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  1. Hey Guys! I just finished my image based playthrough of FE6 on Hard Mode. I thought I'd challenge myself by only using low-tier characters and documenting the results! I posted this on the /r/fireemblem subreddit (under /u/Spoon_rhythm) too, so head there if you want to see people's comments. Here's the first part: http://imgur.com/gallery/fCeZP All chapters are accessible from each imgur album, so I won't bother posting them all here separately. As a heads up I will say that the playthrough starts off fairly simplistic (it was my first time doing one of these), but really gets going from around Chapter 7. You will get more out of the final chapters if you read all of the early stuff however. Enjoy!
  2. Okay, so. You're probably wondering about the topic title. You see, this LP is SPECIAL. I won't be playing just one hack. Instead, I'll be playing six separate hacks, all made by the same person. The quality between them varies WILDLY, and some of it will be terrible in a zany fashion, or just terrible. Markyjoe1990, the creator of all the hacks, is a relatively well-known FE hack youtuber/reviewer, and he is VERY CRITICAL. LET'S FIND OUT ABOUT HIS RIGHT TO JUDGE Let's find out about his OWN dark past! I'll be playing the hacks in a very specific order. Keep in mind that I need to play them in this order, because this is the order they were made in, and they all sort of together form a VERY WEIRD "canon"(eg: If I don't play them in this order you won't understand the "in jokes"). Also, all the hacks are unfinished or abandoned to some degree. Anyways, here's the order I'll play them in: Super Hard Lyn Mode: The very first hack Markyjoe released, it's basically a reskin of Lyn mode, made to be "super hard"(note the quotes). It's terrible in every since of the word, and thus will be a great way to start things off. It's length is the whole of Lyn mode, but the chapters are short so it shouldn't take THAT long. Markyjoe made changes to Eliwood mode as well, but he never specified what they were or if they were worth seeing, so we won't be caring about them. If you need something to compare it to, it's like a really early and REALLY WEIRD Chaos Mode, except not really. Tactician's Nightmare: It's one level of pure insanity. Pure, imbalanced, terribly designed, luck-based insanity. It plays like a bad ragefest hack, and will likely only take 1 update. Markyjoe said that some people had no trouble with the level while other ended up tearing their hair out over it. I guess we'll see, won't we? Old Fire Mumblem: Marky's first full custom hack. Except not really, because all the portraits are copied. It's terrible, at many points not even in an entertaining way, and Marky admitted that the only interesting part about it is the dialogue, which is so impossibly explicit I might get an infraction for posting it in uncensored form. I'll find some way to deal with it, don't worry! It's length is about 7 chapters or so if I remember right, after which the hack kind of peters out. New Fire Mumblem(also known as Fire Mumblem: Revised Edition): Basically Fire Mumblem TAKE TWO! It's the first hack on the list with gameplay that someone MIGHT CONCEIVABLY ACTUALLY WANT TO PLAY. Believe me, that says something! Of course, markyjoe abandoned this one after even less chapters, but that's okay, because it isn't THAT great. Corruption of Roy: I didn't initially PLAN on playing this, but my viewers convinced me otherwise. I regretted listening to the peer pressure, it was a Ragefest submission for a reason! Project Shoeshine: I would LIKE to play this, but I can't, because it was only available on Marky's forums, and they apparently disappeared at some point, and the link on the thread on serenes forest just gives me a 404 error. Fire Mumblem: Chronicles of Lussaria: All the numerous failures and train wrecks FINALLY come together to form a hack with an interesting plot, an entertaining cast and dialogue, good gameplay, and interesting concepts, which all lasts for an amazing TWO CHAPTERS! Beautiful! This will be the finale for this LP thread. OBLIGATORY LINKS: Markyjoe1990's youtube channel And his weird website Fire Mumblem "Fun" Pack(no idea if the download link works, but if it does you can get the first 4 hacks in the list.) Fire Mumblem: Chronicles of Lussaria(should be obvious which hack you can get, but again, no idea if the download link works.) THREAD RULES: 1: NO SPOILERS, I WANT ALL MY VIEWERS TO BE SURPRISED BY THE THINGS THAT HAPPEN 2: Don't be blind 3: Or an idiot. TABLE OF CONTENTS: Super Hard Lyn Mode: Page 1(HINT: SCROLL DOWN) Tactician's Hell(One episode, Page 3) Old Fire Mumblem(Page 4) New Fire Mumblem(Page 7) Corruption of Roy(Page 9) Chronicles of Lussaria(Page 11) Project Shoeshine(Page 13) And now, WITHOUT FURTHER ADO: Super Hard Lyn Mode: Episode 1: Prologue and Chapter 1: The Zaniness Begins NEXT TIME: The Mani Katti's secret power! Try to guess what it is!
