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  1. Title says it all: I’m going to play FE1. Read the tale in this thread. I'll mostly be playing this for fun! Because I love FE1. However, I will also be exploring the game to get more yet unknown info on FE1 up on SF (if VincentASM ever gets around to doing that). This means I’ll be testing things like death quotes and – luck. I will include this exploring in spoilers. That way, people who are interested in that stuff can look at it and people who only want to see the gameplay can ignore it. This is my first LP ever, so I still need to get the hang of things. Constructive criticism is always welcome, of course. If I include either too many or too few screenshots, please tell me. I'm a bit busy as of now, so chapter 1 will be up this weekend. In the meantime discuss this dilemma for me: should I use the official names or the names from the translation patch? On the one hand, using official names could make this easier to follow for people who are already familiar with (say) FE11, but not with the fan translations of FE1. On the other hand, this means the names in my screenshots will differ from the names I use, which could be confusing. Anyway, for clarity's sake, here is a link to the name chart. Now that that is out of the way, let’s start. I’m not going to screenshot the entire intro for you. If you’re desperate to watch it, you can find it on a magical place called the Internet. Like here. The story so far: At first, there are Falchion sword, Dark Dragon (Shadow Dragon) and Fire Emblem. Seriously, that’s all the ancient history we know. Recent history: our main character is Marth, the Prince of Aritia (Altea), who was dethroned by Durhua (Doluna/Dolhr) (bad guy alert!). Durhua is also the guy who sends generals. This is where I begin. GOOOOOOOOOOOOOOOOOOOOO!!!
  2. Pokemon Sacred Gold Nuzlocke Yes, welcome to this nuzlocke playthrough of Drayano's Sacred Gold hack for Pokemon Heart Gold. This hack allows you to find every Pokemon that had been added to games by the 4th gen, and also increases the challenge of Gym leaders and other trainers. So prepare yourself for a short lived series, where you'll witness beatings, thrashing, shit being pushed back in, and generally unethical treatment of both man and animal. Also, big screenshots! The rules for this playthough will be as follows: [spoiler=Rules]- Any Pokémon that faints is considered dead, and must be released. - The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. - Must nickname every Pokémon. - A black out/white out is considered to be "game over", even if there are Pokémon left in the PC. - Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter. - If the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not itis the first encounter in the area. - No legendary captures. - Due to the supposed difficulty of the hack. All gift Pokemon will be accepted. This rule may change if people disagree with it And so, we shall begin! [spoiler=Prologue] This intro screen is a lie. This is not merely Heart Gold, but you can still take a moment to admire the fabulous bird. Oak makes sure we know what we're in for. Don't let the smile fool you; he really hopes I suffer. Here's me with my awesome and original name. Pictured left are the faces of evil. HURRAY! ME TOO! HURRAY FOR ME! Running Shoes, bike, and GB Sounds before even leaving the house. Best mum ever. But seriously, this is pretty sweet getting all this stuff off the bat. I'll be having the GB Sounds on, since I'm a nostalgic twat. Gameboy Colour forever! Don't worry, you only crushed my soul. Anyway, we need to head over to Elm's Lab. A handsome devil. Would you like to cause problems for the establishment with me? Today is our lucky day. Finally, we'll be allowed to leave this place, after years of isolation from the rest of the world. Now, it's a simple case of picking our partner, who will never die. Hmm... Mmhmm... I see... I have made my decision. There's only one choice for me. It's the cutest starter ever after all. And I also have the perfect name in mind. Looking good. I think that's a lax nature. Also, new ability for the hack. Squee. He's much cuter than tubby largekins over there. Yes. Now we can collect numbers and be pestered by the tosspots we brutalise. For example... Our first wild battle. Of course, the Nuzlocke doesn't start until we have Pokeballs. Also, just one example of the new Pokemon that have been added to the region. Another reason to approve of this hack. Our first level up. We also learn Razor Leaf. Thankfully, this old man gives us some stuff to make up for his droning. We heal up and then head onto Route 30 for some more training. Here's another Pokemon that'll get a Weedle instead of. I might actually make us for this for once, since any free balls will help save money for precious potions. Cameos from the inferior 4th generation games? You bet your arse this hack has them! Garchomp please. I'm so terribly bad at making decisions, ma'am. I'm better off with a Garchomp. Okay, he's modest. That narrows it down. Also, I wish I'd named it Garchomp for a comic effect. Alas. Yes, it's completely a mystery to everyone. And, we're all set on the menu front now. Thanks old pal. That sounds urgent, Prof. I'll race right back. After training... ... and doing this. Squee. Now my feelings are hurt. If this guy thinks I'm a loser, then it's gotta be true. But at least I've got an advantage. Thank you Cynthia. That Cyndaquil did a worrying amount of damage with its Tackle. Honestly, I don't know how much this Growl actually helped. Tackle. Tackle. Tackle. Tackle. Verdante's got it down. Yes. Yeah... good luck with that, mate. Your beautiful, beautiful name. And there you have it; a Nuzlocke prologue with absolutely no Nuzlocking whatsoever. Tune in for the next part, where I'll quest to gather as much fodder as possible. I sincerely hope that I can continue this for a good while, and that you'll enjoy it.
  3. What's up, Internet? This is SilverHairedFreak25! I'm starting up an LP thread, but I don't know what to do. So, I'mma ask you a question: What do YOU want to see? The poll contains my three favorite RPG series, and I'm gonna keep the poll up until June 16th. Have a nice day! Can't wait to start playing! Current/Finished LPs: Requiem: Hiatus GhebFE: http://serenesforest.net/forums/index.php?showtopic=54564&p=4190719
  4. So one day in Let's play Fire Emblem Binding Blade (Blindish) by Dual Dragons, I sort of made a mini bet with Elf_01 that DD would not get chapter 16x on the first try. Needless to say I lost. The bet was an absurd challenge lp. So I thought to myself: why not take the one thing that makes FE4 bearable-and throw it out the window FE4 Mountless everybody! Here are the rules: 1: Because I suck at fire emblem, mounts may be used until chapter 2 Heirhein castle. After Heirhein is seized, mounts are banned from combat. 2: Mounts cannot use the arena from chapter 2 onwards. 3: Mounted units may pair with females. (Funfact: There is only one female mount in Gen 1!) 4: Mounted units may participate in Talk convos and Give. 5: If a foot unit promotes to a mounted unit, that unit may not promote. 6: I am currently unsure about the situation in chapter 7. That will be decided later. 7: Full Recruitment no deaths (hopefully.) 8: Mounted units may visit villages for items, money, etc. I may add an extra rule I forgot to mention or temporarily suspend the rules if a chapter is impossible (and not like "I didn't get X item: the chapter must not be doable without someone dying.) Planned pairings: JamkaxAyra ClaudxAideen Some random doofus with Lachesis because it doesn't even matter. Probably Dew. LexxSylvia. Maybe, I'm not sure. LevinxFury AzelxTiltyu NoishxBriggid Also, this is my first LP ever, so please give me feedback to improve it! [spoiler=Prologue-Jungby Part 1] Alright, lets go! So basically I won't go through the story very much, just do whatever I feel like commenting on. Read the LP on the archive if you're confused. Anyways, Gandolf the Green of Verdane is attacking Jungby castle in Grandbell, and Aideen is worried. Midir promises to protect her. So somehow Sigurd of nearby Chalphy hears of this instantly, and tells Noish that he's going to solo the entire Verdane army and rescue Aideen. Truth be told, I wouldn't be surprised if he did. Anyways, Noish tells him that he's dumb and that he and Alec are going with him. Alec tells him to rescue the villages. Also, OIFAYE . God, Alec's a jerk isn't he? No wonder I'm not using him. Anyways, this new dude is Ardan, and out of these guys, he's the only one I'm allowed to use longterm. And our cue to begin! So I won't discuss any of the mounted units except for this guy. THIS GUY. HE'S A PREPROMOTE LORD. Yes, Sigurd it THE best lord in the entire fire emblem series, better than Awakening Avatar even! (Tbh I haven't played that game). He has good growths for a FE4 first generation unit, in addition to his Baldo holy blood. Here's the thing though: he doesn't lose experience gain for being promoted. So imagine Seth getting the same EXP as Franz, and you have Sigurd. PURE. AWESOME. He has skills too! Only one, but it's the most important. In this game, you need the Pursuit skill to double attack with higher speed. He has this skill. Ardan is pretty bad. He is the bottom of the bottom tier. Although it's not the speed or skill that kills him. It's the unchanging 5 move. In a game with maps BIGGER than the Path of Mounts, this is just sad. I will use him. He has vantage, which was nerfed from it's Thracia and FE9 form. It will only attack first when under 50% health. Nifty, but rarely useful (unless you have a certain other skill we will see later.) He gets the privilege of being the first unit to move in the game! For some reason I sent Sigurd north instead of south to Jungby, but I fix it later so w/e. Next, transitioning to the area around Jungby, we have here Gandolf the Green. And holy shit, those stats are good. He drops a skill ring, but we can't get it this chapter. He doesn't have any skills. He's positioned just outside of Jungby, and who's guarding it? Oh. Aideen's screwed. Midir has pursuit and Charge, which activates when you have higher Hp and speed than your opponent. It's good on bow users because they can deal damage without getting countered, but Midir's HP growth isn't very good. It's still useful in ltc runs though. Anyways I won't be using him. So we end turn, and Gandolf attacks Midir. What the- HEY YOU CAN'T CRITICAL YOU HAVE NO SKILLZ! (Yes critical is another skill, Noish has it.) So Gandolf snags Aideen from Jungby and moves- Very far away. Cheater. First a crit and then this?! Why can't Ardan do this! Gerrard has problems. Cannibal. And now on EP Ardan sees his first combat! Yes I did directly defy Alec and Oifaye, why do you ask? Sigurd on the other hand shows his brokenness and one rounds this doofus. I'm pretty sure no lord can do that except FE10 Ike! Enemy phase is mostly uneventful. When suddenly- Oh hey! The red haired one is Azel. He's a footed mage! I can use him! Too bad he promotes to Mage Knight. The other guy is Lex, an axe knight. He's actually really good, but I can't use him. Woo Azel! You player! Azel has decent stats, as well as a decent magic and speed growth. That's not the problem though. The problem lies with his magic specialization, fire. In this game, all fire/wind/thunder spells have the same might. However, fire has 12 weight, thunder has 7 weight, and wind has 2 weight for each spell. This means that Azel is stuck with the worst kind of magic. Don't worry, he can buy and use thunder and wind magic too, but those are obtained in chapter 2 and 4. Azel has pursuit, which makes him invaluable in these early game maps. The brigands have no resistance and use 18 weight axes (balance, am I right?) so Azel is able to one round some of them like Sigurd. His other problem is that he promotes to mage knight, a mounted class. So he's stuck with 5 move. Showing here Azel's earlygame powah! And Ardan gets his first kill! Whoo! Meanwhile this archer pesters Sigurd. Doesn't prevent him from being amazing though. Also, this dude attacks Lex. I think he dodged, but I don't remember. And then wHEEEEYYYY who are you guys? WHY ALL MOUNTS . So apparently Sigurd's troubles have spread ACROSS THE CONTINENT INSTANTANEOUSLY. The chick is Ethlin, Sigurd's sister. She can heal! Finally! The guy on the left is his husband, Cuan. He's the king of Lenster. He's also really good, and prepromoted. He also doesn't suffer Exp consequences. The third guy who I didn't screenshot is Fin, Cuan's loyal knight. He's unpromoted, and has some decent potential. In addition, he serves Jeigan purposes in the second gen providing you trained him. So Alec or Noish (I really hope it's Noish) kill the bandit, but they leave it for Ardan. Sigurd bashes this guy Then moves ever closer to Jungby. The Lenster Trio move. Meanwhile, Lex snags a kill. And Azel continues being Azel. Just FYI, I won't cover level ups. I'll just posts stats after chapters or something like that. Enemy phasee Oh no Sigurd took damage. And this bandit is still going. Let's correct that next turn. Go die in a hole. I'm pretty sure Sigurd got hit twice somehow. Cuan is such a BEAST! Ethlin snags the kill Finally, Ardan takes the village and some gold that's living in it. Noish pesters this guy with a hand axe. Lex gets this other guy with a hand axe. With one kill and one or two battles, he already has 94 EXP. This is because he has Paragon, which is the main reason why he's so good. Who else to get the kill but AZEL! He even dodged! Pfeh you. Ethlin is really dodgy in the early game, which is good. Will make part 2 How do I name spoilers? EDIT: I have now decided on the situation in chapter 7. First, I'll have Nanna return Fin, Leaf, and then herself, and see what happens. If that breaks the game, then on the second attempt Leaf may see combat. Nanna may heal Leaf, but may not fight, and Fin has to cower in a corner or something, Idk. I might just have Leaf stand on Lenster castle and see how that turns out. EDIT: Ayra was the MVP of the first generation, so the poll goes down.
