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  1. (Note: DO NOT post unit choices in this thread. For that, please go to my planning thread: http://serenesforest.net/forums/index.php?showtopic=63275) Hey all! I'm just about to finish my first playthrough of Birthright, and before I tackle the beast that is Conquest, I wanted to try a PMU just for the heck of it. The rules are as follows: My main team will be composed of 16 units (including the Avatar) You can choose the class, gender, Boon/Bane, and even the name for my avatar if you are so inclined. Since this is an Ironman run, I'm going to have an alternate team of up to 10 units to cover for inevitable deaths No grinding for EXP, supports can be grinded in My Castle Battles Units will be reclassed into their chosen class as soon as possible If a unit needs a specific pairing to obtain a class, please tell me that pairing. I'm still not used to how class inheritance works... The only DLC classes I can use are: 2 Dread Fighters, 1 Great Lord, 1 Lodestar, and 1 Witch/Ballistician Well, that's enough from me! Give me your best (or worst!) units, and I'll try to make them work. [spoiler=Main Team] Oni Chieftain!Orochi Falcon Knight!Sakura Lodestar!MU (+DEF/-MAG/Talent:Knight) General!Setsuna Hoshido Noble!Kana Blacksmith!Hayato Witch!Rhajat Priestess!Hana Onmyoji!Silas Onmyoji!Kagero Sniper!Felicia Dread Fighter!Azama Spear Master!Oboro Spear Master!Subaki Great Lord!Caeldori Mechanist!Reina [spoiler=Alternate Team] Butler!Takumi Kinshi Knight!Kiragi Blacksmith!Hinata Master Ninja!Shura Mater of Arms!Izana Onmyoji!Yukimura Dread Fighter!Azura Kinshi Knight!Ryoma Swordmaster!Kaden Maid!Hinoka
  2. Ladies and gentlemen, after a short hiatus, I present to you all... Fire Emblem Requiem! Fire Emblem Requiem came pretty much out of nowhere. One day, nobody knew what it was. The day after that, it was a totally completed hack and everyone was surprised. The synopsis is thus: On the continent of Emire, 17 years ago, a thirteen year war (commonly referred to as the "Great War") ended as the vassals of a Emperor turned against him to remove him from power and established themselves as separate powers in the mainland, bringing about a new era peace in the lands. This hack follows those in the noble house of Olva and more specifically the two children of the head of the house, Valentine and Ash, as another noble house, Egarde, threatens them by declaring war on them. Meanwhile, a more sinister threat grows to present itself. As for the hack's quality? Other specifics? I have no idea. I've done my best to keep myself spoiler-free, and so I'm going into this blind. We'll be finding things out as they happen! Won't that be exciting? Here's the topic for the hack, if you want to play it for yourself! Now, without further ado: Fire Emblem Requiem: Prelude: I'll post growths next time, this is getting long as it is.
  3. [spoiler=the unit selection phase] Rules: 1) For the first 5 chapters, any unit may be used in combat, cast spirits, etc. If possible, kills must go to units on the roster. 2) Starting in Chapter 6, unchosen units must be loaded onto a battleship as soon as possible. If no battleship is available, units are considered free until a battleship arrives. 3) Unchosen units may only use defensive spirits during the time they are trying to reach the battleship in order to avoid being attacked (Accel, Focus, Alert, etc.). They may not use support spirits like Trust, Bless, Cheer. 4) Pilots may only be swapped from default mechs if both pilots and mechs are on the roster (e.g. Camille and Quattro could switch since I have both of them, but I couldn't put Boss in the Mazinger or Sayaka in the Boss Borot). Units: Ialdabaoth/Folka (Protagonist) Argama/Bright (Battleship) Z Gundam/Camille Hyaku Shiki/Quattro Methuss/Fa (Repair unit) Boss Borot/Boss (Resupply unit) Escaflowne/Van Scheherazade/Allen Shin Getter/Ryouma+Hayato+Benkei Mecha Tekkouki/Tekkouki Wing Zero Custom/Hiiro Sandrock Custom/Quatre Altron Custom/Wufei Tallgeese III/Zechs Tauros SK/Noin Nu Gundam/Amuro Acrobunch/buncha dudes Teiring/Naria Teiring/Eriya Goraon/??? (Battleship) Guran Galan/??? (Battleship) I will be providing only minimal plot summary, because effort. [spoiler=chapter 1 pt 1] The UC gundams chat about how things have been going since the events of the last game, and how everyone dispersed to mop up stragglers etc. Then they receive an SOS. They go to check it out. Our protagonist wakes up, wondering where he is. Chapter 1 begins at the site of the SOS, some base starting with a J somewhere in South America, I didn't recognize the name. Some asshole by the name of Arion orders the base to be razed to the ground, but becomes excited when the gundam folk show up. He's positively itching for a fight. He and his lackies refer to themselves as the Shura army, and nobody's ever heard of them before... [spoiler=my units stats] Z Gundam/Waverider Hyaku Shiki Argama Methuss The map with the initial unit placement. Since my goal here is to funnel kills to units on my roster, my path forward is relatively clear. Weaken the grunts with two units each, so Quattro and Camille can do the honors. Turn 1: That was a crit, by the way. In order to reach with his post-move, I needed my battleship to cast Accel, so I went and did it early (out of order screenshots, I'm sorry.) Camille needed a crit to kill it turns out, but it doesn't matter since he'll be targeted on the enemy phase. The EP: Turn 2: I realized I forgot to give you screens of the enemy units, so I booted up the chapter and went through to grab them, that's why their HP totals might be out of whack. Anyway, now that we've had a chance to wound both basic Shura grunts, here they are. [spoiler=Shura grunts stats] Bofry Harps Quattro cleans up the sole survivor. Fa heals Camille. I load the other gundams onto the Argama, Accel, and advance towards the base. Turn 3: The protagonist makes his appearance, trashtalks the Shura people, and tells the gundams he has no beef with them, so long as they don't get in his way. [spoiler=his stats] He casts Accel and parks himself to the south of the suspicious northern base. Fa heals Bright and levels up. Bright Accels and chips. Chip gundams chip, and I forgot to take the screenshots of Camille finishing off its pathetic leftover health. We end the turn looking like this. Enemy Phase starts in the next post, because image limit is a dumb. Continued in next post.
  4. So, since I already started this, putting the introductory message in spoilers. [spoiler=Old stuff]Hey! I was just wondering how many people of you were interested in me doing a Screenshot let's play of Fire Emblem 7 Randomized. I haven't seen a lot of randomized Let's play these days, and since a lot of them are of Fire Emblem 8, I've decided to do it of Blazing Sword or whatever you want to call it. I know that almost no one knows me here because I'm rather new, I was some months on inactivity because I was tired of Fire Emblem, so I want people to know me by doing Let's Plays in my free time (right now I'm on holidays) I really think doing screenshot!Let's Play it's like my hidden forte, or maybe it's just me, but I think I'll do it fine! Also please keep in mind English is not my native language so I may have some errors in my grammar, please bear with me if that happens :P Now, there's something I would like to ask to the people that are watching this Let's Play. I'm very aware that at the start this is pretty boring, I mean the main purpose of Lyn's mode is serving as a tutorial, however, I don't want to skip those 10 chapters since y'know, this is a randomizer, different stuff happens. Things will get funnier in Eliwood/Hector mode! Anyways, I realized that there are so little people actually giving a (...) about this, and thus, the thing I wanted to ask is: What would YOU (yes, the one who's reading this) want ME to do? Since this is a public let's play, I want to hear what does the people want to see. There are a lot of randomizer let's plays hanging in the forums, so I want this to be a little different. So, if you want to help me to make this Let's Play unique and to have more people watching this, give ideas! Make this harder! Or funnier! Whatever interesting idea crosses your mind! Everything that can make this LP unique helps! And if you feel like a nice person, share this with the people you know, that would be AWESOME! [spoiler=Settings] (Yeah, not randomizing MOV because meh) So, HOW MANY COMMENTS CAN WE GET?! If I get enough comments about doing it, I'll start tomorrow! Or at least I will try to, if I don't forget, that is! Well, be sure to leave a comment, and I'll see you later!