  3. 23:04 P.M., somewhere in the world. A random nerd's room. Man, it's so much fun playing Fire Emblem! I just love it, all of my units have been blessed by the RNG goddess. Look at that avatar. She even started as an archer! No wonder they gave her a 10/10 in that old Rate the Unit thread... My army is invincible. Even Maris can't get killed. Huh. Maris. What's her new official name? Malice? Malicia? Marlacilis? Who knows, I sure don't. Oh man Palla died. I was foolish to place her there. Well, it's just my fourth playthrough. That's better. Ogma isn't sitting on a flying creature, therefore he survives getting shot in the neck with an arrow. ...this is so boring. Where did I go wrong? I was playing maniac like a boss! My stats weren't so good, Wrys hadn't capped anything yet. And Tiki died so easily, having to reload the turn was so annoying... but even with these huge handicaps, I still can't shake this feeling that this is too easy. How strange... what shall I do? ... LET'S PLAY AS KAGA INTENDED US TO! This is more or less how I got the idea to do this. That, and having recently watched Markyjoe's video on Fire Emblem's balancing. So, out of tremendous boredom, I decided to do a LP in a foreign language, taking away the ability to reset which I'd never done before, and publish it for all the pros to gaze upon over the shoulder in disdain. I might not even be able to finish this (I'll try as hard as I can, though), as I begin college in around a month, but hey, I just wanted to try this let's playing schtick out. Please bear with me. Not that I expect this to become anything big, but eh, if I can manage to get a stable replier or two, I'll be happy. The rules are as follows. - Obviously, I won't be resetting. If I lose a unit, I'll have to press on and use a replacement. Hopefuly, I won't have to settle for using Matthis or Frost or anything like that. I'll also try to recruit everyone and get every gaiden. That would be sweet. Units defeated in the prologue won't be considered dead for good, and I'll be free to use them in the main game. I think having to LTC Matthis should be enough of a punishment for leaving Wrys and Caeda in range of Jeorge and his archer buddy. - The only exceptions to this rule will be Marth and MU (whom I have already created, by the way, so I'm afraid I won't do like the good Let's Players and let the viewers participate), as well as the unit who will take the Growth Drop. This is mostly because I don't trust my skills and, well, I'd like to have more than one "permanent" unit to help the seizebot sit on the throne. Now, don't worry, I won't give it to Palla or anything like that. It'll be an early game terribad unit. Place your bets. Once more, because I am a bad LPer, I already have someone in mind. If any of these die, I will reset the chapter. If I lost any of the other units before resetting, I'll disarm them and kill them off as soon as possible. I won't be allowed to change anything in the prepscreen, either. If I have to reset five times because I forgot to give Marth the starsphere the first time, so be it. As of the Bond Drop, the Rainbow Potion, and the lunatic statboosters, I won't be using them. - I will use the reclassing feature. I'll try to have one of each class, though. - I'll be playing on H1, again, because I don't trust my skills. - And, just for the record, with this intro, I don't intend to insult people who use save states and the like. I use them a lot, it would be quite hypocritical of me to do such a thing. I just... figured it was an alright introduction to this thing. - Lastly, I'd really appreciate if you guys behaved like grammar nazis and corrected my mistakes. Partly 'cause I'd dislike to have an ugly mess of a first (and probably last) LP, but improving my english will be of use in college. We could use this chance to turn Serenesforest into a Den of Education and Knowledge. So, without further ado, let us... wait until tomorrow when I feel like typing down another part! And that's when the LP died.
  4. Hello all of you! Today I will be starting my first let's play here in the forest! I will play Pokémon Xd: Gale of Darkness, for the first time, completely blind! I have played seen a playthrough of Colloseum, but I want to experience this one myself first. Let's have some rules first though. - You can NOT spoil me on the story. Should be obvious though. - You CAN give me some tips, about what certain pokémon learn, which pokémon I should use, etc. I don't consider those harmful in a blind playthrough. That's pretty much it, I think. Now, let's begin! Episode 1: A new blind adventure!
  5. I've been bored out of my mind lately and I've decided to start a let's play of FE7 instead. Notes I'd like to throw in: I did not save a backlog of the changes, but you will see some varying weapon types and changes throughout the run. Palettes will be altered so that they don't look like garbage. That's pretty much all. Onto the run itself!