  5. Mr.Night here with another LP, but this time I am taking a breather and relaxing with pokemon because I want in on all this pika pika goodness. However I will be doing a nuzlocke challenge as well because I have never finished one before. (tried once before on some hacked version but it just didn't feel right and quit before the first badge) So on to the rules. Rules: 1) one pokemon per new area, no double catching either, if I meet the same one I have caught before, I can catch the next one. If its still one I have caught before or I kill it, tough luck, I must move on. I can catch evolved forms of previous caught pokemon however. 2) If pokemon dies, it goes to the box of the dead. If I lose all my pokemon including ones in pc, its a wipe and my run is over. I go crawl to a hole and live in shame as a shit trainer. 3) No legends but event pokemon and ingame trades are allowed. 4) Items are allowed, same with healing in pokecenters. Switching in battles is also allowed so there is no excuse. All revives will be sold. 5) If I don't get any pokemon that can't learn an HM I need to move, I can catch one and use it only for that sole purpose. The hm slave is considered a zombie pokemon that just helps out. So to get this started. The start of my pokemon journey Pokemon Memorial
  6. This is a hack And like I had a brilliant idea to waste time showing it to you all here Even though some of you already know this DON'T SPOIL ANYTHING [spoiler=Boring Intro] Gee I wonder who the creator's favorite Pokemon is Mew is totally relevant to the story right guys~ It's literally Donut backwards. This game is Glazed already. Still with the tree names I see. He even has a tree Pokemon with him. Okay can we all agree that this design looks stupid. Because it looks stupid. Superior desgin I dunno, you tell me Now we just need the Who/What/When/Where/How Well this is just dandy. get me back over where exactly..? The screen flashed white after this and we all died. Yes explain later when I want to know now. Gee this has certainly no way to end terribly in the plot at all. Gee this better not happen again. He died. He's dead. You know it's a good Pokemon hack when you can't get a Potion from your P.C. It's an even better hack when you can't even click on your P.C. Wait why is there a male sprite there. Do I have a DAD in a not R/S/E Pokemon game!!! Yay what fun. Hey look actually cool Pokemon. I thought I just had to be 10 years old? You know it's a good Pokemon hack when... OMG GEN 4 POKEMON GAIZ THIS HACK IS 2GOOD6ME!!!111!! AKA the only option. Be prepared for the shittiest journey of the century. Yes good job. This guy handle supply and demand almost as well as Nintendo does with Amiibos! Such a CLASSY NAME. 9-1-1? It only gets worse from here guys...
  7. Well, recently I've been wanting to make this, and figured now was as good time as any. Decided on using a mod that added lots of stuff to make it a more interesting ride. So first things first. For this, I'll be playing with Austria. Now, were it the normal game, the options to go as Austria is to form Austria-Hungary, or beat Prussia in becoming Germany. However, the mod brings up another option: The Danube Federation This is essentially the mod's take on what WWI stopped from happening: Franz Ferdinand's idea of redrawing the empire into the United States of Greater Austria, granting the various ethnic groups within the empire a level of autonomy that only the Hungarians had gained so far. Sounds like a promising challenge. Now, before starting, one more detail I want to implement. Something just for fun. Normally, the names of the in-game generals are generated from a pool of names and surnames and picks a combination at random. However, I think it's possible to edit the names of already generated generals by editing directly from the save files. So basically I ask: Who would be interested to lead the armies of Vienna... to victory! Well, in any case, since I'd need to do the renaming as soon as generals start to pop-up, I'll first wait if there are those interested in that before doing so or starting without it. Just a note, since the game spans more than a hundred years of history, obviously the generals don't last that long. For that case, if there aren't enough names, I'll just rename an inactive general and just go on from there. Sure, makes little sense... but then again, the player being acknowledged as the King/President/etc who seemingly also lives that long... yeah... So for those who want to, pick the type in the poll. Just note that I usually don't use navies much, so be wary of wanting to be a navy admiral if others have chosen already. So until next time. [spoiler=Table of Contents] Prologue I - The Concert of Europe, External Matters Prologue II - The Concert of Europe, Internal Matters Chapter I - The End of a Year Chapter II - Incursion on Tripoli Chapter III - The Greek Plight Chapter IV - The Struggle for Bosnia Chapter V - The End of a Struggle Chapter VI - Army & Industry Chapter VII - Further Development Chapter VIII - The Road to War Chapter IX - The Austrian Mediterranean Chapter X - The German Storm Chapter XI - The Russians are Coming Chapter XII - The Decline of the Tsar Chapter XIII - Austria's Polish Adventure
  8. Another doohicky nuzlocke thingy between myself and Horace, taking Fire Red and Leaf Green respectively. El Rules - One mon per area - No doubles - If a mon dies, it be deads - No super chickens - Loser is whoever kills more mons or actually wipes After SS Anne, Silph Co and Giovanni, cruel trades will take place where Horace and I will choose a non-starter mon to steal from the other. Once a mon has been stolen, it cannot be restolen later. Deaths Shin: Lost to Lance Horace: Lost to E4 Rival Refa?: 1 - Cerulean City Happy watching!
  9. NOTE: This thread is currently on a hiatus and is no longer being updated. It might return someday, however! And everything that it contains should still be there, if anyone wants to read it. Hello everyone! So, you might be wondering how this is supposed to work. Basically, I got tired of going to all the effort of choosing what hack I want to do next, so I'm gonna let you do the whole "picking" thing for me! You see that vote up there? Basically, people suggest stuff, I add it to the poll, and you can guys can vote for stuff you're interested in. I've added three choices up there to start us off, and you're probably only going to recognize one of them. All you have to do is vote. However, if you want to suggest something, it's a bit more complicated: SUGGESTION RULES SUGGESTIONS: 1: You don't have to be anyone or anything special. Just say you want a hack added to the poll, and I'll probably add it. BUT... 2: It would be VERY helpful if you were to provide a link. Some of the really old hacks can be kinda hard to find, even with google. 3: On that note, I, personally, would prefer to have some old or obscure hacks that most people don't know about in the poll. I'll do LPs of stuff people might not have seen before! 4: I reserve the right to deny hacks being allowed into the poll for pretty much any reason, like "too mainstream"(ex: Midnight Sun, everyone would vote for it because it's amazing and then we'd have 8 chapters of stuff we've already seen, just with my semi-witty comments). 5: I MIGHT have to make a new thread for a hack if it's too long. Typically, 8-10 chapters if where I'm gonna give it it's own thread, though it does depend on the length of individual chapters. That's kinda generous though, so don't expect this thread to move super-fast. I'll keep the updates coming out at a moderate pace, but hacks can remain in the list for a long time. 6: I will play hacks in pretty much ANY state of completion; complete, beta, alpha, "only one chapter complete V.00000001"... I'll play stuff that wasn't/isn't released to the public too, but I'll need you to PM me a link. Anyways! Enough rules. It'll probably be a few days before I get the first update out here. Until then, just vote and suggest. TABLE OF CONTENTS: Vaati's Revenge(Page 1, completed) Rage Emblem(Page 2, more-or-less completed) Tacthack(Page 3, completed for now) Different Dimensions Ostian Princess(Page 7, completed) Yet Another Ragefest Hack(Page 9, completed) Le Chien Est Adorable(Page 11, completed) One-Day Hack(Page 12, completed) Maiden Quest(Page 13, completed more-or-less) Mr. Night's Ragefest Defense Mission(Page 22, completed more-or-less) The Sacred Contention(Page 23, left uncompleted) Enderslicer's Escape(Page 27, completed) Athos Mode(Page 28, completed) Awful Emblem(Page 28, completed for now) Bloodlines(Page 34, completed for now)
  10. Two hundred years ago, in the shadow of the mountain at the center of the world, our ancestors fought a great war against the dragons. Our ancestors lost. The dragons ate every warrior who marched against them. They ate every magician who supported the warriors. Then they ate everyone else. ...Well, actually, it's not as though all of our ancestors lost. Our direct ascendants had the good sense to not stick their heads into The Dragonkill War, and sat pretty in our ancestral homeland of Heortland. Now, however, circumstances have forced both our clan and some twenty others to again migrate to the wide open plains of Dragon Pass, the very place where the less fortunate of our ancestors were eaten en masse. It's a long story. Table of Contents: -Intro = right here -Mechanics -Our history -Year One: | Part one | Part two | Part two-and-a-half | Part three | Part four | Part five | Part six | Part seven | Part eight/eight | 1. What the heck is this King of Dragon Pass is a fantasy bucolic Bronze Age-ish clan/tribe role-playing simulator... game. In a world where Gods And Magic And Dragons And Shit Are Real, you try to manage a few hundred fiercely-independent and often-belligerent not!Vikings warrior-farmers, known alternatively as Orlanthi, Heortlings, and Vingkotlings, (after their religion, culture, and god's son from which they claim to be descended, respectively) who are generally just trying to avoid dying in a strange land. This means respecting, worshiping and emulating your gods and ancestors, keeping your precious cattle (and pig, and sheep, and horse) herds safe and flourishing, and figuring out how to deal with your neighbors, human and otherwise. Oh, and farming enough crops to stay fed helps. There are many paths to both victory and defeat, and the hundreds of possible events really make every playthrough a little different. Perfect for a Let's Play! (Originally released in 1999 for PC/Mac, KoDP was ported to Good Old Games in 2012 and saw a new version released for iPhone and Android in 2011 and 2014 respectively. While the phone version has a couple knobs and options removed, it also had a cartload of content added and is considered the best entry version, so far as I've been told. The latter is the version we'll be playing.) (This is me trying to LP a game on my Galaxy S4. Wish me luck.) 2. How the heck do you win? By faithfully following the ways and laws of Not!Thor Orlanth, king of the gods, master of the storm and bringer of Change, of course! The game is won by forming a tribe together with other clans over years or even decades ingame, which is done by garnering the respect of your fellow clans and also by successfully performing rituals called Heroquests, wherein a worshipper of a given god of the Orlanthi Pantheon will by thrust into the magical Godrealm and take the god's place as they perform some of the mythic deeds for which the god is most famed. It'll seem less complicated as we go, honest. In the Long version of the game, once you've formed a tribe, had a member of your clan elected to lead it and done all of the Heroquests, then some... stuff. will happen, and if you're audacious enough, you just might follow the path of Orlanth in the greatest way possible- by making A Thing Which Has Never Before Been. (It's a kingdom. You form the Kingdom of Dragon Pass, and one of your clan leaders becomes its King.) (Or Queen!) Or we could play the Short game, which would be a hell of a lot less arduous but ends when we've merely made a tribe and done a couple more Heroquests after. You may have gathered by now that there's going to be a lot of lore here. There is in fact so much lore that asking you to absorb all of it, much less all at once would be stupid and also unnecessary, so we'll instead just be doling it out as relevant, for the most part. For your reference and pleasure, though, know that the game is based around the lore of Glorantha, the original world of Runequest, apparently one of the biggest-name and longest-running role-playing games out there (that I had had never in my life heard of before stumbling upon an LP of this very game). In conclusion: RP good, metagame bad. Hail Orlanth! 3. Let's make a clan already (TL;DR start here) We are mortals living in a magical world. The world is alive. Every river and rock has a spirit, as does our clan. The greatest of these spirits sometimes share their magic with humans. The very greatest of the spirits are the gods. Our gods are the source of nearly all the advantages that let our clan survive and prosper. Without the blessings of the gods, our crops will fail, our herds will dwindle, our traders will make stupid bargains, and our warriors will fall beneath enemy swords. We worship the Orlanthi pantheon, the group of gods headed by Orlanth, King of Gods. Orlanth is the god of moving Air, of life-giving Rain, and also of devastating Lightning and sudden Change. He is the unpredictable god of the Storm. We live inside Time, separate from the timeless realm of the immortals, but able to join with our deities through rituals and quests. Our god-talkers perform rituals to gain divine blessings for trade, farming, and war. Our mightiest leaders heroquest to the Godplane to perform the gods original mythic events anew, returning with gifts from the time of Creation. The game opens with 11 questions that shape our beginning identity. The questions and answers themselves are kinda wrapped in lore that doesn't exhaustively explain their practical effects to the uninitiated, so I'll try to help out. 1. Who is our patron deity? Orlanthi generally worship all the good gods of the Orlanthi pantheon, but each worshipper identifies with and is favored by one in particular. We have three choices available, and will start with a shrine which gives one permanent blessing from the picked god so long as we keep up sacrifices to it, along with knowledge of their Heroquest. (We generally have to make larger sacrifices to the gods to learn how to perform their quests and receive their blessings. There's a couple dozen in all to learn.) -Most are known as Orlanth clans. God of storms and general Zeus-meister, Orlanth likes to party and knock heads, within some reason. His blessings help with combat, raising crops, and keeping our farmers alive in fights. He's also the only god with two heroquests to perform ingame. His cultists are... well, I guess they're not really cultists if they're "just about everyone you know." -Some, considered slightly odd men out in Dragon Pass, are Elmal clans. God of the sun and horses, the Loyal Thane is Orlanth's designated driver. Or rather, the only guy Orlanth trusts to guard his shit while he's either getting drunk or out adventuring. His blessings provide defensive combat bonuses, protect our weaponthanes (main warriors) as Orlanth protects farmers, ensure we have enough horses, and also help raise our crops. His heroquest is generally considered hard as fuck. His cultists breed the finest horses, and occasionally endure "gentle" teasing from Orlanth worshipers (so, "everybody else"). -Others are Ernalda clans, which are much more likely than the others to be led by women (though the reverse isn't unheard-of). Earth Mother and wife of Orlanth, she's more chill than most of the other gods and generally resolves conflict by talking things out, if you're into that kind of thing. Her blessings mostly help us stay fed, along with one "Bless Children" that ensures our population continues to grow without outside help, at the cost of having more unproductive mouths to feed. Her heroquest is considered... relatively easy? The heroquester risks death or other penalties in all of them, though. Her cultists farm the most bountiful fields, and tend to be in charge of fertility rituals. Secretly the most dangerous person in the pantheon, because fucking with her means fucking with everybody. We can learn all the blessings and heroquest details as the game progresses, this choice just determines what we start with. And maybe some events that I haven't yet encountered for myself. 