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  1. OK, as a preamble, let me tell you a little about my history with this game. Back in the N64 days, I rented this game for one weekend. I remember being extremely frustrated playing it since I spent almost the whole weekend playing as a Deku Scrub. By the time I finally managed to finish the first quest line in Clock Town and turn back to Human Link, it was time to return the game to Blockbuster, so I never really managed to do much with it. Cue 14 years later, I purchase the 3DS remake of the game on launch day, however, due to real life and other video games getting in the way, I never managed to start playing it...until today. So in this thread, I will be playing The Legend of Zelda: Majora's Mask 3D in an experience that is going to be 88% new to me. I'll be sharing my thoughts and impressions along with some screenshots (all taken through Miiverse, so due to the process it takes to make them I won't be posting too many). Some ground rules: - NO STORY SPOILERS. Seriously, guys. Don't do this. I'm cool with you guys posting stuff like "Oh, wait until you finish this sidequest, it's so cool!", but major plot spoilers are NOT appreciated and will be reported. - No telling me where to go unless I ask. If I get stuck (very likely since this is a Zelda game), I will ask you guys for help. I want to figure this out as much as I can on my own, but I have no intention of wandering aimlessly for hours. - I can't say how often I will update this thread. I have a rather busy life and making a schedule for my hobbies is difficult. I'll definitely try to keep it from dying, though, as I intend to finish the game. - This isn't a 100% run. I'll just beat the game, getting anything I can along the way. Oh, and I'm naming the file "Link". I always do that first time on a Zelda game.
  2. Next week I hope to start something I've been looking forward to doing for a while. I recently finished creating a web page that can be used to generate a random "skill tree" (set of skills each class learns) for Fire Emblem Fates (see details here) and am planning to to use it for a run through the Revelation path on Lunatic-Classic difficulty. The way this works is that each time one of my units earns a skill by reaching a level milestone in their class, I consult the table generated using that webpage to find the shuffler-chosen skill corresponding to that milestone. Then at the end of the chapter, I use a save editor to overwrite the skill that the game awarded, replacing it with the one chosen by the shuffler. The shuffler will never give a class a completely useless skill, so e.g. Swordfaire will always go to a Sword-using class. The reason I call this a "double-blind" run is that, first of all, it's my first time through Revelation, and second of all, I'll be using the "Surprise Mode" on the shuffler, so each skill is hidden until one of my units reaches the class/level milestone to earn it. Since it is a blind run, I'll be commenting on the story as well as the gameplay, and there will be spoilers for all 3 routes (as I have played the other ones already). Please do not give story spoilers for Revelation chapters I haven't played! The run will start at Chapter 7 using a +Mag -Str female Avatar. The run will not use DLC or Path Bonuses. However, it will use Challenges/Scouting to train underleveled characters (as Revelation is infamous for units joining at a way-too-low level, that much I know). ----------- Anyway, one feature of the shuffler is that it allows the user to optionally include some or all of the enemy skills in the shuffle, in case the player wanted to see what it's like being able to earn them by leveling up and turn some of the game's nastiest tricks against itself. I can see why doing that would be appealing to some and unappealing to others, so... BRANCH OF FATE: CHOOSE YOUR PATH! Option 1 *LOSER (1 vote)* I will use only the standard skills from the classes in the base game. They'll be shuffled around, so who knows which'll get what, but they'll all be there. -or- Option 2 *WINNER (5 votes)* I will set the shuffler to exclude some of the less exciting standard skills, and replace them with the lowest-power tier of enemy skills. These enemy skills will have to be earned by reaching the class/level milestones chosen by the shuffler, just like any other skill. The following changes would occur if option 2 is chosen: Excluded: Golembane, Future Sight, Shove, Swap, Skill +2, Luck +4 Included: Point Blank, Winged Shield, Bold Stance, Hit/Avo +10, Resist Status, and the one...the only...the dreaded...Inevitable End. I'll leave it up to you, the eventual readers, to decide. I won't start the run until sometime on or after Monday, September 19, so you have until then to vote in the topic poll. The topic poll is now closed. Until we meet again, have a nice weekend everyone!
  3. Hey guys! As some of you may know, Vestaria Saga Part 1 was released recently. Since I've done (okay, started) LPs for both Tear Ring Saga and Berwick Saga, I thought it was only right for me to also try an LP of this game. My LP completion rate is 0%, but hopefully this will be the one that I finish. Besides, it can only help that I'm starting my fourth year of university tomorrow and will most likely be very busy for the next 8 months. Some links: The general Vestaria Saga thread: this includes the download link for the game as well as more frequent and up-to-date playlogs of the game. SF's Vestaria Saga info page: a lot of info on game mechanics and links to the official website The official Vestaria Saga website I'm not going to go into exhaustive details about the game mechanics in this LP- I'm trying to keep the time I spend as much to the playthrough itself and less on rehashing stuff you can read in the links above for yourself. I'll go into it only as much as is necessary to talk about my opinions/impressions about things such as characters or maps. It's mostly going to be just screenshots- after trying a video-style for my TRS 0% LP, I realized that it's not that interesting to listen to someone (even if that person is me) talk to themselves for 10 minutes, and plus I wasn't showing any fancy way to play the game or anything. And now, onwards! I've already completed Chapter 1. It should hopefully be up later this evening.
  4. When people ask me about my favourite music, movie, book, tv show, etc, I have a hard time deciding. When asked about games, the answer is unashamedly Diablo II with total conviction. This is basically me just doing a somewhat informative playthrough or log, even for people who haven't played the game, it is 16 years old after all. Diablo II came out in 2000 and an expansion, Lord of Destruction, quickly followed in 2001. It's hard in some respects to say why I like the game so much, because I'm going to be outlining its flaws here just as much as its strengths, but this game was pretty much the definition of crack cocaine throughout my adolescence and I still go back to play it to this day. I understand that there may not be the same interests especially on a site like this but really I'm just trying to have some fun myself and if anyone is interested in the game, I will try to do my best to explain some core mechanics without going too far into it, but the beginning may be a little slow for those familar with it. If you want to play along in a log-style as well, I would absolutely encourage that too. If you would like to buy it, then it should be relatively inexpensive, and playable without the discs, if you create a Blizzard Battle.net account and then buy it from the store: https://eu.battle.net/shop/en-us/product/game/legacy-games Plus, I was looking through some old character logs of challenge runs in Diablo II, and I was pretty inspired from them. Check out this page, last updated 2001. Jeez, long time ago. http://sirian.warpcore.org/diablo2/diablo2.html http://sirian.warpcore.org/diablo2/ember.html Or, probably more accurately, I just want to play some fucking Diablo II. If you want to hear someone who isn't even really that good at a game they played for 16 years and clocked well over 10,000 hours at an estimation embarrassingly gush about it, then I hope that you do enjoy. Here's my overview on the classes, in order of how much experience I personally have with them. [spoiler=Classes] Paladin Defensive Auras Offensive Auras Combat Skills The paladin is the man, man. I'm pretty sure I will never get tired of playing this class, and he's my favourite by a good margin. He is primarily a melee character, having the secondary focus of being able to give his party members 'auras' as support. I would definitely call him the most versatile character. The paladin generally will use a certain attack from the Combat Skills tree, and there's quite a few attacks that entire builds are based around. Since the idea of auras is pretty integral to the paladin, they have two tree devoted to them, Offensive and Defensive Auras. They generally can help party members in some ways, such as greatly increasing mana regeneration rates for everyone in the party, or increases melee damage and attack rating. While most do benefit the entire party as long as they remain in range, some of them will only affect the paladin. Regardless, he is always greatly appreciated in any group. I definitely have played paladin the most. In fact, I'm playing one on the side of this currently. Sorceress Cold Spells Lightning Spells Fire Spells The sorceress is considered one of the stronger characters in Diablo II, and for pretty good reason. Her ability to use three elements of spells sufficiently without having to rely too much on gear makes her a prime candidate for searching for gear (known as 'magic finding' in the community) for other characters. The reason for this is that she has two of the most ridiculous skills in the game, teleport, which can allow for very fast runs and avoidance of tough enemies, and static field, which is used to immediately take off 25% of a remaining enemies health in range - including bosses. And it used to be even stronger. With exceptions, Cold tends to be the most useful defensively for freezing enemies on higher difficulties, Fire is the most consistent but quite often has enemies that are immune to it, and Lightning is the biggest range of damage but not necessarily consistent or the most accesible. However, she is rather fragile and will require some decent cast rate and hit recovery gear in order not to be instagibbed in some cases. Sorceress is very effective past early mana problems and so I've played quite a bit of her. Her massively useful teleport spell means that she is usually the fastest to run specific areas of the game without high-end items. Barbarian Warcries Combat Masteries Combat Skills The most prevalent melee class, the Barbarian is one that can definitely be strong, but does struggle on higher difficulties if his gear isn't particularly good. Warcries are his buffs to allies and himself, and his debuffs to his enemies respectively. His Battle Orders shout is one of the most useful in the game as it gives huge bonuses to life, mana and stamina to himself and his party. They generally focus on a few combat abilities from the Combat Skills tree and almost exclusively deal physical damage for most of them. Combat Masteries is a tree that allows specialisation into a particular weapon, including the ability to critical hit with that weapon. The masteries can also include physical selfbuffs, such as higher natural resistances, or increased running speed. I like the Barbarian, but