  6. Pokemon Sacred Gold Nuzlocke Yes, welcome to this nuzlocke playthrough of Drayano's Sacred Gold hack for Pokemon Heart Gold. This hack allows you to find every Pokemon that had been added to games by the 4th gen, and also increases the challenge of Gym leaders and other trainers. So prepare yourself for a short lived series, where you'll witness beatings, thrashing, shit being pushed back in, and generally unethical treatment of both man and animal. Also, big screenshots! The rules for this playthough will be as follows: [spoiler=Rules]- Any Pokémon that faints is considered dead, and must be released. - The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. - Must nickname every Pokémon. - A black out/white out is considered to be "game over", even if there are Pokémon left in the PC. - Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter. - If the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not itis the first encounter in the area. - No legendary captures. - Due to the supposed difficulty of the hack. All gift Pokemon will be accepted. This rule may change if people disagree with it And so, we shall begin! [spoiler=Prologue] This intro screen is a lie. This is not merely Heart Gold, but you can still take a moment to admire the fabulous bird. Oak makes sure we know what we're in for. Don't let the smile fool you; he really hopes I suffer. Here's me with my awesome and original name. Pictured left are the faces of evil. HURRAY! ME TOO! HURRAY FOR ME! Running Shoes, bike, and GB Sounds before even leaving the house. Best mum ever. But seriously, this is pretty sweet getting all this stuff off the bat. I'll be having the GB Sounds on, since I'm a nostalgic twat. Gameboy Colour forever! Don't worry, you only crushed my soul. Anyway, we need to head over to Elm's Lab. A handsome devil. Would you like to cause problems for the establishment with me? Today is our lucky day. Finally, we'll be allowed to leave this place, after years of isolation from the rest of the world. Now, it's a simple case of picking our partner, who will never die. Hmm... Mmhmm... I see... I have made my decision. There's only one choice for me. It's the cutest starter ever after all. And I also have the perfect name in mind. Looking good. I think that's a lax nature. Also, new ability for the hack. Squee. He's much cuter than tubby largekins over there. Yes. Now we can collect numbers and be pestered by the tosspots we brutalise. For example... Our first wild battle. Of course, the Nuzlocke doesn't start until we have Pokeballs. Also, just one example of the new Pokemon that have been added to the region. Another reason to approve of this hack. Our first level up. We also learn Razor Leaf. Thankfully, this old man gives us some stuff to make up for his droning. We heal up and then head onto Route 30 for some more training. Here's another Pokemon that'll get a Weedle instead of. I might actually make us for this for once, since any free balls will help save money for precious potions. Cameos from the inferior 4th generation games? You bet your arse this hack has them! Garchomp please. I'm so terribly bad at making decisions, ma'am. I'm better off with a Garchomp. Okay, he's modest. That narrows it down. Also, I wish I'd named it Garchomp for a comic effect. Alas. Yes, it's completely a mystery to everyone. And, we're all set on the menu front now. Thanks old pal. That sounds urgent, Prof. I'll race right back. After training... ... and doing this. Squee. Now my feelings are hurt. If this guy thinks I'm a loser, then it's gotta be true. But at least I've got an advantage. Thank you Cynthia. That Cyndaquil did a worrying amount of damage with its Tackle. Honestly, I don't know how much this Growl actually helped. Tackle. Tackle. Tackle. Tackle. Verdante's got it down. Yes. Yeah... good luck with that, mate. Your beautiful, beautiful name. And there you have it; a Nuzlocke prologue with absolutely no Nuzlocking whatsoever. Tune in for the next part, where I'll quest to gather as much fodder as possible. I sincerely hope that I can continue this for a good while, and that you'll enjoy it.
  7. Emulated on Android so I can use save states. Discussions will be in the feedback thread. Every other dungeon will include a poll that will run until I finish it, to allow the readers to decide which stat growth our heroine will get. If there's a tie I will decide between the ones that tied. If the winner is impossible at the time (like if strength wins and there are no strength boosters in the loot) it will default to my choice. The options are self explanatory, but for those of you who haven't played: Pockets: adds another slot to the command list. Another option during the heat of battle that doesn't require opening the menu, basically. Ring: allows the use of magic without having to find the proper magitite stone, a fire ring will give constant access to fire for example. If this wins and there's more than one ring I'll pick which one I get. Sometimes there will be polls for other things and they will run as long as I feel they're needed. For all polls I will also add a vote. I am playing as a female selkie with the blacksmith family trade. Feedback Thread Art and Banner Gallery Seek the water of life. Long ago, miasma swallowed the world. Its very touch was fatal, and it claimed many lives. But we have since discovered a way to hold it at bay. Crystals protect us from miasma. Smaller crystals now guard the villages of the world, while larger ones guard the cities. We all live our lives within the embrace of the crystals' blessing. The power of the crystals is not limitless, however; it gradually diminishes over time. We must rekindle the crystals' radiance each year by purifying them with myrrh. In turn, they protect us from the miasma for another year. But myrrh cannot be found just anywhere. We must seek it in the dark depths of dungeons, across forbidding mountains, even beyond the sea. This task falls to young men and women sent off each year by every town the world over. It is their duty to collect myrrh and bring it home. They are known as the crystal caravanners. This is the tale of one such caravanner and her adventures. FIFTEEN YEARS AGO "Please, sir!" A male selkie dropped to his knees and begged to the Torring village elder. "This is the only town we could reach! At least allow my wife a place to give birth safely..." In the wagon behind him, a heavily pregnant female squirmed and let out faint grunts of discomfort. The "elder" actually wasn't much older than the selkie couple, but his father had recently died and thrust him into the position. He had grown up hearing tales of robberies, assassinations, and general trickery...all performed by the selkie race. Whereas his own people, the clavats, were typically shown as peaceful farmers or on occasion, successful caravanners. "I will let you stay, but only until the child is confirmed healthy and fit to travel." The elder turned to one of the clavats who had gathered to see what was happening. "Lead her to the infirmary and make sure a midwife is available." "Oh, thank you! Thank you so much!" The selkie man jumped up and attempted to give the elder a hug, but he pulled away. His copper colored eyes twinkled, almost with the same luster as the crystal chalice he carried. "I will repay you for this to the best of my ability!" PRESENT DAY Dou Gas, the selkie father, turned out to be a skilled blacksmith, which was something Torring lacked. So, a town meeting had been held, and the majority voted to allow the selkies to stay, given that they had nowhere else and the goblins of Goblin Wall had killed all their traveling companions. Their little girl Dee Kat had since grown into a fine young lady. Despite growing up around a bunch of clavats, she was still a typical selkie...fast and agile, and at times a bit of a trickster. The village elder, Roland, was pleased to see that the selkies were behaving themselves, NOT stealing things. He now knew that those stories weren't completely accurate, and quite racist. In fact, Roland was almost as happy and proud as Dou Gas when Lo Ree gave birth to their second "pup": a boy who they named Don Van. It was a little known fact that selkies associated themselves with seals sometimes, calling their young "pups", and everybody knew they were avid consumers of fish...just like seals. The selkie family would fish the local river almost constantly, but somehow, they managed to never overfish it. Today, Dee Kat was sitting on a hill overlooking the town square, looking completely exhausted. A little orange puffy creature floated over to her on his leathery wings. "Rough morning, kupo?" "Chee!" The young selkie smiled and extended her hand to scratch her moogle friend's furry ears. His full name was Cheese, his parents had named him that because his fur was the color of that soft, delicious food that people made from cow and sometimes goat milk. But Dee Kat preferred to call him Chee, because it was more dignified. "Kupo" was a term of endearment that moogles called their best person friends. "Dad expects me to help in the forge just about every day. I hardly have time to train for the caravan!" Dee Kat complained. "You're not nervous at all about that?" Chee flattened his ears. "Caravanning is supposed to be REALLY dangerous." "That's why I have to train! So I don't come home in a body bag...Dad doesn't seem to understand that..." TO BE CONTINUED...
