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Hello everyone, Quackra here (I recently changed my username from Yur4 for those of you who may be thinking that this rom hack is being done by a new person) It has been a while and I will offer an explanation to what all happened. It has been years since my last post about this so I will start with the things in order: I temporarily left the community for mental health reasons as the stuff going on in 2020 with both the Fire Emblem & Smash Communities had effected me in ways that I personally could have avoid in some capacity by not being too attached to creators in ways that were negative. This wasn't the whole thing with my mental health declining, as there were also family issues that I won't get into as I don't need people to feel sorry about these things as I am doing largely better than even before I started making this. The next thing is while I can finish using the rom on here from when I initially started I don't want to use that one as there is a better way to set up the difficulty in my opinion than I was doing before. Now the first sentence sounds exactly how it is as the pc that had the original rom for maniac mode was on no longer works as the hard drive no longer works and so it is lost unfortunately. Because of those two things happening so close together it led to a lack of motivation to complete the rom hack at the time, but I feel I can do it now. I would also move a couple of times after all of this which would give me little time to work on it so it more or less lingered from there and now that I have had time to clear my thoughts of bad things from the past in some capacity I came back to this finally and have been working on a few concepts of how to tackle this project as if it is a new one. Here are my current plans for the difficulty hack now: I will be restarting from the beginning as I believe I can do better than what I did in the past. Though because I feel using this to further increase the difficulty I will be using Mekkah's Lunatic Mode rom to set up a more diverse strategy to playing maniac mode as the route split is done in a way that makes gameplay way more interesting. Growth reductions will be cut outside of a select few cases on specific stats, I will post them later as a spoiler with the rom (This hasn't been done yet) Enemy Growths will be further increased from Lunatic mode by 40% this will be multiplied into all stats instead of just defense (This hasn't been done yet) Hard Mode bonuses have been increased to 5 across all chapters All units start at a base class at level 1 with the exception of trainees who still start as trainess (They still keep their bases from when they are promoted) All units that don't have promoted bases or aren't Myrrh will receive an overall increase to growths that being 400 points spread across all growths (This hasn't been done yet) All units that have promoted bases will receive 325 Points with the same idea for spreading their growths (This hasn't been done yet) (Trainees may get this growth Point spread I will let you all know if this does happen) Myrrh may keep her growths the exact same, but I may increase some if I find they are not good enough All classes will have their caps modified to match a class from Awakening. Super Trainees will be more useful as well. (Mostly done already) Equipment will be modified, but I won't ruin equipment if I see it is bad already or make it insanely broken if I buff something I will mention other stuff later when I have a more concrete release for this.
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We, all, ever heard And love the Mine Glitch, which happens in Blazing Sword And Sacred Stones. And some know how to soft reset on Console And PC Emulator... Here's the deal: I only use my phone as to play FE GBA Games And hacks on Android Emulator. (No, I don't own the console or a Good enough PC) My question is... Is it possible to soft reset and Control Enemies via Mine on Mobile Devices?
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Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
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Warning: Before I say anything, you're probably going to have a difficult time using this if you have no experience in python, even though you don't need to code yourself. This is because this tool requires python, which you can simply download, but also requires Pandas. I use Pycharm and let it manage all my packages, but setting pycharm up or managing the packages yourself can be troublesome if you've never used it before. That's why it really helps if you already have a working Python environment with Pandas. You can ask questions, and I'll try to help, but I can't guarentee success. link This is a tool which I created mostly for myself, but I realised some other people may find enjoyment in it too. You can use it to either randomize the class (and character ranking) for Sacred Stones/Shadow Dragon/New Mystery/Awakening/Fates/Echoes/Three Houses or maximaze stat growths for kids in Genealogy/Awakening/Fates. How to do this I've explained in the readme.md, so just read it there and if it isn't clear, you can ask what I mean. If I were a better programmer (both in skill and in ethic) I would make my creation more user-friendly, by creating a gui or something, but I didn't, so now you have to install a couple of randomly strewn files from github. You need everything there except the readme (though you may want to read it), ui.py and main.py and just put it in a folder (probably an IDE project folder). From here you can follow the instructions in the readme. If you manage to make it work on you computer, I'd appreciate feedback if you encounter some mistakes. Some I know and I'm not planning to fix (You can use Gunter and Jakob both in Conquest and Revelations but they only have an A+ in Conquest), and one other I only just remembered during writing that it existed (the fates randomizer does not yet take into account child marriage), but there will probably be many I don't.
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I'm a fan of Eirika X Seth, and Ephraim X Tana, because I just see them legit.