he is rather standard. I think of his skills as mostly basic or just statistical improvements even if they are very helpful. Despite that, I've played a decent amount of him and like I said unless I'm doing something terribly wrong I would say he was one of the most gear-dependent classes. Amazon Javelin and Spear Skills Passive and Magic Skills Bow and Crossbow Skills The amazon is a character mostly focusing on javelins, spears, bows and crossbows. They are a character that is a hybrid between melee and ranged combat, and can be effective at both. Bow and Crossbow Skills is exactly how it sounds, and enhances their bow or crossbow ranged attacks to include different elements of damage, such as cold, fire, magic and physical. Javelin and Spear skills are the same for the latter, except in this case some javelin skills are ranged as thrown weapons, and others are close range. While some of the attacks remain as physical damage, they also use lightning and poison. Passive and Magic skills is a tree that has some very useful effects in regards to having a critical hit chance, avoiding enemies attacks, hitting or piercing the enemy, or gaining utility abilities such as a follower Valkyrie. Also known for having huge tits and barely wearing thigh armor until heavy armor sets. I've played a bit of Amazon, but that was mostly a long time ago, and was usually using bows. I've never really seriously tried a javelin using amazon, which I've heard is very effective without the greatest gear, but I don't have experience of it. Assassin Martial Arts Shadow Disciplines Traps The assassin is a character that I've always found to be rather unique and cool looking, but never really played them very much. They typically use claws, which is their class-specific weapon, and some abilities do encourage them to use them (Claw Mastery, Weapon Block, some attack skills). They primarily focus on two aspects, though one is generally more common. The cooler one (in my opinion) is the Martial Arts tree, which allows for close combat skills, some of which generate up to three 'charges' which can then be spent on a finishing move, or a normal attack if you wish, for greater benefits. The other more common type of assassin is one that uses traps, which can be placed on the ground and fire at nearby enemies, but are stationary. These are either lightning or fire damage, and most players tend towards the lightning traps as they are capable of higher amounts of damage, so a trap assassin works quite well as being able to stay at a safe range and just place traps to kill enemies. The Shadow Disciplines tree is a tree that has some great supporting skills, and the assassin gets two great buffs from this tree, Burst of Speed, which increases running and attack speed, and Fade, which increases resistances heavily, physical damage reduction, and lowers curse duration. They also get access to two 'shadow' clone skills which inherit quite a few assassin skills themselves. Like I said, I've not played that much of the Assassin. I have played a trap assassin before, but haven't really dedicated the time to a martial arts assassin. I don't know why, because that seems pretty awesome. Necromancer Summoning Spells Poison and Bone Spells Curses The necromancer is a caster class like the sorceress. Their Summoning tree can be a major part of their class, allowing them to hide behind a wave of minions, which can be very effective. Their other offensive tree, Poison and Bone skills, is direct damaging abilities when compared to minions which, as expected, usually deal poison or magical damage, though there is an exception. A necromancer specialising in direct damage spells can do well into higher levels. The third tree, Curses, is a spell that is placed over a certain range, and will debuff any enemies within it. These usually work well in combination with the other two trees to either boost damage from other sources, severely cripple the enemy, or for utility purposes. I surprisingly have played very little of the necromancer. Ashamedly, I have not really played a summonmancer seriously, ever. Usually they tend to be more passive, so I generally liked more active characters, but the necromancer is very powerful in his own right. Druid Elemental Shapeshifting Summoning The druid is a strange sort of hybrid class that has summoning abilities, elemental abilities (though primarily fire and cold, some are counted as physical damage) and the ability to shapeshift. It's definitely the class that I am least familar with. I saw a lot of the time that people said that the druid sucked, and I'm almost inclined to agree because I have no idea how to build them. That said, I have seen some very effective builds that utilize either Elemental abilities like Hurricane and Tornado, and physical-oriented builds that use either the werebear or werewolf forms in their Shafeshifting tree. Their Summoning tree tends to be more of a support tree that benefits both, but does have a lot of useful summons that give various buffs. i don't know how to play the druid okay. And I rarely have. You may have noticed something about these descriptions, and that is that a lot of the classes contain one 'support' skill tab that isn't generally used as a primary build source. Even for the classes that don't, like the sorceress, they generally want to focus on two skill tabs heavily at most because while going into all three is possible, it isn't going to make any of your skills very effective at higher levels. That's a problem that I think a lot of older Diablo II veterans overlook - I've heard quite often about how the build variety and versatility was great in Diablo II, but I have to disagree. Generally classes are locked into 3-4 builds each at most if they want to be effective in Hell, and even then a lot of them can struggle. Sure, most builds will be able to clear Normal and perhaps Nightmare even if they are completely stupid, but I would consider beating Hell as 'beating the game'. Alas, I will expand on this later, probably. Now, I think there is a thing worth noting: there is a character type called 'hardcore', and I feel that playing it will make this a tad more interesting. What this means is that once that character dies, they are dead permanently. One chance, one life, you die, nada. The game warns you of this before you start a hardcore character. So why should we (I) play hardcore over softcore? People who play hardcore statistically have big dongs. It's a little more interesting for a playlog. If I die in softcore, it's kind of anti-climatic by saying "oh, i died to these enemies but I came back so it's good". At least there would be tension in every update as I could potentially die permanently at any time. It's not really something I'm well adjusted to and I tend to play normally quite reckless, as all that's on the line is gold and an experience loss potentially. Hardcore is more about the journey than the destination - a lot of softcore involves getting to the endgame where you can gear up for successive runs. And the endgame is pretty poor in Diablo II. Hardcore is about seeing how you get through hell, literally with shit gear. It gives me a chance to play a character that I'm less experienced with and learn as I'm going along myself. Though I will be referring to tips on what I should be doing to survive in hardcore. It is considered an ultimate challenge for a reason, not dying once over the course of a playthrough is something that I'm not sure I've ever done... I've always made mistakes. There is much less focus on the trading and economy. Far less, in fact, because once again it is more about the journey. Thus I could play singleplayer if I choose to with no worry about trading with other players. I have a big dong. I swear. Hopefully I survive long enough for me to make a decent amount of observations or rants at least. If not, you can laugh at me dying very early. I've played very little of hardcore, but the last time I did I played an assassin who made up the final boss of Act V, and eventually died due to running out of resources. Now, on that occasion I was following additional 'Ironman' rules which included not being able to speak or buy from NPCs except to hand and receive quests. I'm not going to go that far this time. Since I have barely played hardcore through the 16 or so years I've been playing this game, I was going to lean towards one of the so-called "easier" classes to play with, so I'm not exactly gimping myself. So who can we eliminate? I would say that three easier options for a relatively inexperienced hardcore player would be the necromancer, the amazon and the assassin. Here's why. The necromancer, when specialising in summons, can be very passive in their playstyle and allow for their minions to clear most enemies. Actually, sometimes I can just afk and be writing this and taking screenshots they are so passive. They are also pretty gear independent and that's why they are considered the "easiest" choice. The amazon is a little trickier, but using javelins I've heard that she's also good at literally throwing bolts of lightning and clearing rooms. The assassin is pretty similar, as she would use lightning traps and try to stay at a relatively safe distance. So of these three, I was pondering which one to use. If there's no preference, then I might just decide myself. The other things I'm deciding on is whether to play single-player or on multiplayer Battle.net ladder. Okay, so for those don't know, Battle.net hosts different "realms" for Diablo II to this day, generally for different regions (USWest, USEast, Europe, etc). These characters on each realm are separate. On each realm, you can create a "ladder character" which is a character created in a specific time period (as ladders are reset periodically) that will gain access to exclusive items and content only available on ladder. I always thought that was pretty lame for anyone not wanting to play on ladder, so one of the mods created for singleplayer, PlugY, allows ladder content to be accessed there, with some other game changes. I'm wondering if I should play singleplayer with PlugY instead of the realms because I would hate to lose a character to lag or something, which does happen. Another thing is that singleplayer allows the use of a certain function, the /players function, in order to spoof the amount of players in the game. When someone joins the game in Diablo II, the enemies become stronger, but give more experience and I believe an increased chance for better quality items. You can't set the number of players manually in a Battle.net game but you can in single player, allowing for up to /players 8 (as the maximum number of players in a single game). If you've got any opinions on that or what I should do, let me know, but I'm currently leaning towards playing (with a summon necromancer) on singleplayer with PlugY (potentially disabling the other features added outside of the ladder exclusives) without the use of manipulating how many players in the game i.e using /players command. And if you have anything else to say or yell at me about, then I'll be glad to hear it. Hopefully you aren't completely confused if you don't know what the hell Diablo II is, and if so then maybe I will be able to explain why in future updates. Lastly, it may be a little strange to be doing a screenshot or narrative let's play or whatever you would call this of a game like Diablo, and I agree it will be a challenge, which is why I am recording my playthrough externally to upload some animated parts as well when necessary.