  5. Many years back, before Enemy Unknown/Enemy Within was even conceived, 2K Games decided to shoulder the burden of rebooting XCOM. Unfortunately, that turned out poorly. Extremely. Fucking. Poorly. Perhaps because Mass Effect was popular at the time, but they decided to go with Third Person Shooter game play with pausing and issuing commands to your squad. For starters, that ran contrary to XCOM at the soul. XCOM was supposed to be a turn based tactical/strategy game. An extremely troubled development cycle didn't help either. At first they wanted to emphasize the investigative aspects of XCOM. You're an agent sent out to investigate anomalies and incidents across the US, document your findings, and turn them in for research when you get back. Then they scrapped a year's worth of development and began anew as a shooter with lots of alien blasting. More info on it here: http://www.polygon.com/features/2013/8/19/4614410/xcom-the-bureau-development-2006-2013 When the game was first announced, a lot of fans flipped their shit. 1950s? Shooter? Yup, definitely not XCOM. The funny part is that backlash gave Jake Solomon the opportunity to develop XCOM Enemy Unknown to recreate the old games in modern fashion. That one had its own troubled development of sorts, but a far cry from The Bureau's/XCOM Declassified's. But I took the plunge and played through The Bureau. I ended up really liking it. I like XCOM in general and the lore of the XCOM universe. The game's story wasn't anything unique nor profound, but what appealed to me were the tiny little details. In true 2K and Bioshock fashion, you had to go around to look for bits and pieces of the minutiae that put together the story. Sure, there was a big narrative and some important plot points happen in cutscene, but everything else was up to the player to find. Also, mixing the clothing and technology of the era with XCOM material in general did make for some unique art designs. All the screenshots for the playthrough have already been done. Now it's just posting them here so you can take a look. Many people haven't played it due to its reputation, but it's worth the bargain bin price. The Bureau is also confirmed to be a canon prequel to XCOM EU/EW and XCOM 2. In EU/EW, a certain research file refers to redacted files from the 1960s, which is what happened in the Bureau's ending when the council of Earth decided to erase everything that happened in order to avoid a public uproar. Link to my XCOM Enemy Within Playthrough: http://serenesforest.net/forums/index.php?showtopic=44271 Link to my XCOM 2 Playthrough: http://serenesforest.net/forums/index.php?showtopic=59276 Let's begin. I didn't originally plan on posting it here so things might seem to have some gaps, but rest assured I screenshotted a lot of the important things and I'll fill it in with what I remember. I don't feel like playing through it again.
  6. Hello everybody! Since apparently I don't have enough things to do, I'm starting a second let's play (I'll give priority to the Shin Patch, unless there's more interest here). This one is special though, as it's about a game you can't possibly know. It's my favourite one, too! I'm talking about... Do you happen to know something called rpgmaker? Well, this is an amateur, no-profit game made by an italian developer. It's full of ripped content, but I simply love it. Who knows? Maybe you'll love it too![spoiler=Prologue] http://216.227.134.162/ost/shadow-of-the-colossus-ost/irvplchsiz/01-prologue-to-the-ancient-land-.mp3 It's been years since the last time I saw this...This is the main menu, with the fitting "To the Ancient Land" from Shadow of the Colossus. For some reason the gif maker had a delay of 5 seconds, but that's ok, as the resulting gif shows you the Seraphic Gate logo (to this day I have no idea why a single developer making a no-profit game would add this company-looking logo to his game... Nice animation, though). http://www.ffextreme.com/media/ff6/music/mp3/cd2/20.mp3 The first thing we see when starting the game, is this temple, accompanied by the mysterious sounding "Another World of Beasts" from Final Fantasy 6. What's happening!? We cut to this seemingly random house. Mom, look! There's many flashes! It's nothing, dear... Probably just a thunderstorm. That doesn't look like just a thunderstorm... We change location again, with another beam of light in the distance, fading. Once the beam is completely gone, the camera goes down, and this is what we find. No background music is playing, but we can hear the blowing of the wind. ... And then I said: "Hey, if you're searching for troubles, you found them!" AHAHAH! I would have broken that stupid dog's nose! Mah, I wanted to punch him in an eye... But then I thought I would have dirtied myself, so I dropped it. AHAH! What a funny story! AHAH! The dumber-looking guy walks a little and looks at the blonde guy. What are ya doing, Garamet? Hu? Me... No, nothing... I'm just watching this guy. He didn't say a word 'till the start of the trip... The brown-haired one gets up too. Ah...The greenhorn... I almost forgot... He closes his eyes... We've got a badass. Greenhorn, uh? Woah, we can rename player characters, I forgot about that. I resist to the urge of calling him Klein and go on. I advise you to not make me angry, alright? My name is Redian. Call me greenhorn again and I'll make you eat this rock. How dare you... Stop that... Let's finish this job quickly. I have no intention to stay with you clowns any longer, so let's hurry. Redian starts walking towards the van. ... Hey, what do we have to do? I hope they'll give me an extra for working with these idiots... Anyway, we must reach the pick and check the voltage generator. Voltage generator? But why? The Red Wolf will pay us to do that. That's everything there is to know. We just have to get to the top of the mountain and see if the generator works. This storm is causing some interferences and there are problems with the current in Helgon city... We don't know if the generator is broken or it's fault of the snow. Mah... I wonder why they sent us, don't they have some technician or something? I must repeat that? That's not your problem. If you really want to, ask Kie Rianold. Who's that? It's the CEO of the Red Wolf, you chump! He gave us this job! Aaah... Understood. Now let's move, or tomorrow we'll not be over yet. ... Why are you standing there? I'm feeling something... Something dangerous... That doesn't look good... What the hell was that!? I have no idea... Even a big bird shouldn't fly during a storm... It's strange. The van explodes, and a strong roar covers the sound of the storm. That roar... What kind of animal does that!? The screen shakes... https://soundcloud.com/enaluxeme/danger This track is simply known as "Danger" in the game's files (if someone knows where this track comes from, please tell me).As soon as it appears, the dragon kills one of the men. NO! Barnet!! There's no hope for him, let's go before we end up the same! The escaping begins! What are you waiting for!? Are you mad? We are going to the top! So? On the summit we'll be trapped! That "thing" will kill us! We can't change direction now. Let's go before it's too late! No way, I don't think so! I- I'm going away! The wildlife is against Garamet, apparently. Damn, a wolf! This will slow us down. I- I'm terrified... Damn you, Garamet! You are so big yet you're scared by so little! I won't go near that animal! Stupid fatball, stand aside! And this is the first battle! https://soundcloud.com/enaluxeme/battle This is the standard battle theme, a remix of "The Unfinished Battle with God Syndrome" from Valkyrie profile. http://66.90.91.26/ost/valkyrie-profile-covenant-of-the-plume-original-sound-track/fxcgagwvov/121-the-key-to-singing-the-praises-of-victory.mp3 ... Well, that was quick. The winning theme is "The key to singing the praises of victory", also from Valkyrie profile. I had Redian activate his skill "strike", wich does 150 more points of damage compared to a normal attack and always hits. It's useful now, but later on it's only going to be effective against enemies with very high defence, as normal attacks will be doing well over a thousand points of damage. Moving on. I'm scared! Dammit! Let's go already! Look, our first chest! It contained an ether. The dragon is following us... The group stops again on a bridge. Quick! We don't have much time! UUUHHH! We're all gonna die! Shut up, Garamet! Bernett is dead, and now is our turn! But the dragon is just in front of them. Shit! It's here... http://midishrine.com/midi/55189.mid This track, "Parting2" is part of the standard RTP of RPGmaker2003. I'm still alive, but the cold is killing me... I must find a shelter for the night... Redian walks a little to the left to see the sign and the cave. Helgon city is near, but I won't be able to reach it in such a short time... That cave... Hopefully it will be enough. Redian walks in the cave and... ... Title drop! The start of the first chapter signs the end of the prologue.So yeah, this will be quite the experiment. Hopefully it will work!
