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Found 8 results

  1. I am at the mid point of my maddening playthrough (rng run) and after sinking over 150 hours into both my playthroughs, it really makes me wish the avatar character had the ability to go more than just melee damage. Has anyone reclassed their Alear? If so what did you turn them into/why? I am thinking of turning Alear into a flyer maybe.
  2. Hello, I have gotten started playing FE12 Hard mode. I wanted to get used to the game before I try Lunatic mode. I’m at chapter 1 and while I have some ideas about who reclass early on but I’m not sure on what to start with. So far, I have made my male avatar a mercenary then reclassed him into a pirate so I can work on my axe rank. I do plan on eventually turning him into a Hero. Unless I should just stick to merc for now. My other units are Ryan as a Archer, Luke as a Myrmidon, Rody as a Cavalier, Cecille as a Mage (though I am considering Pegasus Knight instead), Gordin as a Archer, Draug as a Knight (though I am considering a Dark Mage instead) and Arran as a Paladin. If any can give me some reclassing tips to at least get me started that would be great. Thanks in advance.
  3. I´m currently trying this out, but I think my reclass path was a bit too basic [going Monk (not mastered) > Mage (mastered) > Warlock (not mastered) WR (not mastered) > WL], though currently my major problem is accuracy rather than damage. Note, my current run is on AM Maddening chapter 14, and I just found out I have to get the support with Gilbert, so no Crusher yet. Also, I guess, that I haven´t yet seen her perform as WL. My question is, how best to go about building her in general? With her accuracy problems right now, I thought that I should have gone Archer to get Hit+20, as well as get Darting Blow because right now even Armoured Enemies seem a challenge for her to double. But the problem I have with these is, that realistically I´m spending time in classes that Annette won´t be very good at, since they are STR based damage on top of it lowering her chances of getting more MAG to hit harder later on, which seems the point of that build. Then I thought, rather than getting Hit+20 and Darting Blow, should I not just spend as much time as possible in Mage, get Fiendish Blow while working toward Valkyrie to get Uncanny Blow. Because if getting her to double accurately weakens the main means of dealing damage with her build and is unreliable due to potential lack of MAG on top of it than that doesn´t seem that great. Additionally, Uncanny Blow seems better than Hit+20, if I understand it correctly, in that Uncanny Blow gives more HIT during attack but not otherwise out of combat, but Hit+20 always applies, which seems unnecessary, since her EP potential is not that great, even with WL enhanced stats. On top of that, with getting Valkyrie you also have her in a class that won´t just hinder her usefulness while working on necessary weapon ranks (since I can´t realistically estimate when you reach what weapon rank levels). So that, in essence, her skill set would look something like this: Axe Prowess X, Fiendish Blow, Uncanny Blow, Mag+2, (Authority X?) and then slap Nuvelle Flier Corps (or any flier battalion that doesn´t decrease MAG damage and increases HIT) on top of it? Also, what I don´t understand is, how does Lightning Axe actually work and interact with weapons/skills? Does it take the DMG you would have dealt with your weapon + skill and turns it into a magic damage attack, essentially retargeting it toward RES? Could I get Death Blow and have it be part of the DMG calculation as well as Fiendish Blow by some weird shenanigans?
  4. So, I just beat Chapter 9 of Conquest Normal, and I've heard Chapter 10 is a real doozy. I only have one Heart Seal and two good choices to use it. On the one hand, reclassing Jakob to Paladin will make fighting Takumi easier, but on the other hand, making Mozu an Archer will make dealing with the enemy Sky Knights a lot easier and help provide extra chip damage with the ballista. So, who should get it? Jakob, Mozu, or someone else entirely? For a bit more context, this is my current party: Ryan (Level 1 Wyvern Lord; +Speed/-Luck) Jakob (Level 8 Butler) Elise (Level 8 Troubadour) Silas (Level 11 Cavalier) Arthur (Level 8 Fighter) Effie (Level 10 Armour Knight) Odin (Level 8 Dark Mage) Niles (Level 9 Outlaw) Azura (Level 12 Songstress) Nyx (Level 9 Dark Mage) Mozu (Level 7 Dread Fighter) Haitaka (Level 10 Spear Fighter)
  5. If you've seen my first post, this is an addendum to that. I'm planning on starting Awakening over, this time on Hard/Classic, and I'm willing to grind and reclass this time, preferably with the SpotPass bonus boxes since I can't afford DLC. This time, any skill the parents can have is fair dinkum. I don't care how long it takes to get it. I'm in quarantine and have nothing better to do. I also have some ideas on what skills I want to pass, but I just want to confirm with you guys if these are good ideas. Which ones are the best to pass down to each kid? (Also, keep in mind that my avatar's asset is Magic and his flaw is Luck.) My current plans: Lucina: Aether and Galeforce (Chrom x Sumia) Morgan: Any male-exclusive skill (preferably Wrath) and Vengeance (Ryan x Tharja) Owain: Galeforce and Aptitude (Lissa x Donnel) Kjelle: Aegis and Hit Rate +20 (Sully x Stahl) Laurent: Tomefaire and Acrobat (Miriel x Henry) Cynthia: Galeforce and Aether (Sumia x Chrom) Brady: Galeforce and Swordbreaker (Maribelle x Lon'qu) Yarne: Lancebreaker and Pavise (Panne x Frederick) Severa: Galeforce and Luna (Cordelia x Kellam) Nah: Swordbreaker and Aegis (Nowi x Ricken) Noire: Tomebreaker and Counter (Tharja x Ryan) Inigo: Galeforce and Swordfaire (Olivia x Gaius) Gerome: Swordbreaker and Bowbreaker (Cherche x Virion)