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This is a breakdown of Eirika's character and growth over the course of Fire Emblem 8. Much thanks to @Icelerate for co-writing this (he wrote the green parts) and @Yexin and @BergelomeuSantos for providing screenshots. This will cover the entirety of the story, followed by Eirika's Endings and Supports. Also, I got permission from @eclipse to split this up into multiple posts if I was having problems and SF gets really laggy when making long posts, so I hope you allow these consecutive ones! Edit: I can't edit the other posts so I've moved Act 3 to this one (alongside making changes to Chapters 14-16 and 21). There's also a poll! PART 1: ACT 1 PART 2: ACT 2 PART 3: ACT 3
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Your Summer II banner is a Sacred Stones OC mix with Summer Eirika, Summer Nifil, Summer Lyon, and Summer Duo Thor. Tempest Trial unit is Summer Seth.
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I'm actually interested on what would happen in FE8's story if Eirika isn't actually a kindhearted and naive person after all and is just a coldhearted sociopath. Basically, what I'm trying to say is that what if Eirika is the kind of person who: is smart and manipulates others by using methods such as pretending to be kind and naive. never actually cares about anybody and only sees others as tools. would leave someone to die just to save herself. never really cares if somebody died whether its an ally or not and would sometimes insult them for being "weak". I could add some more, but you get the idea. How would this kind of Eirika react to the events of Sacred Stones or what events would change as a result of her personality?
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Ok, so i'm stupid and haven't played this game but i'm doing a script on top 10 overpowered characters and would love to hear about everything that makes Seth so powerful... I have heard the following about how good he is " so good that top-efficiency run Tier Lists base the placement of all other characters on what they can actually do to support Seth, or whatever minor thing they can chime in." So in as much detail can you explain his power level since I haven't played his game and would love to hear more about him
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Figured we should take discussion of the Christmas banner to a more public thread now that it is officially revealed. This month's Tempest Trials unit is Ignatz: Snowscape Artist.
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I'm deciding to Chronicle my FE8 Randomizer Adventure with the Self Randomizer. I'm calling this run: Fire Emblem Sacred Stones: The Bravest as this group is less of a trained group of soldiers and more like some random people picking up weapons who made the mistake of trying to create an army against a kingdom. I already did The Prologue and Chapters 1-2 before so I'm going to do a quick Casting Call and Short Recap. Casting Call: PROLOGUE: Eirika(Roy-ika): The princess of Renais who left in a rush after the castle was invaded. Barely has any fighting experience, she never had to fight before. Low Strength, Defenses, and average skill, here's our "Lord" everyone. The growths are terrible too. Low on everything except Luck and Speed.(And even then its only average) Seth: Eirika's retainer. An inexperienced fighter blessed with insane physical aptitude. The low skill is really killing me, but everything else is good at least. Wdym this looks like Vanilla Seth to me. CHAP 1: Franz: A trainee Mage of Renais who was sent to help protect Eirika. Better than Eirika, though that's not a high bar... A pupil with garbage bases? Hooray and Hoorah! Ironic the Pupil has the most skill out of the main three. I know we should teach kids to follow their dreams, but Franz buddy, your Magic growth is not Pupil material. Gilliam: A training cleric from the magic school next to Franz's. Sent to accompany Franz and heal Eirika. Looks like someone didn't pay attention in Magic Class either... At least your a fast learner! You know, you and Franz should really swap your classes to an Armor Knight and Archer/Mrym respectively. You have the potential! CHAP 2: Moulder: A former Priest, now Shaman sent by King Hayden to accompany Eirika and her army. A trained soldier but.... he can't separate his dark arts from a Bolting. That Speed though is nice. Skill is also delish. Let's not talk about that Magic. *Sigh* I guess the Shaman has the same Magic potential as the Pupil....great work Moulder. Vanessa: A pegasus Knight sent by King Hayden to protect Eirika and her army. Yep, it's a Pegasus Knight alright. Those are certainly....growths. Your only saving grace in this army is going to be the added Avoid cause of Luck, and HP. Speed should really be higher. CHAP 2[RECRUITS]: Ross: A teenage Shaman from a quaint village who studied his forbidden magic in secret, protected by his father. As expected as a boy who is dumber than a bag of stone golems he sucks at it. He can give a real good mean look though. Thankfully he actually has an aptitude for his Magic of choice (Looking at your Franz and Moulder). Everything else sucks though. Garcia: The father of Ross. Used to be the greatest soldier in Renais, but retired years ago. He's still ready and raring to get