2. What was the most important event in our early history? Our clan will start out particularly above-average at a different thing depending on which mythic event we say was most important to us. -The Healing of Orlanth: will start us with an extra blessing known of Chalana Arroy, goddess of healing, and possibly a shrine. Helps us recover from sickness and injury quicker. A solid beginner's choice. -The Hundred Day Hunt: will make our leaders a little better at Combat, Animals, and Plants. Only Combat booster available in the iOS version, if a small one. -Jested's Settlement: makes us better at Bargaining. We'll be doing a lot of that even if we're bullies. -Procession of the Animals: makes us better at Animals. A good hedged bet. -Barntar harnesses the oxen: makes us better at Plants. Crops provide most of our Food, a basic survival necessity and occasional trade currency (if a spoilable one). -Lhankor Mhy uses the marking bone: makes us better at Custom. Know-It-All clan. -Pella makes the first pot: allows us to make more Trade Goods than other clans. Goods are used to build defensive fortifications, build and maintain shrines for permanent blessings, are a popular trade currency and sacrifice alongside cows, and are pretty Good all around. -Roitina dances the first clan-making dance: makes us better at Leadership. You need good leaders to keep a bunch of Orlanthi on the same page for any length of time. [spoiler=The seven skills, for reference:]-Animals: determines how well we raise and keep cows, pigs, sheep and horses. The number of cattle owned is treated as the primary measure of clan's wealth, each warrior and clan noble requires a horse, and sheep make up the bulk of our animal sacrifices+produce some wool as trade goods, so this is important for more than just food or trading. -Bargaining: determines how well our traders can haggle their way to good prices, and how good they are at convincing other clans to form trade routes with us. Important part of diplomacy and exploration. -Combat: well, you know. Important for raiding others, defending ourselves and keeping our explorers alive. -Custom: determines how well we know the laws of Orlanth. Important for legal disputes and emissaries sent to other clans resolving in our favor. -Leadership: important for the person leading the clan, and contributes a little to how well we do everything. Important for all diplomacy. -Magic: determines how many blessings we can give ourselves at the beginning of each year, how good our divination rituals are, and is vital for successful heroquests and sacrifices. -Plants: you gotta eat. 3. Newcomers: Slaves or family? We were once given charge of a bunch of beggar refugees, called the Nalda Bin or Stick Farmers, by the son of Orlanth himself. Did we make them thralls, or adopt them into our clan as full members and family? Choosing thralls starts us off with about a dozen people who do twice the work of normal clan farmers and require less food (eesh), but who may rebel if we treat them like total shit. Their children are born free, though, so eventually their number will dwindle. Hospitality and generosity, on the other hand, are cardinal Orlanthi virtues, if sometimes difficult to justify to one's clanmates when we're barely getting by ourselves. The spirits of our ancestors will be paying attention to whether we ever take slaves or not during certain events, or from battle captives. 4. Who do we really hate? Orlanth and his crew fought many bunches of dudes, but one in particular really stuck in our ancestors collective craw. Was it: -The trolls, who are inclined to raid us in large numbers near the end of the year, but have few truly strong warriors? -The beastmen, part-animal people who are hated, territorial and dangerous, but can occasionally do us a solid for a solid? (yes, that is in fact a duck on the left) -The elves, weird plant-based forest people who occasionally use magic to fuck with us for monopolizing Ernalda's attention or something? -Praxians, easterner un-Orlanthi humans who ride crazy shit like ostriches and rhinos and bisons (but never horses), and sometimes raid us for no blasted reason? -Or the tribe of giant Ice Demons, who steal precious cattle during winter, as if that time of the year wasn't hard enough already, but whose attacks will have trained us to better fight during winter such that our warriors occasionally won't just tell us to fuck off if we want to go raiding then? There are possibly-positive random events with all of them except for the ice demons, but if we're friendly with the ones our ancestors hated, we'll be looking at some pissed ghosts, even if our choice is either that or die. Also note: two of these and a couple of other not-listed factions can give us a "fuck you, game over" automatic whupping if we piss them off enough, but will generally warn us when we get close to triggering it. Should I tell you guys who, or maybe let you figure it out? 5. How peaceful are we, in general? We have to choose whether our clan is inclined towards War, Peace, or a Balance. This determines whether we can spend more magic each year on making our warriors more likely to win fights, on minding our crops and animals, or whether we prefer to have an even spread. Note that we can change our current stance during the game, this just determines which we start out as and how our ancestors liked to do things. Also note that every year, even a clan which raids a lot still must plant and harvest crops to eat, and even a clan which prefers to mind themselves and trade will get raided by somebody. Oh, and if we go a couple years without raiding anybody, spending magic on improving our fighting ability will become ineffective, so a peaceful Orlanthi clan is more like a "one small raid a year" clan. 6. Who's our secondary god? We start the game either with shrines to two of the different worshipable deities, which give each one continuous blessing from their respective god, or with a temple which bestows two blessings from the same god we selected as our patron in question one. In addition to Orlanth, Elmal and Ernalda, we can also choose from: -Urox, the Storm Bull. A musclebound, shirtless and perpetually-angry man with the head of a bull, Urox is the resident berserker god, one of Orlanth's brothers and chief smiter of Chaos, a nasty life-corrupting force one may invite by disobeying Orlanth's laws. His blessings help us find Chaos in our territory before it becomes our problem, help us wreck its shit if it ever does become our problem, and boost our chances of winning any fight, albeit with more wounded and dead on both sides. He has many kinda-clanless followers who travel the land in search of Chaos to smite, who are feared (by idiots who don't get how bad Chaos really is) almost as much as Chaos itself, due to their short tempers and how badly they'll fuck up your drinking hall. -Odayla, the Hunter. Son of Orlanth, god of hunters, and close friend of another brother of Orlanth, Catboy Supreme Yinkin, there's less flavor information on Odayla ingame, but he's no lesser deity. His blessings help us find things when we send exploring parties into the unknown (and also the known), help our hunters (our tertiary food source after crops and animals) to improve their yields, and help us preserve what food we do have from spoiling (by protecting against vermin). He has another wandering cult, which may show up and perform a ritual to improve game in our wildlands in exchange for some tribute. His explorer's blessing is widely considered near-necessary to get good returns on any exploration missions past the first couple. (Odayla was either too shy or busy to lend his likeness to the game, far as I know) -Issaries, the Talking God. God of trade, sorta-peacemakers (feuds = bad for trade), and a fast-talking homie of Orlanth's. Might have ADHD. Issaries' blessings can boost the amount of trade goods our market generates from established trade relationships, make our traders better at establishing them and haggling in general, make any trading mission more profitable, and get us extra food from trading. The number of clans we can have a continuous trading relationship with at once directly depends on the size of our Issaries temple, so unless we really hate trade (you don't have many practical reasons to hate trade), we'll really want to build him something eventually. His cultists are also known as "all of your traders." Though they've teamed up many times, he and his worshipers kinda think Lhankor Mhy is a stuffy know-it-all, which he kinda is. (pictured: a man who sees mammoths and sabretooths fighting, and thinks "I should get involved in that") -Lhankor Mhy, the Knowing God. God of scholars, knowledge, and lawyers, and a fast-thinking homie of Orlanth's. Might have Asperger's. Lhankor Mhy's blessings make our diplomats better at negotiations that don't involve price haggling, make the answers we get when performing a divination ritual more likely to be accurate, and make our lawyers better at throwing the book at fools, both those in other clans and those in our own. He can also tell us who in the neighborhood hates our guts most, in return for a sacrifice. His cultists are all hyped-up about this thing called "literacy," I wonder if it'll catch on. Though they've teamed up many times, he and his worshipers kinda think Issaries is a smug meddler, which he kinda is. (pictured: a man who wishes people would stop interrupting his "grab some thorns and see what happens" experiment) -Chalana Arroy, the Healing Goddess. God of fearless battlemedics and doctors, and another really single-minded follower of Orlanth's, Chalana Arroy can heal a fight before it even starts. Aside from blessings that passively increase how quickly our sick and wounded recover, she can heal everyone in one of those two groups with a single more costly ritual, boost our clan's morale level for a like sacrifice, and for a really big sacrifice bring someone back from an untimely demise (doesn't work on those who died of old age, or in the godrealm during a heroquest). She has another wandering cult, which will heal as many of our infirm people as we like in return for owing them a favor to be repaid later. Has an occasionally-tense relationship with the god of death and his followers, who guard against the menace of undeath and believe dead oughta mean dead. -Uralda, the Cow Mother. Sentient cow, guardian of all cattle and Ernalda's daughter (it's a mystery to everyone). Her blessings make our cattle breed more prodigiously and yield more milk. Also has a traveling cult which will perform rituals to boost cattle fertility for some tribute. Neighboring clans measure our wealth not by our number of temples, stockpiles of silver or area of land owned, but rather exclusively by the size of our cattle herds, so Uralda's actually kind of a big a deal. -Or maybe our ancestors. There's few better ways to gain magic power than to please them, and few better ways to lose it than to displease them. Building a shrine to them grants some protection from evil spirits, and they can tell us if we're suffering any curses for a sacrifice. They can also summon our ancient enemies for a fight, and will reward us with magic power if we win. As the game goes on we can build as many temples as our clan can sustain in worshipers and material sacrifices, so this is another decision that mostly just affects our starting conditions. Unless you want to RP otherwise, of course! 7. What did/do we think about dragons? Believe it or not, before the dragons fucking ate everybody in Dragon Pass, they and their representatives came to our ancestors with offers of gifts and knowledge. (This was kinda weird even then, because Orlanth seems to kick a dragon's ass every third story.) In fact, the Dragonkill War was originally fought between a bunch of Orlanthi who were taken enough with the dragons to ally with and even worship them, and another bunch of Orlanthi who were like "wait, what is this Wyrm Friends shit?" (It remains unknown exactly why the dragons ate all of them.) Did our ancestors respond to their dragon emissaries: -Positively, and show off their dragon bling to their friends? -Neutrally, and very politely pretend they couldn't see or hear the dragons until they left? -Or with Hostility, leaving no price unpaid to chase the dragons off their doorstep? There'll be some dragon-related events where our ancestors will award us magic for sticking with their attitude, and take some if we go against them. Unless our ancestors were neutral, then they'll reward us for taking the most hands-off approach but won't penalize us if we're positive or hostile. 