  6. So, I got Awakening for Christmas, and I've been playing it almost nonstop. I'm currently up to Chapter 11, and I'm already planning my child units. For my first playthrough, I decided to go in semi-blind and not worry too much about the best combinations of skills. I wanna save eugenics for my second playthrough, or whenever I or my mom has enough money for the DLC. I'm playing Normal/Classic, and it's already pretty easy, so I don't wanna ruin it even more by making overpowered war babies. I'm just planning pairings that I think would work well from a character standpoint and/or be funny. Even so, I still want to improve my children's battle performance somewhat and acquaint myself with how inheritance works by passing on skills that their parents learn through their normal class progression. What skills should each parent have in their bottom slot before beginning the child paralogues that they can unlock without excessive grinding and with minimal to no reclassing? For context, here are my planned couples along with their current/default classes: Chrom (Great Lord) x Sumia (Dark Flier) Ryan (My Unit; Tactician) x Tharja (Dark Mage) Sully (Cavalier) x Stahl (Cavalier) Lissa (War Cleric) x Lon'qu (Myrmidon) Nowi (Manakete) x Donnel (Mercenary) Panne (Taguel) x Gregor (Mercenary) Maribelle (Troubadour) x Vaike (Barbarian) Cordelia (Pegasus Knight) x Kellam (Armour Knight) Miriel (Mage) x Henry (Dark Mage) Olivia (Dancer) x Gaius (Thief) Cherche (Wyvern Rider) x Virion (Archer) So, what skills can be obtained without too much effort that are worth passing down? I've already got some figured out. For example, I know I want Lucina to inherit Galeforce from Sumia because it's such a broken skill, I'm planning to give Nah Aptitude so her growth rates become absurdly high, I want Brady to have Despoil to help get some extra gold once he promotes to War Monk, and Armsthrift seems like it'd be a good skill for Yarne because it might help save money on Beaststones. I'd appreciate some input on what naturally-learned skills are worth passing down. Thanks!
  7. Hi, I wanted to try a run with Witch Rinkah, no skillbuying for her, reclass as soon as My Castle is accessible, and Malig Knight/Wyvern lord Felicia (wen for Malig knight for magic growth but might end in wyvern lord with magic weapons). Well, doing that on hard in BR, and so far it's very easy, Rinkah has approximately the same defence as average Silas, enough speed to double every ennemy except swordies/thieves/ninjas, average mag (although with witch base mag she has about the same magic as Orochi, while having more HP, def and way more speed). So we have a hard hitting magic unit with cavalier level defensive abilities, free tonic/potions seeking to save money, and she kills everything except anti mage units in 1 round. Felicia has average strength and def with above average magic and resist compared with similar units, early access to str+2, lv 10 wyvern skill to switch places, savage blow, soon trample, giving her 7 physical damage vs non mounted ennemies and 5 magic damage. She can also get rally def whenever I switch her to wyvern lord and then sword breaker for easy axe berserk. I also picked up Setsuna, don't know which class she's gonna go into, maybe ninja after lv 10 archer for quick draw and more strength/def/HP so she can pick locks and poison strike. I guess she makes a good master ninja/mechanist depending on what you want her to do (mechanist allowing her to use her bow rank and stronger weapon type is nice too with bonus movement being quite useful in some situations with BR open maps). I also found out how useful it was to pair Hinoka with Setsuna in their intro map since Setsuna can double and tank mages and double onis with Hinoka backpack (she 3HKOs the onis in this chapter at base). Don't know who I'm gonna use on top of them. MU is really stat screwed (only stats that got more than 2/3 level ups at lv 8 were HP and strength, making him/her a fighter with swords and dragonstone...with Charlotte level defensive stats and Silas/Effie level speed, so I'm not using MU outside Felicia backpack, which he does well anyway). I like the vanguard and Lodestar skins so I might use some males with DLC classes. Just don't know which ones are gonna be the chosen ones. Now I let you suggest things to try since I've largely seen in my diverse playthroughs that weird class paths often make the best units. Who should get lodestar in your opinion? The class is really poor growths-wise and sword locked, a poor man's swordmaster/master of arms.