into some action...but with this army that plan is suicidal. That Strength and Skill is real nice. Defense is great. You might actually be pretty decent. Especially with Bonds as a skill. THAT STRENGTH GROWTH WHAT. You are going to be a beast if I keep you around. Hopefully, your Speed will catch up. ----------------------------------------------------------------------------------------------------------------------------------------------------- End of Casting Call now for a short recap of stuff: Prologue: Eirika did nothing. Seth missed with his Dragospear. Managed to kill Boss with luck. Chapter 1: All the enemies sucked and did nothing. Eirika did 1 damage and broke her only Iron Sword. Frank also broke his Thunder Tome trying to hit the Healer Boss. Everyone's Skill stat is not helping the fact that our weapons have garbage accuracy. Seth and to use his Infinite use DracoSpear on Turbo Speed in order to kill the Boss. To let you know how long it took, you know that 1 EXP you get after every action, be it an attack, healing, or something? Seth started at around 10 EXP when he was trying to hit the boss and got a Level Up purely from those pity EXP. Chapter 2: Lots of Loading and retries as everyone missed everything again. Vanessa and Seth rescued Ross and Garcia and Vanessa quickly went to the corner and waited patiently for the battle to end as she did no damage. The Minotaurs could do high damage so I had to tank with Garcia and Seth. Moulder and Ross were packed with a Nosferatu so they were really good against the low Res enemies. Managed to get through with no casualties and used the Armory to buy some weapons for Eirika and our other physical attackers. Frank has to wait until Chapter 4 or a random drop occurs before he can actually do anything. He is currently dead-weight. --------------------------------------------------------------------------------------------------------------------------------------------------- Next time we'll start Chapter 3 with our lovely band of untrained misfits as they try to survive in this dangerous world. Hopefully, their enemies are as incompetent as they are.
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Apologies in advance if this has already been answered, I couldn't find anything in my searches. Is there any way for me to remove (or skip) the intro cutscene/s that play during the beginning of Sacred Stones? Specifically, the "In an age long past..." and "The Continent of Magvel" scenes, that play before the Prologue title card. I'm able to do anything past that point without much issue, but I've no idea how to remove those two scenes. Thanks in advance!
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Hiya ~ Using FE8, FEBuilderGBA So I have encountered an odd 'bug'? I'm not too sure what's provoking it, but I have been noticing Tile Change slots have just begun appearing on the chapter I am working on (it has reached 36 entries now). All I can remember was adding 4 entries to the chapter to do my chests and doors, then I thought to go back and wipe out some entries on old chapters that I forgot to remove. A little later I saw my current chapter was up to maybe 8 give or take, then like 12, and now it's getting ridiculous.. Any help with this would be excellent as I currently fear adding any more changes to my project!
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So I was just curious how feasible it would be to recreate all of FE 6 or 7 within FE8. I imagine using FEbuilderGBA would help. Do you think you could just copy and paste the entirety of one of those games and insert it into FE8? I was just thinking about this because it would be cool to bring the branching promotions to the older game. What do other think about this?
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Hello everyone, so I've recently been working on a remake of fe6. Basically fe6 ported to fe8. I'd like to think your opinion about it. This project will include; -Better text -QoF patch (even though I'd love to have more mechanics like a strength and magic split) -Display all weapons patch -more weapons (like Noble Rapier etc.) -Blinking frames for the portraits and recoloured and lastly! -nothing here have some screenshots
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Let's call this my forum Debut. I'm here because, after lurking for a while, I've looked around and gotten really into a couple of Let's Plays. So, following in that train of thought, I'm bringing you a Let's Play from a patch right here in the Forest. It's called Monster Quest, and the patch is for Sacred Stones. The premise? All of your dudes (with the exception of the Lords and Tethys) are monsters. I haven't actually played this before, so I'll be learning it as I go.
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Hey all, I’m a complete amateur (haven’t touched anything more complicated than FEBuilder and Nightmare) who’s drafting an FE8 hack. While this isn’t even a plan, I was wondering what adding RNG into combat calcs would look like. For example, what if I wanted Avoid to be calculated as AS*2 + (Luck*Random number between 1 and 2)? I’m also familiar with the concept of piecewise graphs in math, and was wondering if it’s possible to have altered damage calcs based on the participants’ current HP/max HP. Thanks to anyone who can help.