  7. Well, I couldn't finish up my randomized run of FE8 since my computer decided its power supply unit was no longer worthy and went kaput on me. Luckily I have a backup computer I can use, but without access to those files, I won't be able to finish it up until the PSU gets replaced. Thankfully, there's another plan I can run with in the meantime.... How about a hack that I enjoy immensely? This is Midnight Sun, a FE8 hack by Alfred Kamon with a compelling story and challenging (but fair!) gameplay. I could talk about everything I like about the hack, but I'll mention that as the screenshot LP goes on. As of v1.6, the prologue, eight chapters, one tower level, and a skirmish or two have been completed. As such, the LP may go into hiatus once everything's complete until v2.0 is released, but we'll cross that bridge when we get to it. If you wish to download this hack, check out the following link: http://serenesforest.net/forums/index.php?showtopic=35455 With that, let's get the ball rolling shall we? [spoiler=Prologue Part 1: The First Shoe Drops] I'll be going with Normal difficulty for this run. Difficult, while not unplayable, has not been balanced and is stated as such in the readme for the hack. If you select Difficult, be warned as things may be more unfair then the author intended. Also, this game has custom music, taking songs from various games. The main menu theme is from the Touhou game Undefined Fantastic Object, entitled Heian Alien, the theme of the extra stage boss Nue Houjuu. Fits quite well I have to say. I'm sure this one remaining Sacred Stone isn't going to come and bite everyone in the ass at some point down the road. The five main nations of the game, tasked with trying to keep peace across the land. Independent, cursed, and filled with brigands & criminals of all kinds? Lovely! Enough random narration for now. Let's get into the actual story by seeing Queen Munie conversing with the girl on the right, the esteemed Lady Faratrass (hereby known as Fa for short). Now, I do remember Alfred saying there was a particular reason for Munie's name, but I can't recall it offhand. Munie is very clearly wanting Fa to be strong, hence having her study in the arts of dark magic. Fa is harboring the soul of the Demon King after all. Sealed away yes, but inside her body. To be more specific, Fa is a Vassal. It's important enough that the text for it is in red. Anytime you see ANY text in red, it'll clue you in to something critical, be it for story related reasons like this or gameplay hints. Now, while Fa could let Munie explain just what the Vassal's job is all about... She decides to pass on it, but a new voice gets added to the Info command, accessible via the battle menu when things start getting serious. While Fa goes to let off some steam by walking around, she runs into a Hoikaidan soldier. He seems drunk, but Fa tries to ask him a question. The soldier though decides that Fa needs to die. Probably shouldn't have gotten drunk though because he whiffs on his two strikes at the princess. The problem though? He wasn't drunk. Someone brainwashed him, but Fa has no idea who. While she's pondering that, a mysterious swordsman comes in and kills the brainwashed soldier. Fa is clearly shaken up by this, probably wondering if killing the man was really needed. A hard thing to answer right now, especially when there's no clue as to who did this. The bigger question on Fa's mind...why does this swordsman have the same red eyes as she does? Possibly a long lost brother or something like that? Before she can really pry him for information, he flees, but advises her to get out and quickly. Strange. Luckily for Fa, her mentor, Alvano, appears. She goes on to explain about what happened with the brainwashed soldier. However, Alvano already seems to know and is expecting others. ...Wait, others? As in more soldiers? That can't be good. Well, assuming the random mysterious swordsman doesn't come in for an encore of killing, slaying both of the red army units. All of a sudden, a giant bomb of exposition is dropped... Alvano's the one who brainwashed the soldiers. Fa flips her lid...and rightly so. Why would Alvano do this? Well, clearly he's after the Demon King sealed inside Fa, but for what reason, we don't know. Fa somehow thinks these brainwashed soldiers can be reasoned with. Considering what just happened, I don't think they're really going to listen to you. The mysterious swordsman decides to deal with the elite soldiers while Fa can try going south and having a chat with Alvano. She'll have to kill if she wants to get over to her so called "Master" sadly so she'd better get serious unless she wants to die. We'll get into the gameplay next time!
  8. Now that we're finally through my excursion into Android FE clones, let's tread into slightly more familiar territory... FE4 Binary, or just FEBinary, is a Japanese ROMhack of Genealogy of the Holy War, created by a hacker credited as "Habana♦887.bsRoNI". The story and maps have largely been left alone in favor of major modifications the game's mechanics, adding new weapons and classes, making enemies more diverse and challenging, and generally making the game less wildly unbalanced while expanding the player's options. The changes are fairly under the hood at first, but become more and more pronounced as things wear on. Inheritance has also been changed to make pairings like Dew X Lachesis and Lex X Ira more viable and unique than before, and generally greatly reduces the need for passing down Pursuit to as many children as possible in favor of more interesting skills and weapons. Since the story has largely been left alone, I won't be touching upon the story events beyond how they affect gameplay (the hack's in Japanese anyway, so it's not like there's much to see for most of us). I'm also assuming people reading this have at least a passing familiarity with some of FE4's mechanics, as I'll largely be explaining the changes in terms of how they're different from the base game. I won't be listing growth rates, either, as no one's growths have been changed in the slightest. Also, I'm not playing for ranks or LTC here, so I'm gonna be taking a fairly leisurely pace through things and taking whatever sort of advantages I can get. Sorry if that's not what you're into, I'm just not good enough for that kind of stuff! With all that yammering out of the way, let's start the LP! Prologue Part 1: Mechanically explaining mechanics Nobody told me there was a typo in the first fucking sentence of the first fucking post and I'm ashamed for life.