  5. So, yeah. This is my first LP. What do I say? I've been playing FE for around a year now, though I've only played FE6-8 and FE13. I'm also new to the forums, though I've been lurking for a while. And... that's it, really. Best get to the LP. Rules: -Can't reset unless Roy dies -If I fail to reach a gaiden, I may not reset to achieve it [spoiler=Ch 1: Dawn of Travesty - Part 1] The only way to play. Defeated and humbled, the Dragons disappeared from the realm. Mankind then began to rebuild and repopulate their newly won land. A millennium has passed since then... ...culture and civilization to the farthest reaches of the continent. In the west lies the Kingdom of Etruria, which is widely considered to possess the most refined culture in all of Elibe. The Kingdom of Bern, with its powerful military and logical, pragmatic people, is located on the other side of the continent in the east. These are the two most powerful nations in Elibe with the weaker nations situated between them. These smaller lands are... the Lycian League, whose numerous territories are independently ruled by a number of marquesses that are bound by a vow of allegiance; Ilia, where the people arduously till the frozen soil and many become mercenaries to earn money to survive; and Sacae, where various clans ride through the plains on horseback. Although there were occasional clashes between these nations, the majority of the people of Elibe lived in peace. That peace, however, was not to last... That moment when you're told that this whole game is because you beat BBD. Now, Bern is mounting a merciless invasion into Lycia. Pherae is a territory of Lycia known for its beauty and honorable lords. Pherae's Lord Roy was in Ostia, Lycia's largest territory, when the invasion began. He had been sent to study to become the next marquess of the Pherae territory. Eliwood defies the laws of FE and goes on to survive for the whole game. ...has sent for Roy to return to lead Pherae's soldiers in defending against Bern. He gets a beard, she gets a beard, we all get beards! At the same time Eliwood sent for Roy, Marquess Ostia's daughter Lilina was in Pherae visiting Eliwood, who is Marquess Ostia's long-time friend and confidant. Upon receiving his father's message, Roy hurries home, taking with him his vassals and Bors, a knight from Ostia who is responsible for Lilina's safety. The story begins when Roy reaches the outskirts of Pherae... Bandit: They've all hidden themselves inside the castle! Bandit: Hee hee hee... You were right when you said there wouldn't be many soldiers. They're all getting ready to defend against Bern! The damn ass is always right! Damas: But reinforcements could be here any minute. All right, you curs, listen up! Kill everyone in the castle while we still got time! Then we can waltz outta here with all the loot! Bandit: Let's go ransack the villages and take everything they got! OH GOD I NEVER KNEW --- Merlinus: We're under attack by bandits from Mount Bolm! Eliwood: I understand. Thank you, Merlinus... Eliwood: Lilina, you must hide yourself. This castle is going to become a war zone. She joins at level 1 unpromoted, by the way. In Chapter 8. Eliwood: Don't be absurd. I couldn't face Hector if something happened to you in my own castle. Lilina: My father? But... Eliwood: It's going to be all right. Roy should be here any moment, so we just need to hold our own until then. He'll drive off these dastards. Merlinus! Send a messenger to Roy to let him know the current situation! We need his help! Merlinus: Y-yes, milord! --- Roy: Why are you in such a hurry? Lance: Lord Roy! Bandits have appeared and are attacking the castle as we speak! Lance: He's inside, defending against the bandits' attack. But I don't know how long he can last with his illness...! Lance: She should be all right. She's with Lord Eliwood after all, but he can't last forever. Assuming the best paladin in the game will become a victim to level one unpromoted bandits. Roy: No... I shouldn't have let Lilina go to the castle before me. Roy: Yes, you're right. This is no time to despair. Very well. To arms then! Our target is the castle! We must rescue everyone! --- GROWTHS: HP 80, Str 40, Skl 50, Spd 40, Lck 60, Def 25, Res 30, Total 320 Yes Roy, please do invest all your good growths in Skl and Lck. It's not like you need more Str/Spd/Def or anything. You don't get to use his promoted version until The Neverending Dream, which just sucks. He's lagging behind for at least ten chapters, and gets insulting promotion gains for it. His 20/1 stats would be fine for literally anyone else at the same level, but he has those at what could potentially be the final chapter. I haven't played FE5 so I don't know how bad Leif is, but Roy is definitely one of the worst lords in the series. GROWTHS: HP 60, Str 25, Skl 20, Spd 25, Lck 20, Def 15, Res 20, Total 185 Your typical Jeigan. I swear that 14 Skl is a "fuck you" message from IntSys, because it just makes him better at stealing kills. For what it's worth, though, Marcus is otherwise pretty much what a Pure Jeigan should be. His Silver Lance is there to weaken stronger enemies like knights or wyvern riders. Use until chapter 7, bench for Jerrot, who is better in every way that matters. Also, Paladins have complete weapon triangle control, 8 move, and canto. Generals have lances, axes and 5 move. Balance, people. GROWTHS: HP 85, Str 45, Skl 40, Spd 45, Lck 40, Def 25, Res 10, Total 290 His higher Str puts him above Lance in Hard mode before Lance starts doubling. He regains his lead later on, and also has a bit more luck, if that matters to you. GROWTHS: HP 80, Str 40, Skl 45, Spd 50, Lck 35, Def 20, Res 15, Total 285 Lance is a faster, weaker Allen who is slightly more frail. He also has a 5% weaker growth total. Absolutely unacceptable game design. He's better earlier on, but becomes inferior later on because Allen will eventually reach him in the speed department if you train him enough. He doesn't quite double at base on Hard, but once he does, he'll get his earlygame lead, and things will become slightly easier. Also, nearly every potential paladin in this game starts off lance-oriented. The only people who don't are Noah (C swords, D lances) and Percival (A/A/C). GROWTHS: HP 90, Str 30, Skl 30, Spd 40, Lck 50, Def 35, Res 10, Total 285 This is the place where everything goes wrong. The problem here is so obvious I shouldn't need to spell it out, but I will anyway. 40% Speed. 50% Luck. 35% Defence. That's ridiculous. Sure, it's nice and all, but an AK's main selling point is its bulk, not its speed. Nevertheless, this basically makes Bors the best AK in the game, because Wendy has no defence and Barth has no Speed or Luck to speak of. Does that make him good? No, because he has four move in a game full of huge maps, and starts off at level 1, but he can be good. His C rank in lances is also fairly good for this point in the game. GROWTHS: HP 80, Str 40, Skl 50, Spd 40, Lck 40, Def 20, Res 10, Total 280 Okay. What. Just what. Remember, this is the archer. He has the worst bases in the group. He also has the worst growth total, save for Marcus. This means he's improving the least. Now remember that literally everyone else has 1-range, three people have horses, and that even Bors starts off with respectable stats in the areas that an AK needs good stats in, or at least has acceptable growths if they aren't good already. I thought archers were supposed to have some sort of redeeming feature like good offense to make up for their 2-range - I mean even Rebecca/Neimi can amount to something if you take the time to train them. Wolt literally can't do anything that other people can't do better. He has nice hair though. Yeah. He's bested by everyone else right from the word go, and will remain so for the rest of the game. I'm not using him except for urgent kills that Marcus is too far away to handle. tl;dr What is balance? I'll get the next part up at some point, because it's too late now. Any advice for making these in general would be greatly appreciated.
  6. Alright so after realizing I really suck at Xcom 2 and my computer can't handle it I'm back to Fire Emblem. Sacred Stones is still on hold, but I decided that I should continue going through the games and thus Path of Radiance was chosen! Just like Sacred Stones I know nothing about the story and even less about the characters except that the main character has a sword :P. I'm very excited to play this game, since not even my friend has played it and he said he'll be watching. No pressure, right? [spoiler=Story] It starts off with two men clashing (one obviously being the protagonist). Ike gets knocked down and when a little girl distracts the older man Ike strikes at him, but is easily defeated and knocked unconscious. Ike then proceeds to have a dream about an indigo haired woman and is woken up by the little girl's song and possibly the worst voice acting in history. [spoiler=Tutorial] We go through the beginning of the tutorial where Mist gets onto our father about hitting Ike so hard. Then Ike defends his honor by wanting to challenge his father once more, but before he can...OMG IS THAT ROSS!? He's back from the dead! It's a miracle! But in actuality his name is Boyd and he is offered to be our training dummy. I then proceed to kill Ross. Again. Mist then proceeds to insult Boyd and I begin my fight with my Father and win easily. Ike then begs to be a mercenary since apparently Ross is one too. My Father relents and I officially join the Greil Mercenaries. We got a really good level btw I'll do the 1st Chapter right after posting this, but I really wanted to just get this out there and start playing this game. Also any help regarding items or recruitable units is much appreciated.