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Man, born from dust, was strong, wise, and resourceful. But he was born into an unforgiving world. The soulless creatures of Grimm threatened to return Man's brief existence to the void. However, even the smallest spark of hope is enough to ignite change, and in time Mans passion, resourcefulness and ingenuity led them to the tools that would help even the odds. This power was appropriately named, Dust. Natures wrath in hand, Man lit their way through the darkness, and in the shadows absence came strength, civilization, and most importantly, life. ...or so the legends say. (Thanks to Eldi13 for the title screen background) Intro ----- Fire Emblem: Dust to Dust is a FE8/RWBY crossover hack, set in a Fire Emblem version of Remnant. Despite living in a hostile land, stalked by the soulless creatures of Grimm, the world at large has been at peace for generations. Everything changes when the White Fang, a once peaceful Faunus rights organization, attacks the kingdom of Schnee without warning. This sudden act of terrorism will ignite a fire that consumes all of Remnant, and lay bare the terrible truth of their world. Demo patch now available! Consists of one demo-exclusive chapter: GET IT NOW Stuff! ----- [spoiler=Story!] PART I OUTLINE Prologue: White Fang forces assault Castle Schnee without warning, and Weiss is forced to fight her way out and flee to Vale with a small group of retainers. Her father remains behind for some reason. Chapter 1: On the border of Vale, they are found and attacked by White Fang scouts. They must defeat the scouts quickly before the main force arrives. Chapter 2: Weiss reaches Beacon but her location is betrayed by Mercury and Emerald. The White Fang infiltrate Beacon and Weiss and co must fight them off while protecting the students.Following the failed attack, Mercury and Emerald escape to report to the mysterious Cinder. Weiss decides to leave before reinforcements arrive. Ozpin gives her some supplies and sends some allies with her, but cannot do more. Chapter 3-4: They decide that the best course of action is to seek refuge in Atlas. They require a guide to get through Forever Fall. Ruby offers to take them if they will help her find Yang in the forest. They enter the forest and fight off waves of Grimm, where they find Yang defending a wounded Blake. Passing through the forest, they reach the home of a Gelb, a distant Schnee relative. He is creepy and unpleasant, but his castle is well fortified and he is definitely not White Fang. He tells them that Winter is currently in Atlas, but the Atlesian politicians are cowards and will never agree to help. Chapter 5: Blake is uneasy and sneaks out of her room that night. She discovers that Gelb is enslaving Faunus and forcing them to fight captured Grimm for sport. With his crimes revealed, Gelb turns on the group, using the slaves as human shields. Chapter 6: Faced with the reality of Faunus subjugation, Weiss wonders if the White Fang is justified. Blake reveals herself as a Faunus, and condemns the White Fangs disregard for innocents. Suddenly she tackles Weiss just as an arrow flies in the window. The army must hold the line against waves of White Fang troops. Finally when all hope seems lost, a squadron of Pegasus Knights led by Winter swoops in, followed closely by the Atlesian military smashing into the rear of the White Fang. Chapter 7: Weiss and Winter return to Castle Schnee with the full might of Atlas behind them. While the Atlesians launch a feigned frontal assault, Weiss and co sneak into the castle via secret passages and take the White Fang by surprise. They defeat the White Fang Lieutenant and retake the castle. Its too soon to celebrate, however. They soon discover that all of the Dust in the castle is gone, stolen by the White Fang. Was this their real motive all along? Winter has more bad news she promised to give Atlas huge amounts of Dust in exchange for their aid. The Atlesian senators are irate and take control of Castle Schnee. Meanwhile, Ruby runs into a strange girl named Penny. In a darkened room, Cinder meets with one of the senators. END OF PART I [spoiler=Animations!] Weiss: Blake: Yang: Ruby: Pyrrha: [spoiler=Mugs!] Ruby Weiss Blake Yang Jaune Nora Pyrrha Ren Coco Sun Scarlet Sage Neptune Penny Winter [spoiler=Music!] All of these MP3s are recorded in game from the Sound Room. They use my FE8 Native Instruments Map. - Red Like Roses - Red Like Roses Part II - Mirror, Mirror - From Shadows - I Burn - This Will Be The Day - Time to Say Goodbye - Wings - Die - I May Fall - All Our Days (Thanks to Lucky13 for transcribing most of these) [spoiler=Misc.] World Map: Random screenshots: ---------- and yes, there will be dragons
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Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
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Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
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Didn't see a topic yet so here we are~ Here's the clear though~ Featuring one of my favorite builds, the TANKLISE! Wasn't really an easy way to approach this map without getting blown back so with some stat stacking, we just decide to unleash HS!Elise's inner wall~
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i'm not new to fire emblem games and have done lunatic playthroughs of three houses and shadow of valentia. i've heard that sacred stones is pretty easy, even without grinding, so would it be better for me to go straight to difficult mode, or should i do a normal playthrough first and a difficult playthrough another time?