  8. Welcome to Fire Emblem 7 Pick My Edits: Pink Suit Edition! What started as an excuse to practice ROM hacking and figure out if Assassins pick up desert items became a full PME run by a single vote (see below). Now, not only will I be doing a run of Hector Hard Mode with a "horribly mutilated team" of units in suggested reclasses, but even the game itself will be horribly mutilated with all manner of silly edits. How this works is that, for each character, I will be assigning them a new class as well as adjusting their growth rates. Their new growth rates will be their original growth rates, minus the generic growth rates for their original class, plus the generic growth rates for their new base class. I'll also be adjusting their weapon ranks and equipment to match their new classes. Editing their bases is not necessary- because of how a character's base stats are determined, changing their class is enough to accomplish that. I'll try to use as many characters as I can, but I can't make any promises because A) I cannot recruit both Karel and Harken, and B) I am not very good at video games, even the turn based RPG ones, so I may find myself reverting to a core team of powerhouses. Every character has already been reclassed, but other edit suggestions are still welcome. These suggestions can be of any kind. Changes to weapon stats, putting new items in different locations, having Dorcas start out poisoned (this is something someone suggested and that I'm doing by the way), or simply giving things new silly names or other cosmetic changes. Unit Reclasses: Marcus (Paladin -> Assassin) @AnonymousSpeed Lyn (Lord -> Pirate) @Florete Rebecca (Archer -> Wyvern Rider) @Ether Geitz (Warrior -> Paladin) @eclipse Jaffar (Assassin -> Druid) @eclipse Renault (Bishop -> General) @eclipse Dorcas (Fighter -> Pegasus Knight) @Michelaar Vaida (Wyvern Lord -> Blade Lord) @Joe Cool Bartre -> Bardtre (Fighter -> Bard) @ping Heath -> Feath (Wyvern Rider -> Thief) @ping Canas -> Can-ass (Shaman -> Knight) @ping Eliwood -> Eligood (Lord -> Monk) @Dayni Louise -> LOffise (Sniper -> Sage) @Dayni Hector -> Hectorino (Lord -> Knight) @silveraura25 Wil (Archer -> Thief) @HTAS Serra -> Serra-sama (Cleric -> Wyvern Rider) @HTAS Nino (Mage -> Mercenary) @garbaeg Lowen -> Lordwen (Cavalier -> Hector Lord) @Hylian Air Force Matthew (Thief -> Archer) @Kubson Wallace (Knight -> Fighter) @Kubson Ninian (Dancer -> Mercenary) @Kubson Harken (Hero -> Berserker) @Kubson Erk (Mage -> Soldier) @Tuvy Lucius (Monk -> Fighter) @Ruminant Farina (Pegasus Knight -> Mage) @Ruminant Pent to OnPent (Sage -> Sniper) @Shiinoobi Fiora (Pegasus Knight -> Dancer) @Pengaius Guy -> Dude (Myrmidon -> Cavalier) @Pengaius Nils (Bard -> Priest) @Pengaius Athos -> Sohta (Archsage -> Magic Seal) @Pengaius Dart (Pirate -> Myrmidon) @Dinkiniensis Pontifex Kent (Cavalier -> Cleric) @Dinkiniensis Pontifex Isadora -> I a soard (Paladin -> Swordmaster) @Dinkiniensis Pontifex Karla (Swordmaster-> Archsage) @Dinkiniensis Pontifex Sain (Cavalier -> Mercenary) @saucegoblin Rath (Nomad -> Pegasus Knight) @RexBolt Eligault (Thief -> Eliwood Lord) @RexBolt OsWing (Knight -> Wyvern Rider) @Interdimensional Observer Karel -> Kareling (Swordmaster -> Valkyrie) @Interdimensional Observer Florina (Pegasus Knight -> Cavalier) @Koumal8 Raven (Mercenary -> Shaman [F]) @Koumal8 Priscilla (Troubadour -> Nomad) @Garlyle Hawkeye (Berserker -> Nomad Trooper) @Garlyle Other Edits: If you'd like to play along or otherwise share in this experience, I'll be releasing several patches. One will just be the unit reclasses, while I'll be playing with the "complete" patch. Original Opening Post: Original Poll Questions and Responses:
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