  9. Hello, and welcome to the thread for my semiblind ironman Let's Play / Roleplay of all three paths of Fire Emblem Fates for the 3DS. This screenshot let's play is done in the style of a magical war journal written by the main character, Dakota. Who exactly is Dakota? Dakota is a rather unlikely hero: a creepily pragmatic, eugenics-obsessed, megalomaniacal, narcissistic, borderline-sociopathic, socially inept control freak with basically only one redeeming quality: their genuine love for the select few people who manage to get close to their heart. Their motivations are not quite as noble as the canon avatar, though there's no lack of drive to accomplish them, and there is some humanity in there somewhere. What do you mean by "Semiblind"? Basically, I've been super hyped for this game, so I have checked out the wiki for certain stuff. I know most of the basic classes and skills, and a handful of the new basic weapons (though I have not read up at all on the metagame and thus only have my 12 years of experience playing Fire Emblem to work out which of them are and aren't useful), I've seen Nintendo's site and know about all the characters and information/videos listed there, but when it comes to anything beyond that, the rest of the characters, the maps, the story, I am almost totally blind. Almost. What I know: How will this work? Basically Dakota will go through Birthright first and Conquest second, with Revelation being third. Dakota's gender will also go by the covers of the two games. Dakota will be male in Birthright, Female in Conquest, and whichever I decide I prefer in Revelation. Here are the designs i came up with for Male and Female Dakota using the Serenes Forest "Kamui Editor": Male: Female: As for the rules I'll be using in this LP: I'll use every non-dlc trick available to me that I can discover in both versions, but I'm not allowed to reset unless the game forces me to for losing an important character or failing the mission, and I cannot abuse this to force a reset to get a lost character back. I may also exploit the fact that I still have my original 3DS (and that I'm buying physical copies of both versions for collecting reasons) to self-streetpass if I can come up with an interesting thing storywise to do with it (and boy do I think I can). Also, while I won't be using DLC, I'll be using the amiibo because I have them, and because they add characters I feel I can do interesting things with. I update every day but thursday, some time around 6 eastern standard time, though the length of the battle means this can vary, and you can expect later updates the further into each path I get. Is there reader participation? YES! As of Conquest, I've decided to start using the castle visiting feature, but I've decided that I won't visit random castles. I'll only be able to access the ones that are sent to me. I haven't fully worked it out because I'm trying to avoid spoilers so I don't want to look up much, but here's my card: Just punch this address in and visit my castle, and then you'll be on my visit list and I'll visit you back. You might even make a cameo appearance in the series!
  10. Okay, I might be insane, but I'm willing to give this a try. I cannot guarantee I will succeed, but damned if we won't go down without a fight. For those of you not in the know, Long War is a mod for XCom (Enemy Within) that adds a lot of new content, and amps of the difficulty in several ways, while rebalancing it in others. I will be playing with a custom namelist. I've already added in a bunch of Serenes Forest users who've stuck out to me for one reason or another in the past, as well as various other people from other places in my travels across the internet. I have not been arsed to sort names to genders, so if the RNG misgenders you, please do not take offense. If you want to be double-sure your name is on the list, I won't start the playthrough for at least seven days, to give you a chance to reply to the topic and such. Long War also gives you the option to rename your Interceptor pilots. I'm not sure where the game file for that is, so I'll just rename them manually as I order new birds for my hanger. I'll be accepting nominations for the names of these fellas as well. Beta15 of Long War introduces some unique and interesting perks based on your starting country. These might not all be equally balanced, but I will pick the one I want, and you will deal with it. Additionally, I will restart after the first mission until I get steam vents etc. in positions that please me. This is my right, as I'm going to want every edge I can get to have a shot. After that, however, it'll be one save from start to end, just like it is supposed to be. People will die. If you die, either because of RNG or gross incompetence on the part of the commander, do not complain to me. You knew the risks when you enlisted. I don't have a set update schedule planned, but that might change if I get into a nice smooth routine. I will attempt to be as informative as I can be, but XCom is reasonably deep, and sometimes over-familiarity with a subject will numb you to the sorts of questions beginners might have on the subject. If something doesn't make sense, please ask! Updates: Update 0 Update 1 Update 2 Update 3 Update 4 (two parts) Update 5 (two parts) Update 6
  11. Well, I haven't played vanilla Leaf green/Fire red in a long time and I wanted to lp something so I guess it's decided. It's not like I've mastered the game so I won't be doing any hardcore challenges but at least to make things more interesting I would like you to give me an average team to beat the game with. Here's how it will go. I will take the first 6 suggested pokemon with different type. If there's two of the same type, I will just take the 7th one instead. Don't make me use things like Kakuna and Magikarp though. Also, if most of the team is available later in the game, I will use some other pokemon in their place 'till I get them.
  12. So while I am already currently doing a playthrough of this game (Well, 2 actually), they're mainly just for Skype and bordom. I think it'd be a cool idea try that one idea I had back when I made that whole "FftF Plays Romancing SaGa" thread, where I ultimately decide how my playthrough of Romancing SaGa goes. It went nowhere because we barely exited the first town after like 3 pages. So some people probably have the question of "What the hell is Romancing SaGa?" Romancing SaGa 3 is the third game in the Romancing SaGa series, as well as the 6th game in the SaGa series. Not counting the first game's remake on the PS2, it's the last game in the Romancing SaGa series. The game was released for the Super Nintendo in 1995, and was developed by Square. The game plays similarly to early Final Fantasy games, most particularly Final Fantasy II (NES), where characters level up based on how they play. The game is essentially a nonlinear Final Fantasy game, although it was only released in Japan, sadly. There is a fantranslation, but it's only like 90% complete, which I'll be playing for this LP. There are 8 playable main characters to choose from, and 22 other recruitable party members, totalling up to 30 playable characters overall. By the end of the game, we're only allowed to have 6 party members. The joy of doing this SSLP is that I can let you guys decide on my final party, starting with our main character. Now before we pick our main character, the intro! [spoiler=Intro] Now to pick our main character! [spoiler=Main Characters] Each Main Character will have a prologue to go through, and then have complete freedom to travel the world. Let's go through our cast of main characters, then! Male Choices: Female Choices: Note: You may recruit other playable characters once the game becomes non-linear. Monica and Mikhail can never be in the same party, and Katrina cannot be recruited if anyone else is the main character. Katrina also cannot recruit Mikhail and maybe Monica? I look forward to your responses, and if you have any questions, feel free to ask away.