  7. I have been in the mood to play Shadow Dragon, but I want to do a PMU. I am not sure if I will make this a Screenshot LP... but I might, I will let a mod (probably Eclipse) know if I do and have them move it to the appropriate location. Time to lay down a few rules 1. This will be a Hard 1 playthrough because I haven't played Shadow Dragon in a long time, so no Norne or Frey. 2. I am allowed to use Julian and/or Rickard to loot chest till I get the Fire Emblem. Also, I am allowed to bring characters required to recruit someone else on the list. 3. If both Tiki and Nagi are picked, then I am allowed to use Elice to use Aum and revive Tiki. 4. Characters who can class change MUST be class changed. Example, if someone picks Abel, then Abel is never allowed to be a Cavalier or a Paladin. 5. 1 unit pick per person, I might change this if not many people are picking units. 14 units + Marth will be used. 6. Be mean. Pick bad combinations. Pick bad characters. Pick characters that will make me kill half my army..... Or be nice. Your call. [spoiler=Male Set A]Non-promoted: Cavalier N/A Archer Myrmidon Mage Curate Promoted: Paladin Dracoknight Sniper Swordmaster Sage Bishop [spoiler=Male Set B]Non-promoted: Knight Mercenary Fighter Hunter Pirate Dark Mage Promoted: General Hero Warrior Horseman Berserker Sorcerer [spoiler=Female Set]Non-promoted: N/A Pegasus Knight Archer Myrmidon Mage Cleric Promoted: Paladin Dracoknight* Sniper Swordmaster Sage Bishop 1. Myrmidon->Swordmaster!Abel 2. Dark Mage->Sorcerer!Draug 3. Cavalier->Dracoknight!Navarre 4. Dracoknight!Jeorge 5. Paladin!Minerva 6. Archer->Sniper!Maria 7. Cleric->Dracoknight!Vyland 8. Myrmidon->Dracoknight!Hardin 9. Cavalier->Paladin!Merric 10. Myrmidon->Swordmaster!Lena 11. Pegasus Knight->Paladin!Elice? 12. Mage->Bishop!Caeda 13. Pirate->Warrior!Ogma 14. Berserker!->Astram
  8. Hello SF! After looking around and thinking for a bit, I've decided to re visit games that I never really looked into/stopped playing/just wanna look back again and give my general thoughts, and try to be funny. (keyword:try). The format will be me rambling about my first experience as well as where I heard about the game and what made interested in it first, followed I'm starting with... Fire Emblem: Binding Blade!!! My first experience: After enjoying the very fun Blazing Sword, I decided to try Binding Blade next. I never really heard about the game as a whole and how it fared as a game. All I knew at the time was that Roy was always the main thing that was talked about when it came down to it, and if you guys guessed, it was always talking about how he was terrible as a lord. So I took it with a grain of salt, and decided to get the FE6 emulator and see for myself. After playing it for a bit, I can just say... Okay, I've never actually finished Binding Blade. In fact, I borderline hated Binding Blade for a few very dumb reasons. The maps were too big, the RNG trolled super hard, and most of my units never really got good level ups. I stopped playing after hearing about the infamous chapter 14: Arcadia. Hearing the concept alone turned me off, but after actually seeing what it looks like... I just couldn't bring myself to play Binding Blade anymore. Namely because of that chapter where you get Echidna and Lalum and all of the stuff that you had to do really burned me out. I now remember that I wasn't really the best tactician(in fact I may have been borderline terrible) during the time and I didn't really optimize my units correctly. I'm now going at this with a new optimism and open mind. A few things to note/my general plans: -I'm not going in this 100% blind, but I am going in it kinda blind. I know most of the maps up until the chapter where you get Miledy, and who's the final boss, but that's pretty much it. I don't know how other characters fare beyond that, so I'm interested if there's any other viable units later on. -I am gonna be using guides on how to recruit characters/weapon and item locations. FE secrets are usually very important and can help a lot in the long run, and I want to get every unit possible and see how each works. -I'm not gonna be looking a the growth rates. I only know Lilina's, Sophia's, and Roy's by heart. Everyone else I'm either iffy about, or I just don't know, so I'm gonna let my level ups decide on how I feel about their growths. -I won't go all out about the story, but I will point out some things that I like in certain cutscenes as well as talk about the main point of each chapter. -I'm actually gonna point out some stuff graphic wise as well as music wise. -If it's a character that I already know about, I'll post my original impressions of said unit. -Along with the unit, I'm gonna give my impressions with said unit's class. -I'm gonna try to be funny, but I'm not a Batta the Beast or a Gheb. ;~; -I'll ask for suggestions, but not a lot since I do wanna experience some stuff on my own. I'll just make it known when I do. -I'm gonna try to use every unit at least 2 or 3 times. That includes Sophia, Ceilicia, and Wendy and the Knights. -At the end, there's gonna be a MVP of a chapter based on amount of times used, how much said unit contributed, and how good said units level ups were. INDEX:
  9. Since FE4 has a new translation lately and we can finally enjoy the epilogue and see the units' stats and credits, we decided to do a LP of this game. This will be a normal playthrough. If someone should die (which will be the case most likely for me at least since I suck in FE), we will reset because we want to have a good second generation. The target is to have fun and to see all the characters' ending in English language. After each seized castle we'll change. Sophie will decide about the pairings.
  10. EDIT: Note that most of the skills I added to the characters eventually got removed, as I decided it'd be more interesting to add class skills instead, so the enemy benefits too. Before anyone asks, yes I'm still doing GhebSaga. I'm just procrastinating waiting until the poll gives me a clear top 5 to use in the next test. This is a side LP I'll be doing alongside GhebSaga. Anyway, I've been wanting to LP the new FE4 translation ever since it came out, but I wanted to wait until the beta was over or nearly over. At this point, beta 7, the patch is pretty much finished enough for me, and has a bunch of cool bugfixes and shit, too. However, I don't want to do a standard FE4 run, because anybody can do one of those. Instead, I decided to hack it so that every class (except pirates and brigands, because I don't want to have to rush villages) now has 9 move, making the gap in usefulness between mounted and non-mounted units in this game significantly, if not entirely, narrowed. Yes, I mainly did this so Arden could be good. Because my units will be facing a lot more combat now that everything has 9 move, I also buffed everyone's bases and growths to varying degrees. And just for fun, I gave most units more skills and made some minor edits to many of the weapons. I'll probably release a patch of this to the public so you guys can experience it for yourselves eventually, but right now I've geared it towards this specific playthrough, and the units I'm benching (the cavs, Midir, and Lex) haven't been buffed nearly as much as everyone else. As far as pairings go, this is what I have planned: Jamke/Aideen Arden/Ayra Finn/Raquesis Claude/Sylvia Lewyn/Erin Azel/Taillte Dew/Bridget Anyway, without further adieu, let's begin... Prologue part 1: Next time, we take back Jungby castle! P.S. Keep in mind that this run is primarily experimental, and a result of me dicking around with Nightmare. And while some of the extra skills were added on a whim because I wanted to see how a character performs with them, while others were given because I wanted to see how their kids do with them. Leif and Seliph's parents in particular were given sword skills because I want to see if Leif and Seliph can inherit them. Addendum: I learned that Patty, Lene, Ulster, and Larcei are literally the only kids who can inherit sword skills. Turns out inheritance of them is by child, not class. This was a major reason I removed the personal skills in favor of added class skills.
  11. It’s been almost two years since I almost-but-not-quite finished a screenshot LP of FE3 Book 1, and I’m back, this time for Book 2. If you’ve been waiting for the exciting conclusion to Book 1 (which, I’m sure you haven’t, since it was ages ago) then just picture Marth getting anticlimactically warped over to Medeus and poking him with the Falchion, and then get ready for a new, fun filled adventure, featuring new faces and conspicuously lacking in certain others. Anyway, to make things more exciting, I’ve decided my first run should be a challenge run of sorts, so here are my rules: 1) I’m not gonna look anything up. I’ve never played Book 2 and only played the first half-ish of 12 years ago, so it’s mostly blind, excluding the fact that I have ambient knowledge of what goes on just from learning them second hand over the years, like how I need the star orb things and how you recruit the Bishop girls in the final chapter 2) Since playing through Binding Blade with only crappy units was so much more fun than playing regularly, I’m going to do the same here. Since I couldn’t find an actual tier-list, I’m going to use the characters who are ranked as worst of their class on the unit ratings on the SF page for Mystery of the Emblem, aka over here: http://serenesforest.net/mystery-of-the-emblem/characters/character-ratings/ This means I’ll be using: Marth, Midia, Ryan, Sheema, Yumina, Est, Warren, Elleran, Ricardo, Samson, Feena, Bantu, and Chainey. I’m also going to allow myself to use the 4 units who can recruit the girls in the final chapter, aka Sirius, Merric, Minerva, and Julian, since I want to go for full recruitment and also I don’t really want to solo the first half of the game with just Marth and two bowmen. 3) Malliesia is legal until I get Yumina Anyway, without further ado: [spoiler=Chapter 1] Here goes nothing The game starts out with a little scrolly intro, but it’s hard to cap and really long. Essentially, the war from Book 1 is finally over and Hardin is Emperor of the World now. More preamble. The war is over, Jeigan is too old to fight, and Sheeda and Marth got married. Also, I had to use the old translation patch, since for some reason the new one absolutely refused to work for me this time around. So, sorry for the outdated names. I love that Hardin just sends Marth a letter. “Dear Marth, please go kill some bad guys, love Hardin, XOXOXO” The chapter starts off with this guy bossing Marth and his army of nobodies around. He’s just your average friendly old man, nothing to see here Anyway, here are the only two units I have that I’m allowed to use. Marth is pretty decent, since I’m pretty sure caps are all 20, but Ryan looks 12 years old and has the stats to match. I start off by trading Marth a sword that I don’t mind using up and then get to work on the first enemy. It’s a pretty standard bandit chapter, since plotwise the rebel army is already all but eliminated. More trading, since Gaggles won’t ever be seeing the light of day The enemies pile up on top of me, but Marth has Lord magnetism and Ryan is completely helpless, so they conveniently don’t even bother trying to attack the guys I’m not using Mopping up a few more bandits A whole bunch of thieves spawn from this cave, which is kind of weird, since there’s only one village and it’s across the map so it’s in no danger. I think they just want to feed you a bunch of free exp Marth gets the first level of the playthrough, and he doesn’t disappoint I have him down a vulnerary and head to the village, since Marth is the only one who can visit in this game Malliessia get. I’ll be using her for like, two chapters Ryan gets his first level, and it’s the same as Marth’s. Maybe there’s hope for him yet? I pick up an extra iron bow, since I don’t want Ryan to run out. Marth can keep snagging swords off my cavs, so I didn’t bother buying anything else. These guys don’t attack, they just kind of wander back and forth aimlessly I wanted him to chip for Ryan, but Marth doubles and kills them Levels. They’re noticeably worse than the last ones. When you get too close, Lawrence and Ogma pop up Lawrence tells Ogma to take the kids to safety, Yumina refuses to go and then… Lawrence just accepts that? She’s a 13 year old girl, Ogma could have just carried her away to safety without breaking a sweat and a lot of trouble could have been avoided. I’ve got Marth holding this fort, but Ryan can’t cross mountains, so it looks like the rest of the map is a Marth solo. Marth hits levels 6 and 7 fighting off the orgy of bandits. At this rate, Marth is gonna hit 20 before I even get any star shards. Marth can Talk to Lawrence to end the chapter without having to fight him The reason you don’t have to fight is because Lawrence spontaneously explodes, somehow. This isn’t explained in the slightest. Marth seizes, and then the kids show up. They’re not too happy about the whole explosion business. Marth tries to save the children, but Lang is a dick, so he refuses and sends Marth off to Minerva’s country, Macedonia, where she’s allegedly being held captive. And… that’s it for Chapter 1! Hopefully things are more exciting and less infodumpy as things progress.
