Jump to content

Search the Community

Showing results for tags 'restart'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 3 results

  1. Trying to make a romhack, except that both of my characters causes the game to restart if they attempt to move to any location. Anybody know what might be causing this? I'm not sure if it will help, but here's my event code. Here's a test patch showcasing the problem: https://www.dropbox.com/s/hojdjy3l4stve7u/testpatch.ups?dl=0
  2. Okay, first of all this may be something completely obvious, but part of what I'm asking here is someone to point out where I'm going wrong. I have a class I have put into FE 7, the 'Axe Fighter', using the Female Mercenary (0x0B) class slot. 2 Characters use this slot and the problem applies to both of them. In the prologue, they both load into the map as Axe Fighters just fine, including when I restart the chapter. (the unit and prologue script below) http://i.imgur.com/PwTkvj4.png http://imgur.com/NgkJ0Kt Then after I play through the prologue and go onto chapter 1 after saving and going through the opening events, once again the units load fine as Axe Fighters. However, the problem starts when I restart chapter 1. Instead of loading in as Axe Fighters they load in as regular Fighters with their consitution changing, (chapter 1 script and the changed unit below) http://imgur.com/H1XMWqu http://imgur.com/nVifcwy I would appreciate if someone could tell me where I'm going wrong and how to stop it from happening in the future.
  3. I have Fire Emblem 6 on the GBA. It's (of course) all in Japanese and though I've done okay enough considering I don't know a word of what they're saying, I've encountered a small problem. I just found out that I missed the divine weapon Armads and that I've sentenced myself to the so-called bad ending of the game. I really want to play it in full, including the last few chapters, but I don't want to start from scratch. Playing in Japanese was hard enough the first time around. I know I can look up translations, and try to restart the game but I was hoping there might be a better solution. Is there a way I can use an emulator to recreate my scenario from the GBA (but with Armads)? Is there a way to start from Chapter 14 and recreate my characters as I used them in the game? Or can I at the very least change the characters' levels to avoid grinding and arena abuse like I did in my current play-through? I know there are hacking programs that can edit stats, but they seem to only affect base stats and growth rates, which I don't want to alter. I also don't want to make my characters start at higher levels, because then they'll be too overpowered by the end. If I could change their levels/stats mid-game that would work, but it doesn't seem to be an option. Of course the ideal is a way to import or replicate the data directly but that doesn't seem possible. Any ideas? Thanks!
×
×
  • Create New...