  8. No, your eyes do not deceive you, someones actually doing this. Greetings, this is something that has been on my mind recently to do as I was having somewhat of a big itch to play this game again. "Why do you even want to play through it again?" Hey, man I actually like this game. Even if the things in it are very hit or miss(mostly miss to be quite frank). But I mostly want to go through this game with those that either like the game, or those on the fence about it to help make their opinion on it i'm hoping to update this at.least once a week, so try to bear with me here.
  9. It'll be written like a story, with the occasional screenshot (and hopefully some humor). It'll be played completely blind, Hard/Classic, dead means dead (except for Game Over, of course). When on Saturday I'll post the first part is TBD, it depends on how long it takes me to play, type it out, arrange text and screenshots to my satisfaction, and get it posted. So join me as we dive into this new/old Fire Emblem game.
  10. Hello, SF Blog! You may be shocked, offended, confused, or a hundred other emotions, seeing me, Integrity, posting with capital letters and sentence case. Be not afraid. It will only happen in this thread, I swear. Anyway, spring semester's over. I'm only taking one class over the summer, plus my regular research work, so I've found myself deciding to do a thing I've been meaning to do for a long time. Basically, I talk a lot of shit about Fire Emblem's stories as a whole, doubly so since I played Conquest. I can be insufferable about it sometimes, which might actually be ironic, considering that I'm a moderator on a Fire Emblem fan site. I'll have to check up on that. It's time I started writing checks my ass can cash. I'm going to go through many Fire Emblems, sequentially, and do my engineering best to explain why I talk so much shit about their stories. I'm not going to go into it assuming they're garbage, except for very specific instances! This isn't intended to be a hate-fest, which brings me to my disclaimer: just because something is bad doesn't mean it's not enjoyable. As of writing, my avatar and signature are both of a K-pop singer, one of the lead vocalists of Apink, one of the least innovative bands I can think of. Their music is objectively really derivative, but I still love it. As of your reading, my avatar/sig are probably still something K-pop. I support Perth Glory FC. It's sometimes a hard logical leap to make (look at any argument about units in Fire Emblem) but just because a thing is bad does not mean it's wrong to like it. Charm is hard to quantify. So what's the format, Ike? Screenshots. The focus will be on my commentary, with transcripts of the story to support. I'm not one of those absolute shitheads that quotes the Bible out of context - I'm a good Christian - so I'm not going to do it for Fire Emblem either. The entire mandatory text of the game will be considered, and context does matter. I will be taking various screenshots of gameplay either to talk about when Fire Emblem's map/game design is particularly good or bad, or to spruce up a soliloquy from me, but I'm not going to be screenshotting every level-up or boss fight or whatever. That's not the point. Sounds like you want a soapbox, you cynical fucker. Agreed, frankly. All of my debates with people about why I think Fire Emblem's stories are bad come from a position of me half-remembering the stories of games I haven't actually played in years. I don't think I've completed a pre-13 Fire Emblem since Awakening launched. Furthermore, I have a bad habit of speaking entirely from impressions and emotions and not from anything concrete (I'm pretty sure that actually is ironic considering my degree and job), so this will serve to force me to solidify whatever bitching I want to do. Plus, it's creative. Which ones will it be, then? We're going to start with FE4. The ones before that either have remakes (FE1/3) or don't have a story (FE2). Plus, I already did a LP of FE2 somewhere as a younger Integrity, and I'm already going to be retreading FE5. Plus plus, I don't want to torture myself with NES - it's already hard enough to do GBA (let alone SNES) after the DS/3DS ones. I'll do each Fire Emblem after that in sequence until I run out of steam or Fire Emblems. The plan now is to stop after FE12, but I'm fully willing to pick apart FE13, my favorite, and I'd love to move on to pick FE14 apart. How about difficulties? I'll be going with whatever I'd ordinarily play on the game. Most games, it'll be Hard, but there's exceptions; FE10 I'll probably write an essay about why Hard in that game is a terrible difficulty and do Normal instead, for instance. Again, the focus isn't on gameplay, but I still want to be entertained between bouts of writing a hell of a lot about anime video game stories. So it's just you talking shit about video games? Nope! I'll be enlisting wonderful SF.net members Specta (an English major) and Knight of Argentum (a nerd) to help me explain things occasionally. I might bring other people in, depending on how I feel. I haven't