  12. Well, time to bite the bullet and do my very first PMU run! Rules * Max of two picks. * This run will be a 16 unit run (which includes Corrin, so you will be picking the other 15) ** 10 of then characters will be parents of either gender. ** The other 5 will be children. When selecting a child please tell me who the mother will be. * First person to post may choose Corrin's gender, name, appearance, voice, talent, boon, bane, husband/wife, and of course what class Corrin will end with. * A character must go into their chosen class as soon as possible. * Children must be recruited as soon as possible. * Characters are free on the chapters when recruited. * Unpicked characters may be deployed, but only for Pair Up. * No DLC or MyCastle except for the Support Grinding. Seal buying is a soft maybe at this point. * Anna's First Gift may be used, but only once. So only one Witch or Balistician, but not both. * NO TROLL CLASSES * First Come, first served. Well then, lets get started then shall we? --THE TEAM (Team name pending)-- Corrin (Max 1 *longol*) 1) Aether (Female, Fighter Talent, +Spd/-Lck, Berserker) Parents (Max 10) 1) Sakura - (Priestess) 2) Setsuna - (Sniper) 3) Subaki - (Master of Arms) 4) Rinkah - (Spear Master) (Oboro A+) 5) Saizo - (Falcon Knight (Subaki A+) 6) Azura - (Omyoji) (Sakura A+) (Kaze S) 7) Kagero (Mechanist) (Asama S) 8) Ryoma (Kinshi Knight) 9) Takumi (Spear Master) 10) Asama (Basara) (Hayato A+) Children (Max 5) 1) Selkie - (Nine-Tales) (Oboro) 2) Midori - (Kinshi Knight) (Azura) 3) Sophie - (Hero) (Hinoka) 4) Hisame - (Paladin) (Mozu) (Sophie S) 5) Mitama - (Master Ninja) (Kagero S) ALL SPOTS FILLED! Thank you everyone!
  13. Okay, so I initially wrote a series of blogs over at the Blogs section of Bulbagarden, but for some reason they have the access setting as members only. Because I couldn't get an answer from them in regards to the settings issue, I decided that I shall transfer my blog entries to here. So here is my very first attempt at Fire Emblem Fates Conquest, Normal/Classic, because I am NOT a noob as to play this in Casual. Also due to widespread aversions I have heard about the story, I decided to have fun with the story myself. There will be tons of references of Hirohito vs MacArthur of WWII days, with also references to Walhart. As I already did up to Chapter 6 before making a full Let's Play Log, Chapter 1-5 will just be a summary. Without further ado: Chapter 1-4: Chapter 5: That's it for now.
  14. I felt the need to join in on the screenshot LP craze, so here I am. This won't have too many rules, and I'll try to get as much coverage of everything as I possibly can. I'll obviously get a lot of dialogue and important battles, and I can actually be at least a little informative if I need to considering how well I know Emerald. Anyway, I'm going to let you decide which Pokemon I use. Hoenn Dex only of course. I'm going to try to use GameShark to get a Murkrow as my one locked team member because Murkrow is bae. This won't be a randomized or anything though. This will start about 30 hours from now, but I just wanted to see what some people had in mind for team members before I actually started. and yes if you vote in Wurmple, I'll even use Wurmple
  15. So, I need a break from FE6 HM's stupid bullshit(fuck you copypaste trollreinforcements), so I decided to do another LP in the interim. However, because I am not a smart man, I chose GhebSaga, a hack full of stupid bullshit. GhebSaga is an FE7 hack and the sequel to the infamous GhebFE. I would have started with the first one, but Moniker already has a perfectly good LP of it, and I'd rather do something no one else has done before. Know that there are a lot of text skips in this hack, and I tried to extract the script using FEditor, but I couldn't for whatever reason, so I may not be able to transcribe all the text unfortunately. I'm going in mostly blind, but not entirely as I did play up to Test 4 before I ragequitted due to Bronze dying, and I have seen MarkyJoe1990's review series on this hack, but it only covers Tests 8, 9, 14, and 18. I don't care if you guys spoil things for me, I'm not one of those "NO SPOILERZ PLZ OMG!" people. In fact, there are a few things I want spoiled for me ahead of time: Is Marisa in this hack? Who replaces Wallace and Geitz? I need to know in case I end up over or under leveling my lords and I get the character I don't want. Who replaces Karel and Harken? I could likely easily find this out myself, but I'd still like to know ahead of time. Due note that this hack is not complete, and it only goes up to Test 29, which apparently isn't finished yet. I have no idea if it's playable beyond that, but if it is, I'll totally do it. I'll maybe even try and see how playable "Hector Mode" is. Now let's go ahead and get into... Test 1 Part 1: Aitos must really like Portal Next time, Batta uses the power of forced tutorials to hax his way to victory!
  16. I've been working on a FE6 RR hack, seen here: http://serenesforest.net/forums/index.php?showtopic=63618 I decided after playtesting a bit on Normal and determining the difficulty was where I wanted it, I should probably playtest hard mode and make sure that it is where I want it in terms of difficulty. Hopefully, it will be a bit easier than FE6 hard mode, but still hard. And I've decided to make the playtest a bit more fun, by straight up LPing it! This will allow me to show off the features of this hack and get some feedback and suggestions. I won't be showing off the edited script though, mainly because it isn't finished yet. As far as route splits go, I'm doing Ilia because it's easier and has a better character(though getting it is harder, since you have to make sure your peg knights get more exp than the ever so useful Elphin and Fae). For the chapter 9 split, I'll be doing both routes and then letting you guys vote which one is canon. Now, without further adieu, here's Chapter 1! And that's chapter 1 done! It's actually harder than I expected. It was still pretty easy for the most part, but it had a few toughish parts. I doubt I could make it through vanilla FE6 hard mode. I can't wait until I get a healer next chapter.
  17. !!!! So, I was playing Fates and I was on a grind-fest and I was like "God this sure is boring" and then I was like "You know what's not boring? FE13 when I haven't played it in about a year or so" but I felt I should share my rich and exciting journey into FE13 with the SF community because I'm so kind and shit. Plus I'm out of school until January so I may as well try to commit to something while I'm not in classes and have the free time. So I'm going to play FE13 and hopefully commentate it in a way that's not totally boring for viewers to watch. And uh... if it is boring I'll probably just update this thread in silence. No big, right? I'll set up the game pretty similarly to the way I did the first time. Hard Classic Mode, MU is +Str, -Mag because I want to reclass to some kind of axe user later on. With that out of the way let's begin! The game starts off by playing a video, and you can't activate the home menu during FE13's video's for some reason so No Screenshots For You. I'm not really going to bother describing it either because chances are if you're reading this thread, you've already seen the video. Instead we get launched immediately into this conversation: Well that was quick. I can't believe that FE13 is almost over and I've been playing for approximately 1 minute. .... Chrom is giving me flashbacks here. Regardless of how much FE4 I'm feeling right now, "this dastard" is actually Validar and... he's not that strong. Then again Chrom and Robin are both Level 20. Upon facing him we learn very fast that he is good at literacy and not good at Knowing What An Eraser Is For. And then he hits us with some grape-flavored magic. And thus concludes FE13. I would rate 9/10 because it's not FE4.
  18. It's been like half a year since my last randomized FE, and my burnout on the series is over. I will be playing FE7, like with my fist two randomizer attempts, though this time I'm going to be more confident, and since I'm using OtakuReborn's randomizer instead of the older two, so I can do a lot more randomized stuff. First update in next post. Let's do this. This will probably make me want to end it all with some units, but whatever. Only didn't do randomized recruitment because I don't know which unit to recruit which unit with, unlike Sacred Stones.