8. How much land did we claim when we got to Dragon Pass? We always arrive with a population of around 800, so what this most immediately affects is how much land we're not using to start with. Having only a little unused land limits how big our clan can comfortably grow (and therefore how many temples we can maintain and how big our cattle herd can be), but also makes us harder to sneak up on in a raid and less obtrusive to our neighbors. The less land we claim here, the less unused land we'll have at the start. -Just enough land to support the population we arrive with. Singapore. -A little more than strictly needed, to grow into. What's the closest nation in the world to the average size? Turkey? -Rather a lot more than we'll need for quite a while, maybe ever. Brazil. -More than we could ever possibly need. Russia. We can get more than we start with if we need more farmland to feed everyone, but the only way to do that is to steal some from a neighboring clan, and there's nothing that will make anybody hate us more than doing that. Also, once our population is big enough, our newer arrivals will start to complain that our leadership doesn't represent them, even if we do have enough land to support everyone. This will either make us reorganize our leadership, split off some of our population and land to form a new clan, bribe the complainers, or undertake a heroquest to shut them up. 9. What do we call ourselves? Practically-speaking, names have a 13-character limit. 10. What difficulty are we playing on? Of the three difficulties, the lowest (Normal) does a fine enough job of providing challenge for the uninitiated. The highest (Hard) is a fine pick if you derive pleasure from watching human beings suffer and die. There's also Moderate, which is for those in transition and the indecisive. 11. Are we playing the Long or Short game type? The long game requires more of us, will end differently, and can indeed take a longass time, both ingame and in real life. The short game is closer to the length of your average strategy game, I think, but ends less conclusively. Also, there's sort of a time limit in the short game that isn't there in the long game. A 12th question: are we savescumming? (aka the REAL determinant of how long this LP will take) I'll be honest with you guys- I savescum like hell in this game in certain situations. By that I mostly mean during heroquests, which can kill a character even if we've raised them to become as strong as possible, spent as many resources as possible on ensuring their success, and made all the decisions most likely to succeed. Ingame years of work and one of the clan's most valuable assets can easily end up gone. I haven't yet completed a playthrough where I've never had to reset in order to avoid losing a character like that. However, it might be that much more gratifying to finally do a playthrough that takes a loss like that and keeps going through the pain. And of course I might be that much more willing to bear it if you guys share in my pain. If you have the attention span for it, which I legit wouldn't blame you for not having. The whole thing will go on long enough either way, though, and I won't exactly be reloading after every little misfortune even if we do savescum. Phew. Congrats if you got to the bottom of this too. Now make us a clan! I'll be working on the mechanics post for like a week. Check in then to see what the heck we're doing in Dragon Pass. [spoiler=A recap of the questions]1. Who is our patron deity? 2. What did we experience in our early history? 3. Do we take thralls? 4. Who do we really hate? 5. War, Peace, or Balance? 6. Who's our secondary deity? 7. How do we feel about dragons? 8. How much land have we claimed? 9. What's our clan's name? 10. How difficult is our life? 11. Are we in this for the Short or Long haul? 12. Do we endorse savescumming?
  11. This is my thread about screenshot LPs of Fire Emblem hacks: Dream of Five Bloodlines The Last Promise Fire Emblem Forever Midnight Sun Death or Glory Gheb FE FEIV Super Thracia Hopefully you'll enjoy. If you have any questions or improvement suggestions, shoot them!
  12. Sooo um hi I'm Breezy and Sophie is somewhere and we're going to be going through the War room of Advance Wars 2 together! For some reason We're gonna alternate the maps so I do the first she does the second etc. Also we aren't gonna put Ridge Island in that sequence because fuck that map So yeah have fun reading and watching me fail! First map should be soon hopefully
  13. Mr.Night here with another LP for a fe7 hack. which one? Project dondon this time. Why? because back when I was lurking the forums, I have heard of this hack and how hard it can be. since I am a sucker for all games hard, I naturally wanted to play it. played the first chapter and lost 3 fucking times. I just had to LP so once more y'all can enjoy my suffering. Dondon has told me there is only 4 and the chapters get worse in design but I still think its worth playing and will keep that in mind as I play. so for this run, yolo standards which means no savestate. Edit: rage, pure savestate abuse rage because this game is a middle finger to vanilla gba rules Now let's begin. Ch. 1 pt 1, Learning how to LTC Deaths: Night (+3 offscreen), Lucius (+1)
  14. Hi. I'm back. With yet another Chaos Mode LP. Please attempt to restrain your exuberance. What's different this time, you ask? Well. This is an Iron Man run. What does that mean? It means that if a character dies, they stay dead. If a lord (or other allied character that must survive) dies, then I'll do some sort of RNG process to select another character to die. When I say allied, I mean people I have control over. I'm not killing someone just because Pent's a dumbass in the desert chapter and gets crit-killed by a ballista. In addition, I'll be skipping chapter 13x, meaning I don't get Merlinus. I'm gonna try doing something similar to dualdragon's blind FE6 run where I post a fuckton of detail. I'm curious to see whether that improves or detracts from the experience. Let me know what you all think. You're welcome to place bets on how far I'll get and how many people will end up dying. [spoiler=Chapter 11] Using my real name and birthday. I briefly considered using the name 'Asshole', but I figured that was a little too on the nose. Matthew breaks down the wall and Hector chips this soldier. On EP 1, the soldier suicides on Hector, doing 7 damage and dropping a door key. His archer friend hits Hector, who misses the counter attack. PP 2: Matthew was supposed to chip, but decides to crit instead. Whatever. He gets a vulnerary, which Hector borrows and takes a sip from. EP 2: The thief moves towards the door. PP3: Hector moves to the entrance and takes another vulnerary dose, maxing his HP. The thief will attack him instead of opening the chest, in theory. EP3: Thief opens the door. PP4: Nothing happens. EP4: The thief attacks, as expected, and Hector 1-hits him and gets his chest key. PP5: The duo move northwest. EP5: Nothing happens. PP6: I accidentally move Matthew into that northwest archer's range, so I guess I'll move Hector in there to. I put Matthew there to rescue Hector next turn. EP6: The archer misses. His friends (2 soldiers and an archer) move in from the southeast. PP7: Hector chips the soldier, gets a great level, and is whisked away by Matthew. EP7: They're still in hot pursuit. PP8: Matthew drops Hector. In retrospect, I could have dropped him 1SW of his current position so he could chip the archer, but I didn't know that the more southwestern archer wouldn't move. I'm playing it safe. EP8: Still pursuing. PP9: Hector kills the wounded soldier, while Matthew crit-kills the archer (I suck at taking pictures of crits when I'm not expecting them, sorry). EP9: The remaining soldier is still coming. PP10: If I go after the soldier now, I'll be in range of the archer. I retreat and let him come to me. EP10: Awfully obliging, ol' chap. The next couple of turns are me getting just out of range. PP13: Hector chips and Matthew kills, getting a pretty nice level. Albeit one without strength. He also gets C lances and an iron bow. Hector moves northeast where they started in order to lure the steel bow archer. EP13: Nada PP14: Hector's ready to lure the archer, while Matthew can rain death upon the knight south of the treasure chest. EP14: The archer and Hector exchange blows, both hitting. PP15: Hector uses up his last vulnerary dose so he has room to get the one that's going to be dropped by that archer. However, he retreats out of the way first. I realize the knight also has a vulnerary, and Matthew has no room. So I send him after Hector to grab Hector's chest key and get the chest, along with some space. EP15: The archer starts using his vulnerary. Oops. PP16: Hector attacks once again. They both hit each other. EP16: Archer uses vulnerary again. PP17: Hector kills archer, getting vulnerary and a nice level. Matthew opens the door. EP17: Nothing PP18: Hector trades Matthew his chest key. EP18: Nothing PP19: Hector chips the knight. Matthew grabs the red gem. EP19: The knight hits Hector. PP20: Hector kills the knight, netting him a vulnerary and C bows. Matthew picks him up and heads towards Wire, who is the only one left. After several turns, Hector finally kills Wire after his vulnerary runs out. He gets a nice level. Fin
  15. Hello everyone! I have been lurking on the forums here for a few months and was recently inspired to make an account. I decided to start off my first ever screenshot Let's Play with one of my favourite Gameboy Advance games. Superstar Saga is an action RPG, with a focus on the action. Unlike in typical RPGs where player input is limited to selecting a target to attack and with what, Superstar Saga involves you in the action by having you execute well timed button presses during a fight to get maximum damage. This results in the game being much more immersive than a typical RPG. I am going to be explaining the mechanics in more detail as they appear. [spoiler=Chapter 1: The Journey of Mario and Mr. Green Part 1] I always like to take a moment to look at the title screen and main menus in games. I love the record book motif of the game files. Peach's Castle. This can only end well... Oh. I was expecting Bowser to show up. I guess that gifts are always- Of course. It is literally impossible for good things to happen to Peach. Even the other kingdoms are out to get her. The "obvious main villain" alarms are going off like no tomorrow. Peach gets some fart gas blown in her face and knocked out. The cameraman goes on a drug trip and starts seeing psychedelic colours. Strangely, the dastardly duo do not kidnap her. Why even bother knocking her out if you are just going to leave her here? The villains egress to the witch shaped....thing in the sky. Where is Mario when you need him? Well, Luigi is here I guess. He seems a bit busy with the laundry though. The castle is clearly visible in the background, so why can't we see the ominous cloud of death? A Toad hustles into the scene because of bad stuff happening. Finding Luigi to be of no help, he runs into the bros' house (that I totally did not forget to screenshot) to search for Mario. Fun fact: I did not know you controlled Toad in this scene when I first played and ended up waiting for like 5 minutes before I realized I had to move. Some of the details of the Casa Mario. Does everyone have a such a large picture of peach? Uhm Toad that is the bathroom maybe you shouldn't- Toad catches a glimpse of the Italian Stallion and decides that bashing his head into the dresser is the best way to deal with it. Mario gives him the standard treatment to get him to reveal some important information. Mario dashes off and gets dressed (which I totally didn't forget to screenshot) and drags Loogi off to the start of the adventure! The Bros. arrive at the castle and catch Bowser from behind. It's fine because he is probably up to no good anyways. The first fight begins! A typical fight screen. The bottom left corner has some information about Mario's status. The top number next to the heart is HP, and the bottom number next to the red and green pill are Bros points, which will be discussed later. The only attack Mario knows right now is jump (figures). This is were the action element of "action RPG" comes into play. If you press the A button just before Mario lands on the head of an enemy (see screenshot 3) he successfully completes the jump and does full damage. if you do not, he sort of just falls onto Bowser for less damage. Another crucial part of battle is dodging. You can press A to make Mario jump over Bowser's flames at the right time to avoid damage. You can even use this to counterattack some enemies! After a few more attacks, Bowser goes down. Mario reigns supreme! Suuuuuuuure you would have. The plot gets explained. Although the bad guys did not kidnap the princess in full, they did manage to steal her voice. That must have been what the fart gas was for. No wonder her new speech is so....explosive. Mario is called to action. Bowser agrees to help out as well, but only to his own ends. RIP. Mario messes around in a plaza for a while, gathering items and helping out the toads. I totally did not whiff the jump in screenshot 6 four times. Refusing to return the mushroom that is on the ledge (screenshot 7) lets you keep the mushroom (you spiteful ass) but if you say you will return it you get to keep it AND a super mushroom. He went thatta way. Luigi sure is happy to see Mario head off... The save screen. The area you are in, coin and game time counter, and level indicator are nice touches. As is the stamp to let you know when saving is complete. Sup Toadsworth. Thanks for the allowance money. Luigi is kind of a coward and thus is going to stay at home. He still loves Mario though, so he is going to tip his hat to him. Sick turnout Bowser. Your baddies must be too scared of Mario to get near him. That, or they have an incompetent leader... Luigi joins the cause! Despite his best efforts at being a coward, Luigi is snatched up and tossed headfirst into adventure! Mario and Luigi are now officially a team! They always stand in a line, and either brother can be in front. Notice how Mario's icons at the top right are always red and Luigi's are green. The buttons they use are different depending on who is in front, but the colours are the same. The inside of the suitcase, along with the items and equip screen. Pants will always have effects on health and defense. Other equipable accessories will have effects on different statistics. Finally, the moment you've been waiting for! Base stats! The stats are broken down as follows: HP - Health. Self explanatory. BP - Bros. Points. Will explain later. POW - Power. Affects how strong all your attacks are. DEF - Defense. Affects how well you can take a hit. SPEED - Affects the order of turns. Whoever has the highest speed moves first, followed by the second highest, etc. After the last person goes the cycle repeats. STACHE - How groomed, elegant, and shiny your mustache is. Affects Lucky hits (criticals are different) and store prices. EXP - How much EXP you have. NEXT - How much EXP it will take to get you to level up. Right off the bat, Mario is a little bit stronger and significantly faster than Luigi is. He also has a slightly more well trimmed stache. Luigi has higher health and defense, so is more tanky than his brother. Also of note here is that Mario needs less exp to level up than Luigi does. Perhaps because all his previous adventures have left him so experienced? This is all for now, but I will hopefully upload the rest of this part either tonight or tomorrow. Comments and feedback are welcome!
