dramatic scripted battle. Disassemble that event, then you'll have your code, you go to where the fight will go, and using Arch's guide here (and I'll spoiler an image of the pertinent section), you can code your scripted battle, save, and then you *should* be able to assemble it safely into the ROM! The I posted earlier from Pikmin1211 is for FE8, so it does not work for FE7!! Thank you reader for your patience!!
  2. This is my first time posting here so I don't know if I'm doing this right. So, I'm playing the Lil' Manster translation of Thracia and in chapter 15 I picked the B route, which I don't regret, but I really wanted to have Sleuf, Misha and Amalda. Is there any way this is possible, like with cheats? That is, if it doesn't break the game. *Update: I'm in chapter 23 and I got all the characters I wanted so far but Saias is not appearing!
  3. Hello again! I’ve made a few posts within the last few days in regards to some questions/advice and so on, so I apologize if these have been brought up time and time again, it’s just hard to find direct answers to specific questions in regards to RD. And with RD only being my second FE game there is a lot of stuff going on.. at-least from my perspective (which I actually really enjoy). With that said, I’m currently on part 2, and I’m looking into how to get items out of part 2 into part 3 efficiently. I also have a few other questions in regards to chapter advice/strategy, BEXP, and unit viability. So here is what I’m curious about: 1) I am currently on part 2 CH.3 (2.3), the “Geoffrey’s Charge” chapter. Now from looking at the availability chart, it seems like you don’t have access to any of the characters from 2.3 (Geoffrey’s Crew) whilst at the base during 2.E. So what I want to know is, do my units in 2.E have access to everything I put in the convoy in 2.3? For example, can I take Geoffrey’s brave lance from 2.3, stash it in the convoy, and then access said brave lance in 2.E convoy and equip it on say.. Nephenee? Or does Geoffrey and Elincia’s units/team have different convoys? 2) Now I’ve also heard that some items in part 2 are rather useful in part 3 (the hammer you can buy from the bargains in 2.3 for example, along with stat boosters). I’m wondering what’s the most efficient way to get items that I want from part 2 into part 3? So back to question 1, can I just stash the hammer (among other items I want) from 2.3, and load em onto Haar/Neph/Brom/Heather from the convoy in 2.E? Or should I load up Marcia during 2.3 (as I heard she joins in on Elincia the first turn of 2.E) and when she joins trade it to Haar, Nephenee, and Brom? Or is this something that’s not even that beneficial and it’s not worth going through the hassle? 3) Back to Chapter 2.3: Geoffrey’s Charge. I’ve been trying to maximize BEXP by killing the least amount of enemies as possible. My current strategy is utilizing the reinforcements by having them charge up as meat shields (by targeting an area so they only do damage on enemy phase) and bringing up Kieran, Geoffrey, Makalov, Devdan, and Marcia to cut off chokepoints and use as additional meat-shields, and only killing enemies if I’m fully boxed in. My issue is every time I get close to the boss (which I get there fairly quick) everything just becomes so cluttered and I’m forced to kill quite a few enemies just so I can get to the door/boss, so I end up restarting (I’m playing on normal atm, but I avoid battle save for the extra challenge). I feel like I could just take the small BEXP loss by killing the enemies and go straight for the boss, but then I miss out on the stat booster from the enemy. So any advice or tips for this chapter to maximize BEXP gains and get the stat booster from the enemy would be awesome. 4) Lastly, some questions on BEXP and units. Once I successfully finish 2.3, I’m going to have a bunch of BEXP (I earned max BEXP on the other chapters up until this point), and I’m wondering what should I do with it? Should I spend it all prior to 2.E, or should I just hold onto it until it eventually pools together with everyone else? With that said.. if I was to spend any, who is worth using it on in part 2? I am really enjoying Nephenee (regret not using her in PoR as I feel like a speed boost would be really good for her), I loved Marcia in PoR (and I capped 4 stats on her for the data transfer but didn’t realize you had to be 20/20!!) but she doesn’t feel as powerful as she was (although it’s probably because it’s still early) and I know Haar is a straight beast, so are they worth dumping it on.. or should I just keep saving it? Okay, so I think that’s it. Once again, I do apologize if these are repeated questions, as I did try googling extensively for these and found so many mixed results or halfway answers. The thing is I really enjoy maximizing my gameplay, and as soon as I finish RD on normal I’m jumping straight into HM and want to be as optimized as possible for this run and my next run. So any answers, advice, and so on would be much appreciated and want to thank anyone in advance that does comment. But yeah, I’m truly glad I got into fire emblem, and have been having a blast with PoR & RD, and I can’t wait to try out some other titles. Any recommendations for which FE to play after RD (preferably one with a good storyline and challenging gameplay) would be awesome. Thanks again!