  19. Those of you who frequent this forum have no doubt noticed that there's been a sudden influx of these runs. My 4 compatriots have already started theirs, so no doubt you have an idea of what's going on. Despite that, I'm going to post this thing anyway: I won't bother going over the text; it's not changed. With that in mind, let's begin. As of now I'm at the route split, so I'll probably double/triple post. [spoiler=Prologue] Klok said play normal mode. Unlike Mr Night, I *am* capable of following directions. An idea of what classes our new guys are. Although I can never remember who's who. Oh well, we'll find out soon enough. The lord! Eirika's been replaced by the wayward prince of Jehanna. Seems to be pretty good. I'm a big fan of a good strength growth. The Jaigen! Myrrh comes in a class with extra crit AND a killing edge. Although items have been randomized, so maybe it won't be as good as I think... Note: I won't cover ALL weapons. I'm sure the other LPs do. The fighters come with an iron axe, which gives a nice res bonus, and our boss is a knight...that Joshua will almost certainly not be able to handle. Fighters aren't terribly threatening, unless they get an unlucky (for me) crit. Even with WTD, Joshua has no trouble dispatching them. Love the +5 speed bonus from the slim lance. As I suspected. Myrrh's gonna have to handle this one. And handle it, she does. [spoiler=Chapter 1] Our boss is a cavalier with a pretty high base def. Myrrh's got this one again, I think. Joshua takes advantage of his massive movement range to plunk himself on a fort, something I normally couldn't do. Chipping the two soldiers that attack him right off the bat gives a nice first level. Meanwhile, an impatient fighter goes after Myrrh and gets face-wrecked. I forgot to unequip the KE. Oops. Our two new guys! Except, according to the rules, I can't use Duessel. Rats. I bet he sucks anyway. Gilliam's still might be an issue, later. For now, I need a sword user. I'll hold onto that nice Tome of Duessel's; not sure who I'll give it to. Looking at the iron sword and lance Gilliam came with, it appears the iron lance is a reaver. A little rescue-chaining to get Duessel and Myrrh out of the way. Unfortunately, gargoyles don't get canto or mounted rescue. None of the monsters do, in fact. So dangerous! Despite Gilliam being wide open, this silly fighter goes after Myrrh and pays the price. Now they should be out of range. Next turn, they go for a...swim? Gilliam's first level isn't too bad. Not a good picture, but the iron sword has the devil effect, apparently. Skill is good. Excellent. As I suspected, Myrrh is the only one who can damage Breguet. So she does. Very much. Whoo-hoo, money! [spoiler=Chapter 2] [imgur](http://i.imgur.com/ZDcvChY.png) The first unit I am required to use. Nothing sticks out too much. Knights, beware. Myrrh's getting this infinite-use Armorslayer. Unless it's got a devil effect or something. Even with 9 movement, Bone's got a bit of a hike. Duessel is juuuuuust too far away to get the village on the first turn, whereas that bandit totally can get to it. We'll have to distract it. Myrrh disarms Tana and sends her to get the village (I hope this is allowed). Let's turn Gerik...beastly. Also, note the infinite-use effective-against-monsters weapon he brought. Kinda ironic, no? He starts off with a nice whack for village-raider over there. Oh, right. We have greenies, don't we? Yes, we do. We'll look at them later. Doot doot, more loot. Um...not great. Not great at all. Gerik chokes the point so that Duessel can loot the village without being whacked. While Joshua parks himself to hopefully recruit whoever Ross is. This is a beast. Unfortunately, he's also taken. This guy's free, but I'm not sure how good he is. He'll come along for flier utility, at least. Duessel's mission complete, he goes and hides in the mountains. Ross recruited. If I didn't use the swordslayer, Rennac would probably steal the kill. Gerik gets his first level, which isn't that great. Rennac can reach Bone's ally, but that's less of an xp steal. The Great Rennac has been recruited, and that pretty much ends the chapter. On the world map, I check out the armory. It seems to have picked up some magic tomes; could this mean I'm getting magic users before chapter 5?
  20. So, what does this mean? - Movement is no longer a concern upon promotion. This makes the likes of General a lot more attractive. - Siege tomes are a lot less irritating, unless it's something like Chapter 16 and its stupid walls. - I'm gonna go broke buying weapons. Because. - I should really stop procrastinating. I chose Lords of Chaos because dudes. And because I liked the idea of removing a light and a dark. . .wait, I don't have anyone with a Light affinity. BAH. At least I got the Dark affinity! Supports are gonna be rough - Moulder can have Vanessa and Rennac has Colm. I hope Cormag doesn't suck, since Duessel would appreciate that. This intro's kinda long as-is, and I want to keep it like this in case Tequila wants to steal my unit list for his own topic or something. It'll also give everyone else one post of nothing gameplay-related to read. Sooo. . .we'll see how this goes. Weapon effects found so far:
  21. Welcome to Fire Emblem 8: Hella Awesome Lightning Boots! ([H.A.L.B.] For short) This is a randomized and edited version of FE8. It was edited by Klokinator and features a number of gimmicks, though the editing is not at the level of FE7CM, and this hack is unrelated to FE8CM. Don't get it twisted. -Every character in every class, player and enemy, has 9 movement. The exception is the Demon King. -Weapon effects wasn't checked in this image, but I did check it in reality. Every weapon has a very high chance to add any 1 extra effect, such as poison, unlimited uses, a stat boost, or even the Devil effect. Watch out! -Character classes, their recruitment order, their growths are all totally randomized, and boss classes are also randomized. Character bases are also randomized, though to a smaller degree. -Every enemy and every boss has had their growths increased up to 100%. Some enemies will be very difficult, though this is subjective as I've allowed the tower and ruins grinding as needed. -Items are also randomized, though to a lesser degree. Initially I wanted to edit descriptions for the LPers but since FEditor is borked after randomizing, that won't happen. The goal of this LP is to try out a new gimmick (All units with 9 movement) but also to show off the all new (not really) WIP FE8 Randomizer Fix Patch! If you guys want to randomize with Otaku's randomizer, apply my patch and randomize! (In that order, please) Important fixes include monster weapons displaying stats properly and Eirika always being able to wield the Rapier (Provided her class can wield swords). Also if you randomize her position around (As I did) then the new not-lord won't but that's beside the point. The LPers can play Ephraim or Eirika route, though Eirika route is recommended since I have not playtested Ephraim's. Each LPer has a list of three units. They MUST use all three. They cannot use any units assigned to other LPers. These units appear at random intervals throughout the game. The LPers are only required to use the units on non-Ruins/Tower chapters. (Ie: Main story) and can grind them up if needed. Any units not listed can be used by everyone without limits. Here are the unit lists: [1] The Trifecta of Terror: Neimi, Amelia, Gerik [TAKEN BY TEQUILA] [2] Lords of Chaos: Moulder, Rennac, Duessel [TAKEN BY ECLIPSE] [3] Where's Gerik?: Innes, Tethys, Marisa [AUTO ASSIGNED TO MR. NIGHT] [4] Hardcore Heroes: Forde, Natasha, Saleh [TAKEN BY MONIKER] [5] Strength Without Power: L'Arachel, Ephraim, Tana [TAKEN BY KIRIE] Watch out for the demon king, and may the best LPer... win? I guess? ... And that's Klokinator's intro, made for us all to use. Now, for mine: Welcome to... Fire Emblem Hella Awesome Lightning Boots! If you didn't gather, this is a randomized ROM, which me and four others are playing through simultaneously. Each of us will take our own unique team of three units. We can use whoever we want aside from those teams, where we HAVE to use the three units we pick, and can't use ANY of the other units. Our team is Hardcore Heroes: Forde, Natasha, and Saleh. We are banned from using Neimi, Amelia, Gerik, Moulder, Rennac, Duessel, Innes, Tethys, Marisa, L'arachel, Ephraim, and Tana. That's a sizable chunk of FE8's limited units, so we'll pretty much need to take in anyone who isn't banned from us. Also! None of the LPers are allowed to look at each others' threads. So, if you see any other LPers in the "viewing this topic" area, screenshot their name and then blackmail them with it. From what I've heard, this is going to be quite difficult. We'd better be prepared for anything. I'll be posting growths and the like as normal. Expect this to be a new major let's play, and I'll be prioritizing it equally with Requiem. Don't worry though, I'll try to not let Requiem slow down too much! Without further ado: HALB: Episode 1: Prologue: The Best Worst Crutch Character Since I don't have to record tons of text, hopefully this LP will go by quickly! And hopefully, the RNG will be merciful!