planned this all the way through. Okay, Ike, what's the flight plan? Updates are going to be sparse initially while I figure out exactly how much effort it's going to take to gather my thoughts. I'm aiming for at least once a week to begin, I'll probably ramp it up to two to three times a week depending on interest and time commitment over the summer, and dial it back if this is still going after my birthday in August, since the next semester is going to start up. I'll be a PhD student! What's our role as thread readers? Basically nothing. I'll take requests to use any units, no matter how bad they are, because I'm actually really good at video games (and strategy/tactics games in particular) despite the things I say. Feel free to provide commentary or supporting remarks, I'm exercising my moderating powers to relax spam rules for this thread, as long as you're not obnoxious. Will you- Yes, I'll use Wendy. I'm creating this thread now to lock my broke ass into it. I've got some logistics to sift through, a final to distribute/proctor tomorrow, and that same final to grade, before I actually get around to making the first update to this. Let the games begin! Maybe I'll find a new appreciation for Fire Emblem out of this. Maybe it will drive me to retire... [spoiler=table of contents]Preamble: Conversations (post #14) 4.P: Arvis (post #36) 4.1: Verdane (post #61) 4.2.1: Raquesis (post #101) 4.2.2: Pursuit (post #144) 4.3: Eldigan (post #184) 4.4: Unthinkable (post #209) 4.5.1: Slaydar (post #231) 4.5.2: Ayra (post #244) Intermission: Translation (post #259) 4.6: Oops (post #284) 4.7: Jeanne (post #322) 4.8: Substitutes (post #339) 4.9: Altenna (post #360) 4.10: Arvis (post #373) 4.F: Fuck you, Lewyn (posts #388 & 389) Intermission: Characters (post #444) 5.1: Leif (post #463) 5.2: Cedric (post #516) 5.3: EliteqSVBnに (post #552) 5.4: Escape (post #578) 5.5: Approach to Tahra (post #599) 5.6: Approach to Tahra II: Still Approachin'
  11. Long ago, there was a time when strength ruled, and evil held the world in its vile clutches... the Age of Zeteginia. Welcome to Tactics Ogre: Knights of Lodis. I'm going to just be quiet for this update and let the game speak for itself for a while. It's Ogre Battle. This is series tradition. Hater. There's no default in place, but the default is 'Alphonse'. And now this will determine various other things. The answers, my friends, are up to you in the poll above. Except that the last one doesn't fit in the poll. As a result; post your answer to this specific one in the thread! Along with another question; do we follow the canonical path, or forge our own way? What actually is this game tho Tactics Ogre: Knights of Lodis is a tactical RPG. It's a good one, but always felt weirdly rough and unfinished to me. Technically it's the last original entry in the Ogre Battle cycle (LUCT is a remake). It's a prequel to LUCT, and ties in in a way that is not entirely apparent. And, yes, I do intend to play LUCT after this. Is it better than Final Fantasy Tactics? Yes. Thread policies? ABSOLUTELY NO STORY SPOILERS. Aside from that, talk about whatever you want (including gameplay stuff, if you want). There is a lot of room for flexibility so I will be able to listen to thread suggestions. I have other questions that this garbage FAQ doesn't actually answer Then ask!
  12. And, I'm back with a new randomizer because my old one's save stopped working. I'm not going to bother with a long intro, so I'm just going to start again right away. Also the format for the spoiler tags is: top-screenshots/commentary middle-new units/unit ratings bottom-level ups And here's the settings I used. The growth randomization was a bit more extreme
  13. NOTE: Thread abandoned due to technical reasons, and the new thread/randomizer will be up shortly, and I'll link it when it's up. I promise I won't forget about/abandon this randomizer like just about every other one I've done. Welcome to my randomizer of Fire Emblem: The Binding Blade. It doesn't seem to be as popular as FE7 in the way of randomizers, so I figured I'd give it a try. This also happens to be my first time playing FE6 for the long run in general, so that should make this even more interesting. Here's to hoping it doesn't end up rendering this unwinnable as a result of not being able to get the Divinestone because of Fae being randomized. GENERAL RULE OF THUMB FOR STRUCTURE: First spoiler box is screenshots, second is growths/rating and commentary, third is level ups in the map. Without further ado, let's do this. Chapter 1
  14. Why hello there Serenes Forest. I am Breezy. I like Pokemon. I like dying on the inside. So what better way to put it all together than by doing this. Anyway RULES 1.) Nuzlocke stuff: First mon on each Route/Nicknames required/Pokemon die when they are fainted 2.) Randomizer stuff: All starters\wild\event\trades\trainer Pokemon were randomized/TM's were (but not compatibility)/ There is a 10% increase on all Trainers levels. So if someone had a level 20 Ivysaur, it would be level 22. 3.) Ha I'm gonna die Anyway I suppose I gotta do this now.