  13. So, my last LP ended up boring me, but this one seems fun. At least it's new and exciting, and I'm nearly sure it was never done before at least here). Galaxy Robo is a Strategy RPG on Super NIntendo. It was recently translated, and why it may not look like much, it has some interresting maps (from what I saw so far.). And the scenario is classic, but have some interresting parts, which you'll see at some later point [spoiler=Introduction] Our story unfold on a star system called Farleus on its three inhabited planet named Rohan, Altomira and Luxia As time have passed, these words have developped unique cultures and governments which each attempting to influence and hold sway over the others This created a tipping point, and disputes concerning the overwhelming power of these mysterious mechanical relics led to armed aggression Though many perished, the warfare ended with the creation of machine similar in power to Ancient Robo Fighters - called "Mobile Soldiers" However, an undiscovered secret lies buried within the Ancient Robo Fighter This game will be played semi-blind. I went up to the 8th Map. EVerything after is a complete mystery. The game is constituted of chapters, each having 3 Scenario (AKA Map). So, now, how do you think a large scale conflcit involving multiple planets and ancient secret begins ? Thats, right : a bandit chapter ! [spoiler=Chapter 1 Scenario 1 : Game Intro] Each Scenario start with this. Here it's a route mission With the isolated incident of a sneak attack on his hometown, our story begins. Zoran : A group of mechanized bandits is raiding our town! Fatis : After all, we're the only one capable of operating the Mobile Soldiers! Coming, Dad? Gasch : Fatis, as of now, I want you to start piloting Freet. Fatis : B-But... That's your precious Ancient Robo Fighter! Do you really think I've got what it takes? Gasch : There's little doubts in my mind that you're ready, son. Just remember what I've taught you Fatis : All right, Father... I'll certainly do my best. C'mon, let's get moving! Frank : Even though our job is done, technically... No matter... Let's blow'em away anyway! Leia : I WILL have my vengeance for what you did to Claire! Phew... we can now start. First, let's take a look at the map. It won't be too long. As I told you... Don't worry (or maybe we should worry...), this seems to be an exception. We'll have lots of large map later. Now, for a FE player, the color code may be confusing, so let's detail what we have here. The blue units are the ennemies. The one higher up with a slightly different design is Frank, this chapter Boss. The Red unit is our Lord, Fatis (or more exactly his Ancient Robo Fighter (shorten ARB from now on)), Freet. I suppose it comes from Ifreet, and have nothing to do with Fleet Leia is the green... hingy you can vaguely see in the forest. Gasch and Zohan are at the bottom of the screen. The battle is separated between Ally and Ennemy phase. You gain Exp for damaging ennemies and for being damaged. Units cannnot counterrattack. Well, let's take a closer look at our units : The left stats are the Robo(t?)'s, the right one the character's stats. SHIELD is HP, and the other stats seems pretty obvious. Freet is amazing. One of the best unit in this chapter. High Movement, and great power. His only drawback is that it doesn't have any ranged attack. However, it's fitted with few armaments, so it's combat ability is low. Leia is the healer. She can Refill units, given them a few SHIELD back, and restoring all ammo for all attack. Refill doesn't give any Exp, so we'll try to makes her earn a few levels in this chapter. PulseLaser is 1-2 Range The Early Game Archer equivalent. Not the best, but far from the worse. Vulcan is 1-2 Range, and Cannon is 3-4 Range. It was previously deployed by the Rohan Knight Punch is 1-Range, and Tackle 1-2 Range. His attacks will nearly destroy basic Imp, letting your unit get the kill. He's max level, so it shouldn't be used too much. And now our ennemies : I have no idea what the "some models" is referring too, because so far, they're the worst RF (Robo Fighters) I've seen. They're 1-shotted by Fatis and 2-shotted by the others. He have great stats, but his machine is quite bad. I'll detail him more during the battle. Well, this is already quite a lot. I'll show the 2 first Scenario a little later.
  14. SUP SF! IGdood back for more Let's Playing of the XCOM franchise! Previously did a playthrough on Enemy Within http://serenesforest.net/forums/index.php?showtopic=44271 >What is XCOM 2? https://www.youtube.com/watch?v=qaSqxZImvjc XCOM 2 follows an alternate story where XCOM took heavy casualties and lost during Month 1. Earth's governments quickly surrendered to the aliens. 20 years later, the Commander/player and Vahlen are missing, Raymond Shen is dead, and Bradford is an alcoholic. At the game's beginning, the Commander is found and XCOM gets back into the action. However, at this point in time the aliens have already established "safe-zone" cities and made themselves to be the good guys. XCOM members are considered terrorists. >What's changed from XCOM 1? Better graphics. A lot of humanoid enemies called the Advent. They form the bulk of the aliens' military and are essentially also the police of alien territory. It's assumed they're humans with alien DNA. The actual aliens themselves from the first game have also been augmented with human DNA to give them a less intimidating look. You'll see them when the game's out. Special mention goes to unit customization. Every piece of your units can be customized, from what they're wearing on their faces to bits and pieces of their armor. Guns can get custom paint jobs and attachments and renamed. You can even write biographies on your characters, give them different accents. This is where you guys come in. Just like before, I need you to pick out how your characters will look and sound and their personal biographies. >Job Classes? Whereas before XCOM represents the global powers and the aliens strike from the unknown, it's the other way around now. XCOM is a guerrilla force, and the opening turns consist of staying stealthed and setting up ambushes. After contact is made, the mission proceeds like that from the first game. The classes will be using the following format: Old Name --> New Name Assault --> Ranger: Able to use rifles and shotguns. Also carries a fuckhueg sword on their back which can be used after a Dashing move. Can choose to specialize in sword techniques or stealth techniques. Heavy --> Grenadier: Able to use grenade launchers and miniguns. Can choose to specialize in blowing shit up or perforating shit up. Support --> Specialist: Commands a flying drone called a gremlin. Can choose to specialize in buffing and healing allies or hacking/stunning enemy robotics to turn them over to XCOM's side temporarily. Sniper --> Sharpshooter: Isn't really different from the sniper in the first game. Able to specialize in using the sniper rifle or in using pistols so they can become effective whilst getting into position. Also, revolvers are fucking sexy. Unknown 5th Class: Jake Solomon said we probably won't be informed what the 5th class is until release. Speculation ranges from a dedicated Psi powers class to a dog to an alien-human hybrid to an alien defector to a infiltrator/saboteur class. Psi Operative: Yup, dedicated Psi powers class. No longer a subclass like in EU/EW. Doesn't level up in battle, only back at the base. Powers that they learn are chosen randomly too. 6th Class: Announced as DLC that will be coming in the summer months after release. Titled "Shen's Last Gift" so possibly like the MEC of Enemy Within. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Customization options pictures begin here, use them to fill this form out: First Name: Surname: Callsign/Nickname: Gender: Preferred Class (choose from Rookie, Sharpshooter, Grenadier, Ranger, Specialist, Psi Operative): Nationality: XCOM Operative, VIP (rescuable NPC), or Dark VIP (enemy NPC): Helmet/Hat: Arms (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Legs (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Torso (Specify what type - Kevlar, Resistance Kevlar, Predator, etc): Upper Face: Lower Face: Face Paint: Weapon Camo: Armor Camo: Left Arm Tattoo: Right Arm Tattoo: Scars: Face: Hair (Male): Hair (Female): Facial Hair: Hair Color: Eye Color: Race: Skin Color: Main Armor Color: Secondary Armor Color: Weapon Color: Voice: (determines their accent for English, also there are Spanish, Italian, French and German voices too) Stance & Attitude: Biography: (can be as long as you want) Basic Info Nationalities (affects flag on their back) These options are for your looks Also Armor Color and Gun Color Hat/Helmet Torso, Arms, and Legs Upper Face Props Lower Face Props Camo Patterns for Armor and Gun. (only armor shown, too much effort to take and put everything together in MS Paint) Face Paint (From Pre Order DLC) Tattoo (arms independent of each other, but both arms share the same pool) Scars Races and Faces Hairstyles (some incompatible with hats and helmets) And male facial hair Eye Color, Skin Color Stances (Affects how they behave and their lines in-game) Classes!