  4. i download a fe8 patch and the maker has updated it so i was wondering how i could update my game without losing my save data
  5. I'm currently creating a remake of fe 6 in fe 8. I know that this is already being made by WhydidImakethisaccount, but seeing as how the thread hasn't been updated in at least a year and a half and that the Discord server isn't accepting any more invites, I think it's pretty safe to say that the project is five feet under. I decided to do my own remake like this, but with two versions; one is a 1 to 1 copy, but with branching promotions and drop-able items, and another with my own personal balance patch in mind. I'm using FEGBA Editor, and thankfully transferring data over has been fairly easy. But now I've reached a roadblock. I've been transferring the maps over, and I have the first 8 maps made... But now I can't make anymore. Fe 6 has way more tile sets and templates for making it's levels than fe 8. Unfortunately, FEGBA Editor makes this problem infinitely more complicated than it needs to be. You can't extend the list of potential tile sets, which again, wouldn't be a problem if fe 8 didn't have less tile sets than a game that came out two games before on the same system. Furthermore, changing the tile set of one subset changes the tile sets of the other subsets (Changing the tile set of "Mountainous1 won't change the tile set of say, Fields2, but it will change Mountainous2 and anything else labelled Mountainous). AGAIN: This wouldn't be a problem if the tile set list was bigger, but it at least would be POSSIBLE if this small list wasn't divided up between a few tile sets with like, 3 different variations. (There's actually 5 different palette sets for Fields, like I need five different shades of F***ING GRASS). I was wondering if anyone else had this problem, and if there is a way to fix this. Is there any expert modders out there that can help out yo thicc FE4 boy?
  6. I wanted to know if there is any patch that lets you view your units growths?
  7. Hi everybody, I'm giving Awakening a second try and will do a new hard/classic run! Here some background: Ok, so while the last time I had a male Robin, this time I went with a female one with SPD boon and HP bane (it's not too late to start all over if that wasn't optimal). I'll try to enjoy the story (still don't know the end of the story yet, even if Heroes spoils a lot) and not bug myself trying to solve every side-quest. But I want to focus on Galeforce and give this skill to many units. If it's not too much grinding, 4-6 units should be doable. I still have the golden package DLC (to level up second row units), but I hope I won't have to use that map much. I'm not planning to buy additional DLC now, but I remember some were recommended (Lost Bloodlines, Future Past). Even if I'm not totally new to Awakening, I still have some open questions: Marriage / Children: One point that made me always feel I missed something in my first run, so I should plan this early. Are there some must-have couples/children? I like to build (strong) Galeforce units, who are the best couples for GF babies? Do the mothers have to be Dark Fliers? First ideas (WIP), need to prioritize ~4-6 GF units: Galeforce Morgan and GF Lucina from Chrom + Robin or better Chrom + Olivia? I would need to start over again if i want to marry Chrom to her GF Severa from Cordelia and Lon'qu GF Mage Owain from Lissa (Dark Flier) + Ricken (?) GF Kjelle from Sully + Donnel OR GF Nah from Nowi + Donnel. Btw: Can Nah Galeforce in dragon form? GF Brady from Maribelle and ? GF Cynthia from Sumia and Henry GF Inigo from Olivia and ? GF Laurent from Miriel and ? GF Noire from Tharja and ? Yarne from Panne and ? Gerome from Cherche and ? Did I forget someone? Donnel passes down Galeforce as the only (?) male unit. Should I use him with Sully, Cherche, Panne or Nowi? Are there any must-have skills that I should inherit to my child units? Do I need to use second seals on the parents? As far as I understood, parents pass down skills they learned until the moment their child joins the team, right? Is there are child unit that I should prioritize because he/she is hilariously funny? Getting skills /second seal Which skills are must-have (at least on one unit of the team)? How should I class my Galeforce users? Any visits into other classes recommended? Weapons / Items: What are the most important weapons/items for each class? I remember Killer and Brave weapons were good, also Javelins and Hand Axes, especially early in the game. Is it worth looking into spotpass for these? I remember Nosferatu and Excalibur were useful tomes. Any other stuff that can make my mages kill easier? I remember them dying fast. Teleporting: Is there any other way to teleport than the rescue staff? Healers: They heal and use rescue. What else should I let them do? How does a really good healer look like, what do I have to do to make him/her good? Some things I remember from my first run: Dragon stones running low fast. Plan couples beforehand. Thanks to everyone who helps me out. I'll try to read and respond 2-3 times a week, depending on my progress in the game.
