Jump to content

Search the Community

Showing results for tags 'randomized'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

  1. Due to large amounts of peer pressure, I've decided to join in the bandwagon and make a FE8 playthrough as well! But this is no ordinary playthrough...in my epic suicidalness, I have randomized EVERYTHING!!!! Here are my insane settings :3 The chances of me being heavily RNG screwed are incredibly high, but screw it, I'M INSANE! (part 1 coming tomorrow) COMING SOON: INCREDIBLY BROKEN WEAPONS! POSSIBLY GOOD OR BAD GROWTHS! INSANITY IN GENERAL! this is my first ever LP so I'm probably going to fail a lot at many things :c​
  2. Of course I am getting in on all this FE8 action. Also no savestates, got to restart every time I die. So let's jump in shall we? Deaths: Ross Lord +1 Growths I am off to a great start it seems.
  3. It's back! I promised I would give you a Hector sided run, so I'm giving you guys a Hector-sided run! Lots of images of Wire being chipped away at this chapter [spoiler=Chapter 11] This should be interesting... And I have the fix patch now so he won't de-promote! This Hector is capable of doubling! And he gets speed! Hector that was amazing Expect to see this till he goes down Damage is good YES Took forever due to the Vulnerary he had... But it was extra EXP for Hector
  4. Hello, I will be doing Randomized FE7, Hector Normal. I kinda started already, but have yet to do an action. Classes (so far) will be listed Hector: Monk (He'll be interesting. High HP, Defense, and Magic with alright Res and low Speed shall be interesting) Matthew: Thief (Well... That was a disappointing random) Updates for the LP will be kinda sporadic
  5. Hey there! I'm Mr. Iggy Koopa, and I'm going to do something special... So, for those who don't know, this is a game called Megaman and Bass, first arrived in the Super Famicom in 1998 in Japan and arrived worldwide on 2002-2003 with the Game Boy Advance, it's known by the fans of the classic Mega Man games as one of, if not, the hardest game in the classic series. "But Iggy!" You might ask. "What does it have to do with this topic?" Well then, I present to you... THE OMEGA RUBY (Or Alpha Sapphire) MEGAMAN & BASS CHALLENGE! Like any classic Mega Man game, this game has 8 Robot Masters. This challenge focuses on these robot masters! But I'm not alone! In fact, 7 other people can join this challenge, so that we can have at least one Robot Master! Let's see them, shall we? [spoiler=Tengu Man] First arrived in Megaman 8, Tengu Man is based of... a Tengu! He was originally an experimental robot that could generate artificial typhoons, and was later weaponized by Dr. Wily. In this game, he joins King's army by Dr. Wily's orders. If you pick Tengu Man, your starter will be the Seedot line, and you will have to catch Grass and Flying Types, and/or they must learn one of the following moves: Leaf Blade, Air Slash, Leaf Storm, Leaf Tornado, Hurricane, as a reminiscent of Tengu Man's weapons in both games he was in: the Tornado Hold and the Tengu Blade. [spoiler=Astro Man] Astro Man appeared in Megaman 8, like Tengu Man. He was originally built to work in a planetarium, but Dr. Wily modified him for combat. If you choose Astro Man, your starter has to be Solosis, you must catch Psychic Types, Pokemon that originate from space, and/or they must learn Cosmic Power and Double Team. The reason for the latter is because of Astro Man's weapon, the Copy Vision. [spoiler=Dynamo Man] Dynamo Man used to be a robot guide for schoolchildren on field trips during power plants. When King modified him, he was given a powerful generator that could create an electric field. Given Dynamo Man's name and appearence, there's no denial that you must catch Electric Types if you pick him. Your starter has to be Joltik, and you must also catch Pokemon that can learn the move Discharge, as his weapon, the Lightning Bolt, is a screen nuke. [spoiler=Cold Man] Cold Man was originally created to preserve prehistoric DNA inside his body. King modified him to be his bodyguard. If you choose him, your starter will be Cubchoo, and you must catch Ice type Pokemon and/or Pokemon that learn Icicle