  15. Hello, everyone! I'm sure you missed me and my LPs terribly, so I'm going to rectify that. I'll be playing a reskin of FE8 called Master Version, by Bright Vega. The hack's topic can be found here. The objective is to make FE8 more difficult without just inflating stats; I hope the author has succeeded in this regard and look forward to playing this. I'll be playing Ephraim hard mode, which is supposed to be difficult. It should be noted I've not played this before, so any, uh, surprises will be, well, surprising. I'll almost certainly use savestates, but I'll try to minimize their use, and I'll also give a summary of what's different at the end of each chapter. Without further ado, let's master this version! That sounded better in my head. [spoiler=Chapter 1] So, we have a slightly modified title screen. It tells us we're playing something different from vanilla. I approve. The menu backgrounds have been changed, and I gotta admit, that looks spiffy. I will, as previously mentioned, be playing on difficult mode. The text hasn't been changed as far as I can tell, so I'm just skipping through the cutscenes. There's also a nice background for the chapter title, although I caught it a bit late (I'm guilty of mashing the space bar waaaay too often). Our enemies are the standard two fighters and O'Neill, so I won't show placement. I can't tell if these guys have been nerfed or if they were always this shoddy, but either way, they won't pose much of a problem. Also, notice the new background here as well! I'm not a HUGE fan, because it's sometimes hard to read the white text on the mostly-white background, but it's not a big issue, and the fact that Vega changed it at all is a nice touch. O'Neill, on the other hand, got a bit of a boost to his stats. Eirika can't double him anymore! In exchange, he gave up his name for the generic-sounding "Commander", and for some inexplicable reason has A in all physical weaponry. He also drops some gold, which is nice. On our side, Eirika seems to have gained a few new items. The slim sword needs no explanation, and it's nice to see the rapier's got some more uses, but what's this Star Seal nonsense? Tada! It gives +1 to all stats. Not overpowered, but a nice item to have when you're trying to level up some of the newbies. Eirika also starts out with E swords. Nothing new there. I like the vulnerary icon, incidentally. Seth's also got a surprise in the form of an Angelic Robe. I think Eirika would be the candidate for it at the moment, but I'm going to hold off using it for a bit. He also has a silver sword in place of a steel sword, and-hang on, 9 movement? I'm not sure this is a great idea, but I'm going to reserve judgement for now. The usual shenanigans for the prologue. Moving Eirika here allows her to... ...crit-kill the two fighters on EP 1. She does take a hit, but in vanilla, if she's on the forest, O'Neill won't hit her. That being said, I heal up just in case this beefed up O'Neill Commander pulls of some bs. I'm not going to savestate on the prologue now, am I? But no bs ensues. Eirika crits for the win and gets a nice level and some gold. [spoiler=Chapter 1 Changes] All this information is taken from the text files kindly provided in the download. I'm not double-checking them in Nightmare. Growth Changes: Eirika: Str +5, Def -5, Res +5 Seth: HP +10, Skl -5, Spd +5, Def -10, Res +10 Bases Changes: Eirika: Str +1 Seth: Skl +1, Spd +2, Lck -1, Def +4, Res +2, Mov +1 Promoted Unit Caps Changes: Great Lord (F): Str +1, Skl +1 Paladin (M): Spd +4, Def -1, Res +3, Weapons Changes: Slim Sword: Might +1, Crit +10 Silver Sword: Rank -1, Might -1, Hit -10, Uses +5 Rapier: Hit +5, Uses +10 Silver Lance: Rank -1, Hit -5, Uses +5 Iron Axe: Weight -2, Uses +5 Enemy Growth/Bases Changes: None. Thoughts: You took Seth, arguably the best character in the game, and made him and his class even more OP. I'm not entirely sure how I feel about this. Iron axes having less weight makes things easier for Ross when he arrives, I suppose. [spoiler=Chapter 2] Our boss again has some cash, and the two soldiers traded in their iron lances for some two-range weaponry and droppable pure waters. They're still shit, though. Oh, hello! A and S ranks get some additional bonuses, detailed below, so this makes this guy slightly more dangerous. Eirika runs towards the fighter. Seth chills in the background. Will have to see whether their bases were changed. Eirika gets a meh level. Gilliam and this soldier demonstrate their incompetence. Some more than others. Franz was supposed to get the kill from Gilliam's chip; unfortunately, he'll probably have to take some damage now. BOTH OF YOU ARE DISGRACES TO YOUR RACE! Gilliam attempts to redeem himself. Hang on, something looks different about these guys... ...Yeah, probably not gonna use this guy. Apparently I'm going to need these. Neener neener neener blah! Forgot to free up his inventory beforehand. I dropped the 4-dose vulnerary. Utterly useless. Seth drops Eirika in front of the boss, he attacks her, and she ORKOs him for a nice level. Money and more money! [spoiler=Chapter 2 Changes] Growths: Gilliam: Str +10, Skl +10, Res +5 Franz: Hp -10, Str +10, Spd +5, Luk +10, Def -5 Bases: Gilliam: Con -2 Promoted Unit Caps: Great Knight (M): Str -1, Skl +3, Def -2, Res -1, Mov +1 General (M): Str +1, Skl +1, Spd -1, Res -3 Weapons: Iron Sword: Uses +4 Iron Lance: Weight -1, Uses +5 Enemy Growths/Bases: Knight: Base HP +3, Def growth +2 Ranks: A rank gives +1 damage and +5 hit S rank gives +1 damage, +10 hit, and +5 crit. Thoughts: Nothing too drastic changed here. Pegasus knights/Amelia become a tad more dangerous because they don't get weighed down as much by iron lances, which is kinda nice.
  16. Yo Mr.Night again with another LP. This time for FE7 because I never shown I can actually play Fire Emblem 7. .... not buying it huh, ok fine to show off that eilwood and lyn are actually good. That is right I have seen a lot of hate for these 2 and I will help them prove the haters wrong. How am I going to do that? By forcing them to kill everything by themselves with Hector. So here are the rules. - 3 lords + thief + serra can be used. my thief is matthew due to early access and serra is used because she is my ball in chain. only this time you will see her being one of best units ever. - Units gained on the map / Are forced for the map can be used. basically they can help out but cannot do most of the heavy lifting. This also includes units needed to recruit people, because the bench is lonely and needs spectators butts to fill it. - Marcus/Oswin Clause for the early chapters, I use them to for village getting but they can't use weapons. It is not till 15 that I stop using them completely.\ - Merlinus doesn't count as a unit Dude can't fight so he doesn't count. Was debating on whether or not the dancer counts too but I have decided to not use Ninian too. - No Luna When I get athos, he is a staffbot. That is right, I can't cop out with him at the end. The 5 must carry my ass to victory to the very end. - No Savestates after Lyn Mode If a unit dies, I fucking restart the chapter like a real FE player Edit: except for chapter 28, because I am a fucking failure. Now lets get started with Lyn soloing Lyn mode. Lyn Mode: The Legend of Lyn, the Last Calein Noble.
  17. Menu Music Hello, everyone, and welcome to a very, very unexpected LP: Plague Inc. Evolved! I shall do the introduction via questions. So... what the heck IS this game, exactly? Basically, at its very core it is a realistic plague simulator, that doubles as a game. And a very fun and interesting game, at that. We use a plague to infect the earth and everyone in it, killing them all. Yes, that's right, our end goal is the death of every single human on earth! Nothing less will do. We don't directly control our plague, however (at least for the normal plagues). We can only buy upgrades and then watch as our plague destroys everything. It sounds like it might be boring, but it actually manages to force us to use a lot of strategy, and there are different plague types to mix things up. We'll see more about how it works once we actually get started. Also, there's a lot of cool interfaces to stare at. So there's that, too. Where did you hear about this game? I got it on my phone, played it and loved it, and then I saw the Steam version for PC on sale. Then I thought, hey, I could make a screenshot LP! That's basically how all my romhack screenshot LPs get started. Where can I get this game? As I said earlier, it's on Steam for anyone who wants it. It's still in early access, but judging from what I played on the phone it's definitely worth a go. Can a screenshot LP of this game work? I don't know! We're certainly going to find out, aren't we? Also, looking at the screenshot above, you'll see that it's a big screenshot. A VERY big screenshot. Due to being on a PC and meant to be played in fullscreen, there is a LOT of information that the game needs to convey to us. Yeah, the screenshots are maybe too big, but if they were any smaller you wouldn't be able to see anything! I'll try to mess with the resolutions and screenshot size and see what works. Make sure to tell me if there's any problems! Also, I'm going to be going for informative with this LP. Since we're doing screenshots, I feel that's best. As for the information in question, well, there is a LOT of ground to cover, so I'll tell you as we go along. THE BEGINNING: Say in the comments what we should name our first plague, or subsequent plagues. I'll use any good name suggestions!