  16. After spending a while here lurking LPs, playing FE when I have time, and occasionally coming out of the woodwork to post here and there, I decided that, since I'm playing all this FE, I may as well share it (and revisit my favorite FE game/mode), but with a bit (lot) of an added challenge (heavily limiting my pool of available characters and forcing myself to use the 2 worst characters in the game). Rules: 1. Only Roy + Female Characters allowed to do combat/heal. Male characters can meatshield early on (I'm not sure it's possible to beat the first few chapters without anyone else at least getting attacked from time to time) and visit villages/recruit/etc. 2. Thieves (Chad/Asthor) allowed, but only to steal/open things (no combat). I must recruit Cath as soon as possible, and once I have her, no more Chad/Asthor 3. Wendy, Sophia and Lilina will be used. Heavily. Wendy's getting the boots. Yup. 4. After I get the preparations menu, Male characters will only be allowed to be deployed for Thief utility or recruitment purposes (and Marcus being deployed as a meatshield on chapter 7 because I don't think it's at all possible otherwise...) 5. Savestates will be used but not abused (no level up rigging, no crit/hit rigging except for with Wendy and Sophia, since I feel like levelling them will be absurdly difficult otherwise, pretty much only used to rescue units from death). 6. All characters will be recruited, all characters will be kept alive (sans Merlinus. He'll die for the cause from time to time). I will, as much as possible, try to get every village/chest/etc. 7. I'm not buying stat boosters at the Chapter 21 secret shop. Everyone maxed out on boots/energy rings/speedwings sort of defies the point of a challenge run I honestly wasn't sure the early-game would be at all possible (especially chapters 4, 5 and 7) with the limited early units, but I played up to and beat 7 (and figured that it's possible enough that I won't end up abandoning this), so here we go! Other chapters I'm worried about are 8x and 11L, but hopefully someone on my team can kill Henning, and my characters aren't total garbage by 11L. After 13, I'm not too scared because I'll have Milady, but my frontlines remain pretty painfully thin...I think Milady, Echidna and Wendy are my only real frontline characters, and that's terrifying... [spoiler=Chapter 1: The Pain Starts Here, aka Roy Solo] Scouring. Heroes kill dragons. Backstory. Zephiel, why do you do this? I always get screwed by RNG in Battle Before Dawn in HHM, and THIS is how you repay me? I should never have saved you :( Marcus > Eliwood. Also, did Harken, Sain and Kent all mysteriously die? Lilina please save me. I need combat units and I need them now. The face of our hero/carry/God Looting inventories for Sword/vulneraries. All non-Roy units can go cower in a corner for all I care. Not shown here, but Roy moves far right to show off his manliness for Lilina. This might be my favorite Roy pose. Now, if only he would dodge 40% Axe hits (Rapier is equipped for the chance of critting back.) Starting off, I'm clearly terrible at taking screenshots. Roy crit here after dodging an axe-hit. So bad at taking screenshots ;_;. Roy uses a vulnerary and taunts all the enemies into attacking him (no other unit will enter battle this chapter!) Stab on EP after dodging things. I suck at taking screenshots, but Roy dodged both axe-hits. He's currently on 17/18 HP (THIS IS IMPORTANT) A very nice defensive level from counterkilling that fighter (and he needs the speed badly).. And then he gets hit by the other fighter (29%) and the archer for 17 damage. REWIND. Vulnerary for 1hp to survive EP. (Also, I'm burning those Rapier charges disturbingly fast...) Re-get level, same EP happens, but that 1HP vulnerary saves Roy. Next 2 turns are just countering and healing. More speed/avoid is always nice? Need some strength soon, though, or the boss-kill will be impossible. Finishes the archer. Aggressive enemies dead, I can breath a sigh of relief! Baiting the fighter and stabbing/dodging. I really can't complain at all about more speed (and 5 stats), but I'm going to be really sad if I have to reset because NO STRENGTH. I remember there's a village, Old Man Marcus is on the case. Redundant Criticals! Sort-of-but-not-completely-redundant critical! Roy moves up. The end is in sight! $$$$$$$$$$$$ (Iron Sword fund) On one hand, he's gotten speed and Luck on every level-up and he's amazing. On the other hand, STRENGTH PLZ I decide to get ALance C because I can. This proves to be a great decision Lagging and learning on the bench confirmed. ROY'S OUR BOY. Let's finish the last scrubs on the map! Wolt and Bors make themselves useful as couriers. This might be the first time they've ever been useful to anybody in FE6 HM. AND THEN THIS HAPPENS. WHY ARE YOU EVEN GETTING SPD/LUK IF YOU CAN'T DODGE THINGS, ROY? (I might have gotten a little overly aggressive. Rewind!) Re-do. Roy still sucks at dodging things, but at least he's alive! I forgive you for all your sins, Roy <3 The Bench Mob chilling. This might take a while (I'm not healing. Would need 2 vulneraries to get out of OHKO range and I just wasn't bothered) Bors delivers some much-needed supplies... ...since Roy somehow managed to break an Iron sword in the first chapter. No save scumming necessary, he just dodged everything (this is a mostly recurring theme). 6 levels, +6 speed. I think I'm in love (but strength pleaseee) So strong with that 6-strength at level 7. S..so fast... though Eliwood, always benched YES PLEASE. I NEED MORE COMBAT UNITS! NO! LOL
  17. Hello guys, this is a screenshot LP of the FE8 hack "The Midnight Sun" by Alfred Kamon. Hope you'll enjoy :) Introduction: The prologue: Link to the hack: FE8 hack The Midnight Sun
  18. I have no idea why I am doing this But I am LHM>HNM Because I suck at video games [spoiler=Prologue] Derp Derp this is a game My soul hurts to do this Oh dear the hardest part of this game I wonder... Hopefully this will make the game dialogue funny so I don't have to This can only end 1 of two ways. Aaaaand looks like it's the first one. Lucas? Haru? Yasu? Leo? Only certain people would get this and if you do go die. No I am A Person. No I'm not I am a Person. The sound of my heart dying from this. Oh no I am so scared I have never seen this before. Why do you have to stop them exactly? *ding* Okay it really is making the dialogue great. I prefer the term "I send you to murder people" Settings! Animations! Color! *ding* This is what Lyn said to do right? Fast forward because this is boring. Lyn why did you dodge you NEVER dodge here. I have no idea. So it's THAT kind of run is it? Please don't be Forde. I really don't want another Forde. If you get THAT reference you have known me forever. Okay just let me sleep here and wait stop dragging me. This can only mean 1 of two things happened. By war she means sex. By travel she means I'll let you decide. No I don't I don't care RIP Look how much I care. Hint: I don't. If you say so. I never agreed to any of this. I highly doubt this. kinky.jpg
  19. Okay, so. You're probably wondering about the topic title. You see, this LP is SPECIAL. I won't be playing just one hack. Instead, I'll be playing six separate hacks, all made by the same person. The quality between them varies WILDLY, and some of it will be terrible in a zany fashion, or just terrible. Markyjoe1990, the creator of all the hacks, is a relatively well-known FE hack youtuber/reviewer, and he is VERY CRITICAL. LET'S FIND OUT ABOUT HIS RIGHT TO JUDGE Let's find out about his OWN dark past! I'll be playing the hacks in a very specific order. Keep in mind that I need to play them in this order, because this is the order they were made in, and they all sort of together form a VERY WEIRD "canon"(eg: If I don't play them in this order you won't understand the "in jokes"). Also, all the hacks are unfinished or abandoned to some degree. Anyways, here's the order I'll play them in: Super Hard Lyn Mode: The very first hack Markyjoe released, it's basically a reskin of Lyn mode, made to be "super hard"(note the quotes). It's terrible in every since of the word, and thus will be a great way to start things off. It's length is the whole of Lyn mode, but the chapters are short so it shouldn't take THAT long. Markyjoe made changes to Eliwood mode as well, but he never specified what they were or if they were worth seeing, so we won't be caring about them. If you need something to compare it to, it's like a really early and REALLY WEIRD Chaos Mode, except not really. Tactician's Nightmare: It's one level of pure insanity. Pure, imbalanced, terribly designed, luck-based insanity. It plays like a bad ragefest hack, and will likely only take 1 update. Markyjoe said that some people had no trouble with the level while other ended up tearing their hair out over it. I guess we'll see, won't we? Old Fire Mumblem: Marky's first full custom hack. Except not really, because all the portraits are copied. It's terrible, at many points not even in an entertaining way, and Marky admitted that the only interesting part about it is the dialogue, which is so impossibly explicit I might get an infraction for posting it in uncensored form. I'll find some way to deal with it, don't worry! It's length is about 7 chapters or so if I remember right, after which the hack kind of peters out. New Fire Mumblem(also known as Fire Mumblem: Revised Edition): Basically Fire Mumblem TAKE TWO! It's the first hack on the list with gameplay that someone MIGHT CONCEIVABLY ACTUALLY WANT TO PLAY. Believe me, that says something! Of course, markyjoe abandoned this one after even less chapters, but that's okay, because it isn't THAT great. Corruption of Roy: I didn't initially PLAN on playing this, but my viewers convinced me otherwise. I regretted listening to the peer pressure, it was a Ragefest submission for a reason! Project Shoeshine: I would LIKE to play this, but I can't, because it was only available on Marky's forums, and they apparently disappeared at some point, and the link on the thread on serenes forest just gives me a 404 error. Fire Mumblem: Chronicles of Lussaria: All the numerous failures and train wrecks FINALLY come together to form a hack with an interesting plot, an entertaining cast and dialogue, good gameplay, and interesting concepts, which all lasts for an amazing TWO CHAPTERS! Beautiful! This will be the finale for this LP thread. OBLIGATORY LINKS: Markyjoe1990's youtube channel And his weird website Fire Mumblem "Fun" Pack(no idea if the download link works, but if it does you can get the first 4 hacks in the list.) Fire Mumblem: Chronicles of Lussaria(should be obvious which hack you can get, but again, no idea if the download link works.) THREAD RULES: 1: NO SPOILERS, I WANT ALL MY VIEWERS TO BE SURPRISED BY THE THINGS THAT HAPPEN 2: Don't be blind 3: Or an idiot. TABLE OF CONTENTS: Super Hard Lyn Mode: Page 1(HINT: SCROLL DOWN) Tactician's Hell(One episode, Page 3) Old Fire Mumblem(Page 4) New Fire Mumblem(Page 7) Corruption of Roy(Page 9) Chronicles of Lussaria(Page 11) Project Shoeshine(Page 13) And now, WITHOUT FURTHER ADO: Super Hard Lyn Mode: Episode 1: Prologue and Chapter 1: The Zaniness Begins NEXT TIME: The Mani Katti's secret power! Try to guess what it is!