  22. Hello everyone, and welcome to the first LP I've ever posted here. I had the opportunity to join this fun, random, likely very difficult, semi-draft thing and I just couldn't say no. Does that make me a masochist? Probably. By virtue of being online at the right time, I had the second pick in the draft and went with the Strength Without Power team because it contains 3 of my favourite characters from FE8, especially the lovely lady L'Arachel. After choosing, Klok gave me the following cryptic message: "And your pick is fairly interesting. It actually has TWO really good units, so we'll see how you fare. Endgame might be a bit of a bitch though." Intriguing! There's no good way to know what to expect until we see it, so let's dive on in. We'll be playing on Normal Mode, Eirika Route as this is what the hack was balanced for and I don't want to make things any more difficult on myself than they already are. Let's jump on in! WARNING: I do show off stats and information about units, so if you're one of the other LPers playing this game, read through at your own risk if you don't want to get spoiled! [spoiler=Prologue - Kicking off the journey of our Pretty, Pretty Princess] We get a nice introduction to the Sacred Stones story. tl;dr: Grado is a dick and invades Renais so King Fado sends his loving daughter, Princess Joshua, to escape the castle with her vassal, Swordmaster Myrrh, and make for Frelia where they can hopefully survive and live in peace. Aren't random recruitment, randomized class runs fun? I must admit that Joshua makes for a very pretty princess. In the opening scenes, we also get to see that Valter is one of those axe-wielding centaur guys, and Franz seems to have stayed a Cav if his map sprite is any indication (which it should be), though I didn't happen to catch anyone else yet. And now the map finally opens. Let's take a look at our star players, shall we? Here's a guide for growth colours: Grey = Fucking terrible White/Light Red = Pretty bad Orange = Average Blue = Pretty great Glowing green = 100%+ Yay for Princess Joshua Knight Lord! Str is green, so we'll be getting at least 1 point there every level up, which is handy. Blue Def makes sense for a Knight, and yellowy average Skl. Poor Spd kinda sucks, but we get a +5 Spd bonus from the equipped weapon (Slim Lance), so we'll have to keep that in mind. Shit Res, ohwell.jpg. Starting weapons are the aforementioned Slim Lance as well as the Rapier we got from Myrrh which we can't wield; I guess I'll save that for whichever character rolls the F!Lord class, assuming I can use them anyway. Since everyone has 9 Mov, the Knight class shouldn't be as shit as it is usually for anyone not named Oswin, so we'll see how it goes, but I'm optimistic. Swordmaster Myrrh is our !Seth Jagen. She's actually very impressive with capped Str and green Res. Average Spd and poor Skl growths, but great bases in both (and for HP/Res, too), and Lck/Def... well, what else would you expect from a SM? She comes with a Steel Sword and a Killing Edge, though I haven't noticed what the "extra" boosts are to those yet. With those amazing bases, she's certainly a fitting replacement for one the most powerful Jagen archetypes in FE history, though I'm concerned about her fragility in the long term. Relying on dodgetanking will only get you so far, though she'll be safe against mages. Now let's get onto the battle! Opening scene, ought to look familiar. I check out the stats of the mooks and the boss, and although I apparently forgot to screencap the boss (has a Killer Lance, no obvious boosts), both of the fighters looked more or less like this: The Iron Axe gives them a +5 Res bonus which is... completely fucking useless this chapter, but we'll keep it in mind. In the meantime, WTA isn't enough to stop Princess Joshua from being able to kick both their asses so I send her in to choke the point. She does miss 1 70-something% hit during EP, but otherwise does some nice damage and tanks admirably. She sweeps up the fighters during the next EP and moves in towards the boss.... ... yeah, I think we're going to need Myrrh for this one. Much better! We hope for the crit, and... *sigh* Thankfully we make the dodge and score a regular hit on the rebound, but there's still EP to worry about... Woohoo! \o/ And then she scores a pointless crit for the kill. Story of my life. [spoiler=Chapter 1 - Fun with Weapon Spading] This title has never made much sense to me. We're killing dudes, not running away. Whatever. Ohshi- Grado's attacking Frelia too. I definitely didn't see this coming. Starting formation. Let's take a look at our enemies. The fighters are basically the same as before. The soldiers are very defensive and wield iron lances, no visible benefit. Cap'n Baguette also has an iron lance; he actually seems quite a bit less impressive than the previous boss with the killer lance, but he does get gate benefits. Even Cap'n Baguette recognizes Joshua's sexy princess flair from afar. Joshua moves forward to tank on the fort. While jabbing at oddly-defensive soldiers (she does 2-3 damage to each one with her slim lance), she eventually gets her first level up, a rather impressive one! Meanwhile on a forest tile a bit more to the northeast, Myrrh wields her steel sword... ... and spades that it has a devil effect. Useful! Myrrh's Lck is shit, both growth and base, so that is... definitely unhandy. Meanwhile, !Franz and !Gilliam move in from the north, while reinforcements from the sack of Renais move in from the south. So, back to PP, let's take a look at our new units! !Franz is actually Cavalier Gilliam... who looks like a lot like Franz, go figure. Got some very nice bases for a Lv. 1 Cav and godly Str growth... but those poor Skl/Spd/Def growths are worrisome. He's neither forced nor banned, so we'll use him for a while and see how he holds up. He comes with both an iron lance and an iron sword, no visible effects. !Gilliam is Duessel, who's one of my non-draft units so I can't use him. Not that it seems like I'm missing out on too much anyway. He does, however, come with a Metis Tome, which has been buffed in this hack to give 25% to all growths. I'll have to find a good use for that. We move Myrrh up to the fort and use a vuln to recover from that devil steel sword hit, then bring Gilliam down next to her. Testing out weapons, it appears as if the iron sword has a reaver effect. Handy! We score a few hits here. During the next EP, everyone seems to want to go after Princess Joshua. She doesn't do much damage to the soldiers, but she holds her own admirably against them. Testing the iron sword and it seems like the reaver effect is only against lances, giving it double WTA against both lances and swords. That's... really useful. Suspiciously useful. I wonder what the downside is... Downside found! The iron sword also has a devil effect like it's older, steel brother. Potentially dangerous, especially since poor Gilliam has 0 Lck. I think he ought to stick to Lances. And speaking of devil effects, I forgot to unequip Myrrh's KE when I moved her up to the fort, and she injures herself again badly in EP. Which apparently gives the AI the wonderful idea to rush at her in hopes of provoking her to suicide. They succeed. RIP Myrrh, Death #1. Let's try this again! Opening strat is more or less the same, but Myrrh equips the KE instead of the steel sword. As much as I'd not like to waste the KE, I'd like her to kill herself much less. Princess Joshua gets his first level all over again, and misses the Skl/Res points she got in her previous life, but beggers can't be choosers; still a pretty nice level. Gilliam tanks a 4% crit from a soldier but manages to survive, even with devil sword. Princess Joshua gets another level. Not too bad! Gilliam's level reflects his mediocre growths, but he's not doing poorly. Eventually we finish sweeping up guys and move in towards the boss. Neither Gilliam nor Princess Joshua can do even a single point in damage to him, so Myrrh swoops in for the kill. Afterwards, we finally make it safely to Frelia where we meet up with !Tana and King Hayden. Princess Joshua hears stories about her wonderful brother, !Ephraim, performing guerrilla warfare inside Grado and she vows to follow after to help him. Hayden makes a token gesture of keeping her safe in Frelia, but is secretly happy to get her out of his hair. He lets both Gilliam and Duessel accompany us and also sends some additional retainers to help us out, Gerik and Tana! Gerik's another non-drafted unit, so we won't be using him; he's mostly shown here for posterity. He does come with an unlimited use "Fiendcleaver", which is an E rank axe effective against monsters, as well as a Swordslayer. I guess we'll save those for someone else. Myrmidon Tana is our first drafted pick that shows up. I guess she got demoted from bring the Princess of Frelia to one of its expendable retainers. As is befitting the team name "Strength Without Power", her Str growth is shit, but high Lck and "average" Skl/Spd/Def/Res. I don't really know exactly what number growths the colours refer to, but it makes me fear she'll be something of a coin flip unit. I'm definitely strongly considering using the Metis Tome on her to boost those average growths into something more reliable, especially since she's one of my 3 forced units. She comes with an unlimited use Armorslayer, which is potentially handy. High Lck growth means she'll be one of my better units for dealing with these pesky devil-effect weapons, anyway. And thus, our first official chapter comes to an end. Current Team: Princess Joshua - Lv. 3 Knight Squishy Jagen Myrrh - Lv. 10 Swordmaster Tanky Cav Gilliam - Lv. 2 Cavalier Demoted Tana - Lv. 3 Myrmidon Known/Suspected Weapon Effects: Iron Sword - devil effect, reaver against lances (?) Steel Sword - devil effect Armorslayer - unlimited use Slim Lance - Spd +5 Iron Axe - Res +5 Fiendcleaver - unlimited use Player Notes & Thoughts: Well, the good news is that the opening wasn't as crushingly difficult as I feared. I guess that's one nice thing about high expectations. I would have beaten C1 on the first try, too, if I hadn't gotten rather unlucky with those devil effect rolls. Devil effect is going to be a bane to me this game, I can tell already. I almost never use the devil weapons in regular games because I'm afraid of them backfiring on me. Myrrh having such high Str and low Lck with those too is hilarious; I can't even give her the iron sword since it's the same thing. Princess Joshua is doing rather well. It's really amazing how much more effective Knights can be when suddenly they can actually move around. I'm trying to save Myrrh for bosses until we can get her some weapons that won't kill her, or that I'd prefer to save for more important circumstances. Gilliam's been okay so far; we'll see how he lasts. And even with even move, Canto is still useful. Tana's intriguing but untested. Half of my usable units so far are Myrms; not sure what to make of that. Big decision before next chapter is really if I want to use that Metis Tome on Tana on not. I'm leaning towards it though; she'd get some good use out of it, and she's forced, so the better stats she has, the more useful she'll be to me over all. I'm honestly not sure how recruits are handled in this game, so I guess we'll see if !Ross may be one of those classes or he may just be something normal. I fully expect one of him or Garcia to be a non-draft unit from one of the other teams and the other to be a free unit, so we'll see if that ends up being true or not. Lack of flyer may be annoying for C2, but that's a problem for future Kirie. All in all, I'm pleasantly pleased and surprised by this hack so far. I haven't really gotten very far in it, but the early part has had enough of a difficulty boost where it's not a cakewalk but neither is it frustratingly difficult. The random recruitment/classes adds a new layer of fun to a game I otherwise know rather well. Looking forward to continuing!