  18. Hello, everyone, and welcome to a Let’s Play of Micro Emblem! I’m sure you all recognize me from my Nuzlocke playthrough of Fire Emblem: Genealogy of the Holy War… Anyone? No? Well, today I present you with an LP of a creative and fun Fire Emblem fangame made by SEVA with 19 chapters. This game is supposed to be pretty challenging. I guess we’ll see as time goes on, won’t we~ I aim to get the secret ‘Good Ending’, which apparently exists in the game. Hmm, I wonder how you reach it… Well, on to Chapter One! [spoiler=Chapter One] As you can see, the creator chose an 8-bit art style for this game. I quite enjoy it. Naturally, I press start and… That’s right, this game even has a VS mode! I didn’t check it out, though… Anyway, I click story. Then new… And Chapter One begins! This is going to be fun : ] Here's the map. We get to use a King, an Archer, a Knight (cavalier), and a Soldier. Here we have the King’s stats. I thought for sure I got a screenshot of the unit’s placement… That’s not what matters here, though. Below his stats there’s what may turn out to be my favorite button in the game. the Rename button. I’m going to have fun with these names The King’s name. What? You think it’s a strange choice? Bah! You have no taste. Here we have Jiffy, the Archer. He’s so cute~ Viscoci the Knight, named after viscosity. Or at least I thought so, but apparently the second ‘C’ is an ‘S’... Here we have Ikrace the Soldier. His name does NOT stay the same, and his next name is ‘Tesla’. I shall refer to him as Tesla even while he’s Ikrace. Some menu changes here. Attack has been replaced with Fight while Wait is changed to Stop. There’s also no healing items like Vulneraries in this fangame, and no trading (since each unit is given a weapon they permanently use and it never breaks). Here’s a demonstration of Quek’s move. Don’t worry, this is average for Micro Emblem. Our starting formation. The plan is to lure the Butcher over there (not a Healer, I couldn’t tell either) and attack him while he’s separated from the rest of his army. Config is still here, not that I change anything in it. Quit is like Suspend but sends you to the beginning of the chapter (I did that once on Chapter One :(). And finally, End ends your turn. Quite a few enemies start to approach us. Jiffy heads forward to try and pick off the Butcher. Then, Viscoci goes in to… Yeah, Knights aren’t that great of fighters… Instead of that, we make the most well-planned wall in existence. Definitely no glaring flaws in its design… Naturally, the Butcher attacks Jiffy so Tesla goes in to stab him. He does a whopping 5 damage to him, too! That village isn’t just there for show. You can visit it and get… His name is Berah. Don’t listen to that lie of a name. His stats are good, though. Heal has been replaced with treat despite the class’s name being Healer. Tesla gets some of his precious health back. He needs it… Our new formation. Don’t worry, Berah can’t be attacked by the Butcher. There’s still a large amount of forces walking over to us, and I’m very intimidated. We’ll be able to pull through though, I’m sure! Spot the problem with this plan! I found it! What a close call… Tesla attacks and kills the Butcher. Jiffy moves forward while Quek starts aggressively stabbing this poor Soldier. Viscoci is actually useful! :D The best formation. We (obviously) survived that but now another Butcher is approaching! Jiffy chips away at the Soldier’s health (and is only in range of the Soldier). Viscoci is so good… Well, he’s able to kill the Soldier right here. Good job unless you’re fighting a Butcher! Berah helps Quek make a wall. Quek slices this Butcher’s arm off and… If there weren’t as many Butchers in this game, then you would be a pretty great unit, Viscoci. But there are so you’re going to the bench (if there is one). The worst formation. Berah and Jiffy are both attacked and put in pain. Jiffy, I think, could survive another blow however. Quek misses. Thanks a lot, RNG. No one else can get into a position in which they could kill the Butcher except for Jiffy… Who also misses! Thank you Anna, this is very helpful >.< Tesla attacks the Soldier, by the way. I would’ve been able to kill the Soldier if Quek had hit the Butcher and Jiffy had attacked the Soldier, but sure let’s just let me get RNG’d. So yeah, Tesla and Berah both died. I reset and take a break. I’ll see you all next time! Obviously, I was kidding. LET’S DO THIS. We lure out the Butcher. And I didn’t take any other screenshots for this oops, but the Butcher walked over and died. I create a wall to block off any and all possible death. Except for the fact that Jiffy’s in the wall. God, I need to plan better. Nonetheless, the wall works and someone even kills one of the Soldiers or he backs away. My units begin their advance and let our useful worm do its job. Apparently that Soldier isn’t biting… Oh well, all the better for me to work with. Quek decides that he wants to stand in the range of the Butcher as well. How selfish. The fish bites but it appears the Soldier is standing in the range of it for backup. Yes, the generic Soldier had smart enough A.I. that he KNEW to do that. I was impressed. I make one of the better formations of the chapter... And it allows me to reel in our catch! The Soldier is wounded as well. Well, that’s the end of the Chapter. You guys put up a great fight. Good game! Wow, that was fun and had just the right amount of challenge for the beginning of the game. It was intelligently planned and genuinely required me to think unlike Awakening. Great job so far, SEVA. Alright, I plan on uploading these once a day, but I wouldn’t count on that being 100% the case. Could someone help me create a gif showing the map in it? I don't know how to do that with Imgur. Thanks!
  19. Y’know, Fire Emblem’s been kinda boring lately. There are only so many times you can play the same game before you get tired of it. I can’t help but wonder if anything could make everyone’s favorite, most reliable GBAFE even more fun. Hmm, maybe… Yes, the 30 Hit minimum really is necessary. Fuck FE6 axes. To top everything off, I didn’t apply the translation patch, which broke the changelog! And I’m far too lazy to open everything in Nightmare to check it, so this is a completely blind run as well! I post changelog stuff on Imgur! https://sniperknight.imgur.com/ [spoiler=Chapters] Chapter 1: http://serenesforest.net/forums/index.php?showtopic=58421&p=4080481 Chapter 2: Chapter 3:
  20. Hi everyone ! I'm starting a LP! ... You have no idea, who I am? Well, why do you care? I'm not important here. The game is, so let's talk about it. So Aëdemphia is a (unfinished) RPG maker (2003) game you can download here. So... if you have taken a look at the previous image, you might have noticed the game is not in english. Indeed, it's french and don't have a translation because of the sheer size of it and the... not so warm reception of the english speaking RPG maker community. But don't worry, I'll be there to translate the most important of it. Woohoo! So... it's a RPG. What else? Aëdemphia distinguish itself by blending the two main groups of RPGs, japanese and western. Like a JRPG it has a developped story, a turn by turn battle system and people with gravity defying hair. And like a WRPG, it has an extensive world with lots of optional quests and loads of choices to make (and they do have consequences.) The actual demo contains around two thirds of the game and propose more than 30 hours of gameplay (for the average player) And more importantly, it's very good, yep I said it. And if you don't believe me... Read a bit more. So let's start, I guess. Part 1 : Introduction and dialogue Why emoticon limit!