Crash and Barrier, Protect or Iron Defense, as a throwback to his weapon, the Ice Wall. [spoiler=Ground Man] Ground Man is a Robot Master created by King to excavate ruins, but sometimes hoards treasure that he finds for his own personal collection without consulting his leader. If you pick him, your starter will be Rhyhorn, and You must catch Ground Type Pokemon and/or Pokemon that learn Drill Run and Dig. [spoiler=Pirate Man] Pirate Man is a Robot Master from King's army with the appearance of a pirate captain. He was created to attack cargo vessels at sea. He is fearless and ruthless and will do whatever it takes to reach his goal. If you pick him your starter will be Corpish and you must catch Water Types, along with Pokemon who can learn moves that have "Bomb" in their name, as a reference to Pirate Man's weapon, the Remote Mine. [spoiler=Burner Man] Burner Man is a fire-themed Robot Master from Mega Man & Bass, created to destroy natural environments. He entered King's army and was ordered to destroy nature. King tricked Burner Man into believing that he must burn a forest every day or else a self-destruct bomb inside him will explode; this isn't true, but Burner Man continued to burn forests in order to stay alive. If you pick Burner Man, then your starter will be Chimchar. You must catch Fire Type Pokemon and/or Pokemon that can learn Overheat, Blast Burn, and Fire Blast. [spoiler=Magic Man] Magic Man is an illusionist themed Robot Master, and a member of King's army. He was formerly a member of a circus, but he enlisted in King's army in order to show off. If you pick him, your starter will be Slowpoke, and you must evolve him into a Slowking. And you must catch Normal Type Pokemon and catch Pokemon who can learn Trump Card. Other than that, good luck people! :D EDIT: changed the games into Omega Ruby and Alpha Sapphire, since they're coming close.
  6. BORN IN A WORLD OF HARDSHIP, OUR HERO, FARFETCH'D, IS DETERMINED TO MASTER THE WAYS OF THE STICK. HIS SENSEI, FLABBERGAST'D, HAS PLACED OUR HERO ON A PERILOUS JOURNEY OF SELF-DISCOVERY. THIS ARROGANT FUCK DUCK WILL HAVE TO OVERCOME THE THREAT OF TWO VILLAINOUS TEAMS-- TEAM MAGMA AND TEAM AQUA. ONE TEAM WANTS THE WORLD TO BE A BARREN WASTELAND OF MOLTEN EARTH, TREMORS, AND SHIFTING SANDS WHERE ONLY THE HARDIEST MAY LIVE. THE OTHER TEAM WANTS THE WORLD TO BE SUBMERGED INTO THE ICY DEPTHS, BELIEVING THAT THIS IS THE ONLY WAY FOR THIS BEAUTIFUL WORLD TO BE PURGED. THESE TWO IDEALS WILL CLASH, LEAVING ALL OF HOENN IN CHAOS. WILL OUR HERO PREVAIL? OR WILL HE SUCCUMB TO THE POWER OF MAGMA AND AQUA? AS OUR HERO TRAVELS THROUGHOUT THIS SO-CALLED TROPICAL PARADISE, HE WILL DISCOVER MANY NEW THINGS AND WILL SURELY MEET NEW FRIENDS AND FOES. WATCH AS OUR HERO TAKES ON THE CHALLENGE OF MASTERING THE WAY OF THE STICK AND OVERCOMING THE FORCES OF EVIL... OR, PERHAPS, SUBMITTING TO THEM. ENJOY THIS FANTASTIC STORY: The Way of the Stick: A Farfetch'd Tale [spoiler=LP Details]This LP isn't your average LP, there are a few things that I have included in this nifty little rom that will make things interesting for you-- the reader --and me! 1. TM's are randomized, TM compatibility is also randomized. 2. Pokemon stats, movesets, types and abilities are randomized. Randomized stats aren't literally random, they are merely shuffled. For example, a Shuckle could have its base DEF of over 200 swapped with its base ATT of 20. Pokemon that evolve will also have their evolutions follow suit when it comes to stat patterns. 3. Wild Pokemon are completely randomized. Each time I enter the grass, I will encounter a new Pokemon. 4. Trainer / Gym Leader / Elite Four teams have been randomized. I have no idea what I am in for but I can assure you that it will be interesting! 5. Wild Pokemon will also be holding random held items. I could get a Nanab Berry, a Revive, or even a Rare Candy! It's all up to chance. 6. Pokemon color palettes are swapped. For example, I might encounter a Pink Gardevoir rather than a Green one. 7. This is a nuzlocke, but due to the importance of Farfetch'd as a character, he cannot die. I will post the first "chapter" later on tonight. I hope you enjoy my LP!
×
×
  • Create New...