  15. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  16. FIRE EMBLEM GAIDEN By: SirSword Hello all. I welcome you to my first LP, and I'll be doing the second game in the series, because I got a little bored of FE1. Released in 1991 came the, erm, side story, of Fire Emblem - Dark Dragon and the Sword of Light (They're not related at ALL... okay I lied but there aren't many similarities :/). This was a different game than the original, mebbe. It featured unlimited weapon uses, Villagers (I capitalize class names for whatever reason (also weapons)), a "support" system (between ONLY two units), and enemy-specific classes. Hooray! :D There's probably more, but I can't remember. We are going to play through the hard mode, which is Normal mode. There is an Easy mode, which doubles experience or something, but I'm pretty sure it won't be that hard. I also don't know how to access Easy mode, soooooooooooooooooooo yeah. Well, why don't we get to the game already, huh? I mean, nothing's stopping us, so let's get right to FIRE EMBLEM GAIDENNNNNN (pronounced GUY-denn)!!!!11!1 Remember, it's my first so it might be bad in some parts. Might be inspired by: http://lparchive.org/Fire-Emblem-Gaiden-(by-DKII)/
  17. Well, I decided to start this. Just last Christmas I bought Crusader Kings II, and pretty much almost all of its DLC. So, like with the cancelled Victoria II LP before it, I figured, why not narrate a playthrough? This shall be fun. On the time this thread was made, I owned almost all of the DLC that has been released at the time (Monk and Mystics was still as TBR), but I figured better to start now than to wait. Only DLC I was missing was a few music packs and the ebooks, so nothing that changed the gameplay. For this playthrough, I'm starting with the earliest start date (769AD), and choosing the Kingdom of Asturias. My main goals are these: Reenact the Reconquista, and expell the Muslims from Iberia. Form the Empire of Hispania. I'll also try to aim for some optional secondary goals in mind: Expand into North Africa. Obtain a high enough end score to beat the highest in-game records. And a wild goal unlikely to really be reached (maybe): Reform the Roman Empire. I'm starting right away with my next post being the first update. So anyone reading this before that happens, please refrain from posting until that first update is made. Thank you. So, when creating a new game, there are many settings to establish. I'm mostly with the "Historical" and "Default" options. And avoiding Ironman mode, since I want to manually save, thank you very much. And, oh yes, one main thing: No Sunset Invasion! Seriously, I'm all for going ahistorical in these kind of games... but an Aztec/Nahua invasion of Medieval Europe? Nope, the line must be drawn here! This far, no further! The game has a lots of mechanics, and I'll try my best to explain in the narrative as they become relevant. For anything I miss or don't explain right away, feel free to look it up or ask me and I'll explain. Anyway, this initial post will also host a table of contents with links to the respective posts. So without delay... let's begin, shall we? Table of Contents
  18. Sword in hand, a warrior clutches stone to breast... Hello! My name is Parrhesia, and I am here to, well... to suffer, bluntly. I can't find any videos of the pretty Attract Mode cinematic thing. One of the things I will give plenty of credit to this game for is its aesthetic. Final Fantasy Tactics is almost a good game, but it manages to do almost nothing to a mediocre standard. It is either good or insanely bad at... basically everything? For those unfamiliar, it's the first of the Tactics subset, and the first Final Fantasy set in Ivalice. It's either an unrecognisably long time probably before or possibly after the familiar block of 12/Revenant Wings/A2 (A1 according to my theory Left Some Waves In Real Ivalice or something, IDK about Vagrant Story). We'll basically only see humans here. Ivalice is going through some rough shit at the moment, and the game's subtitle is a heavy-handed reference to the War of the Roses which the game's central conflict is a heavy-handed reference of. I'm not here to shit all over FFT, either. It does some things well, and hell, it reaches for the stars. I won't be trying to do too much with the narrative, unlike my FFTA2 LP, since the game tries to tell it all itself. There is nothing wrong with liking FFT. But its design process was... ... not good. But it should be a fun ride to get through. Narratively, the game is opened with some old scholar talking about how this dude, Delita Heiral, went down in history as the guy who brought peace to Ivalice, a shithole. FFT's original translation for its PS1 release was incredibly bad. FFT: WotL, however, was given a... more... polished localisation, it's fair to say. The problem is that it's also really bad because everyone talks in weird flowery garbage all the time and it's hella tiresome. So basically this guy Arazlam's building this thesis on how this dude five centuries ago was 'the true hero'. He's... I mean, that's a way of looking at it. The official line is that this guy was just some random heretic who died in obscurity and has like, a three-line Wikipedia page. weirdly enough whatever name and date of birth we enter will also be ramzas name and date of birth Let's get right into this.