  21. Hi! You... Probably don't know me. Long time lurker, but a huge fan of the FE series. FE4 has always been my favorite FE game since the first time I played it, and with this recent randomizer craze (which I've been completely caught up in) I've found myself wishing that there was a randomizer that worked with FE4. Of course, there isn't. But what's the next best thing? Hours of tedious manual randomizing and nightmare editing all for one run! If I was able to use the most recent randomizer, what I did would have ended up looking like something along the lines of this: Just add an option to randomize abilities and demote Sigurd, and this is basically what I did. I'll include a long-winded explanation of how I did it in a spoiler at the end, if anyone is interested. What I'm really doing right now is trying to gauge interest. If people are interested in watching some random new guy play some random FE4, then awesome, I'll do it! I already have the first castle screenshot and written up, all I'd have to do is get everything on here. Of course, if people aren't interested, then I won't go through all the extra work, and I'll just play through on my own time. I'd love to share my run while I do it, however, so I thought I'd give this a shot! PLEASE let me know if this interests you! If it does, I'll work to get a first part up ASAP! [spoiler=How I did it]So when trying to figure out how to randomize stuff, the toughest thing to figure out was growths. However, the key to doing this was a site I found. Just google "random thing picker" if you want to do one of these on your own. This site makes everything a million times easier. I decided that, due to low overall growths in the first gen, and making first gen not crazily unbalanced, that characters' growths (BEFORE holy blood) would range from 5%-90%. To calculate growth variance for each character, I simply but -30 through 30 into the random thing picker, in 5% increments. I'd roll one for each character and then add it to the character's usual total growths (again, BEFORE holy blood. Not only does this makes things easier, but it is also what nightmare shows anyway.) Once I had the character's new total growths, I'd put 5% through 90% (again, in 5% increments) into the random thing picker, and I'd start to roll growths. The important thing to keep in mind when rolling growths are the total growths of the character. If the character has 70% total growths left, and four stats to go, the highest possible growth the character could have at that point is 55% (55+5+5+5=70). So if a character couldn't have some of the higher growths at any given point, I'd simply remove the impossible options. This way, you can ensure that all 8 of their growths combined add up to their growth total. Randomizing bases wasn't terribly difficult. In nightmare, FE4 HP bases are the character's actual base HP stat. For HP, I decided to use a variance of 10. So I put -10 through 10 into the random thing picker and rolled one to use for each character's HP base. All the other bases only have variances of 3, so I only needed to put in -3 through 3 and roll one for each of a character's other stats. Since the luck base in nightmare is, again, simply the character's base luck, I always kept my roll for the luck stat on luck. However once I had rolled a -3 through 3 number for Str, Mag, Skl, Spd, Def, and Res, I put those in the random thing picker, and let it decide how to redistribute those bases. This base randomizing strategy meant bases wouldn't get randomized to a ridiculously unfair amount, but it is still different enough to make a clear difference. Classes are easy with the random thing picker, and should be self-explanatory. There are only two things that I would point out. First off I forced an early game healer and 1 thief on each generation for game-balance reasons. Second is that depending on character class, their Str or Mag growth could screw them over more than in GBA, when Str and Mag are just one stat. Because of this, if a character had more magic, I would list magic classes in the random thing picker more than once, and physical only once. For someone with similar Str and Mag growths, everything would be listed once. This means a character will be less likely to be screwed over due to having good magic but bad strength, and getting a class like Lance Knight. Finally, skills. Non-child characters in the base game can only have up to 2 personal skills. (I think this is true? People like Aira who have a third should only be due to class.) Because of this, I put 0 1 and 2 into the random thing picker and rolled a number for each character. However, to make things more interesting, I listed 0 the least and 2 the most (I believe a 2:3:5 ratio). This way most characters should have at least one wacky ability. Then I put all the abilities into the random thing picker and started rolling what personal abilities people would get. There are two things to note about the way I did this: 1. I listed Pursuit, Critical and Adept 3 times, but everything else once, since these are abilities that should have wider availability. 2. I wouldn't recommend allowing Charisma more than once per generation. I've done a run with random skills before, and if you have too much Charisma at certain points, it can mess up enemy AI. I could have randomized stuff like weapons, character holy blood, and boss classes, but as a first playthrough, I figured that this would be enough of a test. The amount of randomization already promises wacky fun anyway. EDIT: Apparently there is the beginnings of a working FE4 randomizer. I never knew. This still is quite different from that though, this'll be a new and unique take on it. Totally not trying to make myself feel better for spending hours to get something "new and unique". I still want to do this though, if there is any interest.
  22. So... I don't know why I'm doing this, or how badly this is going to turn out, but... here we go! Okay, so, this is going to be a run of FE8 where you chose the units... and basically everything else too. And for some reason, I decided we can only have 8 units, including lords. Go figure. First off, the ground rules. I don't want all the cavaliers of Renais running about, and certainly not a team of trainees, so... With that said, get to it! I'll be going by popular vote, so the top 6 characters that get chosen.You can vote multiple times, but please don't spam the poll, just pick your 6. You guys also pick the route. I'll consolidate voting in 72 hours ish.
  23. Everyone says archers are bad. I would agree with them. So, lets play FE8 with possibly the worst class in the game! [spoiler=Rules] Difficult mode because FE8 has the tower of grinding You get to decide which route I take (Please not Ephraim...) I'm doing Ephraim's route because the people have spoken. Only the twins (Eirika and Ephraim) and bow using classes may be used. Moulder, Natasha, Tethys, and Colm may be used. Any class that is not naturally bow locked (Warriors, Rangers, etc.) Can only use bows. The poll decided I get to not have this be a thing! I can only use archers. Savestates will be used. Tower and Arena abuse is a thing. Now that that's sorted, let's start this thing! [spoiler=Prologue] As said before, I'm playing Difficult mode. Plot. Nothing's changed here. Gimme that sword and get the hell out of dodge. Today is the day a little girl will face multiple grown men in fisticuffs and emerge victorious. As seen here (Yes that was a crit. On my first attack. Luck seems to be with this run.) Now to get the boss off that forest of his. TACTICS! Prologue Bosses: Getting beaten by little girls since FE7. Now that's how you don't get a 4-Stat Level Up, folks. Prologue is as easy as ever. See you next time on LITTLE GIRL SOLO: THE RUN ARCHER EMBLEM!
  24. From the creator of Corrupt Theocracy, Blademaster! has created a sequel called Sun God's Wrath in Fe8. Looks really good so I am going to LP it and play it blind. I didn't read everything in moniker's LP but I am more of a gameplay guy anyway so not knowing the history exactly is not a big deal to me, I can still get the gist of it. For more information on the lore and stuff go here: http://serenesforest.net/forums/index.php?showtopic=53190 I will be playing this in hard mode to also be somewhat of a beta tester for that mode and provide feedback as I go. Let's get this shit started. Prologue, laying down the story
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