  8. Hello, RHDN directed me to this board to enlist in assistance for my Saga Frontier project. So far every thing ive done with Nightmare has led to an error or a crash. Are there any resources explaining what the error messages nightmare gives are? Also does Nightmare support any file type or only .BIN Saga Frontier uses custom file types and I'm wondering if that's why its messing up. I'll be updating this thread today with my current progress and my current error as I'm at work at the moment.
  9. Topic title. How do the crest stones you get in New Game Plus work exactly? Do they actually give a character the crest or do they only give the effects of the crest? If they actually gave a character the crest, they'd hypothetically be able to use the full effects of their respective relics. Like, if I equip the stone with the Gloucester crest on, say, Dorothea, she should be able to use the Pavise/Aegis effect of the Thyrsus in addition to the increased range, for example.
  10. This is a question I've always had, and I just don't get it. Why does everyone hate Matthis in particular so much? He's just a subpar unit, other subpar units like Macellan, Dolph, and the entirety of the Wolfguard are also bad units and are much more difficult to recruit/keep alive in their join maps, yet they aren't hated nearly as much. Even in the games where he's not that bad in, people still shit on him. In FE1 he's an earlygame mount that can use Silver Lances at base. In FE3 it's the same deal, hell I would go as far and say that he's better than Cecil, Roderick, Luke, and Ryan. In FE11 he's not great, and is one of the games I would say he's legit bad in because he can no longer use silvers at base and reclassing removes his niche as a mount, but even then he starts with a D rank in lances, which is one rank away from using the most broken weapon in the game, and can already use javelins at base, which is better than what Cain can do. Though, there's not much reason to use him over Abel, Vyland, Frey, or Roshea. In FE12, like FE11 he can no longer use silvers and reclassing removes his niche. In FE12 he's just Roderick with better base stats and has growths that are more defensively oriented. Discounting growths, I'd say that Matthis is one of more mid-tier units in the game. A bad unit that joins early is better than a bad unit that joins later. Recruiting him isn't even hard because you have to go around the mountain anyway to get Bord and Julian. For his personality, he doesn't have too much of a character just like 90% of the cast. Though, the few lines he does get give him a bit of a personality which is more than I can say about Cain, Abel, Macellan , or Dolph. From what I can put together from his recruitment and his dialogue with Marth in SD, he's a pretty calm and cowardly person. He initially fights for Michalis because Lena refused to marry Michalis and naturally Michalis forces her brother to fight for his army while threatening his life because of his dislike for him. After finding out that Lena was safe and part of Marth's army, he joins Marth's army as well. His recruitment convo with Julian in FE12 is a little bit more interesting. You can see how reluctant Matthis is to have Julian be the lover of his sister and see how he doesn't trust him. From his recruitment you can tell that he is mostly the overprotective older brother type, which is understandable, considering the past Julian has as a thief and even being so competent as a thief that he's the commander of Rickard. As an older brother of a younger sister myself, I would want my sister to be safe and not to date just anyone, so I can understand Matthis's worries. Near the end of their convo Julian manipulates(?) Matthis and by telling him that Lena and he wouldn't work out and it works and calms Matthis down and they become somewhat of friends. I find Matthis's supports with Kris kind of amusing, in his C support he's mostly worried about his sister and afraid of all the things that the dark priests can be doing to her. In his B support with Kris, he decides that he doesn't want to wallow in worry for his sister and wants to rescue her himself, so he asks Kris to help him train. When I initially read this it was pretty nice to see Matthis go through some development and how he wanted to be stronger. In his A support, it reveals that he just gives up his training and entrusts his sister to Kris (because Kris is a Mary Sue). At first, I was pretty disappointed that Matthis just gives up, but then I found it kinda funny. It's in character for Matthis, he cares deeply about his sister and wants the best for her, but he is too cowardly to be able to protect her. It would be boring if he was just a typical "weak person but wants to get stronger" type of character since Julian and many other characters have that same motive, this way he's mostly still a comic relief type of character, though he's still a static character which isn't necessarily a bad thing. He's not really a major character, he's mostly a side character so being a static character makes sense and