  19. Hello Everyone!! Welcome to my ongoing let's play of FE8 Randomized!!! I'll be posting links to each chapter on this post as a Table of Contents. This is my first Let's Play ever, so please feel free to comment any feedback if you think I should change/improve something, of if you just want to say that you like it!!! I hope you enjoy my adventure of humor, randomness, war, victory, defeat, and confusion!!!! Prologue: http://imgur.com/a/AJxap Chapter 1: http://imgur.com/a/v1r8i Chapter 2: http://imgur.com/a/SSIFa Chapter 3: http://imgur.com/a/a6IHm Chapter 4: http://imgur.com/a/7tHeQ Chapter 5: http://imgur.com/a/OWjlJ
  20. And tonight, we begin what may be my shortest, most canceled, lamest, or moderately amusing LP yet! It's going to be one or two of those adjectives at max, really. It is... THE RECKONING! The Reckoning is a hack made by Marisa the Crimson Flash, and can/could be found here. EDIT: After certain requests, It would be best to have no further descriptions. Let's get started, this hack kind of speaks for itself. The Reckoning: Episode 1: Chapter 11: The Horror Commences
  21. After a long time and a few playthroughs, I'm actually going to do something along the lines of Dakota's War Journal. However, I have a few ways of my own of changing up Fates. I have not one, but three protagonists. Character 1: Ganon (Revelation) Ganon is a no-nonsense tactical genius. Initially, he started out as somewhat of a self insert, but has become more or less his own character as time went on (he hasn't changed hardly at all, whereas I certainly have.) Ganon is essentially the opposite of the aforementioned Dakota: straightforward, deeply compassionate, almost self-loathing modesty, with some serious flaws, namely the near inability to feel attachment and a propensity for transforming into a earth-shattering monster as a self-preservation contingency. He has every bit the heart of gold Corrin has, but at least 5 times the mental and intellectual capacity. Veran(Conquest) Veran is a little bit more like Dakota than Ganon. A sorceress supreme, she has the ability to dominate both minds and bodies of people essential to her plans. Some of her victims even change color to match her indigo hair and cape. Veran is an archetypal Machiavellian, often finding ways of manipulating people, twisting words, and creating conflict. She has a habit of appearing out of nowhere, and even exhibits some insect-like tendencies, particularly an affinity for sweet food. Onox(Birthright) Onox is insane in every sense of the word. He lives purely for wanton destruction. This does not come at the cost of his mind, however, as his tactical brilliance is on par with Ganon's. He prefers wearing heavy armor, but when he can't, he is able to take the form of a Giant Dragon with glowing red eyes. Knowing that noble causes often cause great wounds that take ages to heal, he wears the guise of a naive child when off of the battlefield. If Ganon has a hard time getting attached, Onox is totally unable to feel remorse or sympathy. My rules are different from Alastor's, but share similar themes: Museum Melee, Boo Camp, and Ghostly Gold not available until Conquest. Witch Hunt, Royal Royale, Beach Brawl, and Ballistician Blitz will not be played at all. Path Bonuses and Spotpass items are allowed. Vanguard Dawn will only be played in Revelation. Before Awakening and Both Hidden Truths maps are available in both Revelation and Conquest. This will be an Ironman run post Chapter 6. Game Overs will not result in a character being sacrificed. Revelation will be played on Hard/Classic, Conquest on Hard/Classic, and Birthright on Lunatic/Classic. I will post the Castle Address once it's up. I'll try to set it to easy seize so that you can claim characters and skills should you want them (it also enhances your battle score, as well as mine.) I'll have the first part up soon, so be on the lookout for that. The order will go Revelation>Conquest>Birthright, because Revelation is the easiest to base a story from, at least in my opinion.
  22. Four years ago... ... mistakes were made by me and by my dashing companion Eclipse. It is the dark days of spring 2016. I stride back into my Other Games folder only to find it isn't actually called that anymore and there's an LP subsection and anyway Dandra wanted me to do this and I'm kind of bored and sleep-deprived and it's break right now and who cares, let's just do this because IT'S TIME FOR A FUCKING SEQUEL, BITCHES STARRING... HUMAN LIZARD GARBAGE FURRY MARKETING PLOY and introducing... THE DEMON CHILD OF WARIO AND ROADHOG TAYLOR SWIFT IT IS TIME TO TACTIC! And I am your host, Parrhesia. I am not fucking around, as you can tell because I picked the Red setting and not the Blue setting for this cartoon game made for babies. Final Fantasy Tactics A2 - that's the full name, yes - is better than FFTA1 in Literally All Metrics. I liked FFTA1! A lot! Somehow. FFTA2, however, is objectively good. It's certainly better-written, however easy that may be, and like FFTA1 it details a golden Saturday-morning cartoon land where all is not remotely as idyllic as it seems. Like 1, it has 300 missions - this time, though, they're all playable in some capacity. It has a couple more races, like 10-15 more classes (and stripped back only one, the insanely stupid Morpher) and it also just plays better. It's also on DS so, you know, graphical improvements. And a much better artist, um... intermittently. But let's get to it. We're introduced to a monologue, fade to black. [spoiler=Update 1]Summer holidays are so close I can taste it. I'm out that door as soon as the teacher stops talking. Summer homework: keep a journal. That's not too bad. Better write my name on my notebook before I forget. The default name is Luso. I like this name. Which is why I will ditch it, and name our protagonist in tribute of the greatest character not only in Final Fantasy Tactics, but in all of fiction. Don't get me wrong, I'm not crazy about homework. Just, it could be worse. And I can already guess what my first entry's going to be: 'Summer holidays, day 1: Aunt chewed me out. Grounded for a week.' Maybe this journal thing's not such a great idea after all. Unlike weak, beta Marche, Josmer Maradona Guinness is a cool alpha who not only is dumb and bad at school (and is possibly