  20. Well, I think it's time to get this show on the road and start playing FE7 Chaos Mode! I've only played through the hack once way back when it was first released and only know that one certain character in the game is going to be a permanent fixture in my party when he appears. That being said, let's begin, shall we? [spoiler=Ch11: The Pain Begins] Despite the fact you can select whichever main character you want, you'll always be railroaded into Hector Hard Mode to start out with. Well, I certainly don't want to own myself before the game even begins. There we go. Let's do this! Turn left to go to FE7 Chaos Mode or turn right and go to FE7if Hector Hard Mode and smash my head into a wall again. This is not the hardest decision to make here, heh. Also, some of the text has been changed. Only one word changes to start, but it'll quickly ramp up in hilarity as the game progresses. Well, this is a good sign already, isn't it? Harsh words from Hector because Lord Uther doesn't believe in onii-chans or something like that, even if that onii-chan belongs to a close friend of Hector, Eliwood. I guess the onii-chan hate extends to the guardsmen of Ostia Castle as well if Matthew's words are anything to go by. Guess they can start their quest by breaking through the back door and killing some random bad guys that wanted to pay a visit, but first... There's a lot of things FE7 Chaos Mode changes up and it starts with Hector here. As you can probably tell right away, his class has changed. In fact, every character that joins in this hack (with one exception) will have a different class. Another thing to take note of is growths. Some characters will have unchanged growths, but one constant across all characters...aside from one exception, everyone is going to have 0% for a luck growth. All unpromoted units will have 10 luck to start with (again, with a couple exceptions which will be seen as the LP goes on). That being said...since Hector's growths haven't changed at all besides the 0% luck, he's still going to have very knight-like growths, but with a speed growth that isn't super low. Probably a good thing since Hector's speed base is pretty bad. Now, if you think Hector is going to be in trouble due to the weapon type he'll be locked to, think again. Weapons have been totally rebalanced as well. True to the nature of chaos, every weapon is going to be unique and a little random in some way. The Iron Bow only has 10 uses and a bit on the heavy side, but has high Mt. The Steel Bow is weaker, but light enough for Hector to use with no AS penalties and has 1-3 range and 45 uses. Finally, every character has had their description changed to give you a rough idea on their combat potential for the entire game. Of course, the RNG will probably play a hand in that to some extent. Matthew has given up the life of a Thief to turn to a more noble job of being mounted and thusly being able to move multiple squares in a single turn. As his description states, strength is going to be the stat that will do him in if it doesn't trigger on level ups often enough. With a 30% growth, a strength screwed Matthew is a very real possibility, but even then, he has excellent growths everywhere else. Not a single one below 50% for that matter. Matthew's weapons. The Iron Lance is just...well, look at its description, heh. The Iron Sword is very heavy, but 2 range and packing quite a bit of Mt. The Armorslayer though is going to be your panic button for the early portions of the game. 2-3 range, plenty of uses, light, high crit rate. Very very useful, just make sure not to get into a habit of over using it, lest you leave yourself without a good option to kill a potentially nasty enemy. Starting off the map, there's these two enemies to the west. Nothing special, but they have enough power between them to bring Hector from full health to very near death. This may not be FE7if, but that doesn't mean you can be reckless early on unless you want to die very quickly. There's going to be a Thief making way to the sole treasure chest of the map and I want to be there to intercept him, thusly Matthew uses his Iron Sword to break down this wall and Hector moves forward enough so that he's only in range of the Soldier and equips his Steel Bow to do some counterattacking. Palette changes for the characters too. Both are pretty spiffy I must say. Also, probably should have had Matthew break open the wall from the north so he wouldn't attract the ire of an Archer to the south. The next couple of turns involve Hector dealing with the Soldier & Archer to the west, getting a pack of Vulneraries from the Archer. Once those two enemies are dead, Matthew unlocks the door to the treasure chest with his Door Key. Hector has a Chest Key on hand to open up the chest, but first... Hector stands in front of Matthew and uses one of his Vulneraries to heal up. This Thief has a higher priority on stealing items rather than opening chests. As such, he swipes the Chest Key, but Matthew gets it back by breaking out his Armorslayer. Hector, with the chest safe & sound now, backs up a bit so only one Soldier can attack him. A pointless battle ensues with the first one that attacked him. Hector begins wearing down the Soldier and gets his first level. A pretty good one to start out! One Archer down, then Matthew weakens a Soldier (or kills it, don't remember exactly). Weapon rank get for Hector as he mops up the Soldiers. Going to need that Archer in the east to die so Hector heals up with a Vulnerary again and prepares for a counterattack. Of course, he dodges, then proceeds to pull out a critical and instantly end the poor Archer's life. Hector then decides that critical wasn't strong enough and takes measures to correct that. While Hector heads south to deal with a Knight, it's a good time to mention that Knights have weapon proficiency in all physical weapon types. However, as of the 1.34 patch, a bug makes it so that they have no animations when they attack, defaulting to map animations only. I decided to feed the Knight to Matthew and see what he gets for a level. Said level doesn't inspire me to use him in any great capacity beyond the first few chapters. Since Hector starts with no gold in the war chest, this is effectively 2500 gold when I can sell it next chapter, something he appreciates quite a bit. With a bit of counterattacking, Hector's able to drop the second to last enemy and get a spare Iron Bow in the process. As for the boss, Wire is nothing special besides good strength & defense scores, but no ranged weaponry and the fact he won't move unless he uses a Vulnerary means Hector or Matthew can outrange and kill him easily. Did need to make Wire burn all of his Vulneraries, but Hector goes it solo in killing Wire. He picks up this level during the killing process, a good one because it contains precious speed. As Wire kicks off, he mention Ner...grinch? Well then, he's going to be a lovely individual to have a chat with when that time comes to pass, eh? Matthew is no longer a spy, but rather someone that gets to stick by Hector's side until the end...or when I get a chance to bench his ass, one of the two. Uther, worried about his brother's desire to help his friend and find his onii-chan, sends Oswin out to keep an eye on him as chapter 11 comes to a close. Next time: How FE7if should have balanced chapter 12. [spoiler=Growths & Comments (Hector, Matthew)] Hector's growths: Hp: 90% Luk: 0% Str: 60% Def: 50% Skl: 45% Res: 25% Spd: 35% Hector's growths have remain largely unchanged, even though he's now an Archer. That means he can still be a main character with very Knight-like qualities, able to cap or nearly cap strength & defense before promotion and hopefully get enough speed to not be doubled by enemies once the game starts to pick up in difficulty. Just watch out for his low resistance when in the presence of magic users. Matthew's growths: Hp: 85% Luk: 0% Str: 30% Def: 50% Skl: 70% Res: 70% Spd: 80% Matthew's one big problem is going to be that strength growth. If he doesn't get any quickly, he might be a lost cause despite having excellent growths everywhere else.
  21. So, I've been working on an FE6 hack. Then I realized that I've never actually finished FE6. I think the highest I've gone was chapter 20 or so. I think I shall rectify this in the most painful manner possible. Rules: If a unit uses bows at some point, it's in. Roy is the only non-bow user that can fight. Elen, Saul and Clarine will be allowed to heal, but must remain unpromoted. Other units can meatshield, but I won't abuse this. Thieves can steal, open chests and doors, and get stuff in the desert. They won't see any combat (I can't think of anything I'd need to steal that a base speed Astohl couldn't nab). I'm going to shoot for the best ending, so I may need to use fliers to complete the desert chapter in the time limit. We shall see. [spoiler=Why Am I Doing This Again?] Once again, Man fucks everything up. This isn't him, it's his evil twin from Death Dealt in Darkness! BRING IT ON Bandits, eh? What else is new? Heh. Hehehe. Hehehehehehehe. Yeah, right. "And we're just the plucky sort to do just that!" Let's see what exactly we're dealing with here... Lovely. Marcus meatshields and Roy heads off to a forest to lure that fighter. Off to a good start. Roy can't double or OHKO that fighter, so Bors is going to protect Wolt from being hit until Roy can finish him off... ...after Lance relieves him of his weaponry, of course. Didn't dodge. Oh noes. Bors is going to lure that archer so that Lance can beat the bandit to the village without being hit. THAT NOISE IS SO DAMN FUNNY Lance is out of everyone's range...except that brigand. Ah well. He can tank a hit, I hope. Wolt chips the archer, and then dodges! Nice going! On EP, Lance isn't so lucky. But Wolt makes up for it by dodging AGAIN! Time to play Ring Around the Rosie (Village) Not much to report. Lance is going to dodge this next hit. For a first level, it could be better, but it has strength. Not gonna complain. Roy's gonna get that brigand off of Lance's tail, and lure the other two fighters as well. Unfortunately, one of them survived the next PP and Wolt couldn't dodge. Not complaining. If Wolt misses his, he'll most likely die unless Marcus rescues him. But he didn't miss. I have him heal up anyways in anticipation of future beatings. 15 turns later...RoyxWolt C. I'm going to use supports because A) I really don't have that many units, and B) they mostly don't have great growths. Some of the later prepromotes don't even have any supports (namely Klein, Igrene, and Bartre) that I can use. Also, 4 of these guys have ice affinity, which...isn't that great. WHY CAN'T YOU KO He moves onto a forest to boost his evasion and gets a crappy level. Roy can kill the other one, though. Instead of going for the guy who CAN't hit him back, he goes for the one who can. Roy gets an unremarkable level. A later fighter does the EXACT SAME THING! So I decided to let Wolt chip and Roy tank. He can't tank, though. That was entirely superfluous, Wolt. Now that Roy has no weaponry, they go after Wolt. #FEAILogic No! NO! Mage-killer Roy is growing into his role. Not bad odds. I was expecting ~1 damage. Didn't take it, but just put him there. YES! You will go far if you keep this up. AND OH MY GOD YOU'RE DOUBLING [spoiler=Going Down a Dark Road...] Obligatory title screen Hi Milady! I wish I could use you! Also, your name is stupid! I like this guy. TOO LATE NOW Ruh roh. Yes you can, and that is all you shall do. And you shall do it well. Obligatory "you know you suck when Wolt one-rounds you" pic. WHOA KEEP GOING MATE But Roy can't. I shall hope for a crit. It was in vain. Might sell this, might hang on to it. We shall see. HI DEKE And More importantly HI LOT AND WADE I HOPE YOU WON'T SUCK Up, up, and away! Wade actually crit. A 1% crit. Never seen that before. Meanwhile, back at base... Oh, NOW you decide to crit? Bought 3 iron bows and sold the silver lance. Wade and a figher engage in a missing contest. This will become a theme, I feel. Lot don't care about low odds. Elen does her first heal of many. Since I didn't take a pic of his bases, you can figure them out from this picture. They're absolutely amazing. Yawnsville. Lance sells his lance collection. WadexLot C support, bringing them some much needed accuracy. NUH UH. NOT COOL. RoyxWolt B. I think I remember why people don't like FE6. Got strength. All's well. 3 turns of whiffing later, Wade finally gets a hit. Lot finishes Ruud off with his hand axe and gets a shitty level. I though it was usually the other way around... But I'm not a BDSM expert, so whatever.