works in Matthis's case. Something I wish though is that his supports were with Julian and not Kris, as it would work better and further develop the relationship being Matthis and Julian. Something I like about Matthis is that he's not really a brave courageous knight, nor is he a weak person who wants to be strong. He's just a regular ass dude who doesn't like fighting and adores the peaceful and tranquil life. His cowardice and seemingly denseness are flaws on his part, but they also make him seem more human. When a character doesn't have any flaws they become a Mary Sue. I love characters with flaws, and Matthis, in general, is just one huge flaw, which is something I like. I can see why people would dislike a character like Matthis (seeing how Makalov is similar to him and also gets a lot of hate), but I don't understand why he seems to have so much hate aimed towards him than any Archanea character, I just don't get it.
  11. I've been thinking about getting into Fallout 1 and 2 again, as it's been a while since I've last tried them out, and I never got very far in either game. I started playing Fallout 1 yesterday, and I have a few questions for both games: - Are there any advantages to playing with a balanced character, or is it better to run a specialized one? - Are there any "You must have this skill/perk/whatever or else you may as well be doing a challenge run" kind of deals? I know that "Gifted" is called this, but I'm curious if there are any others. - Conversely, are there any skills and perks I should avoid? - How important is charisma and speech in these games? I know that several other games oversell how much you can talk your way out, and I'm curious if Fallout falls into that category, or if those skills actually do something in these games. - How are the S.P.E.C.I.A.L. stats increased? Do you get another stat every few levels, or are certain events/items the only way to increase them? - Trying to remain spoiler-free, what is the best course of action to obtain the water chip in the first game? - How much ammo do you get for weapons? Is it wise to only use them when you need to, or is it plentiful and you can afford to be a little loose with firearms? - Aside from shooting me in the back (although I quickly found out tricks to avoid that), are there any real advantages to having a partner? - Are there any ways to cheese the final fight in the tutorial area in Fallout 2? The rest of the level is okay, but I remember passing the final test through sheer luck the last time I played, and I'd rather not repeat that. Any general tips and tricks would be much appreciated.
  12. I'm hoping to start making a project soon. I've been trying to find files of the GBA sprites to no avail. If anyone could help me that would be amazing. Thank you.
  13. okay, its been forever since ive been here and this is making me tear my hair out. okay, here is my problem: FEditor adv isnt allowing me to create the class animation. What I have done: 1. checked my script over with about 4 tutorials and reread my script format 200 times over and matched theirs letter for letter 2. checked my frames for differing colors. i have less than 16 on all of them and they match exact 3. yes there's two spaces before the p- 4. everything is in .png format 5. all colors are shared from the same 15 color pool, but not every frame uses them all 6. i've tried renaming, but that doesn't make a difference 7. it accepts the standing frame, but nothing else. ive switched the attk frame with the standing to see if it was that. same result as before. (didnt accept the standing frame that was changed to attack1) 8. all pics and docs are in the same file I really need help or I'm gonna lose it
  14. Can I purchase one physical cartridge copy of Fire Emblem Fates Birthright or Conquest pre-owned in some manner, through Amazon for example and still get the discount for the two other paths? On Nintendo's fire emblem fates website it says "Buy the first game for US$39.99MSRP/CA$49.99MSRP, then purchase and download the other paths for just US$19.99MSRP/CA$24.99MSRP. MSRP = Manufacturer's Suggested Retail Price, Actual Price May Vary" How does the discount work, would it come with a discount code when you buy the game brand new, or is it something that works with all Fire Emblem Fates Cartridges where once you purchase one version you then can purchase the other two paths for $19.99 no matter what. Is the discount for the two other paths locked to brand new retail purchased games? How about digital purchases? I'm trying to get all 3 versions, Conquest, Birthright and Revelations as cheap as possible on one cartridge without spending upwards of $100-$300 on the special edition, or purchase it new still pay $80 for an 2 year old title to save money and SD card space. This question didn't seem redundant since I can't find it on reddit/google, and Nintendo Customer Service is closed/busy due to it being Cyber Monday. The website isn't too specific as to how the discount actually works so I came here. Be as specific with your response as possible please.