  23. [♥Klokinator♥ Senpai quote] Welcome to Fire Emblem 8: Hella Awesome Lightning Boots! ([H.A.L.B.] For short) This is a randomized and edited version of FE8. It was edited by Klokinator and features a number of gimmicks, though the editing is not at the level of FE7CM, and this hack is unrelated to FE8CM. Don't get it twisted. Here are the settings used for this hack: -Every character in every class, player and enemy, has 9 movement. The exception is the Demon King. -Weapon effects wasn't checked in this image, but I did check it in reality. Every weapon has a very high chance to add any 1 extra effect, such as poison, unlimited uses, a stat boost, or even the Devil effect. Watch out! -Character classes, their recruitment order, their growths are all totally randomized, and boss classes are also randomized. Character bases are also randomized, though to a smaller degree. -Every enemy and every boss has had their growths increased up to 100%. Some enemies will be very difficult, though this is subjective as I've allowed the tower and ruins grinding as needed. -Items are also randomized, though to a lesser degree. Initially I wanted to edit descriptions for the LPers but since FEditor is borked after randomizing, that won't happen. The goal of this LP is to try out a new gimmick (All units with 9 movement) but also to show off the all new (not really) WIP FE8 Randomizer Fix Patch! If you guys want to randomize with Otaku's randomizer, apply my patch and randomize! (In that order, please) Important fixes include monster weapons displaying stats properly and Eirika always being able to wield the Rapier (Provided her class can wield swords). Also if you randomize her position around (As I did) then the new not-lord won't but that's beside the point. The LPers can play Ephraim or Eirika route, though Eirika route is recommended since I have not playtested Ephraim's. Each LPer has a list of three units. They MUST use all three. They cannot use any units assigned to other LPers. These units appear at random intervals throughout the game. The LPers are only required to use the units on non-Ruins/Tower chapters. (Ie: Main story) and can grind them up if needed. Any units not listed can be used by everyone without limits. Here are the unit lists: [1] The Trifecta of Terror: Neimi, Amelia, Gerik [TAKEN BY TEQUILA] [2] Lords of Chaos: Moulder, Rennac, Duessel [TAKEN BY ECLIPSE] [3] Where's Gerik?: Innes, Tethys, Marisa [AUTO ASSIGNED TO MR. NIGHT] [4] Hardcore Heroes: Forde, Natasha, Saleh [TAKEN BY MONIKER] [5] Strength Without Power: L'Arachel, Ephraim, Tana [TAKEN BY KIRIE] Watch out for the demon king, and may the best LPer... win? I guess?[/quote] That wall of text is the rules we will be following in this massive LP. My role is to be the jaded dark hero constantly cursing his teammates for choosing better teams while I was snoozing. (best sleep I have had in awhile) Plus is not like I hate marisa or anything. First things first, I am changing that lame ass team name to Creeping Shadows, because we already know where Gerik is, he is on Tequlia's team. My girls ain't gon be riding that fuck boi Geriks nuts this time with that weak ass lizard hair. So new team name. Second, here are what the colors mean when we check stats. This is to help y'all out, it's not like I didn't know what they were and kept f-f-forgetting. Stop staring at me like that. b-b-baka! Grey = Fucking terrible White/Light Red = Pretty bad Orange = Average Blue = Pretty great Glowing green = 100%+ Third, won't be anything any extra rules because I fucked myself already. Will explain more in the LP. So without further ado, let's get this shit started.
  24. °˖✧ (⁰▽⁰) ✧˖° Welcome to The Sims 4! °˖✧ (⁰▽⁰) ✧˖° Here's some backstory to kick things off. (It's merely fluff.) The Sims 4 was my first sims game (okay, actually The Sims FreePlay was, but that doodooness doesn't count). Since purchasing the game I've been obsessed with it, which is not surprising considering how much I love "fake life" games. Now I've extended my love to The Sims 2, which is equally as great but in a different way! When I was a little Mei I remember stating that I wanted to play a game that kind of mimicked life, but with less of the bad things, to which a little comrade of mine hinted at playing something called Harvest Moon. I love Harvest Moon, but sometimes you've got to life with less farming, you know? Thanks to a couple of Youtubers I started paying more attention to The Sims franchise. One thing led to another and now here I am... 100% Sims trash ;w; ☆。:∵:*:☆*゜★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆ Now that that's out of the way let me introduce you to a couple of sims. I'm still feverishly playing the game so I'm not sure how far I'll go with updating. ☆。:∵:*:☆*゜★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆ Screenshot start date: August 5, 2015 Current Households: The Roomies/The Gawain Family The Smiley Crew The Collins Family The Pavino Family The Landvik Family The Carter Family The Jones Family BFF Tanning The Scott Family TheTidesChanging Crew The Cavazos Family
  25. Hello, SF Blog! You may be shocked, offended, confused, or a hundred other emotions, seeing me, Integrity, posting with capital letters and sentence case. Be not afraid. It will only happen in this thread, I swear. Anyway, spring semester's over. I'm only taking one class over the summer, plus my regular research work, so I've found myself deciding to do a thing I've been meaning to do for a long time. Basically, I talk a lot of shit about Fire Emblem's stories as a whole, doubly so since I played Conquest. I can be insufferable about it sometimes, which might actually be ironic, considering that I'm a moderator on a Fire Emblem fan site. I'll have to check up on that. It's time I started writing checks my ass can cash. I'm going to go through many Fire Emblems, sequentially, and do my engineering best to explain why I talk so much shit about their stories. I'm not going to go into it assuming they're garbage, except for very specific instances! This isn't intended to be a hate-fest, which brings me to my disclaimer: just because something is bad doesn't mean it's not enjoyable. As of writing, my avatar and signature are both of a K-pop singer, one of the lead vocalists of Apink, one of the least innovative bands I can think of. Their music is objectively really derivative, but I still love it. As of your reading, my avatar/sig are probably still something K-pop. I support Perth Glory FC. It's sometimes a hard logical leap to make (look at any argument about units in Fire Emblem) but just because a thing is bad does not mean it's wrong to like it. Charm is hard to quantify. So what's the format, Ike? Screenshots. The focus will be on my commentary, with transcripts of the story to support. I'm not one of those absolute shitheads that quotes the Bible out of context - I'm a good Christian - so I'm not going to do it for Fire Emblem either. The entire mandatory text of the game will be considered, and context does matter. I will be taking various screenshots of gameplay either to talk about when Fire Emblem's map/game design is particularly good or bad, or to spruce up a soliloquy from me, but I'm not going to be screenshotting every level-up or boss fight or whatever. That's not the point. Sounds like you want a soapbox, you cynical fucker. Agreed, frankly. All of my debates with people about why I think Fire Emblem's stories are bad come from a position of me half-remembering the stories of games I haven't actually played in years. I don't think I've completed a pre-13 Fire Emblem since Awakening launched. Furthermore, I have a bad habit of speaking entirely from impressions and emotions and not from anything concrete (I'm pretty sure that actually is ironic considering my degree and job), so this will serve to force me to solidify whatever bitching I want to do. Plus, it's creative. Which ones will it be, then? We're going to start with FE4. The ones before that either have remakes (FE1/3) or don't have a story (FE2). Plus, I already did a LP of FE2 somewhere as a younger Integrity, and I'm already going to be retreading FE5. Plus plus, I don't want to torture myself with NES - it's already hard enough to do GBA (let alone SNES) after the DS/3DS ones. I'll do each Fire Emblem after that in sequence until I run out of steam or Fire Emblems. The plan now is to stop after FE12, but I'm fully willing to pick apart FE13, my favorite, and I'd love to move on to pick FE14 apart. How about difficulties? I'll be going with whatever I'd ordinarily play on the game. Most games, it'll be Hard, but there's exceptions; FE10 I'll probably write an essay about why Hard in that game is a terrible difficulty and do Normal instead, for instance. Again, the focus isn't on gameplay, but I still want to be entertained between bouts of writing a hell of a lot about anime video game stories. So it's just you talking shit about video games? Nope! I'll be enlisting wonderful SF.net members Specta (an English major) and Knight of Argentum (a nerd) to help me explain things occasionally. I might bring other people in, depending on how I feel. I haven't planned this all the way through. Okay, Ike, what's the flight plan? Updates are going to be sparse initially while I figure out exactly how much effort it's going to take to gather my thoughts. I'm aiming for at least once a week to begin, I'll probably ramp it up to two to three times a week depending on interest and time commitment over the summer, and dial it back if this is still going after my birthday in August, since the next semester is going to start up. I'll be a PhD student! What's our role as thread readers? Basically nothing. I'll take requests to use any units, no matter how bad they are, because I'm actually really good at video games (and strategy/tactics games in particular) despite the things I say. Feel free to provide commentary or supporting remarks, I'm exercising my moderating powers to relax spam rules for this thread, as long as you're not obnoxious. Will you- Yes, I'll use Wendy. I'm creating this thread now to lock my broke ass into it. I've got some logistics to sift through, a final to distribute/proctor tomorrow, and that same final to grade, before I actually get around to making the first update to this. Let the games begin! Maybe I'll find a new appreciation for Fire Emblem out of this. Maybe it will drive me to retire... [spoiler=table of contents]Preamble: Conversations (post #14) 4.P: Arvis (post #36) 4.1: Verdane (post #61) 4.2.1: Raquesis (post #101) 4.2.2: Pursuit (post #144) 4.3: Eldigan (post #184) 4.4: Unthinkable (post #209) 4.5.1: Slaydar (post #231) 4.5.2: Ayra (post #244) Intermission: Translation (post #259) 4.6: Oops (post #284) 4.7: Jeanne (post #322) 4.8: Substitutes (post #339) 4.9: Altenna (post #360) 4.10: Arvis (post #373) 4.F: Fuck you, Lewyn (posts #388 & 389) Intermission: Characters (post #444) 5.1: Leif (post #463) 5.2: Cedric (post #516) 5.3: EliteqSVBnに (post #552) 5.4: Escape (post #578) 5.5: Approach to Tahra (post #599) 5.6: Approach to Tahra II: Still Approachin'
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