  22. Welcome, chicos, to my blind run of the Jugdral FE games! I plan to do them chronologically. The first section will be the first generation of FE4, starting at the Prologue and ending at Chapter 5. Then, Thracia in its entirety will be played though, with the rest of Genealogy following that. Please do not spoil anything that happens in these games, as my intention is to play them with minimal help. However, gameplay mechanics that are important to understanding how the game works that I may not know are welcomed to be explained. Progress: Thracia Ch. 5 complete [spoiler=Gen 1 pairings]Midayle X Adean Lex X Ayra Azel X Raquesis Alec X Sylvia Beowulf X Ferry Levin X Tiltyu Jamke X Briggid Click here for navigable archive of updates [spoiler=Original text]My goal right now is to play through every single FE game, and I've decided to go to 1-5 to start that. I need some motivation to get these done. So, I'm going to do an Lp. I've touched most of these games a little, but otherwise I have no knowledge unless you count FE11. I hope to have a really derpy time with this. Send me off on the road to nowhere!
  23. Ladies and Gentleman of Serenes Forest dot net... We would like to present possibly the strangest tag team i've seen but then again i've only seen like, three so... Fun fact: i've never played FE12 before, so this will be a learning experience never mind that, ON TO OUR STARS The following units cannot be killed under any circumstances and must be used as frequently as possible: Sophie: PKLucas531: Shockmaster: FrostyFireMage: Polydeuces: We will start the show when we have more clarity on what the hell we are doing We will also being doing this on Hard mode Normal is for wusses and Lunatic is for masochists
  24. Never done a Let's Play of any kind before so here's to hoping for the best? I've been thinking over and over about how I haven't finished a FE game that wasn't localized overseas. I did try to do a ranked run of FE4 but I lost interest after I was having stressful semesters in college, among other things. A friend of mine had tried to get me to play Binding Blade (or what we called "Sword of Seals") before. I think I couldn't get it to work properly and didn't have the time either. That was years ago. Only recently have I discovered that Gringe and others have put up a near-completed (as I put it since it's still v0.99d) English-translated patch for Binding Blade after other translations, as far as I've heard, were not as good.* Classic cases of literal translation and yada yada. So with that in mind, I thought to myself, "Why don't I try a Let's Play to give me incentive to keep playing a game?" After all, my workload has lessened for the time being and even if only one person reads along, I want to try to have fun and be entertaining. But hold! You saw that [blind-ish?] in the title. Gameplay-wise, I am pretty blind to this game. Story-wise, I have heard a few things so I can't say "completely blind," but I haven't heard enough to piece together the story fluidly. I know things like Roy's super-late promotion time and Hector and Eliwood dying but, otherwise, I'm pretty much dumb about Binding Blade. I haven't even looked up the growth rates or recruitment pages. The [blind-ish?] thing is pretty important because I know there is a special ending for getting all the legendary weapons but I don't know how to do it. If there's anyone watching, would you want me to attempt it or just play through like a new player if there's no other requisite other than getting all weapons? Either way, I think I would have fun but the appeal of blind playthroughs, I think, is that the player doesn't know what to do and is likely to mess up. Also unlikely to make "biased" choices from results of playing a game too many times. I'm not playing this with any other patches than Gringe's translation patch. *I could try reading pure Japanese but that would take forever. My Kanji-reading skills are still very subpar and my slang (as video games tend to use) isn't polished enough. I trip over Pokemon because they are inconsistent between characters (I mean boku in hiragana, katakana, and kanji in the same game? That was new to me). I'd rather not attempt it until my skills are more polished. EDIT: Please read this post for details about the normal/best ending! I would like to start with a simple chapter for now and see what anyone thinks. Hope my humor doesn't come off as offensive to anyone. I just like to jab at games even I like so I'm not bored, especially in FE's beginnings where they're pretty much the same each game. [spoiler=Chapter 1 - "Bors and Wolt had one job"] THE FONT IS CHANGED. IT'S NOT BY NINTENDO Apparently the relations between gods and men back then were very red and uninviting. I think this will be a very nice, quiet game. THE Fire Emblem. Truly this is the only Fire Emblem ever. Nope. There was no shield called Fire Emblem or medallion called Fire Emblem. Intelligent Systems, stop retconning what the Fire Emblem is, you cads. Blah blah "sword of light" blah blah "pierce darkness" blah--- GAH WHAT IS THAT D8 Oh hey the start of the game. Tutorial? Pshhhhh. I'm pro at this game. I don't need no TUTORIAL, psh. But maybe I'll just check it out for good measure. Roy, my boy. You'll be a famous tactician the world has ever seen. You'll even be paired up with Marth as another famous tactician the world has ever seen. So how about that game of yours coming overseas--- At this screenshot too I like the music here. Very nice beginning theme. The hardest of matches begins. I recognize the theme here from FE7. Good lord. What happened between FE6 and FE7? It's nowhere near as energetic or crisp. I wouldn't say "bad" but it will take some getting used to. Okay. I'm bored. Leaving now. And so the hardest of matches begins. Why are we such bastards all the time? If you're anything like FE7, I will recruit my favorite class from you guys. Let's be good friends, 'k? I like nomads. Please give me a good nomad. Does it ever last in a FE game? Sounds like a nice guy. Eliwood! You're looking--oh... Just drink an Elixir, my friend. I'm sure you'll be fine. That beard is immense. And I thought you said in your Eliwood support something against beards. 0/10 lying Hector Bandits! Thus, the time for feeding Roy is nigh. OH GOOD LORD JUST WHAT WHAT IS THAT THAT'S EVEN SCARIER THAN WHAT I SAW BEFORE I just... How do your teeth... Is this game trying to make it justifiable for me to kill these people because their portraits are ugly? That's cruel, game. Oh, Merlinus. You're still here... and balding. It's kind of funny since I played FE7 first and this is the prequel. I bet people loved seeing these characters look younger in the sequel. I feel kind of sad looking at the prequel. Curse you, FE7. Isn't Lilina a mage? Why did you let her go first? Or, for that matter, why was Bors, her guard, not with her? Okay, no, Roy. That's not your fault. It's Bors' fault. Bors, do your fucking job. You had ONE JOB and you fucked it up already. Hello, cheapest Awakening SpotPass character. I don't think it's fair that you got treated that way so I think I'll try you out here. Marcus... Wow. If you're anything like FE7, I will be benching you after a few chapters. Disclaimer: this is not a LTC run. And start! So now let's look at people's stats: Base Roy is base. And I'm sorry to say but you will be hitting that glass ceiling pretty soon my friend, I'm afraid. But no worries. I don't hate you. I'm pretty sure you had better bases in FE7. But that makes sense considering your age. Still benching you eventually. Good ol' Red and Green Cav archetype... but considering Sain was the strong one and Kent the average, I wonder who's better here? They did change the archetype a couple times. Tricky Intelligent Systems. I don't usually play with Cavs/Pals either but I'm willing to try them here So here's probably going to be a criticism towards me. I hate Knights/Generals except FE11!Wolf or Sedgar. I pretty much bench them every single FE game I play. Bors and every other Knight/General will likely be the case. Any defense mission I fail will likely be because I'm not using a Knight/General. But I have succeeded every FE game so far with limited use of them, dammit. ...Oh god. Wolt, bro. Your bases. I want to try you but why you gotta be like thaaaat So let's look at the enemy line-up. Shit Shit And shit Fantastic! It's time for me to FEED. Just noting inventories and it's a good thing both Allen and Lance get Iron Swords. Can never go wrong in bandit-invested early chapters. First thing I note after that: Bors cannot reach any enemy on this phase. Bors, you had ONE JOB. I can't even use you to weigh down Marcus because he can't Rescue and Attack in the same turn. What am I to do you with you, Bors? Since Lance and Allen have the same Defense but Lance has higher Speed, I place Lance to choke the northern point. Wolt hides his pitiful stats behind Lance so he might get some kills or something. Allen and Roy go to guard the south side and get some needed EXP being growth characters and all. Marcus goes to watch over Wolt and evaluates his life choices considering he had to guard both Wolt's mother and Wolt in the very first chapters of both games. Bors does his newly assigned job of making sure he stays out of the way so Roy and Allen can grow. I'm coming for ya! First of Roy's battles of this journey. He does a crit-kill. Beautiful. Keep up the good pace. Meanwhile, Lance does exactly what I want him to do and weakens the enemies to near death. A different Fighter comes down to attack Roy. He misses but Roy hits him. A Fighter and Archer head towards my group. This turn, I decide Allen deserves to get a piece of the action and net himself a kill. Lance rushes at the Fighter but he's clumsy and can't dodge a 41. Roy's short of being able to kill the weakened Fighter so I go ahead and place him north. Even if the Fighter hits him next turn, he'll survive both attacks. Wolt slays the Fighter Lance weakened earlier so he can get his kill. Since I'm a curious person, I have Bors visit the house since he will use all his movement doing so. Why, yes it is, sir. Also, can I say your hair is very jagged. Please tell me where you get your hair gel. For Marcus, I figure I'll have him go towards the village since he should be able to reach it in the next turn. Enemy phase has that Fighter go for Roy. He didn't have much of a reaction time after his miss before Roy impaled him personally. The Brigand is coming and Archer shoots at Roy and hits. My turn again! But let me just say: Bors keeps failing me. The Brigand is too fast for anyone but Marcus to double, so it takes the combined efforts of Wolt, Allen, and Lance to take him down. The Brigand was able to hit Allen in the process. I remember that Archers in any GBAFE game are crap and is doubled by Roy. But still not enough to kill the Archer. Bors goes to satiate my curiosity at the next house. The context was of terrain and how the trees of a forest will cover me. Will it teach the enemies that they're dealing with me or the trees? Also, I'm not sure how well-covered Bors will be since Knights are big and probably can't hide behind or in trees so well. Marcus goes for the village. Uh... Wow. That background seems very clashy to me. Especially at the bit where the mountain just drops to a dark green and is right next to a bright red-roofed house. At least, that's what sticks out to me the most here. Thanks for the tribute! After all, "Money is important!" I get 5000G for my troubles. Enemy phase, Archer shoots at Roy some more. With how Roy's sword juts out in his pose, I think he's itching to stick it to the Archer. Because Lance was probably the most weakened of my units, the Fighters go after him and get their just punishment by Lance smacking both two times in the face. Turn 3. Since the objective is to Seize Gate, I decide Roy won't stick his sword into the Archer and will instead stick it into the Fighter most north so he's quickest to his goal. I take my chances at the northeastern Fighter going for Roy because even with 8 HP, Roy will survive that Fighter's attack. Roy's first level up! Let's see what he gets: ...could have been worse? He got Res. Good enough for now. Wolt says "sup Roy" as he kills the Fighter nearby. He's getting close to his first level up, where I might determine to use him more or not. Lance's been a good sport so far so I give him the Archer kill. Also, this is his first level up. ...could have been worse? He got Spd. Good enough for now. Bors is doing a good job of seeing to the houses. I say he should visit the last. You know, I'm out here risking my life everyday to protect the nation. I don't come home after a long day's work just to hear this stuff. He doesn't need to. He's got a horse. Don't tell me the horse died. This would be the worst FE game if that horse died. Apt to his description, Allen gets hot-headed and charges towards the castle. He will be doing great things for his country. Marcus is catching up now. This Enemy Phase's first blood is a Fighter who spots Allen and foolishly thinks he can slay a man on a horse. That northeastern Fighter mentioned earlier predictably goes for Roy. Roy stabs him for his incompetence. This is one reason I don't like Knights. Allen is jealous that even Wolt will be getting his level up sooner and so I concede and give him that Fighter kill. I pray to Naga that Roy won't kill the Fighter just so Wolt can get his level up. It was successful. Wolt joins Roy so he can get his kill and first level up. ... You had one job, Wolt. To impress me. I can't risk giving you another 100 EXP out of bias. If you end up getting another 100 EXP out of attacking rather than killing and you get a better level up, maybe you will be redeemed in my eyes. Bors huffs it towards the rest of the group. Lance sinks into the forest. Marcus catches his breath as he finally reaches