illiterate?) but gets shouted at a lot. Also his parents are dead. Oh, we got another assignment, due today: "My Summer Holidays." We're supposed to write our goals for the holidays. Well, here goes... And we get a data entry segment. s multiple choice and kind of cute so I'm actually gonna play along with it. ... Maybe I can find a cat. Heh, all that sounds pretty convincing. Summer holidays, here I come! Not that I have any idea what I'm doing this summer. But, I guess not having any expectations isn't all bad. I mean, whatever ends up happening, it'll be a surprise! Guinness is likable enough. And then, class is dismissed. Except for us. "Sorry, but your vacation doesn't start quite yet. Your friends are going home, but you're going straight to the library, young man." The man asks us to think about why this might be. Guinness... has nothing. Guinness, it turns out, is late. A lot. I can relate. Either way, he's getting shoved into the library to clean up. This... is a good point. Guinness' Boys back him up, nodding a lot. Guinness, incidentally, is at the top of the flying wedge, mess of brunet hair. It's irrelevant. "Mr. Randell's waiting." Wait. Mr.. Randell... Guinness thinks back to the stories of his childhood. Of what his father told him, about that time he woke up and couldn't work out if he was a DJ dreaming he was a zombie, or a zombie dreaming he was a DJ. "Josmer," he said, leaning close... And Guinness Understood. There was no backing out. He had to get revenge. For his father. For... for his father, mostly, yeah. No matter how passive-aggressive he had to be. He Had To Do This. Only to be let down by the fact he's not even in this fucking dump. He looks around. Canny players note that Babus is watching guard, leaning on the counter. And he opens the music-box, which plays music I can't-. So he checks out the book. But it's blank. Wonder what it's about? The pictures are pretty cool. Swords... wizards... Huh? That's funny. The book just stops halfway through. The pages are all blank! Let's see what the last page with writing on it says... "One is fated to fill these barren pages. Know you his name?" "Know you his name"...? What's with all the backwards words? Well, I never pass up a chance to write in a library book! "... Josmer Maradona Guinness!" Tune in next time to find out... what the fuck happened?
  23. This isn't a LP of the original FE6 but of a patch called redux hack. It fixed some issues from the main game like balancing the stats and growthrates of most units and improving axes, lances and bows and make them as accurate as in other games. That means that no one should be disqualified in this game anymore. Units like Gonzales, Sophia and Wendy should be seriously usable now. However I have to say it's also the first time that I ever will play this hack; it's just what I expect. I'll mention some differences of the party members between the original game and this patch. Difficulty: hard These units have to be used in each chapter after they joined and must be kept alive. Maggy Lewd: Fae, Gonzales Glaceon Mage: Wolt, Tate FrostyFireMage: Sue, Zeiss Sophia: Sophia, Cecilia Claimed supports: A: Roy x Wolt B: Roy x Cecilia A: Elphin x Cecilia A: Fae x Sophia B: Sue x Wolt (if possible)
  24. Next week I hope to start something I've been looking forward to doing for a while. I recently finished creating a web page that can be used to generate a random "skill tree" (set of skills each class learns) for Fire Emblem Fates (see details here) and am planning to to use it for a run through the Revelation path on Lunatic-Classic difficulty. The way this works is that each time one of my units earns a skill by reaching a level milestone in their class, I consult the table generated using that webpage to find the shuffler-chosen skill corresponding to that milestone. Then at the end of the chapter, I use a save editor to overwrite the skill that the game awarded, replacing it with the one chosen by the shuffler. The shuffler will never give a class a completely useless skill, so e.g. Swordfaire will always go to a Sword-using class. The reason I call this a "double-blind" run is that, first of all, it's my first time through Revelation, and second of all, I'll be using the "Surprise Mode" on the shuffler, so each skill is hidden until one of my units reaches the class/level milestone to earn it. Since it is a blind run, I'll be commenting on the story as well as the gameplay, and there will be spoilers for all 3 routes (as I have played the other ones already). Please do not give story spoilers for Revelation chapters I haven't played! The run will start at Chapter 7 using a +Mag -Str female Avatar. The run will not use DLC or Path Bonuses. However, it will use Challenges/Scouting to train underleveled characters (as Revelation is infamous for units joining at a way-too-low level, that much I know). ----------- Anyway, one feature of the shuffler is that it allows the user to optionally include some or all of the enemy skills in the shuffle, in case the player wanted to see what it's like being able to earn them by leveling up and turn some of the game's nastiest tricks against itself. I can see why doing that would be appealing to some and unappealing to others, so... BRANCH OF FATE: CHOOSE YOUR PATH! Option 1 *LOSER (1 vote)* I will use only the standard skills from the classes in the base game. They'll be shuffled around, so who knows which'll get what, but they'll all be there. -or- Option 2 *WINNER (5 votes)* I will set the shuffler to exclude some of the less exciting standard skills, and replace them with the lowest-power tier of enemy skills. These enemy skills will have to be earned by reaching the class/level milestones chosen by the shuffler, just like any other skill. The following changes would occur if option 2 is chosen: Excluded: Golembane, Future Sight, Shove, Swap, Skill +2, Luck +4 Included: Point Blank, Winged Shield, Bold Stance, Hit/Avo +10, Resist Status, and the one...the only...the dreaded...Inevitable End. I'll leave it up to you, the eventual readers, to decide. I won't start the run until sometime on or after Monday, September 19, so you have until then to vote in the topic poll. The topic poll is now closed. Until we meet again, have a nice weekend everyone!
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