  15. I've been thinking about starting my own fan project for a while, but even though I've taking notes on things like stats, growths and classes, I'm not really sure what I'd need to officially start. This is mainly an issue due to the fact that I'm considering asking for the help of people online because of my own lack of expirience in all of this, but I don't want to ask for them to put their efforts in a project that lacks almost everything (I don't even know if it'd be appropiate to do it when knowing these things so you know). I don't even know if asking this is appropiate, for that matter. There's a lot of things I don't know apparently.
  16. Hi, I'm new to forums so I hope this is in the right spot and stuff. Anyway, I'm just getting into FE8 modding and specifically the Battle Palette modding. I want to change the way a necromancer looks in battle and his sprite and all that. I've checked around google and I couldn't find anything so I figured that I could post a topic somewhere. Can anyone direct me to a Battle Palette Reference Nightmare Module that contains a battle palette for a necromancer? or does that not exist. Thanks :D
  17. What on your thoughts on the Possessed/Corrupted villain type in Fire Emblem games?
  18. Exactly what the title says, who are your favorite characters and why? They can be from any game in the series and there can be multiple. I'd ask for least favorites but I don't want this to turn into a predictable Fateswakening hate circle.
  19. I haven't played Genealogy of the Holy war yet so I know next to nothing about the story save for the one plot point that keeps getting spoiled by dumb memes, but I've heard from the FE Wiki that the Manga for Genealogy of the Holy War expands on the plot, characters and world so I thought I'd ask those of you who've played FE4 if a potential remake game should adapt that manga or if you'd be satisfied with an expansion of the game itself. Feel free to let me know if there's already been an ask like this.
  20. Getting right to the point, I know that Sacred Stones is the easiest, or at least among the easiest, Fire Emblem game(s) to date. I also know that it's tutorial is locked on the easiest difficulty, so I have two questions I want to ask: Is there any information in the tutorial of Sacred Stones that can't be figured out by playing the other entries? I.E. Is there anything unique to this game that isn't in the other Fire Emblem games that I should know about ahead of time? For reference, I've beaten Awakening on Normal!Classic and Hard!Casual, as well as Shadows of Valentia on Hard!Classic, and I've also started, but haven't finished, the other two GBA Fire Emblem games. Is the Hard difficulty of Sacred Stones a fine place to start, especially playing blind, or would it be a better idea to do a play--through of the game on Normal difficulty first? Thank you ahead of time for your answers.
  21. So I was working on a rom where I added new classes from fe7 into fe8. I had started with Eliwood and his promotion to knight lord. I tried booting up the rom and it wouldn't me use any battle animations in game. I tried fixing the problem. but now the rom softlocks if I move any character. Could anyone tell me how to fix this? Link to the patch for rom:https://www.dropbox.com/s/c0lzmqs1lxb10gf/FE 8 Rom.ups?dl=0 The only thing I could think of is a patch broke the rom, but I'm not sure.