everyone. Enemy finally realizes that they are doomed and don't come for me. Turn 6. Roy's looking bad so I have him move closer to the castle and heal himself since I plan for him to take the boss kill. More like "You bumbling idiot!" for I accidentally fumble with the controls and had Allen attack the boss. Thankfully, boss misses him while Allen hits him once but misses the second attack. Allen is at risk of dying because there's two Fighters and an Archer left. So I have Lance, who's still weakened, go up and out of the range of the Archer in hopes that the closest Fighter will go for Lance instead. Wolt's like, "Wait! I'll help out with my new HP and Str increase!" and runs towards the castle. Bors is running and panting. Marcus is like, "You fool!" to Allen's brashness and is running to try to save him. On counter, Damas misses Allen, but so does Allen before he hits on the second attack. Allen's brashness nets him a shiny level up To be fair, getting him 5 Skl and more Def sounds good around now. The distant Fighter is dumb and doesn't wait for his buddy to move so he can't attack this turn. The nearby Fighter sees Lance and thinks he's getting a hit. He's absolutely wrong. Lance uses his new Spd to easily give him two whacks. That Fighter that moved also blocked the Archer from getting at Allen. I'll give the boss a screenshot for his description. Succinct description. No issues. I don't want to give Wolt that Fighter kill so I have him try to redeem himself by shooting at Damas. I'm prioritizing more kills this turn so I have Lance attack the Fighter with full health so Roy has access to kill the weakened Fighter. Fighter misses and Lance hits him twice. Roy screams for blood and does an overkill to the Fighter from a crit. Close to victory theme plays! I'm still not used to the difference in familiar tunes, though I don't want this to mean I'm bashing it since I would like to appreciate older games. Allen makes a convincing argument that he survived the turn without dying and I say he can go ahead and get the Fighter kill. Bors isn't making it. Marcus heaves a sigh and Rescues Bors. The weight of Bors on Marcus' tiny horse means he will be slowed down. I have Marcus move in front of the boss. Marcus can't kill Damas and can't double. Damas misses Marcus but Marcus can sure hit him back. Damas is down to 8 HP now. Archer goes for Lance. He hits. I accidentally fumble with my controls again when I wanted to check the hit rate Lance with a Javelin had against Damas. Two 36s means Lance misses twice. I curse under my breath for my fumbling. I ask that Wolt attack Damas with a hit but not a crit. It's successful. Marcus sets his sights on the Archer and weakens him so Allen can get the Archer kill. I have Allen equip the Iron Lance to get WEXP and kill the Archer. Roy smirks because he has just enough Attack to kill Damas. I boo at the fact Damas doesn't have a special boss quote for Roy. However: Roy's ken is real. No more enemies! I still gotta wait a turn because Seize is stupid. We saved the day! No. Eliwood. ;-; Lilina is like, "I'm a mage and I'll help Roy!" and I say, "SURE THING." But Eliwood's gotta be a bugger and be all, "You will do no such thing, little lady. Sit your pretty ass on the throne until your father comes back." "Sure thing, Pops. Except I'm hitting that glass ceiling pretty soon." Oh no you don't, Lilina. He fucked up the one job he had. Sonuva-- You will do no such thing. In fact, you will protect the very bench with your life. Well, that was the end of chapter 1. Overall, a very typical FE beginning. One bad level up, two meh level ups, one okay-ish level up, and one good one. I can't say much on the plot since, well, it's just a typical FE beginning. Everyone's levels and stats so far: Class Lv HP S/M Skl Spd Lck Def Res Roy Lord 3.29 20 6 6 7 7 5 2 Marcus Paladin 1.08 32 9 14 11 10 9 8 Allen Cavalier 2.56 22 7 5 6 3 7 0 Lance Cavalier 2.22 21 5 7 9 2 6 0 Wolt Archer 2.22 19 5 4 5 2 4 0 Bors Knight 1.00 20 7 4 3 4 11 0
  25. Starring Harudoku as Sam Raimi and Integrity as Bruce Campbell Welcome to Haru and Integrity Play AI War: Fleet Command! AI War: Fleet Command is a wonderful game brought to you by Arcen Games, a wonderful (and tiny) studio that's spent the better part of the last five years, producing no less than SIX content expansions and many patches to fix bugs, improve and streamline the general play, and generally make the user experience as friendly as possible while ensuring the game has some wonderful tactical depth. The flagship (heh) game in question is sort of a hybrid of a space RTS and a 4x game, aptly described by one reviewer as "Sins of a Solar Empire meets Supreme Commander meets simply nothing else". One of the many twists the game offers is that the players, representing the remaining human factions after a pair of rogue AI cores nearly destroyed the entire human race, cannot ever fight each other; the entire game is focused on the delicate balance of humankind desperately attempting to re-grab the reins of power from its AI overlords without being noticed. The AI represents effectively infinite resources, you see, but in its human-programmed arrogance, doesn't believe you enough of a threat to take it down... so instead of massing up an army bigger than the AI can fight off, your goal is to remain unknown and unnoticed until you're ready to alpha strike the AI homeworlds and deliver a crushing blow before they can destroy you. Integrity and I will be switching off styles, in some posts representing a cool, analytical technical readout of the situation and in others representing the continuing flavor and story, the human struggles in the world dominated by AI. We'll do our best to make it obvious which is which; the descriptive poster of the update will focus on keeping the readers up to speed with what's actually happening, and the other will focus on being entertaining. Now, we get to the interactive bit. Here, we have a map of the available starting planets: Each player must choose a starting planet, and we need YOUR help! Each planet comes equipped with the same furnishings... but they also all come with bonus ships. Please vote for which ships, among the following, you'd like to see us use! [spoiler=Voting is closed, but for posterity's sake] Teleporting Leech Teleporting Leeches use a special mechanic known as 'reclamation'; in short, any ship they damage (for over 50% of its health) will be converted into an allied ship on death. Consequently, more powerful ships and bigger starships are immune to these units' damage types, but on the plus side, they can teleport instantaneously and are also shaped like teeth, which I think is a point in their favor. Spire Tractor Platform Using an array of powerful tractor beams, these ships are what we know now as the scourge of anyone using Spire Stealth Battleships (which, for some inexplicable reason, are not immune to tractor beams). You can do some tricky things with them, like pulling entire sections of the enemy army away from objectives to protect, but mostly you'll just mass them up for chaff for your more important ships. Zenith Viral Shredders What do you get when you cross a chainsaw with self-replicating nanomachines? Well, in this case, you get these wonderful things. While they're unable to attack many ship types (remember where I said 'chainsaw'? Yeah, I meant that they're literally melee ships, attacking by crashing into the enemy), they actually self-replicate, creating duplicates of themselves like a weird cross between the Zerg Swarm and the 'grey goo' that so many sci-fi novels are obsessed with. I'd like to repeat that first part, though: They're literally a cross between a chainsaw and self-replicating nanomachines. Seriously. Come on, guys. <Sweet Guitar Riff> Autocannon Minipod These ships are, put bluntly, pretty much chaff, but they have a really cool name and weapon type and you can make a load of them for very, very cheap. Lightning Torpedo Cheater Someone, at some point asked the question "Hey, what if AI fleet ship swarms were just useless? Why don't we introduce a new ship type to completely invalidate them, and find out?" Then, they forgot to remove it for the public release, and the fans fell in love so that they could not remove it. These things are monstrous and amazing, but also holy shit they completely invalidate fleet ships. They shoot miniature lightning torpedoes that don't lose damage even though they hit an area, making them perfect for blowing up huge swarms of, for instance, neinzul. Please note the previously-mentioned AI types. Spire Railcluster Much like the Lightning Torpedo Cheater Frigate, these are good against small ships, but unlike those, they don't completely invalidate most, if not all of them, and require some tactical use. They're basically large starships that mount many powerful (but very low-range) railguns and in practice they're quite fun to use. Protector Starship You know how in MMOs, there's a dedicated class for tanking when you go on big raids? Enter the Paladin of the game, the Protector Starship. They mount special modules that, instead of, for instance, taking hits for other ships, just go ahead and shoot down all attacks of certain weapon types before they can reach your fleet. They require some good tactical thinking, so consequently, they usually end up doing nothing. Spire Maw Have you ever wondered what would happen if you could make a space ship that eats other space ships? No? Wow, I must be weird. Well, still, that's what this is: Simply, it eats other ships, chews them up, and swallows them so it can eat more. I don't know if you knew this, but Fighter MK Is are actually a delicious part of this complete breakfast. Saboteur Unlike the Age of Empires II units of the same name, these ships make OTHER units suicidal. Using the same system as the reclamation system, a ship hit with this gets a fatal case of the space gonorrhoea, and explodes violently and disgustingly on death, damaging other nearby ships. <picture redacted> Electric Shuttle Using weak, but wide-areaed weapons, these shuttles do much like the Lightning Torpedo Frigates do, but unlike those, actually require you to put in the effort of flying closer to the enemy and putting yourself in harm's reach to manage it. Unfortunately, they can't get a full attack boost from things like friendly flagships, but they're still relatively potent. Unfortunately, this makes them rather boring. Gravity "Parrhesia's Favorite" Drain The ultimate in amazing gravity-altering technology, these powerful and deadly ships annihilate swathes of units singlehandedly. Also, the units they annihilate are mostly their own allies by the sheer unadulterated force of their own uselessness. By spending metal on these, you are actually dragging not only your whole army down, but also the power and, hell, dignity of your entire team. As a great man once said, "why the fuck am I stupid and useless for making these?" Anti-Armor What the fuck do you think they do? Zenith Paralyzer Much as the name implies, these units PARALYZE (see what they did there?) enemy units, rendering them unable to move or fire. Much like most utility units in this game, their roles in combat mostly come down to annoying a few people before keeling over from superior firepower and dying. This will become a theme, don't worry. Translocator Starship Someone looked at a group of AI fighters and said, "Hey, those are getting awfully close. Can you build a gun that does no damage, but makes sure that they're as far away from me as possible? They're really making the view from my penthouse apartment kind of trashy." And, with the power of bureaucracy, it was done: The Translocator Starship was born, and the galaxy was never the same as they kept pushing enemy ships out of the convenient range of all the other weapons, thus annoying everyone forever. But hey, the view is gorgeous now. Neinzul Combat Carrier NOW we're talking. This ship is a ship that produces more ships (which also happen to be living alien hivemind creatures, I guess?) to overwhelm and annihilate enemy units. A few of these (and the ship cap is low, so you'll only ever HAVE a few of these) and you can flood a planet in short-lived suicidal death machines hellbent on destroying everything in the short existential terror of their lives. Fuck yeah. Infiltrator Space Planes are wonderful, fast, swarming units (of which you can build many), capable of cloaking themselves, kiting enemy units, slipping past defenses, wreaking havoc, and generally just existing in huge enough swarms to pretty much annihilate anything short of a fortress or a golem, and even these can't handle their radar dampening range, which effectively says "You can't shoot me unless you can outspeed me". Of course, they also move too fast to be caught. Now, this would be nice, but we didn't roll Space Planes, and Infiltrators are basically the beta, shit versions of them. Advertisement: BECOME A HARUTOPIAN PILOT! (or someone else in this universe) The Empress Needs You! If you think you have the skill, the luck, the RAW FORCE OF WILL necessary to pilot one of our powerful ships (or be a researcher on one of the science labs we bring to our other planets, or just a normal peasant, or whatever else), leave a name and a preferred role IN THIS THREAD (with however much descriptive fluff as you'd like to type up) and we'll include YOU in our Let's Play! Join the Integristani Fleet today! Handy with a welder? Got good reflexes? Bring glory to yourself, your house, your Sultan, and your God! Enlist today! Not so handy with a welder? Hand-eye coordination more like hand-die coordination? Our cutting-edge science vessels are guaranteed to require no more than a grade school education, with openings for those with more talent! No army marches without support back home: be that support today!
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