  22. I started Binding Blade today, and I just beat chapter 3. I also beat Lyn's story in Blazing Sword yesterday, and I plan on playing Sacred Stones sometime in the future. Anyway, I have a few questions about how the support system in the GBA games works. By the way, I've already had a support between Roy and Wolt, as well as Wade and Lott, and I know that there is a 5-support limit, so I have some experience with the system, even if it is limited. So without further ado: At what point in the game does the support system become available in Blazing Sword and Sacred Stones? Are any support points gained in Lyn's story? Are support points gained at the beginning or end of the player phase? Do actions such as healing add any points, or are they gained solely by standing next to someone? I know that there is a limit to the amount of points that can be gained in a chapter, but are there any limits to the amount of supports that can be had in one? If, say, a character reaches an A-support with someone, but then the other person dies, will they be able to reach another A-support, or will the dead person count towards the 5-support limit? I also have three questions about Binding Blade specifically, not related to supports:
  23. When did you play this game the first time? How did you get introduced into this game? Do you play it on a rom, or do you even have a physical copy? Have you played it before or after FE4? Was FE5 your first FE game? How often have you finished the game yet? How many hours do you usually need to complete this game? Have you unlocked all gaiden chapters yet? Have you recruited all characters yet? Do you prefer the A or B routes in terms of maps and recruitable characters? Which three things do you really like in FE5? Which three things do you really dislike? Would you like to see some unique mechanics like capturing and fatiuge (in main game) returning? Would you agree with that statement that FE5 had amazing potential, but didn't exhaust it completly? Would you agree with that statement that FE5 has the best gameplay ideas? Would you agree with the statement that FE5 is the most balanced FE game? How would you rank the difficulty in this game? Would you recommend someone to play FE5 blind? Which three advices would you give someone who will play this game the first time? Who's your favorite character personalitywise? Who's your favorite character gameplaywise? Who's usually your MVP in your playthrough(s)? What's your favorite chapter? What's your favorite map theme? What's your favorite battle theme (main battles, boss battles)? What's your opinion of the art in this game? What's your opinion of the story in this game? How would you rank the story from 1 to 10? How would you rank the gameplay from 1 to 10? How would you rank the game overall from 1 to 10? Does FE5 need a remake? Does FE5 need a better translation patch? Could you imagine to replay FE5 sometime in the future? Answers
  24. When did you get the game? Where did you get it? How much did it cost? How did you get introduced? Was it your first FE game? Have you played FE9 before? On which hardest difficulty have you completed the game yet? How many times have you finished it? What is your preferred difficulty? Who's your favorite unit characterwise? Who's your favorite unit gameplaywise? Which is your favorite party (till part 3)? Which part is your favorite in the game? (endgame counts as an own part, so it'd be five in total) Which three aspects (gameplay / storywise) do you like the most about this game? Which three aspects do you dislike the most? Do you usually play with FE9 transfer boosts? Have you unlocked all characters yet? Have you unlocked all cutscenes yet? Have you unlocked all special (boss) conversations yet? Have you ever used each possible unit in this game seriously? Who's your favorite boss / antagonist characterwise? What's your favorite chapter? What's your favorite map theme? What's your favorite battle theme (includes player phase, enemy phase and bosses) Are there any mechanics or story related things you would like to see back in future FE games? What's your opinion of biorhythm? What's your opinion of the support system? Who died the most in all your playthroughs? Do you reset if someone dies? Who do you usually bring to the tower? Would you like to see that anyone else aside of Ike can set the final blow to Ashera? What's your opinion of unlocking stuff only in the second playthrough? Are there any story related unanswered questions for you? What was the highest % rate you missed? What was the lowest % rate you got hit? Who's usually the unit with the most kills in your runs? How would you rank the story from 1 to 10? How would you rank the gameplay from 1 to 10? How would you rank the game overall from 1 to 10? Is FE10 a good entrance title for a newcomer into FE? Answers
  25. Hi! I've known about Fire Emblem for 3 years now (after an older friend introduced me to Fire Emblem YTPs) but the only taste I've gotten of it is from Smash, Nintendo Badge Arcade, and FE:H. So starting my questions: What's a "Nintendo Device" FE game that I should play? (So not phone or PC) Is there an app to browse this website on mobile? The webpage is kind of slow and weird to navigate. Where can I find guides on certain FE games? Are there specific rules pertaining to userscripts or extensions to modify the site appearance? On a scale of 1-10 how strict is FftF? What's the art style of FE:H/Magikarp Jump called? Are there forum layouts or signatures? If so, why or why not? From what I've seen so far this forum is very clean and friendly and I'm excited to learn more about Fire Emblem.
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